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RumorGuard - News Literacy Project

Grades
6 to 12
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RumorGuard is a fact-checking website that teaches you how to identify online misinformation based on up to five factors - source, evidence, context, reasoning, and authenticity. The...more
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RumorGuard is a fact-checking website that teaches you how to identify online misinformation based on up to five factors - source, evidence, context, reasoning, and authenticity. The home page shares recent fact checks with a summary of the rumor and includes the number of factors used to determine the authenticity of the information. Click to learn more about the story to view complete details on analyzing the topic. Each topic includes a quick look at the facts and the takeaway for readers. Scroll further on the topic page to view a snapshot of information based on the five factors, techniques used to determine authenticity, and featured fact checks. Some fact-checks include links to lessons on RumorGuard's parent site, Checkology, reviewed here, to support learning about misinformation and evaluating online resources.

tag(s): digital citizenship (89), internet safety (113), journalism (72), media literacy (102), news (229), Online Learning (40), Research (83)

In the Classroom

Share RumorGuard with students during digital citizenship and online safety lessons to help students understand how misinformation is shared and provide them with tools for analyzing online information. Engage students in your lessons using RumorGuard by choosing different topics on this page and news stories, then ask students to determine if the information is real or fake. Next, use a simple polling tool such as Poll Maker, reviewed here, to create and share quick true/false polls. Extend and enhance learning by asking students to become fact-checkers of any online information using the model found on Rumor Guard. Create a template on Google Slides, reviewed here, or Microsoft PowerPoint Online, reviewed here, modeling the process used on RumorGuard to determine the authenticity of the information.

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Real World Exploration - Amazon Future Engineer

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K to 12
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Discover the possibilities available in computer science careers through exploration activities and courses found on Real World Exploration. Visit the Real World Exploration section...more
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Discover the possibilities available in computer science careers through exploration activities and courses found on Real World Exploration. Visit the Real World Exploration section to enroll high school students in three lessons to teach an hour of AI with Amazon's Alexa, take virtual field trips to explore careers of the future, or sign up for class chats with Amazon professionals. In addition, take advantage of the computer science curriculum for elementary through high school students and teacher training found under the Computer Science Courses section of the website. Some courses include self-guided options for students.

tag(s): careers (139), coding (88), computers (106), engineering (119), STEM (262), virtual field trips (80)

In the Classroom

Take advantage of the free materials shared on this site to introduce and develop your students' computer science skills. Learn more about computer science by taking the professional development activities provided by Amazon Future Engineer. Use the timeline on the home page to select materials appropriate for your students and differentiate options for advanced students. Share the self-guided options with students interested in computer science careers and those who already understand coding and want to develop higher-level skills. Ask students to make simple explainer videos using AnyRec Screen Recorder, reviewed here, to show others how to create code. After taking virtual field trips to see the work of computer science engineers or participating in a class chat, ask students to explore other STEM careers. Find many ideas at these resources that include the career tag on TeachersFirst.

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Figma - Evan Wallace & Dylan Field

Grades
6 to 12
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Figma is a collaborative, online design tool that allows members to create websites, applications, logos, and more. One beneficial resource included in Figma is Figjam, an online collaborative...more
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Figma is a collaborative, online design tool that allows members to create websites, applications, logos, and more. One beneficial resource included in Figma is Figjam, an online collaborative whiteboard. Figjam features include a built-in chat, auto-layout, and features that allow you to create visually appealing and interactive presentations. Create a free account and log in to your account to explore the Figma community to find inspiration that includes files, templates, plugins, and widgets. Use the filters to narrow down searches to include free items to make browsing more productive. Share Figma and Figjam creations with others using a link or embed code. The free plan includes three Figma and three Figjam files; however, educators can upgrade to the professional program for free. Professional plans include what is available under the free plan and unlimited Figjam files for free, team libraries, and audio libraries. FYI - In October of 2024 Google Jamboard will sunset (close down). The good news is Figjam will have a tool to convert Jamboards to Figjam.
This site includes advertising.

tag(s): charts and graphs (169), graphic design (50), graphic organizers (49), iwb (32), mind map (26), timelines (49)

In the Classroom

Find ideas on using Figma and Figjam in the classroom by searching the Community link or on Figma for Education. For example, this Figma blog post shares 11 Activities for Figma in Your Classroom. Ideas include student trading cards, tangrams, and more. For example, create trading cards when studying historical characters or as a resource for understanding novels with complex plots involving many characters. Additional templates shared at Figma for Education include base ten math lessons, research project guides, and a storyboard template. Ask tech-savvy students to explore Figma and Figjam and share tutorials on how to use different tools. Record their tutorials using Free Screen Recorder Online, reviewed here, then share the recordings on your class website.

