Tech It Out Community Night

Monday, June 25, 2018 ⬥ 2:00 – 4:00 PM
Presented by Kevin Bower

Session Description:

Host your own “Tech It Out Night” for your school community to explore the social and societal side of technology. Learn how to provide hands-on, minds-on activities to address critical questions regarding technology and social development. Move your students from digital citizens to digital leaders.

Purpose & Objective:

We live in a digital world. The purpose of this session is to provide an opportunity for schools to host a “Tech It Out” Night for their school community to explore the social and societal side of technology and how it impacts our role as teachers. A “Tech It Out” event supports domain four of the Danielson Framework for Professional Responsibilities. Communicating with our school community and collaborating in a professional community are important responsibilities to become a more thoughtful practitioner. It is important that our schools connect with our communities to establish relationships and educate our communities on the societal impacts of technology. Our purpose is to share strategies to engage, collaborate, and communicate with our school communities.

Another purpose of this session is for the participants to learn the importance of showcasing our students 21st Century Skills to garner the support of the community. “Tech It Out, Too” is a showcase of learning for the community to see what the students created throughout the school year.

The purpose of this session is to also provide a list of guiding questions for the students to address as their teachers help them facilitate hands-on, minds-on activities for the community.

    • What are the pros and cons of your topic?
    • Are there classroom integration ideas to share with the participants?
    • Are you able to provide exemplars of integration ideas?
    • What resources can you provide for the community on your lesson topic?

A list of sample lesson topics will also be provided to the participants.

    • Managing Social Media (Kik, Instagram, SnapChat, Facebook, Twitter, etc.)
    • Video Game Addiction
    • Cyber Bullying
    • YouTube Generation
    • Parenting in the Digital Age
    • Screen Time
    • Texting
    • Smart Phones and Mobile Devices
    • Digital Cheating
    • Sex, Gender, and Body Image in the Media
    • Managing and Protecting Digital Identities

Participants will engage with free tools to empower students to make an impact with the community.

Session Slide Deck:

Find more resources and classroom implementation ideas on this session’s RESOURCES page.

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