Grades4 to 12
tag(s): animals (285), biodiversity (38), cells (104), genetics (92), gravity (50), human body (125), insects (70), medicine (69), nutrition (155), periodic table (52), plants (153), ponds (7), rainforests (15), solar system (123), space (214), stars (66), STEM (144)
In the ClassroomIntroduce a new concept through games offered on this site. Share this site on your interactive whiteboard or projector, then allow students to play on their own. Have students create blogs using Throwww, reviewed here, to share information learned. Throwww allows you to create "quick and easy" blog to be used one time only; a unique URL is provided, and this site is as easy as using a basic Word program!
Grades5 to 12
In the ClassroomBookmark this site to use throughout the year with lessons on climate change, oceans, explorers, and much more. As an end of the year project, allow students to choose their area of interest from this showcase. Then, have students watch videos, and create a simple infographic sharing their findings using Easel.ly, reviewed here. In language arts, during a study of heroes, use an online tool such as the Interactive Two Circle Venn Diagram, reviewed here, to compare and contrast features of Heroes of Google Earth against cartoon heroes.
Grades4 to 12
tag(s): atmosphere (28), colors (80), earth (231), electricity (89), energy (202), geology (83), light (49), magnetism (38), matter (61), motion (62), oceans (152), optical illusions (13), optics (15), sound (103), space (214), STEM (144), temperature (31), time (141), water (130)
In the ClassroomTake advantage of the many resources found on Exploratorium to supplement science lessons. Resources include animations, songs, activities, and more. Share this site with students to use as inspiration for science fair projects. After using resources from the site, have students make a multimedia presentation including information learned using Ignite, reviewed here. Ignite is a tool to create a unique multimedia project using layers and incorporating collaboration. Alternatively, choose one of the many TeachersFirst Edge tools, reviewed here.
Grades4 to 12
In the ClassroomTake advantage of the free activities, videos, and other resources throughout the year. Be sure to bookmark this site to search for resources for any lesson. Share a link to specific lessons and activities on your class website for use at home. Include STEM career information with any career exploration unit. After completing STEM activities, challenge students to create a presentation using Prezi, reviewed here, to share their results and learning process.
Grades9 to 12
In the ClassroomScience in the Classroom is a must-add to any high school classroom. View articles together on your interactive whiteboard as you add highlighted annotations to focus on the content. Alternatively, print a copy of the article and have students add highlights to compare to the site's highlighted portions. Be sure to help weaker readers and ESL/ELL students by sharing the vocabulary words before reading, either on a handout or by projecting on an interactive whiteboard or screen and highlighting them in the text as you come to them. Flip learning by having students read an article before coming to class, ask them to prepare questions they have for when they return to class. Have students create a simple infographic sharing their findings using Venngage, reviewed here. Use an online flashcard maker, like Flashcard Stash, reviewed here, to review important vocabulary or content from any article.
Grades5 to 12
tag(s): agriculture (56), arctic (44), birds (52), dinosaurs (58), environment (318), fish (26), fossils (46), human body (125), insects (70), mammals (33), minerals (18), paleontology (42), plants (153), rocks (51), solar system (123), space (214), volcanoes (65)
In the ClassroomTake advantage of the many free resources on this site to use in your classroom. Watch webcasts together on an interactive whiteboard, or have students view at home and bring their questions and comments to class. Use this site for enrichment for gifted learners to dig deeper into science concepts. Challenge cooperative learning groups to create their own science videos using a tool like Stupeflix, reviewed here, and share them on a site such as TeacherTube, reviewed here. Have students make a multimedia presentation demonstrating science concepts using Zeetings, reviewed here. Zeetings' features allow for audience participation, polls, video, embeds, web links, and more.
Grades1 to 6
In the ClassroomDownload and print the teacher's guide for use in your classroom. Use activities as math and science centers, or for group research projects. Have students create online posters sharing their research either individually or together as a class using a tool such as PicFont, reviewed here, or PicLits, reviewed here. Use an online tool such as Interactive Two Circle Venn Diagram, reviewed here, when comparing and contrasting different world records.
Grades5 to 12
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In the ClassroomA young female teen, science, and maker ed - the perfect ingredients to get girls interested in science! Sylvia's web shows could be an excellent "back door" to creating female student interest in science! Share videos with students as part of your plan to implement maker spaces in your classroom. Use Sylvia's presentations as a model, then have students create videos demonstrating classroom projects and experiments using a tool like Stupeflix, reviewed here, and then share them on a site such as TeacherTube, reviewed here. Have cooperative learning groups create podcasts demonstrating their experiments. Use a site such as podOmatic, reviewed here.
Grades9 to 12
tag(s): advanced placement (23), animals (285), atoms (57), body systems (58), chemicals (42), ecosystems (89), elements (37), energy (202), evolution (102), human body (125), planets (126), plants (153), plate tectonics (25), pollution (67), population (61), rock cycle (10), solar energy (40), solar system (123), stars (66), weather (193)
In the ClassroomBe sure to take advantage of this extensive collection of videos in any upper-level science classroom. Be sure to include this site on your class webpage for students to access both in and outside of class for further practice. Embed a video onto your website to use for flipped lessons - have students watch the video before coming to class to participate in additional learning activities. View the Educational video portion of the site to find teaching ideas for your classroom. Use this site as a model, then ask students to create video explanations using a tool such as Stupeflix, reviewed here, and share them on a site such as TeacherTube reviewed here.
Grades3 to 12
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
Grades4 to 12
In the ClassroomUse GameMaker Studio as an interesting way to introduce coding to your class for beginners and experienced coders. Display GameMaker on your interactive whiteboard or projector as you progress through the steps to code a game, then have students create and explore on their own. After school clubs and activities can use GameMaker to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
GradesK to 12
In the ClassroomShare these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.
Grades6 to 12
In the ClassroomDownload Hippani's software onto classroom computers to learn basic coding skills. Students will quickly catch on to this program when allowed to explore and see what they can make. Then, for those who show an aptitude for coding, take advantage of the free 30-day use of the professional edition. Have students browse through the gallery and tutorials to learn about the features of Hippani. Allow them to explore and create on their own as part of your MakerSpace or as a center. Challenge students to use this software to create animated GIFs such as demonstrating how simple machines work, changes in landforms over time, or significant events from novels.
Grades6 to 12
In the ClassroomShare Full Steam Ahead with students as part of any STEM lesson on engineering or sink and float. After using the interactive several times, have students create a simple infographic sharing their ship-building observations using Easel.ly, reviewed here. The original ship was launched in 1843, have students compare the structure to other ships of the time or as a contrast to modern ships.
Grades2 to 12
tag(s): agriculture (56), architecture (84), commoncore (96), density (21), energy (202), forces (46), friction (13), gravity (50), heart (44), human body (125), magnetism (38), matter (61), motion (62), plants (153), simple machines (37), sound (103)