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Citizen Science Month - Arizona State University and SciStarter

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K to 12
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Learn the basics of citizen science and find ideas for projects and events for beginners and experienced scientists at the Citizen Science Month site. Begin by scrolling down to the...more
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Learn the basics of citizen science and find ideas for projects and events for beginners and experienced scientists at the Citizen Science Month site. Begin by scrolling down to the Foundations of Citizen Science Tutorial to learn the basics of citizen science and earn a digital badge upon completing the module. Follow-up modules are available to extend learning in data literacy, using libraries as hubs, and more. Other information on this site includes a database of science projects, a library network with free resources for creating an event, and a calendar of upcoming events. Registration isn't required to view information on the site; however, creating a free account is required to complete the tutorials and access the complete database of science projects.

tag(s): citizen science (26), data (147), ecology (100), engineering (119), genetics (76), inquiry (24), medicine (55), psychology (67), statistics (114), STEM (262)

In the Classroom

Explore the many free projects Citizen Science offers to engage students in scientific exploration and inquiry that match your curriculum. Consider working together as a class to complete the Citizen Science Tutorial and earn the digital badge. As students work together to collect and analyze data, use Livegap Charts, reviewed here, to enter data and create customized charts. After working in groups or together as a class, to analyze the information learned, create a presentation to share with parents and peers during a Citizen Science night event. Use presentation tools such as Bulb, reviewed here, to create portfolios or Slidestory, reviewed here, to create and share audio slide presentations.
 This resource requires PDF reader software like Adobe Acrobat.

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Game Design Toolkit - iThrive Games

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6 to 12
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The Game Design Studio Toolkit is an 82-page downloadable booklet created for teens as a tool for considering societal issues as part of the game design. Access the booklet by ...more
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The Game Design Studio Toolkit is an 82-page downloadable booklet created for teens as a tool for considering societal issues as part of the game design. Access the booklet by sharing your name and email, then download the book as a PDF document. Chapters include a focus on students as changemakers and creating content that provides emotional safety, respect, and a welcoming environment.

tag(s): coding (88), gamification (74), social and emotional learning (81), STEM (262)

In the Classroom

Download and save this document as a resource when teaching coding and game development. Although the booklet guides game development, take advantage of many included activities as part of social and emotional learning. For example, one activity is called This or That. In this activity, students reflect upon individual value choices such as time or money. Use this activity to help students develop persuasion skills and identify personal values, enhancing their learning. Use an online polling tool such as Slideo, reviewed here, to quickly provide feedback on student responses. As a final learning activity, ask students to choose one of the questions to extend their learning and explore further. Ask them to share their information using the tools and templates found at Adobe Creative Cloud Express, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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TEACHFLIX - Ditch That Textbook

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K to 12
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate...more
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate use in class. Begin by browsing by grade level or content area. If browsing by grade level, open up your choice to view all videos or narrow your selection by specific topics. No registration is required; however, sign up with your email to receive the Teaching with TEACHFLIX ebook to download, which includes suggestions and activities to use with videos. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (88), computational thinking (42), computers (106), digital citizenship (89), engineering (119), problem solving (226), social and emotional learning (81), STEM (262), video (257), virtual field trips (80)

In the Classroom

Use this curated collection of videos to engage students in lessons in all subjects. Use EdPuzzle, reviewed here, to enhance the video content by adding comments, questions, and more within the video. Create interactive lessons with videos from this collection, formative assessments, and other interactive content using Pear Deck, reviewed here, to present material in a deeper, more robust manner. Upon completion of your lesson, extend learning by asking students to share their learning using a simple web page builder such as Straw.Page, reviewed here.

