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Fun with Robots - Katie Horne

Grades
6 to 12
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Fun with Robots shares ideas on getting started with robotics for adults and students. Choose the links to learn more about the history of robotics, designing robots, and interacting...more
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Fun with Robots shares ideas on getting started with robotics for adults and students. Choose the links to learn more about the history of robotics, designing robots, and interacting with others through trade shows and competitions.

tag(s): robotics (24)

In the Classroom

Include this article with your other resources to use as you learn about robotics or to share with parents when discussing robotics lessons. Substituting paper and pen for technology use is easy with this site. As a start to learning about robotics, use information from this site and others to create online quizzes for students using Baamboozle, reviewed here, to pre-assess what students already know. There will be new vocabulary in this article, so you may want students to use an online tool like Wordsift, reviewed here, or Academic Word Finder, , reviewed here. Pair students for reading and have them make flashcards using Flashcard Stash, reviewed here, to quiz each other later on their new words. As students become more proficient with robotics, and modify classroom technology by having them create and share explainer videos using Biteable, reviewed here.

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ADA Maths - Sam Powell

Grades
1 to 11
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ADA Maths is an online math textbook featuring an extensive database of math questions and responses. Choose from several different topics starting with number problems on up to calculus...more
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ADA Maths is an online math textbook featuring an extensive database of math questions and responses. Choose from several different topics starting with number problems on up to calculus and mechanics. Use the included links with each item to view the answer and link to a discussion forum. Many problems also include a step-by-step solution and video explanation. Other features allow you to see just the questions or answers, or print a set of questions.

tag(s): addition (224), angles (87), charts and graphs (203), data (155), division (157), equations (156), factoring (32), geometric shapes (168), logic (250), measurement (179), multiplication (210), negative numbers (21), number sense (97), probability (136), problem solving (294), quadratics (33), statistics (130), subtraction (186), time (138)

In the Classroom

Share this site on your class webpage or blog for students to review math concepts at home or research solutions to homework problems. Modify learning by teaching students how to discuss math problems and strategies using a video response tool like FlipGrid, reviewed here. Pose a problem for students on Flipgrid then ask them to share their solutions and strategies for solving the problem. Have students share their problem-solving strategies and math discussions through a class podcast using a tool like Buzzsprout, reviewed here. Buzzsprout offers features for scheduling podcasts for release on a specific date and time. This feature allows you and your students to create podcasts in advance, but then distribute publicly on your desired timeframe. Challenge students to create a personal database of math tips, solutions, and resources including images, videos, and text. Transform learning by using ThingLink, reviewed here, to take a picture of a math problem, then have students add video and audio discussions of the problem.
 This resource requires PDF reader software like Adobe Acrobat.

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waoh, i find this really helpful DANIEL, , Grades: 9 - 12

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Choice of Games - Choice of Games LLC

Grades
6 to 12
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions...more
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions to download the script source. Include simple commands using text options for players. This site includes tutorials to get started and add more complex commands. Explore the games archive to play games created by other users and to get inspiration for your creations.

tag(s): coding (75), creative writing (160), DAT device agnostic tool (173), gamification (81), interactive stories (31), STEM (199), writing (362)

In the Classroom

Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to modify their learning using My Simpleshow, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Redefine student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.

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UL Xplorlabs - Underwriters Laboratories

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7 to 12
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Xplorerlabs provides free STEM learning activities for middle school educators through exploration modules and hands-on learning all correlated to Next Generation Science Standards....more
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Xplorerlabs provides free STEM learning activities for middle school educators through exploration modules and hands-on learning all correlated to Next Generation Science Standards. Begin each module with a short overview of the topic then follow each step to investigate and solve through evidence-based collaboration. Each module requires one to two class periods to complete. In addition to learning modules, Xplorerlabs also includes Xtensions including additional experiments and challenges. All of the experiments on the site include student and teacher guides for download.

tag(s): electricity (96), energy (212), fire (27), fire safety (15), heat (17), problem solving (294), STEM (199)

In the Classroom

You and your students will benefit from this site's free materials to include in your science lab activities to teach content, problem-solving, and scientific investigation techniques. As students begin activities replace paper and pencil and use a digital graphic organizer such as one found at TUZZit, reviewed here, to organize questions and gather information. Upon completion of experiments, enhance learning and have students share their work using Printing Press, reviewed here, to create a one-page newspaper or brochure including images and text. At the end of your unit, have students use Biteable, reviewed here, to redefine their learning and create an explainer video sharing and demonstrating the results of their lab activities.
 This resource requires PDF reader software like Adobe Acrobat.

