Grades3 to 12
tag(s): civil rights (121), congress (36), courts (16), first ladies (3), immigration (61), inventors and inventions (89), lewis and clark (16), presidents (124), primary sources (92), slavery (67), womens suffrage (26), world war 1 (57), world war 2 (139)
In the ClassroomUse this site as an anticipatory set for a unit in history or on inventions. Share a collection of images or invention drawings on a projector or whiteboard and ask what the invention will do. Or use the site as the starting point for individual or group projects. After demonstrating on an interactive whiteboard or projector, have students use laptops or lab computers to "collect" resources related to their assigned inventor, decade, or era in American history. Check your school policy regarding accessing student email. If students cannot have their own email accounts, consider using a "class set" of GMail subaccounts (managed by you), explained here. This tells how to set up GMail subaccounts to use for any online membership service. This would provide anonymous interaction within your class. Students can use their log-ins to collect resources.
Since the documents are in the public domain (are not copyrighted), students may also download and use the files as part of other projects, such as video compilations, Powerpoint presentations, or multimedia of any sort. To access the resources in non-Flash format, click the small link to "research this record in ARC" in the detailed view of the item. You can then view and Save As for use elsewhere. Be sure you teach students about copying the URL and relevant information from this ARC page to cite the source and give credit in any presentation they make. This site is excellent for enrichment or projects for the gifted, as well. Include it on your teacher web page for students to access both in and out of class for students who are working in History Day projects or other assignments for your class.
Grades3 to 12
In the ClassroomUse these applets on an interactive whiteboard or projector as an anticipatory set for a lesson in math class. Have students work independently on the logic and puzzle activities. These activities are ideal for gifted students (for advancement and/or enrichment) or extra practice for struggling students. Provide this link on your class website, so students can explore at home or as review.
Grades4 to 7
In the ClassroomThis website is geared towards ages 9 to 11; however there are links to similar activities for ages 7 to 9 on the left side of the site. Use this feature to differentiate for your special education, ESL, or ELL students.
Be sure to visit the Teachers Link for some excellent ideas. All of the activities are perfect for learning stations, individual computers, or on an interactive whiteboard or projection screen. The offerings available are so diverse, that this website could be used throughout several language arts, math, science, art, and music lessons. Feature this website in your class newsletter or on your website so students can practice these educational activities at home.
GradesK to 12
In the ClassroomShow difficult-to-understand concepts on the interactive whiteboard or projector. Use these Interactives by having students predict outcomes and then carry out the experiment, such as in rolling die to determine probabilities. Students can then apply the information to a new set of problems. Use many of the interactives as a class game. Though perfect for the whiteboard, they can also be used on individual computers or as a computer learning station.
Grades2 to 8
In the ClassroomUse this site as an anticipatory set or "activator" to introduce a unit or lesson on a projector or interactive whiteboard. Use this site as a preview before a museum visit or to begin a unit on ancient Egypt. Review the objects you've seen with hieroglyphs by playing this game. This activity would work well for individual or pairs of students on computers. Have students design their own set of hieroglyphs with meanings and write short notes to each other.
Grades2 to 8
In the ClassroomUse this when doing a unit on Australian history, folk lore, or creatures of fantasy like the Loch Ness monster or the Wisconsin hodag. To encourage children to read books about the bunyip, show them this site projected on an interactive whiteboard or projector. Ask ELL and ESL students in your class to share similar legendary characters from their cultures. Conclude your folklore unit by having students write their own tales of fantasy creatures that lurk in the corners of your school.
Grades4 to 12
In the ClassroomThis is one of those sites that you have see to appreciate. Share the site on an interactive whiteboard. In more advanced classes, project a number on the screen as students walk in. Have students try to figure out what might make this number "special." Have students share their responses. This is a great "number of the day/mind-stretcher of the day" activity.
Or have students work on individual computers. Choose several of the numbers that relate to a topic that you are teaching (such as the square root), and have individual students learn about the number and then teach the class what they learned. Extend the idea by having students create "what's special" PowerPoint slides or wiki pages about favorite numbers. What better way to develop true number sense and excitement about math as a mental game.
Grades4 to 12
In the ClassroomThis site might be offered to students doing independent research or included as "real" mysteries during a reading or literature unit on mysteries. The information could augment a lesson plan from a standard text with its lovely photos. It could be an option for exploration by accelerated students who have completed a unit on ancient history. Teachers should be aware that there is an on-line forum as a part of this site which requires registration. Its content is completely peripheral to the site, and students should simply be instructed to avoid it.
Grades1 to 12
Material created can only be viewed within the program. Drawings are not saved as a JPG or pic file. However, a "snapshot" of the screen can be created by using these keys in Mac: apple, shift, and 4 and click/drag to surround the portion to save. In PC use: control/print screen. These snapshots can be uploaded or used as a picture in other applications.