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Hour of Code - Code.org

Grades
K to 12
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Join students around the globe each December to participate in Hour of Code activities. This year, Hour of Code is incorporating AI (Artificial Intelligence) with Non-AI into the program;...more
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Join students around the globe each December to participate in Hour of Code activities. This year, Hour of Code is incorporating AI (Artificial Intelligence) with Non-AI into the program; it's your choice which one in which to participate. This site provides all the information needed to get started and join the annual celebration. Register your event to be included in the global map of events, receive updates, and obtain help finding a local software engineer to inspire students. View the activities area to find beginner and "comfortable" coding activities for preschool through high school-aged students. Use filters to find exercises by content area, type of coding language, and lesson length, and choose from self-led activities or lesson plans. Additional options found at Hour of Code provide detailed information on planning and promoting your Hour of Code event to encourage participation and excitement within your classroom. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (88), computational thinking (42), computers (106), preK (254), problem solving (226), STEM (262), Teacher Utilities (146)

In the Classroom

Use information on this site to plan and prepare for Hour of Code events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of Code by asking them to share ideas about coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning after your Hour of Code by providing various coding resources to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.

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Try an Hour of Code with Khan Academy - Khan Academy

Grades
3 to 12
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour...more
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour of Databases. All courses introduce beginners to coding through videos, challenges, and a final project. The teachers' guide provides clear guidelines for preparing and implementing Hour of Code activities. In addition, Khan Academy encourages participants to follow up on activities through links to their full coding curriculum.

tag(s): coding (88), computers (106), critical thinking (112), logic (164), STEM (262)

In the Classroom

Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Screen Recorder Online, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.

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Innovation Generation - Discovery Education

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2 to 12
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Inspire the "maker" in your students using the resources at Innovation Generation. Transport students through a series of virtual field trips that guide them through the design process...more
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Inspire the "maker" in your students using the resources at Innovation Generation. Transport students through a series of virtual field trips that guide them through the design process shared by Stanley Black & Decker employees. Download the Educator Guide that shares correlations to Next Generation Science Standards, an overview of the maker program, and suggested classroom activities.

tag(s): careers (139), crafts (53), engineering (119), makerspace (41), STEM (262), virtual field trips (80)

In the Classroom

Engage students in the design process and makerspace thinking by sharing the resources found on Innovation Generation. The Educator Guide includes several student handouts; use PDF Converter, reviewed here, or another file conversion tool to enable digital document annotation instead of paper versions. Enhance the learning process using Google Jamboard, reviewed here, to offer collaborative opportunities for students to share ideas and reflections based on the recommended questions and activities in the Educator Guide. As a final learning extension, develop a collection of makerspace activities for students to interact with within your classroom. Browse through the Makerspace Resources Special Topics page located here, to find many ideas and resources to get started.
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Geo-fs Flight Simulator - GeoFS

Grades
6 to 12
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Teachers can take a trip around the world without leaving their classrooms! Geo-fs.com is a free online flight simulator with an open-source platform to render the global landscape...more
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Teachers can take a trip around the world without leaving their classrooms! Geo-fs.com is a free online flight simulator with an open-source platform to render the global landscape you can fly over. This free site will work on any modern web browser, including Chromebooks! You can choose to control your plane with keyboard controls, a mouse, or a joystick. A large ad on the center of the home screen looks like it will run the game. Read the screen carefully to ensure you are not clicking on an ad. A chat feature on the site may cause the site to be blocked at your school. Always test resources before using them in the classroom to be sure they function and are appropriate for your students.
This site includes advertising.

tag(s): aviation (38), virtual field trips (80)

In the Classroom

There are various uses for this flight simulator, from a simple flight for exploring the land below to learning more advanced aviation skills. Your students can experience different parts of the world using the Geo-fs flight simulator. Use this site to learn the geography of a region or study various landscapes. Teachers can create a virtual field or lit trips by making a flight plan for their students to follow. Create a challenge or virtual race for your students to complete; the possibilities are endless!

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Educational Podcasts for Students - TeachersFirst

Grades
K to 12
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In this collection, we share many educational podcasts for students of all ages in various subject areas. The act of listening to podcasts offers many benefits to our students. The...more
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In this collection, we share many educational podcasts for students of all ages in various subject areas. The act of listening to podcasts offers many benefits to our students. The podcasts are available anytime, making them ideal for in-person, remote, blended, and flipped instruction. Students can listen a second time to deepen their understanding.

tag(s): podcasts (73)

In the Classroom

Share these podcasts with your students to use when learning related material. Share a link to this collection on your school web page and in your school newsletter (or email). Find podcasts to incorporate into your lessons.