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Those Amazing Engineers - Those Amazing Professions Inc

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6 to 12
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Those Amazing Engineers provides an introduction to engineering and careers in engineering through vibrant images, text, and video. Scroll through the home page to explore the many...more
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Those Amazing Engineers provides an introduction to engineering and careers in engineering through vibrant images, text, and video. Scroll through the home page to explore the many different types of engineers and follow links to learn more about each specific field. Additional links share information on workplaces, getting started in the field of engineering, and exploring options to find the type of engineering that appeals to individual interests. If your school blocks YouTube be sure to look at alternatives for sharing the videos on classroom computers.

tag(s): careers (146), engineering (128), STEM (199)

In the Classroom

Share this site with students as part of career exploration lessons. Instead of creating a list of sites to share with students, replace the list by saving bookmarks with Symbaloo, reviewed here, to make information easy to find and access. After researching the different engineering fields ask students to modify learning and create a web page sharing a day in the life of their chosen field. Carrd, reviewed here, is a free webpage creation tool that provides many tools for professional-looking pages. Find many other resources to encourage creativity and engineering at TeachersFirst Makerspace Resources, reviewed here.

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Expii - Expii, Inc.

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6 to 12
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Expii is a free resource for learning about math and science topics creatively through video and written explanations provided by different expert contributors. Math content begins...more
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Expii is a free resource for learning about math and science topics creatively through video and written explanations provided by different expert contributors. Math content begins with pre-algebra and moves up through advanced topics. Many units also offer options for practice. Expii also encourages students and teachers to add their content. Search for topics by keyword or choose from the different math and science topics to begin learning. Use Expii without registering; however, free registration allows you to save favorites for later use. If your district blocks YouTube, then the videos may not be viewable.

tag(s): atoms (55), cells (101), charts and graphs (203), decimals (125), earth (224), electricity (96), equations (156), fractions (231), magnetism (40), molecules (47), number lines (33), number sense (97), planets (136), ratios (66), space (232), stars (71), STEM (199), sun (72), transformations (19), variables (20)

In the Classroom

Include Expii with your links for students to use at home and in class. Expii is an excellent way to provide content explanation through the voice of many different speakers, allowing the opportunity to increase student understanding. To enhance learning, ask groups of students to view lessons provided by the different contributors, then ask them to compare and contrast information by creating a concept map or Venn Diagram using Canva, reviewed here. At the end of a teaching unit, ask students to redefine what they learned using a multimedia tool like Adobe Spark in K-12, reviewed here, or Sway, reviewed here, to share their learning. Be sure to have them include their own video explanation of the content.

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Open Explorer - National Geographic

Grades
6 to 12
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Open Explorer is a digital field journal sharing community stories of global exploration, science, and storytelling. The site offers a variety of ways to explore content. Choose from...more
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Open Explorer is a digital field journal sharing community stories of global exploration, science, and storytelling. The site offers a variety of ways to explore content. Choose from map locations or popular and recent explorations. Additional filters allow you to narrow choices to selected types of investigations including air, land, sea, urban, or backyard. Each research project includes a map and is set on a timeline for viewers to follow the progress of the journey. Although registration is not necessary to use the site, it allows you to monitor the ongoing activities of chosen explorations. The videos reside on YouTube. If your district blocks YouTube, they may not be viewable.

tag(s): animals (319), descriptive writing (40), habitats (110), journals (21), scientific method (67), scientists (68), writing (362)

In the Classroom

This site isn't just for science teachers! Use these journals for non-fiction reading in language arts classrooms or as examples of journal writing. Explore features around the globe in social studies class as part of your geography lessons. In science class, use this site as part of your lessons on animals, habitats, or scientific inquiry. Use this site as a model for science research projects. Complete the entire project digitally beginning with an online notetaking tool such as ReadWriteThink's Notetaker, reviewed here. Notetaker allows students to organize and plan research projects with their different outline formats. During the revision portion of the project, use PeerGrade, reviewed here, for students to share their writing, extend their learning, and receive constructive feedback from classmates. For the final presentation redefine learning, by using a multimedia tool like Sway, reviewed here, to create a presentation including video, images, text, and other research information.

