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Mulitism Live Circuit Simulator - National Instruments

Grades
6 to 12
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Multisim is an interactive online platform designed for circuit simulation and electronic design. It provides teachers a practical tool for teaching electrical engineering and electronics...more
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Multisim is an interactive online platform designed for circuit simulation and electronic design. It provides teachers a practical tool for teaching electrical engineering and electronics concepts through hands-on simulations. The website allows students to design, simulate, and test circuits in a virtual environment, making it ideal for classroom use in STEM education. Multisim offers several free features, including a free software trial, educational resources like tutorials and guides, pre-built circuit simulation examples, and access to recorded webinars and instructional videos. Additionally, the platform includes pre-built templates, components, and analysis tools to help students understand circuit behavior, enabling teachers to create engaging lab activities, project-based learning, and real-world problem-solving tasks. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): circuits (21), electricity (62), engineering (126), simulations (11), STEM (276)

In the Classroom

Organize a challenge where students must design a circuit that meets specific criteria, such as creating a basic amplifier or a light-activated switch. Have students research a real-world electronic device and identify its key circuits. Assign students to explore different electronic components available in Multisim, such as capacitors, inductors, and diodes. After designing and simulating a circuit in Multisim, students can collect data on its performance and represent their findings on graphs and charts on a resource such as Canva Infographic Creator reviewed here.

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Great Buildings Online - Artifice, Inc.

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3 to 12
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The website Bucket List Travels offers a curated list of the world's greatest historic buildings, providing detailed information on each site's cultural and historical significance....more
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The website Bucket List Travels offers a curated list of the world's greatest historic buildings, providing detailed information on each site's cultural and historical significance. Teachers can use this resource to introduce students to global history, architecture, and cultural heritage. Suggested classroom activities include virtual tours, student presentations on favorite historic buildings, or research projects comparing architectural styles across different civilizations.
This site includes advertising.

tag(s): architecture (63)

In the Classroom

Have students create a travel brochure or poster showcasing their chosen building and its key features. Students research different architectural styles from the buildings listed and create a visual timeline that shows the evolution of architecture using a resource such as Timeline Maker reviewed here. Students can create a 3D model or drawing of the building, showing key architectural elements. After learning about various historic buildings, students design their own building using inspiration from the architectural styles and historical functions they studied.

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Mount Rushmore Nationall Memorial - Cyark

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K to 12
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Visiting Mount Rushmore National Memorial is typically out of reach for most classrooms; however, a virtual visit is accessible to all. This site includes links to exhibitions, videos,...more
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Visiting Mount Rushmore National Memorial is typically out of reach for most classrooms; however, a virtual visit is accessible to all. This site includes links to exhibitions, videos, a panorama tour, a 3D explorer, and more. Visit the lesson plans section to find lessons for grades K-12 that include several content areas, including math, science, and visual arts. Use the provided links to download individual lessons in a zip file. Lessons include correlations to national teaching standards.

tag(s): jefferson (19), landmarks (19), lincoln (65), photography (118), roosevelt (15), virtual field trips (92), washington (28)

In the Classroom

Add this site to your current resources for teaching about national landmarks or enhance learning by integrating the lessons into math, science, and visual arts as real-world models of your teaching topics. Include individual resources from this site, such as the 3D explorer on a Padlet, reviewed here to share with students. Take advantage of one of Padlet's "recipes" to automatically generate a video playlist, KWL chart, or choice board that encourages students to visit and learn about Mount Rushmore virtually. Extend student learning by asking them to show what they know using Canva Infographic Creator, reviewed here to create infographics, flyers, or travel brochures using information learned from their virtual visits.
 This resource requires PDF reader software like Adobe Acrobat.

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Engineering - Crash Course

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7 to 12
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Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers...more
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Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers see problems in the world and try to fix them. The topics covered in the videos include biodevices, aerospace engineering, environmental engineering, and heat transfer. The videos range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos.
This site includes advertising.

tag(s): aeronautics (10), energy (132), engineering (126), environment (242)

In the Classroom

After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed hereto teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.