In the ClassroomQuick start: Click stage and in the center pane, click on backgrounds. Click on paint to make a new background. Different colors, pens, and materials can be used to create the background or an image can be brought in from your computer. Objects in Scratch are called a Sprite and can be added in by choosing the folders below the screen. By clicking the script tab, blocks can be moved in to create motion, add sounds (even record your own message), and change the look of the Sprite. Blocks are linked on to each other to create a series of events. A control block dragged to the top of the blocks control which key starts the event. Advanced options include adding variables and other controls.
Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Projects can be shared online; however an account is required.
Work is saved to the computer itself and only shared online via an account. To avoid problems concerning content made by outsiders or issues with sharing, save the work locally and either create your own gallery on a supervised class website/wiki or set up a single account where you share the "best" projects online via your own log-in. Remind students of the school's Acceptable Use Policy and consequences of violations, if you do allow them to join/share. Images used should adhere to all copyright rules. Use pictures taken in class or those with Creative Commons licensing (and provide attribution!).
Practical tips: Students quickly catch on to this program when allowed to play and easily see what they can make from it. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Have students use a storyboard to write down what they will do/draw/say in their creation in order to keep tabs on what students and their creations.
Possible uses: For the lower grades, Scratch provides unlimited possibilities. Use as a new way to show vocabulary usage. Use the paint program to add information to a picture from your class field trip or science experiment. Use Scratch to help in storytelling a concept in a new and unique way, such as how rocks are formed. In the upper grades, use Scratch to show complex material in a new way. For example, students can draw DNA and show replication, etc. through their drawings and storytelling. Draw the different movements of landforms in plate tectonics. Draw or illustrate solutions to Math problems.
Grades2 to 8
In the ClassroomIntroduce the website (or a specific activity) on an interactive whiteboard and then have students work in pairs to "try their hands" at the many activities. This website is perfect for gifted students looking for an extra challenge. This is a great link to provide to parents in a class newsletter or on your class website.
Grades4 to 7
tag(s): egypt (64)
In the ClassroomAfter exploring the various activities, students can create their own Egyptian-inspired artifacts for a classroom museum. Invite other classes for a student-docent tour of the museum. Discuss the stylized Egyptian figures that communicate ideas and stories and ask students to strike poses which others try to decipher. Students can add contemporary items to a time capsule and bury it somewhere on the school grounds to be discovered by future archeologists. Discuss why items in the time capsule might mystify people in the future.
GradesK to 12
In the ClassroomWhat a perfect tool to help your visual learners connect the dots in math class. All activities are perfect for an interactive whiteboard or projector. This is also an excellent resource to use for re-teaching skills, additional practice, enrichment activities, or even advanced activities for your gifted students. Learning support teachers will appreciate the alternative way to present math topics in a "hands-on" format. Be sure to include this website as a link on your classroom web page.
Grades5 to 9
In the ClassroomGet your interactive whiteboards (or projectors) ready for this intriguing website. The website introduction page activates students' schema by explaining how we live in a three-dimensional world. Have your students add to the website's list of 3D shapes in their classroom. Complete the web activities as a class (on a projection screen), or have your students team up and research the website in pairs. At the conclusion of the activity, have your students divide into two teams to complete the interactive quiz. Project the questions on the screen, and have the teams discuss the math problem and determine the best answers.
Grades3 to 9
In the ClassroomThis site is an excellent resource for educational activities both in and out of the classroom. Be sure to visit the "Games" link. There you will find numerous educational math activities that are ready for your interactive whiteboards or projection screens. Share the link on your teacher web page for parents and students to access from home, as well.
GradesK to 8
In the ClassroomWhat a fantastic website to include in your classroom web page and newsletter. All of these activities are perfect for an interactive whiteboard or projector. This is an excellent resource for gifted students. The activities could also be used for enrichment, additional practice, and re-teaching skills. So turn up the volume and treat your class to a mind-bending challenge.
Grades2 to 8
In the ClassroomUse an interactive whiteboard and make the activities a class challenge. The activities at this website offer a "ready to go" learning center. Or these web activities would be perfect for individual practice on laptops or in the computer lab.
Be sure to provide a link to this website in your class newsletter and on your class website.
Grades4 to 8
tag(s): probability (137)
In the ClassroomThis is a "ready to go" learning center. Use the interactive spinners and dice for student-created games or teacher-created review games in any subject. Or better yet, have students work independently on laptops or in the computer lab.
Be sure to include this website in your next class newsletter, your class website, and blog.
Grades2 to 8
In the ClassroomThis website provides excellent resources to use for additional practice, re-teaching skills, enrichment activities, or even advanced activities for your gifted students. All of the math activities are perfect for an interactive whiteboard (or projector). Treat your class to these fabulous resources.
Be sure to include this link on your classroom web page, blog and/or newsletter.