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Makerspace for Education - Trish Roffey

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K to 12
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Makerspace for Education provides information and resources for incorporating makerspaces into the classroom for educators new to makerspaces and "makerspace maniacs" like the author....more
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Makerspace for Education provides information and resources for incorporating makerspaces into the classroom for educators new to makerspaces and "makerspace maniacs" like the author. This site takes you from the basics of the makerspace pedagogical framework through materials and tutorials for using makerspaces in the classroom. Use the links at the top of each page to find makerspace lessons and challenges, view videos to understand the constructs of makerspaces, and learn more about the different materials used in makerspaces. Videos reside on YouTube. If your district blocks YouTube, they may not be viewable.

tag(s): coding (75), makerspace (25), professional development (169), robotics (24)

In the Classroom

Both experienced and newbies to makerspaces should bookmark this site as an excellent resource for developing makerspaces. If new to makerspaces, consider using this site similar to a book study group with your peers. Break the site into different portions beginning with the Why Makerspace? section to learn about constructive ideology and the benefits of makerspaces. Work together to build a database of makerspace resources including professional development information and lesson ideas. Share these resources using Padlet, reviewed here. Padlet offers tools for collaborating and organizing information, use the column feature to organize resources by topics such as professional development, lesson ideas, videos, and makerspace blogs. As you use makerspaces, don't forget to share student successes and struggles as part of the learning process. Have students create a weekly or monthly podcast using Buzzsprout, reviewed here, to enhance their learning. Buzzsprout makes it easy to record podcasts in advance, then publish them on your desired time and date. Use FlipGrid, reviewed here, as a video response tool to have students modify their learning and share ideas and problem-solving methods with you and their classmates.
 This resource requires PDF reader software like Adobe Acrobat.

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Patches - vizorvr

Grades
6 to 12
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Design and create WebVR and WebGL experiences without writing code using Patches. Patches offers over 350 options from simple programming to more complex options. Learn more about how...more
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Design and create WebVR and WebGL experiences without writing code using Patches. Patches offers over 350 options from simple programming to more complex options. Learn more about how to use the site and explore ideas by browsing the sample projects and viewing tutorials on the site's YouTube and Vimeo channels.

tag(s): coding (75), creativity (117), virtual field trips (55)

In the Classroom

Share Patches with your students who are familiar with virtual reality and coding to use to expand their ability to create vr experiences. For those not familiar with this technology, consider beginning with the Vizor 360 link located at the bottom of the home page. Use this tool to drag, drop, and create 360 interactive experiences of any location. Begin by creating a virtual tour of your classroom together and sharing on your class website. Be sure to take advantage of the many tutorials found on the site to help you and your students to get started or work through problems along the way. Begin using the WebVR portion of the site by sharing examples with students on your interactive whiteboard to demonstrate the different ways the tool has been used. Have students choose one of the tools, then use the edit feature to make changes. After exploring options in the available projects, have students create their own project from the beginning. Instead of assigning written reports, or craft projects, offer students the option to create an experience using Patches to demonstrate landforms, types of plants, or a virtual scene from a novel. Have students explain their finished project using Free Screen Recorder Online, reviewed here. Ask students to share challenges faced in making their projects and how they were able to resolve their issues along the way.

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Turtle Academy - TurtleAcademy

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4 to 12
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience,...more
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience, this site allows you to select any portion of lessons as a starting point. In addition to lessons, take advantage of Turtle Academy's playground to create, share, and save programs.
This site includes advertising.

tag(s): coding (75), computers (99), logic (250), STEM (199)

In the Classroom

Share Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.

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Microsoft Virtual Academy - Microsoft

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8 to 12
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Find free online training for a variety of skills and products, delivered by experts in the field, at Microsoft Virtual Academy. Choose from the many courses offered for developers,...more
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Find free online training for a variety of skills and products, delivered by experts in the field, at Microsoft Virtual Academy. Choose from the many courses offered for developers, IT pros, and data pros by topic or product. Some options include beginner courses and learning paths for students interested in technology careers. Participate in courses by viewing a series of videos then completing a final course assessment.

tag(s): computers (99), Microsoft (59), STEM (199)

In the Classroom

Share the Virtual Academy with students interested in learning more about technology and considering careers in computer programming. Have students choose courses of interest to complete on their own as part of a computer technology course. Share with the leader of after-school computer clubs to supplement their current material.