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Amazon Music: Behind the Beats - Amazon

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6 to 12
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers,...more
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Discover how computer science powers everything from recording music in the studio to streaming songs through apps like Amazon Music. Learn about careers like music producers, engineers, and app developers--all through an interactive, game-like experience on Kahoot! Get ready to explore the tech behind the tunes and see how you can combine creativity and coding for a future in music!

tag(s): careers (140), engineering (126), producers (7), STEM (276)

In the Classroom

Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.

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Timeline- Decades of Innovation: 1790-2024 - EquipHQ

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6 to 12
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks....more
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks. With a visually interactive timeline, this resource highlights important legal cases, patents, and the evolution of intellectual property law. It's a fun and educational way for students, educators, and professionals to explore the impact of innovation over time.

tag(s): inventors and inventions (76), timelines (56)

In the Classroom

Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.

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AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education

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K to 8
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The AIMS Center for Math and Science Education promotes engaging, hands-on learning experiences for students and educators, focusing on math and science. Their mission emphasizes playful,...more
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The AIMS Center for Math and Science Education promotes engaging, hands-on learning experiences for students and educators, focusing on math and science. Their mission emphasizes playful, human-centered, and culturally responsive approaches to education, to create equitable opportunities for all learners. Through professional development programs, resources, and innovative projects like their PLAYshops, AIMS helps educators deepen their understanding and improve classroom instruction in meaningful ways. Their commitment to creativity and exploration fosters an environment where teachers and students can thrive. Some of the resource links for the activities are YouTube videos. They aren't necessary to teach the activities, but they are helpful.
This site includes advertising.

tag(s): collaboration (94), makerspace (43), professional development (407), STEM (276)

In the Classroom

The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.

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Games - Crash Course

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9 to 12
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Crash Course Games is a free digital tool that includes twenty-nine game videos. This series explores ancient games, board games, card games, arcade games, virtual reality, roleplaying,...more
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Crash Course Games is a free digital tool that includes twenty-nine game videos. This series explores ancient games, board games, card games, arcade games, virtual reality, roleplaying, and sports. Additionally, it explores the purpose of games, game facts, and history. Videos range between eight to twelve minutes. This site uses YouTube and has commercials before some videos.
This site includes advertising.

tag(s): augmented reality (8), sports (81)

In the Classroom

After watching an episode of Crash Course Games, students can debate which game/gaming system is the best. Enhance students' learning by having them create how-to videos, brochures, or pamphlets with Genially, reviewed here to teach the different games mentioned in the video series. Finally, students can research influential people in the gaming world.

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Navigating Digital Information - Crash Course

Grades
5 to 12
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Crash Course Intellectual Property is a free digital tool that contains ten videos about Navigating Digital Information. This series of videos teaches how to look at digital information...more
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Crash Course Intellectual Property is a free digital tool that contains ten videos about Navigating Digital Information. This series of videos teaches how to look at digital information quality and how our scrolling for information shapes us as people in feeding information on what we think, value, trust, and do. This series will help you learn how to navigate and browse with confidence. Videos range in length from ten to fourteen minutes, and topics include evaluating evidence, Wikipedia, social media, and fact-checking. This site uses YouTube and has commercials before each video.
This site includes advertising.

tag(s): digital citizenship (89), digital literacy (2), internet safety (112)

In the Classroom

After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.

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Intellectual Property - Crash Course

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5 to 12
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Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the...more
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Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the creators, copyright, trademarks, patents, and more. They range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos. Additionally, there is a disclaimer for the validity and content of the videos.
This site includes advertising.

tag(s): copyright (46), creative commons (28)

In the Classroom

After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.

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EquIP HQ - United States Patent and Trademark Office (USPTO)

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K to 12
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Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP)....more
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Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP). Explore the many activities, go on a patent quest, or find inspiration by watching inventor stories. Most activities include teacher and parent resource guides that include guided questions to enhance the use of features on the site.

tag(s): engineering (126), inventors and inventions (76), STEM (276)

In the Classroom

Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.
 This resource requires PDF reader software like Adobe Acrobat.