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Displayr - Displayr

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6 to 12
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Displayr is a data collection and visualization tool. The free version includes online reporting, data visualization, and machine learning tools. Easily share created reports or use...more
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Displayr is a data collection and visualization tool. The free version includes online reporting, data visualization, and machine learning tools. Easily share created reports or use the shared dashboard to collaborate on projects and data collection. After creating an account, use the dashboard to create a new document using the provided templates or a blank page. Then, manually add data sets or import information from your computer, Google Drive, and more. Use the dashboard tools to edit the look and features to include in your presentation. When complete, publish and share as a web page, export as an Excel, PowerPoint, or PDF or download to your device. Displayr also allows copying the embed code to add your presentation to a webpage.

tag(s): data (147), infographics (55), presentations (17), spreadsheets (23)

In the Classroom

Visit the Displayr blog page to find many ideas and examples of using this resource as a classroom tool. For example, use Displayr within your lessons to engage students through visual displays of data and information. For example, create a Displayr presentation that shares immigration trends in a specific region over time. Extend learning by creating infographics based on classroom surveys using students' spreadsheets. Enhance learning further by asking students to develop presentations that include a variety of integrated media responses that populate data shared within a Displayr page. For example, one template offers a "Bubble Gum Reach Calculator." As part of the project, ask students to use a quiz tool such as Dotstorming, reviewed here, to poll peers on their predictions on the size of bubbles or the best type of gum for producing large bubbles. Next, use Microsoft Excel to record and tally bubble results and import them to Displayr.

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Acast - Acast

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K to 12
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Start or convert your podcasting to Acast's free account. There are many benefits to a free account, such as unlimited hours of audio and editing; with Acast, there are no ...more
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Start or convert your podcasting to Acast's free account. There are many benefits to a free account, such as unlimited hours of audio and editing; with Acast, there are no limits for storage, uploads, or downloads. In addition, you will have your own podcast website that updates automatically, and, unlike other podcast programs, there are no limits to which podcast app you use, and a bonus to that is a one-click distribution to all podcast listening apps. Another advantage with Acast is that you get a free web player that can be embedded on your website, blog, and social media. On top of all that, you get free analytics that shows episode performance, geography, and more. As if all of this isn't enough, if you use another podcasting program, easily switch over to Acast.

tag(s): communication (136), digital storytelling (141), podcasts (73)

In the Classroom

With older students (and strong readers), you may want to pair them up and have them read Aclass Essentials for the basics of podcasting. Using Fiskkit, reviewed here, with this article will enhance student learning. For younger students or weaker readers, use Read Ahead, reviewed here, on your whiteboard or with a projector for a guided reading session. There are many uses for podcasting in a classroom! Create regular podcasts to share on your class web page or wiki. Record class assignments or directions. Record story time or a reading excerpt for younger ones to listen to at a computer center AND from home, adding a touch of blended learning to your classroom! Have readers (perhaps older buddies) enhance their learning and build fluency by recording selected passages for your non-readers. Launch a service project for your fifth or sixth graders to record stories for the kindergarten to use in their reading and listening center. Challenge students to create "you are there" recordings as "eyewitnesses" to historical or current events. Make a weekly class podcast, with students taking turns writing and sharing the "Class News," encourage and extend learning and have students create radio advertisements for concepts studied in class (Buy Dynamic DNA!). Invite students to write and record their own stories or poetry in dramatic readings. English language learners or students just beginning to read could record their fluency by reading passages. Allow parents to hear their child's progress reading aloud, etc. Compare world language, speech articulation, or reading fluency at two points during the year. Challenge your Shakespeare students to record a soliloquy. Write and record a poem for Father's or Mother's Day (or other special events) and send the URL as a gift to that special person. If you have gifted students who lean toward the dramatic, this tool is simple enough for them to create dramatic mini-casts without needing any additional tools.

