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Video and Animation Production jobs Collection - PBS LearningMedia
Grades
K to 12tag(s): animation (62)
In the Classroom
Students can use Free Screen Recorder Online reviewed here to put together a short production. Students can use Scratch reviewed here to animate objects or characters. Finally, students can try out the different roles of video and animation production and post pros and cons using Padlet reviewed here.You must be registered and logged in to add items to your favorites.
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Media and Video Game jobs collection - PBS LearningMedia
Grades
K to 12In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can use Scratch reviewed here to create a video game. Finally, students can use the video editing tips and tricks while producing their video.Add your comments below (available only to members) | Become a Member
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Mechanics - PBS LearningMedia
Grades
K to 12tag(s): careers (197), engineering (141)
In the Classroom
Students can participate in the lessons that are available on the website. Students can use WordClouds reviewed here to generate words associated with mechanics. Finally, students can compare and contrast two types of mechanics using Google Drawings reviewed here.Add your comments below (available only to members) | Become a Member
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Engineering - PBS LearningMedia
Grades
K to 12tag(s): careers (197), engineering (141)
In the Classroom
Students can participate in the "Communicate the Solution" lesson and use Podbean reviewed here to make a podcast on the topic. Students can watch different types of engineering to compare and contrast them using Figjam reviewed here. Finally, students can participate in STEM (STEAM) lessons demonstrating the engineering process.Add your comments below (available only to members) | Become a Member
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Automotive Collection - PBS LearningMedia
Grades
K to 12tag(s): careers (197)
In the Classroom
Students can watch two videos on the same topic and compare and contrast them using Figjam reviewed here. Students can create their own 3D automobile. Finally, students can virtually visit an automotive manufacturing plant to see how vehicles are manufactured.Add your comments below (available only to members) | Become a Member
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PBS LearningMedia's Architecture Collection - PBS LearningMedia
Grades
K to 12tag(s): architecture (86), careers (197)
In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can create a word cloud using WordClouds reviewed here of all words associated with architecture that the class generates. Finally, students can follow the lessons that are posted on the site.Add your comments below (available only to members) | Become a Member
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I Can Be What? - WXXI Public Media
Grades
K to 12tag(s): careers (197), engineering (141)
In the Classroom
Students can explore the various careers listed on the website and create a list of interesting jobs. Students can host virtual Q&As with people in their careers on the site. Have students create a digital story using Book Creator reviewed here with information including career, job descriptions, and requirements for the position. This book can be shared at a virtual jobs fair in an elementary school setting.Add your comments below (available only to members) | Become a Member
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African American Innovation, Invention, and Entrepreneurship in the Manuscript Division - Library of Congress
Grades
4 to 12tag(s): african american (128), agriculture (53), photography (130), STEM (331), transportation (31)
In the Classroom
Students can explore the website to identify an African American inventor and their creation. They can create a mini-poster or trading card featuring the inventor, their invention, and its impact on society. Students can also research African American inventors and their challenges, including a lack of patents, racial discrimination, and funding barriers. They can write a persuasive speech or essay arguing the importance of diverse representation in STEM. Students can create a physical or digital timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here of African American innovations, organizing inventions chronologically and highlighting technological advancements.Add your comments below (available only to members) | Become a Member
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NASA - NASA
Grades
K to 12tag(s): moon (72), planets (118), solar system (113), space (231), stars (77), STEM (331)
In the Classroom
Challenge students to create a simple paper model of NASA's Ingenuity Mars Helicopter to explore aerodynamics and engineering. Have students create their models with a digital tool using Delightex (formerly CoSpaces), reviewed here or Tinkercad, reviewed here. They can also use these tools to design a sustainable Moon base using NASA guidelines after researching lunar environments. They can present their designs as a digital model or poster. Students can apply math skills to real-world NASA space missions, calculating rocket trajectories, planetary distances, and astronaut survival needs. Students can also take a virtual tour of the ISS, exploring astronaut life and experiments conducted in space.Add your comments below (available only to members) | Become a Member
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Learning Game Generator - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (209), assessment (134), Formative Assessment (42), game based learning (211), gamification (75), Teacher Utilities (198)
