432 computer-literacy results | sort by:
Infographics - Showeet
Grades
5 to 12This site includes advertising.
tag(s): data (152), infographics (61), maps (219)
In the Classroom
Students can use a template from Showeet. Students can use Kiddle reviewed here to find information to post into their infographics. Students can use Dotstorming reviewed here to vote on which infographic is the most informative.You must be registered and logged in to add items to your favorites.
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Top 8 Free Infographic Templates PowerPoint - WonderShare
Grades
5 to 12tag(s): infographics (61)
In the Classroom
Students can use the templates that are featured on the site. Students can use Kiddle, reviewed here to find the information to post in their infographic. Students can use Book Creator, reviewed here to post all infographics created.Add your comments below (available only to members) | Become a Member
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Meshy AI - Meshy Ai
Grades
4 to 12tag(s): artificial intelligence (217), design (74)
In the Classroom
Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.Add your comments below (available only to members) | Become a Member
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Techno Kids - Techno Kids
Grades
1 to 12tag(s): coding (89), digital literacy (22)
In the Classroom
Students can follow the instructions in the lessons on the site. Students can transfer their knowledge by coding in Scratch, reviewed here. Finally, students can reflect on the process and outcome using Seesaw, reviewed here.Add your comments below (available only to members) | Become a Member
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Free Online Infographic Maker - Drawtify
Grades
5 to 12tag(s): infographics (61)
In the Classroom
Students can use Drawtify to create infographics using their design tools. Students can post their infographics in Padlet reviewed here. Students can use Lino reviewed here to comment on each others infographics.Add your comments below (available only to members) | Become a Member
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10 Infographic Examples for Students - ShutterStock
Grades
5 to 12tag(s): infographics (61)
In the Classroom
Students can use Shutterstock to create infographics. Students can post questions on the infographics created/viewed on Padlet, reviewed here. Students can use WordClouds, reviewed here to post words associated with the infographic.Add your comments below (available only to members) | Become a Member
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Infographics Presentation Templates - SlidesGo
Grades
5 to 12This site includes advertising.
tag(s): infographics (61)
In the Classroom
Students can download infographics to customize for classroom assignments. Students can use Canva Edu, reviewed here to create their own infographics. Students can use Padlet, reviewed here to post their infographics.Add your comments below (available only to members) | Become a Member
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Infographic Powerpoint Templates and Google Slides Themes - Slides Carnival
Grades
5 to 12tag(s): infographics (61)
In the Classroom
Students can download an infographic to customize for classroom assignments. Students can use Canva Edu, reviewed here to create their own infographics. Finally, students can use Padlet, reviewed here to post their infographics.Add your comments below (available only to members) | Become a Member
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Using Infographics to Build Media Literacy and Higher-Order Thinking Skills - Edutopia
Grades
5 to 12tag(s): infographics (61)
In the Classroom
Have students create an infographic using Canva Infographic Creator, reviewed here or the other creation tools featured in the article. Students can use Google Drawings, reviewed here to compare and contrast their interpretation of the infographics. Students can use Class Tools Image Annotator, reviewed here to add "hot spots" to their images to include links to information.Add your comments below (available only to members) | Become a Member
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Webkinz - Ganz
Grades
1 to 5tag(s): creativity (80), digital citizenship (85), game based learning (215), stories and storytelling (65)
In the Classroom
Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.Add your comments below (available only to members) | Become a Member
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Toon Town Rewritten - Toontown Rewritten Team
Grades
3 to 8tag(s): collaboration (80), digital citizenship (85), game based learning (215)
In the Classroom
Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.Add your comments below (available only to members) | Become a Member
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Star Doll - Star Doll AB
Grades
4 to 8tag(s): business (54), DAT device agnostic tool (124), digital citizenship (85), fashion (15), game based learning (215)
In the Classroom
Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Lyla in the Loop - PBS Kids
Grades
K to 2tag(s): coding (89), computational thinking (37), preK (288), problem solving (243)
In the Classroom
After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.Add your comments below (available only to members) | Become a Member
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Let's Learn STEM - Let's Learn
Grades
K to 4tag(s): critical thinking (140), engineering (140), problem solving (243), STEM (332)
In the Classroom
Students can use Book Creator reviewed here to photograph themselves completing a project featured on the site. Students can use Padlet reviewed here to ask questions, make wonderings, or connections. Finally, students can use Free Screen Recorder Online reviewed here to share their creation after watching a video.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (136), patterns (64), problem solving (243), snow (21), symmetry (28)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center
Grades
K to 2tag(s): engineering (140), game based learning (215), geometric shapes (136), problem solving (243)
In the Classroom
Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction - TeachersFirst
Grades
K to 12Explore how artificial intelligence (AI) can streamline your teaching workflow and enhance instructional design. During this hands-on workshop, you'll learn practical strategies for using AI to automate time-consuming tasks like assessment creation and feedback generation while maintaining pedagogical control. Discover how to leverage AI as a thought partner for lesson planning, differentiation, and creating materials that engage diverse learners. Leave with ready-to-implement techniques for using AI to reclaim your time for what truly matters--building meaningful connections with students. As a result of this session, teachers will: 1. Implement AI-powered strategies to streamline administrative tasks, provide timely feedback, and create differentiated learning materials. 2. Evaluate and select appropriate AI tools based on instructional needs, ethical considerations, and pedagogical best practices. 3. Design AI-enhanced learning experiences that prioritize student agency and critical thinking while addressing diverse learning needs. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (217), OK2Askarchive (71), professional development (271)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Let's Talk About: 4 Activities for Oral Language Practice - TeachersFirst
Grades
K to 12tag(s): blogs (71), digital storytelling (151), multilingual (72), vocabulary development (96)
In the Classroom
Bring the ideas from the blog post into your lessons! Have students work in groups to co-create a story using the audio or video feature on Padlet reviewed here. They'll practice expressive reading, descriptive language, and narrative development. Students can research a historical figure, write a first-person monologue, and record it using Vocaroo reviewed here. Students can take on the role of a book, historical, or fictional character and are interviewed by a peer or teacher. They can prepare responses based on their character's background, motivations, and experiences, then can perform the interview live or record it using Adobe Podcast, reviewed here.Add your comments below (available only to members) | Become a Member
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Digital Literacy - TeachersFirst
Grades
K to 12tag(s): digital literacy (22)
In the Classroom
Share these resources with your students to learn about digital literacy. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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A Foundational Digital Literacy ESL Curriculum - Texas Center for the Advancement of Literacy & Learning
Grades
K to 12tag(s): digital literacy (22), STEM (332)
In the Classroom
Provide learners with a list of letters, numbers, and symbols to find and type on a computer or smartphone keyboard. Use a timed challenge to make it interactive and reinforce familiarity with typing. Create real-life scenarios where students must identify potential phishing emails, suspicious links, or online scams. Students can create a Gmail account, practice logging in and out, and send a properly formatted email to the teacher or a classmate. They must include a subject line, greeting, body text, and closing, reinforcing both digital and written communication skills.Add your comments below (available only to members) | Become a Member
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