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Experiment with Google: Arts & Culture Experiments - Google

Grades
4 to 12
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Uncover a city with over 200 pyramids, search across Europe for your penguin friend, or test your knowledge of ancient artworks and artifacts, and much more at Google's Arts & ...more
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Uncover a city with over 200 pyramids, search across Europe for your penguin friend, or test your knowledge of ancient artworks and artifacts, and much more at Google's Arts & Culture Experiments. This large selection of experiments allows you to interact with artificial intelligence and interactive experiences to explore the arts in new and exciting ways. Hover over the icon for any investigation to launch the activity or see an overview that summarizes the experiment and information on tools used to build the experience.

tag(s): animation (62), art history (86), artificial intelligence (101), artists (77), climate change (87), colors (65), crosswords (19), drawing (59), egypt (45), emotions (47), environment (240), europe (75), france (37), glaciers (17), insects (69), july 4th (13), museums (44), music theory (45), nasa (30), nutrition (134), painting (56), patterns (64), poetry (189), pollution (49), robotics (22), women (137)

In the Classroom

Save this exciting site to use in several ways to engage students in arts and culture worldwide. For example, as students learn about Europe, add "Where is Hopper" to classroom computers as an activity center for students to explore independently. As students search for Hopper, ask them to use Google Jamboard, reviewed here, to add clues and information learned throughout their exploration. As a final project, as a class or within groups, have students create interactive maps of their travels using Google My Maps, reviewed here. Add images, text explanations of the clues, and videos to share information about each location.

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Merlot - California State University Long Beach

Grades
K to 12
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Merlot (Multimedia Educational Resource for Learning and Online Teaching) is a curated collection of free learning and support materials for educators that includes almost 100,000 learning...more
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Merlot (Multimedia Educational Resource for Learning and Online Teaching) is a curated collection of free learning and support materials for educators that includes almost 100,000 learning resources in all content areas and grade levels. Search information on the site in several ways, such as using a keyword or searching by ISBN, materials, or members. Use the dropdown box labeled "Browse" at the top of the page to conduct a more focused search by grade level, content, type of material, and mobile platform. All available content includes clickable peer reviews and user ratings with an overview of the material, recommended uses, and target student population. Registration isn't required; however, it allows you to bookmark and save topics. In addition, registration offers access to Merlot's Content Builder (website maker) and a Course ePortfolio.

tag(s): OER (43), preK (254), professional development (393)

In the Classroom

Bookmark and save Merlot to use for professional development and planning purposes. Create an account to save and access bookmarks at any time throughout the year. Due to the size of this site, consider including it as part of your professional development activities with grade-level or department peers to explore by sections. For example, during one session, examine options of assessment tools, and explore the included collections about your course content at another meeting. Consider using a curation tool such as Netboard, reviewed here, or Milanote, reviewed here, to collect and share saved resources.
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100 STEAM Projects for Educators - The Oakland Toy Lab

Grades
K to 12
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Are you looking for some great STEAM projects to do in your classroom? Instructables.com has a curated collection of STEAM projects complete with step-by-step directions, photos, and...more
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Are you looking for some great STEAM projects to do in your classroom? Instructables.com has a curated collection of STEAM projects complete with step-by-step directions, photos, and tips for completion. Some even have video clips to help with the directions. Projects range in age level from lower elementary to high school. The contributor, The Oakland Toy Lab, designed everything with accessibility in mind. Each project can be created with widely available and relatively low-cost materials. In addition, teachers can create a free account to download printable PDFs of step-by-step directions of each activity. Be aware that this collection is posted as a part of a larger website of community-contributed content, so some Instructables may not be appropriate for a school environment.

tag(s): crafts (53), engineering (119), makerspace (41), science fairs (19), STEM (262)

In the Classroom

Here, teachers can find one hundred unique, already tried and tested STEAM projects for their classrooms. Teachers can use them as written or as a starting point and modify them to fit their own needs. Perhaps creating a makerspace with several activities and supplies available to choose from would be an excellent station for early finishers in your room. This collection of 100 STEAM projects is a part of a larger website - instructibles.com, where you can learn to do just about anything in any subject area. Be sure to save this site and check back often as content is contributed by the community and is updated regularly, so you never know what you may find - you may even decide to contribute something of your own!