In the Classroom
Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
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Future Jobs: Technology Career Fields - PBS LearningMedia
Grades
6 to 12tag(s): careers (197), computers (111), creating media (15), energy (137), problem solving (244), robotics (29)
In the Classroom
After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.Add your comments below (available only to members) | Become a Member
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Yourway - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (209), assessment (134), cross cultural understanding (176), differentiation (77), rubrics (35), social and emotional learning (111), Teacher Utilities (198), vocabulary (241)
In the Classroom
Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.Add your comments below (available only to members) | Become a Member
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NASA's Visual Universe - Google
Grades
3 to 12tag(s): artificial intelligence (209), space (231), STEM (331)
In the Classroom
Have students browse the website to select their favorite images and create a collage that represents their vision of space exploration. This can be done digitally using PhotoCollage reviewed here or on paper. Assign students to create a timeline of significant NASA missions or advancements, using images and videos from the site to illustrate key events. Students can use Class Tools, reviewed here Time Graphics Timeline Maker, reviewed here to created the timeline on a device. Students can keep a journal while exploring the website, noting interesting images, themes, or facts.Add your comments below (available only to members) | Become a Member
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Google Indoor Map - Google
Grades
3 to 12tag(s): DAT device agnostic tool (124), digital literacy (21), map skills (63), maps (220), problem solving (244), virtual field trips (133)
In the Classroom
Use this platform to plan field trips or as a tool in geography and technology lessons. Challenge students to plan routes through indoor maps of airports, malls, or stadiums. Analyze how indoor maps highlight accessible routes and features in public spaces. Discuss inclusivity in design and how technology can assist people with disabilities. Provide scenarios where students must solve problems using indoor maps (ex., locate emergency exits or the nearest restroom). Introduce the technology behind indoor mapping, such as GPS, Wi-Fi, and floor-plan digitization.Add your comments below (available only to members) | Become a Member
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Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (128), architecture (86), black history (135), branches of government (66), civil rights (218), civil war (142), conservation (103), energy (137), engineering (141), environment (252), foreign policy (13), hispanic (46), industrialization (11), jews (53), latin (21), literature (219), middle east (52), native americans (116), nutrition (139), photography (130), politics (119), population (53), religions (122), Research (78), sports (84), statistics (117), Teacher Utilities (198), women (177), womenchangemaker (67), womens suffrage (63)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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PhET Interactive Simulations - University of Colorado
Grades
K to 12tag(s): acids and bases (7), area (54), atoms (47), charts and graphs (167), electricity (61), fractions (160), functions (52), gravity (45), light (56), magnetism (35), matter (48), molecules (43), ph (2), probability (99), quadratics (27), simple machines (20), simulations (38), sound (72), space (231), STEM (331)
In the Classroom
Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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HungerMap Live - World Food Programme
Grades
6 to 12tag(s): climate (89), climate change (100), cross cultural understanding (176), environment (252), maps (220), nutrition (139), STEM (331), sustainability (53)
In the Classroom
This interactive map is helpful for many purposes, including engaging students in exploring food security globally and serving as a research tool for in-depth studies of hunger and poverty worldwide. Access this map when studying specific nations or continents to highlight areas of conflict, climate issues, and poverty. Incorporate this map into your lessons that relate to Sustainable Development Goals (SDGs), find additional resources at TeachersFirst Resources Related to Sustainable Development Goals (SDGs), reviewed here. After allowing students time to explore the map on their own, use the link to the map to create a quiz in Wayground (formerly Quizizz), reviewed here or share the quiz with students to use as a guide for exploring the available information.Add your comments below (available only to members) | Become a Member
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Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (8), artificial intelligence (209), creativity (81), disabilities (32), STEM (331)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Add your comments below (available only to members) | Become a Member
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MIT App Inventor - MIT App Inventor
Grades
6 to 12tag(s): coding (87), computers (111), inventors and inventions (83)
In the Classroom
Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (209), gifted (64), puzzles (147)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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