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Computer Science - Crash Course

Grades
7 to 12
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity,...more
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Crash Course Computer Science covers a broad range of topics, from the basics of computing, like binary and Boolean logic, to advanced concepts such as machine learning, cybersecurity, and computer vision. The videos explore historical milestones, influential figures like Alan Turing, and key developments in software and hardware. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you. There is an option on the site to download the videos to view off of YouTube.
This site includes advertising.

tag(s): coding (90), computers (109), internet safety (112), robotics (23)

In the Classroom

Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.

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The Crash Course - Crash Course

Grades
4 to 12
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The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn...more
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The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn about, like Ecology, Films, Geography, and much more. All videos are free to watch. Each video also includes a short description (some with lesson stem ideas). Crash Course videos are hosted on YouTube. If your district/school blocks YouTube, they may not be viewable. The good news for teachers whose schools block YouTube is that you can download the video if you fill out a form. Go to the Download tab from the top menu, select Students & Teachers, scroll down the page, and follow the directions.

tag(s): artificial intelligence (143), black history (130), branches of government (64), business (51), climate (83), computers (109), copyright (46), ecology (101), energy (132), engineering (126), human body (94), literature (219), media literacy (105), myths and legends (24), plants (148), politics (114), space (216), statistics (120), video (261), zoology (9)

In the Classroom

Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.

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Artificial Intelligence - Crash Course

Grades
8 to 12
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Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to ...more
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Bring your students up to date on the latest technology with these 20 educational videos from Crash Course. The videos cover what Artificial Intelligence is, how it works, how to use it for learning, and more. The videos reside on YouTube. If your district blocks YouTube, they may not be viewable at your school.

tag(s): artificial intelligence (143), computers (109), video (261)

In the Classroom

Though the videos are rated for high school and college students, you can use many of them in grades as low as eighth with a bit of adapting. Introduce the total of the videos to your class on your whiteboard. Depending on your students age group, these videos can be used whole class, as stations, or for blended or distance learning. Use Gravity, reviewed here to add questions and discussion activities within each video. Exhance learning by asking students to create blog posts using edublogs, reviewed here to discuss what students learned about AI from the video.

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Say What You See - Google Arts and Culture

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K to 12
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Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase...more
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Are you ready to learn the art of prompting? This Google Arts and Culture experiment allows everyone to learn how to create effective prompts by practicing recreating images that increase the difficulty level. As each level begins, Say What You See provides a tip for what information to include. Use up to 120 characters to write a prompt to try recreating the provided image. Move up to different difficulty levels by starting with at least a 50% match in recreating the pictures in each level; the percentage to pass increases with each level.

tag(s): artificial intelligence (143), descriptive writing (40), images (260)

In the Classroom

Use this site for both you and your students to practice writing effective prompts to create AI images. Challenge students to increase their skills by awarding digital badges for completing each level. Create digital badges using Badge List, reviewed here. This site is also an excellent resource for students to practice and refine descriptive writing skills using a small number of characters. Ask students to apply those skills to a descriptive writing activity, then paste their writing into an AI image generator such as Adobe Firefly, reviewed here or Microsoft Designer, reviewed here to view the image generated based on their text.

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Girlstart - Girlstart

Grades
3 to 8
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Girlstart's simple mission statement is "to empower girls through STEM." To deliver this mission, Girlstart offers many opportunities to bring STEM activities to girls through programs...more
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Girlstart's simple mission statement is "to empower girls through STEM." To deliver this mission, Girlstart offers many opportunities to bring STEM activities to girls through programs and camps, conferences, community education outreach, and hands-on activities and guides for educators to use in their classrooms. The downloadable hands-on activities include a colorful work page and a list of inexpensive and easy-to-find materials needed to complete each project. Additional resources include weekly activities, STEM Halloween ideas, and a calendar with thirty-one DeSTEMber ideas to promote the idea that STEM is everywhere.

tag(s): engineering (126), gravity (42), halloween (32), space (216), STEM (276)

In the Classroom

Take advantage of this site's activities and learning opportunities to encourage girls (and boys) to participate in STEM lessons. Each hands-on activity includes a link to add materials to an Amazon shopping list. Add these items to your Donors Choose, reviewed here wishlist to request donations to support classroom STEM lessons. Conduct activities as part of science centers or after-school programs. Engage students in learning by introducing activities through a short animated video using Adobe's Animate from Audio, reviewed here. After students complete the activity, share their projects by creating an ebook with Book Creator, reviewed here. Include pictures of projects, student audio descriptions of the design process, and links to articles sharing information about the science behind the design on each student's page to create a class STEM book.
 This resource requires PDF reader software like Adobe Acrobat.

