Grades3 to 12
tag(s): agriculture (43), climate (78), climate change (74), design (83), forests (25), oceans (128), recycling (44), remote learning (46), solar energy (32), STEM (218), Teacher Utilities (115), water (96)
In the ClassroomBookmark this site as a resource for science and nature lessons to supplement current materials in your classroom. Because lessons were created for use in remote learning situations, they are perfect for including during elearning or digital learning days. Create an account and customize lessons to personalize activities to fit your curriculum and students. For example, customize lessons easily to change discussion questions to adapt to student abilities, then share the differentiated lessons to different groups of students. Extend learning by adding links to additional activities such as asking students to write a short blog post using Edublogs, reviewed here or create a cartoon based on the activity's content using ToonyTool, reviewed here. Extend learning for all students using Synth's audio podcasting tool reviewed here. Begin by creating a discussion question, then share the topic with students. Students record a response that is 256 seconds or less; responses are linked together to create a shareable audio podcast.
GradesK to 12
In the ClassroomDiscover the many free educational resources found on this site to include with your lessons about global cultures, the environment, health, and technology. Use the activities and lessons found on the World's Largest Lesson to engage students in understanding and processing information related to serious global issues. Have students use a collaborative whiteboard tool such as Jamboard, reviewed here, to brainstorm solutions to problems using the sticky note feature or to create mind maps and flow charts to organize further research. Enhance learning by asking students to create an interactive, choose your own adventure story using StoryLab, reviewed here. Ask students to use information learned from their lessons to create a story that tells what happens if the earth continues on its current course vs. what happens when suggested changes are implemented.
Grades3 to 12
In the ClassroomAs students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.
Grades6 to 12
In the ClassroomShare the animated graphs from this site as an introduction to learning units. Provide students time to explore the animation independently, then ask them to share interesting information learned. Use Answer Garden, reviewed here, to gather student responses and share ideas as a group. The animations found on this site are perfect to include in a blended learning space such as TES Teach Blendspace, reviewed here. Include videos, articles, and animations to provide a digital learning unit for your students. TES Teach Blendspace also includes tools for assessment, including quizzes and student discussion areas. Use the animations as a model for students to create their own infographics using Canva Infographic Maker, reviewed here. Ask students to pay attention to what makes each infographic interesting, focusing on the graphic design, type of content, and use of graphs and images.
GradesK to 12
In the ClassroomTake advantage of these free resources to bring hands-on STEM activities into any classroom. Some of the curriculums are designed for after-school and summer programs; however, they are easily adaptable to use for in-class activities. Enhance activities by encouraging students to document and share their learning through a variety of methods. Take pictures of each activity as they progress and use a blogging tool like Edublogs, reviewed here, to share images and document the learning taking place. Have students share the story of their activity using a digital book creation tool like Book Creator, reviewed here, to explain the activity and their approach to problem-solving. For younger students, use WriteReader, reviewed here. Both options include areas for adding student writing and images; Book Creator includes additional options for creating images and adding links to outside resources. For older students, consider asking them to create explainer videos using Biteable, reviewed here.
Grades6 to 12
In the ClassroomShare these courses and tutorials with students who are interested in computer programming or as part of an after-school programming offering. Encourage students to keep notes to use as they continue along their learning path or as a reflection upon their work using Google Documents or Microsoft Word. Encourage them to include screenshots to annotate as part of their reflective process, one option is to use ThingLink, reviewed here, to annotate their image, and include links to additional resources used in the coding process. Extend learning with a final project; in addition to students sharing their completed games, ask them to create a series of tutorials for other interested students using FlexClip, reviewed here, or Rawshorts, reviewed here.
Grades7 to 12
In the ClassroomUnderstanding the past helps us plan for the future. Share this article with students who are learning about computers and computer programming. It is a bit long; divide the article into sections for groups of students to share with their peers. Ask students to create slides in PowerPoint Online, reviewed here, or Google Slides, reviewed here, then put their slides together into one presentation to share as a class. Enhance learning by asking students to research other information on the history of search engines and the Internet. Share their articles using Padlet, reviewed here, or Wakelet, reviewed here, for easy access. As a final learning project, and to extend learning, ask students to become the teacher and share their knowledge by creating explainer videos using Adobe Spark Video Creator, reviewed here, or as an interactive timeline created with Timeline JS, reviewed here.
Grades10 to 12
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tag(s): careers (131), chinese (41), coding (75), communication (137), engineering (109), french (70), german (44), literature (220), Online Learning (31), politics (100), psychology (64), sociology (22), spanish (94), STEM (218)
In the ClassroomUse Alison to find professional learning courses, learn the basics of a new language, or for personal development. Share Alison with students to learn skills not offered in school or share with ESL/ELL students to use when learning English. Use Alison with student cohorts interested in learning about a new topic or preparing for college-level courses.
GradesK to 12
In the ClassroomInclude this resource with your other information for use when teaching online safety and digital citizenship. Share the information with parents on your class website or through email. Use the format of this resource to your advantage by sharing the different topics bi-weekly. Embed activities found on this site on ClassTools, reviewed here. Encourage student communication with parents as you share the topics. For example, the first topic is Open Communication. Use the Drag and Drop Quiz Generator to create a quiz for parents and students to take together based upon the communication suggestions found in the article. Upon completion of the quiz, create a certificate to provide a certificate of achievement created with ClassTools.
Grades6 to 12
In the ClassroomUse this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Biteable, reviewed here. Use Biteable to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.
Grades8 to 12
In the ClassroomThe films, videos, and articles provided on this site offer many opportunities to include primary sources within any American or world history unit. Bookmark this site to share first-hand information on world events with your students. Enhance learning by asking students to create video timelines using Timelinely, reviewed here, that includes maps, videos, and links to relevant information as a way to understand the complete picture of world events. For students who enjoy drama or journalism, ask them to produce podcasts using Buzzsprout, reviewed here. Use podcasts for students to role-play events throughout history as told from a variety of perspectives.
GradesK to 12
In the ClassroomTake advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use TES Teach Blendspace, reviewed here to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using My Simpleshow, reviewed here to use as a guide.
Grades1 to 12
The authentic nature...more
The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
Grades4 to 12
In the ClassroomUse Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using Screencast-o-matic, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
GradesK to 12
In the ClassroomFind templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.
Grades6 to 12
In the ClassroomSupplement your current digital information lessons using the curriculum provided on the site. Register for a free account to access all of the provided materials. Use Padlet, reviewed here, to supplement information using real online information. For example, after completing a lesson on evaluating the source of information, ask students to post a link to an online article, and document their research into the source of information. Ask students to create infographics using Canva Infographic Maker, reviewed here, to share steps in how to evaluate online information. Extend learning further by offering students different options in presenting research about online disinformation. Have one group use Google My Maps, reviewed here, to share the location of sources of disinformation while another group creates podcasts using Buzzsprout, reviewed here, to share tips on how to evaluate online information.
Grades2 to 12
In the ClassroomDiscover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Spark in K-12, reviewed here, to create a video, collage, or presentation sharing their knowledge of the subject.
GradesK to 12
tag(s): professional development (261)