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Scratchwork - Scratchwork LLC

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8 to 12
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Scratchwork is a collaborative whiteboard tool developed by mathematicians. This site uses LaTex code formatting for use with science and math documents. Draw, write and upload PDF...more
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Scratchwork is a collaborative whiteboard tool developed by mathematicians. This site uses LaTex code formatting for use with science and math documents. Draw, write and upload PDF documents for use on the whiteboard. Another unique feature allows you to scan written equations then access individual portions for use within the whiteboard. Collaborate in real time using chat, audio, and video features. When complete, download and save your whiteboard activities. Sign up with email or Google is required, and it allows you to access boards and share them at a later time. Free options include four boards with up to 100 MB storage with basic math recognition.

tag(s): collaboration (48), drawing (73), equations (156), iwb (30), problem solving (294)

In the Classroom

Use Scratchwork in place of other whiteboard tools in secondary math and science classrooms for collaboration purposes. Scan written work while in a video chat as you and your student discuss questions and problem-solving activities. Share Scratchwork with students to use with peers to discuss and collaborate on homework. Ask students to use this site, then export their discussions in PDF format to demonstrate the exploration of concepts. Have students document learning from this site and other problem-solving activities using a blogging tool like Edublog, reviewed here.

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Microsoft MakeCode - Microsoft

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K to 12
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Learn computer science through hands-on learning projects for all ages at Microsoft MakeCode. Take advantage of project ideas to inspire computing projects for your classroom. Introductory...more
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Learn computer science through hands-on learning projects for all ages at Microsoft MakeCode. Take advantage of project ideas to inspire computing projects for your classroom. Introductory courses for middle school students teach the basics of coding and beyond. Learn more through live sessions offered weekly by Microsoft team editors as they share tips for using different editing programs. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (75), makerspace (25), Microsoft (59), STEM (199)

In the Classroom

Make use of the resources offered by Microsoft to share with your students as they learn how to code. Share project ideas with students and include materials for them to create their projects as part of makerspace activities. Have students take pictures of their creation and enhance their learning by using ThingLink, reviewed here, to add audio to describe their creative process. Add images to your class website as part of your student work gallery. Challenge students to redefine learning by using Sway, reviewed here, to create an online multimedia page including images, video, and text to describe, evaluate, and share their work with coding projects. Include project ideas from the site and set up a makerspace during open house events at your school.

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OK Go Sandbox - University of St Thomas and Dr. AnnMarie Thomas

Grades
6 to 12
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Capture the interest of your most reluctant students with these STEAM (Science, Technology, Engineering, Art, Math) projects presented through music videos and guided inquiry challenges....more
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Capture the interest of your most reluctant students with these STEAM (Science, Technology, Engineering, Art, Math) projects presented through music videos and guided inquiry challenges. Rock videos provide the basis for the learning concepts followed by a series of question and answers along with student challenges. Examples found on the site include lessons on simple machines demonstrated through a chain reaction and creating sound through everyday objects. Other resources include educator guides and student journal worksheets. If your school blocks YouTube be sure to look at alternatives for sharing the videos on classroom computers.

tag(s): gravity (52), mass (25), motion (69), sound (105), STEM (199)

In the Classroom

Delight your students with the videos and activities provided on the site to include with your current science lessons. Place students in groups to complete the challenges offered. Have students replace paper and pen and take collaborative, digital notes using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to record their work images and video. Redefine learning and challenge students to share their final projects including the digital research notes, images, and videos using a multimedia presentation tool like Sway, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Twitter Chat: Using Social Media Practice Spaces in the Classroom - TeachersFirst

Grades
K to 12
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This archived Twitter chat is from June 2018 and will open in TweetChat. The title of this chat is - Using Social Media Practice Spaces in the Classroom. Through ...more
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This archived Twitter chat is from June 2018 and will open in TweetChat. The title of this chat is - Using Social Media Practice Spaces in the Classroom. Through this chat participants will: 1. Discuss ways to promote digital citizenship within the classroom, 2. Share tech tools and activities that can be used to allow students to practice social media skills, and 3. Collaborate with other educators to share promising practices around edtech in the classroom. Check out the resources that are shared and try the tips that are provided.

tag(s): social media (37), twitterchatarchive (66)

In the Classroom

Share this chat with your colleagues looking for sites and information about using social media practice spaces in the classroom. Explore the various tools that are shared.