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Wick Editor - Wicklets, LLC

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4 to 12
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Create games and animations with Wick Editor's open-source tools, available as beta downloads or browser editors. Visit the example page for tutorials, examples, and program references....more
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Create games and animations with Wick Editor's open-source tools, available as beta downloads or browser editors. Visit the example page for tutorials, examples, and program references. Use filters on this page to find examples by difficulty level or type of animation project. The tutorial videos reside on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): animation (64), gamification (79), STEM (276)

In the Classroom

Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.
 

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The State of AI in Education [+AI Trends for 2024] - Daleska Pedriquez and Caktus

Grades
K to 12
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This blog post uses information from a survey of active AI users to provide insight into the current uses of AI in today's classrooms. The infographics share details on how ...more
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This blog post uses information from a survey of active AI users to provide insight into the current uses of AI in today's classrooms. The infographics share details on how students use AI, how often students use AI for schoolwork, and other AI-related questions. This post also includes a short analysis of the results of each survey question. A glimpse into the future applications of AI reveals its expanding role in interactive games, adaptive learning platforms, tutoring, and grading to support educators.

tag(s): artificial intelligence (143), parents (59), professional development (407)

In the Classroom

Include this post as part of your professional discussions about the use of AI by educators and students. Consider taking a survey of parents, students, and educators in your school or district to learn more about the use of AI locally using PollMaker, reviewed here. Select the survey creator and add questions similar to those in the blog post, or use the AI tool to generate questions for your survey. Share the results with your school community as they learn about AI and how to adapt the use of artificial intelligence in classrooms.

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The Power of Great Apps and Google - Google for Education

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K to 12
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Explore the many apps that integrate with Google to save time and increase productivity. Use the included filters to find apps by topic, age range, categories, and languages. Many resources...more
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Explore the many apps that integrate with Google to save time and increase productivity. Use the included filters to find apps by topic, age range, categories, and languages. Many resources are Google Classroom add-ons, allowing teachers and students to use the tool within Google Classroom. Not all tools are free; however, most offer a free component.

tag(s): Teacher Utilities (159)

In the Classroom

Take advantage of the many apps available for integration with Google to enhance current tech tools used in your classroom. Use the provided filters to find "just right" resources for your grade level and content and to provide support for multilingual learners.

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Gibbly - Gibbly

Grades
K to 12
4 Favorites 0  Comments
  
Generate quizzes, lessons, and gamified assignments using Gibbly and the power of AI. After creating an account, visit Gibbly's library to browse and search for lessons and quizzes....more
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Generate quizzes, lessons, and gamified assignments using Gibbly and the power of AI. After creating an account, visit Gibbly's library to browse and search for lessons and quizzes. Open any item to view and edit questions, print a PDF, or share the link by social media or email. Assign activities for solo play or host a live, synchronous activity. Create quizzes and lessons using the create button; options include manual and AI quiz generators and AI-generated lessons. Build lessons by adding the topic and grade level for the lesson; Gibbly then generates a lesson plan and several options for slides, including background information, discussion questions, and Did You Know information. Free accounts include 10,000 tokens monthly, unlimited hosting of review games, the creation of unlimited quizzes and lessons, unlimited classes, unlimited access to disover content, and Google exports and Google SSO.

tag(s): artificial intelligence (143), gamification (79), preK (263), quizzes (90), Teacher Utilities (159)

In the Classroom

Use Gibbly to generate lessons and formative assessments that engage students in learning. Assign solo quizzes for students to review classroom information and easily differentiate learning by adjusting the reading level and content of the questions. Host a live quiz before starting a new unit to guide lesson planning based on students' prior knowledge. Use the lesson generator to build lessons, then share the link with students to review after your presentation.

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