Comments

I am looking forward to watching these resources to find new and refreshed ideas for STEAM to wow my K-5 students. Anne, , Grades: 0 - 5

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Engineer for the Week - Meta

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5 to 12
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Engineer for the Week offers three projects introducing engineering and STEM learning to students aged 11 through 18. Students work alongside adult facilitators to build technology...more
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Engineer for the Week offers three projects introducing engineering and STEM learning to students aged 11 through 18. Students work alongside adult facilitators to build technology prototypes that teach various engineering skills. As students participate in Chatbot for Change, they produce a chatbot that uses artificial intelligence to converse with users. Another project, Play for Impact, offers the chance to create a game with block-based coding. The final project, Products with Purpose, challenges students to develop a product prototype using everyday materials. All projects require mentoring provided by a facilitator that meets several easy requirements; no coding or programming skills are needed! Learn more by signing up for an upcoming introductory webinar. Webinars are offered a few times each month, some in English and a few in Spanish; find upcoming dates by choosing the "Facilitate" link in the upper left corner and scrolling down to the bottom of the page.

tag(s): coding (88), computational thinking (42), critical thinking (112), design (83), problem solving (226), Project Based Learning (25), STEM (262)

In the Classroom

Engineer for the Week is an excellent opportunity to provide real-world STEM learning to students. Most projects suggest a participation time of 15-20 hours and a time commitment of 15 hours by the facilitator. Share the Facilitator Checklist with parents and community members to find volunteers to support the program as an in-school activity or after-school program. Directions for the programs include different phases labeled as "prep," "sprint," and "finish." As students begin the program, use an organizational tool such as Netboard, reviewed here, to share images, resources, notes, and other information to prepare for the project. During the sprint phase, students collaborate to test and practice different ideas. Enhance student learning by asking students to share their reflections and ideas using Typito, reviewed here. As students celebrate and share their accomplishments, further enhance learning by using Sway, reviewed here, to share and document student learning using text, images, videos, and links to research information.

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23 Crafts and Activities for the Fourth of July - We Are Teachers

Grades
K to 8
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Discover many activities to pick and choose from to observe Independence Day with your students. Not only will these crafts and activities allow students to express their creativity,...more
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Discover many activities to pick and choose from to observe Independence Day with your students. Not only will these crafts and activities allow students to express their creativity, but they will also learn a little about diversity, science, math, and reading. Unfortunately, there are too many activities to list here. Still, a few interesting titles are Create Fireworks in a Jar, Conduct a Baking Soda Science Experiment, Create a Soft Circuit, Write a Patriotic Poem (with the letters of your first name), and plenty more!

tag(s): circuits (20), crafts (53), experiments (52), july 4th (13), reading lists (80), remote learning (61)

In the Classroom

Whether teaching in person in a classroom, using flipped learning, or remote learning (distance learning), you are sure to find the perfect Fourth of July activity to engage your students in any subject. If you are teaching in a classroom, you may want to set up stations for students to rotate through and learn from and enjoy several activities. For remote learning, you can use Unhangout, reviewed here, to set up your stations and have students rotate through them virtually.

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OK2Ask: Engage & Inspire: Sandpit Strategies - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from May 2022. You can register and immediately view the archive of the session.

Welcome to the Sandpit!
...more
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This recording of an OK2Ask online professional learning session is from May 2022. You can register and immediately view the archive of the session.

Welcome to the Sandpit! This is the place where students design and prototype solutions to authentic problems. Using the right challenges, teachers can facilitate strategies that nurture creativity and allow students to reflect on their learning. Join us as we discuss strategies for prototyping and purposeful play as students work through the design process. As a result of this session, teachers will: 1. Understand the features of a class sandpit space; 2. Explore sandpit activities; and 3. Plan for the use of sandpit practice spaces in the classroom. This session is appropriate for teachers at all technology levels.

tag(s): creativity (92), problem solving (226), professional development (393)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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Georgia Virtual Learning Shared Resources - Georgia Virtual Learning

Grades
5 to 12
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose...more
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose from studies in all core content areas and the fine arts and world languages. An additional option features courses in CTAE/Electives. These offerings include classes in finance, computer science, fitness, and more. After selecting a course to view, use the module to proceed through the contents. Each module includes an introduction featuring essential questions and interactive content and concludes with final assessments and a module test.

tag(s): art history (86), body systems (40), business (47), chinese (44), drawing (59), environment (240), financial literacy (92), french (74), geology (64), japanese (47), latin (22), music theory (45), narrative (15), novels (31), nutrition (134), oceans (146), OER (43), photography (131), plagiarism (34), poetry (189), psychology (67), robotics (22), romeo & juliet (7), short stories (18), sociology (22), space (213), spanish (105), STEM (262), writers workshop (31)

In the Classroom

Bookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.

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