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Web Cultures Web Archive - Library of Congress

Grades
8 to 12
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The Library of Congress offers this collection to document and share information on emerging cultural traditions on the web. Information includes communication created through the use...more
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The Library of Congress offers this collection to document and share information on emerging cultural traditions on the web. Information includes communication created through the use of technology including GIFs, memes, online communities, emojis, and slang. Browse the site to view current entries or use the filters to sort by date or title. Other links allow users to find information on specific topics or languages.

tag(s): cross cultural understanding (130), cultures (113), digital citizenship (73), STEM (199)

In the Classroom

Include this Library of Congress collection with your other resources shared with students for research. Consider using Padlet, reviewed here, to share resources with students. Sort information by topic and add notes then embed your Padlet onto your class website for student use. After studying information found on this site, ask students to create a short animated video using a tool like Powtoon, reviewed here, to compare and contrast the cultures of different time periods or countries.

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STEM Resource Finder - The Concord Consortium

Grades
K to 12
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Do you struggle to find quality resources for teaching STEM lessons? Check out over 260 lessons and units provided on this comprehensive website. Use filters to choose grade level,...more
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Do you struggle to find quality resources for teaching STEM lessons? Check out over 260 lessons and units provided on this comprehensive website. Use filters to choose grade level, content, and type of activity, or use the keyword search to locate specific content. All resources include correlation to science standards and most include several interactives and online response options.

tag(s): animals (319), cells (101), earthquakes (52), engineering (128), equations (156), measurement (179), plants (173), pollution (66), problem solving (294), space (232), stars (71), STEM (199), temperature (34), weather (210)

In the Classroom

Be sure to bookmark this site as a resource for many interactives and activities for teaching STEM topics. Place students work in groups to complete activities or share ideas from this site for science fair projects. Ask students to share their research and projects using a tool like PortfolioVillage, reviewed here. PortfolioVillage offers a variety of options for building a personalized webpage without knowledge of coding.
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Citizenship in the Digital Age (Infographic) - Diana Fingal

Grades
4 to 12
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Discover the parallels and differences between a good citizen and a good digital citizen with this interesting infographic. The nine points shared compare the hallmarks of good citizenship...more
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Discover the parallels and differences between a good citizen and a good digital citizen with this interesting infographic. The nine points shared compare the hallmarks of good citizenship to the similar applications in digital citizenship. Be sure to check out the related links shared on this page to learn more about promoting good digital citizenship.

tag(s): cyberbullying (47), digital citizenship (73), infographics (54), internet safety (122)

In the Classroom

Share this infographic on an interactive whiteboard or with a projector with students as part of ongoing discussions on becoming good digital citizens. Ask students to create their own infographics using Canva Infographic Creator, reviewed here, to share different components of online safety and responsibility. Consider having groups of students create weekly podcasts sharing tips and information on digital citizenship. Podcast Generator, reviewed here, is a free tool for creating and sharing podcasts.

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Twitter Chat: Infusing STEM Into Any Classroom - TeachersFirst

Grades
K to 12
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This archived Twitter chat is from June 2018 and will open in TweetChat. The title of this chat is - Infusing STEM Into Any Classroom. Through this chat participants ...more
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This archived Twitter chat is from June 2018 and will open in TweetChat. The title of this chat is - Infusing STEM Into Any Classroom. Through this chat participants will: 1. Discuss ways to incorporate STEM into any content area, 2. Share tech tools that promote STEM activities, and 3. Discuss ways to promote critical thinking skills through STEM education. Read the many comments and suggestions by both the moderator and other participants.

tag(s): STEM (199), twitterchatarchive (66)

In the Classroom

Are you ready to infuse STEM into your classroom? Learn new STEM trends and tools for your classroom. Share this chat with your colleagues looking for sites and information about infusing STEM into the classroom. Explore the various tools that are shared.

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Hacking STEM Library - Microsoft

Grades
4 to 10
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The Hacking STEM Library provides a vast array of STEM projects for easy incorporation into any classroom. Scroll through the site to view the Activity Library, Master Skill Guides,...more
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The Hacking STEM Library provides a vast array of STEM projects for easy incorporation into any classroom. Scroll through the site to view the Activity Library, Master Skill Guides, and Bite-Size Activities. Each activity provides a quick look at cost, grade level, and amount of time needed before linking to the full lesson plan. Lesson plans include complete instructions, objectives, and necessary documents.

tag(s): angles (87), critical thinking (116), electricity (96), energy (212), light (57), makerspace (25), Microsoft (59), problem solving (294), solar energy (38)

In the Classroom

Take advantage of these free activities to include with any STEM lessons already taught. Many activities are perfect for use with Genius Hour or Makerspaces in the classroom. Ask students to share their journey in completing activities in a blog. bulb, reviewed here, offers tools for building digital portfolios and incorporating blogs. Ask students to annotate images taken of their activities with text, URL's, or videos using ThingLink, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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