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Winter Solstice Activity for Kids - Treehouse Schoolhouse
Grades
3 to 7tag(s): crafts (84), cultures (244), data (152), earth (183), seasonal (18), seasons (39), sun (72)
In the Classroom
Have students use the Winter Solstice Daylight Tracker to record sunrise and sunset times for several days. They can calculate total daylight hours and create a simple line graph that shows how the amount of daylight changes. Assign students to keep a short journal on paper or using Write Reader, reviewed here where they note outdoor observations during the week of the solstice. After learning about the winter solstice, students can create a piece of art that represents the "longest night" or the "return of the light," such as a watercolor sunrise, paper lantern, or nature collage.You must be registered and logged in to add items to your favorites.
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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (217), coding (90), critical thinking (140), logic (159), problem solving (245), STEM (330)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Minecraft Education Hour of Code: AI for Good - Minecraft Education
Grades
3 to 8tag(s): artificial intelligence (217), coding (90), critical thinking (140), data (152), game based learning (214), problem solving (245)
In the Classroom
Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (217), coding (90), game based learning (214)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (217), coding (90), puzzles (148)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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Mix & Move with AI - Code.org
Grades
2 to 9tag(s): artificial intelligence (217), coding (90), dance (32)
In the Classroom
Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (217), coding (90)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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Simulations - Physics - PhET's Simulations
Grades
5 to 12tag(s): atoms (47), circuits (20), density (20), electricity (61), energy (137), forces (43), friction (11), light (56), magnetism (35), mass (20), matter (48), motion (52), planets (118), probability (99), simulations (38), solar system (113), sound (72), sounds (42)
In the Classroom
Students can use Kiddle reviewed here to research more information about the topic after they have played the simulation. Students can use Dotstorming reviewed here to vote on their favorite. Students can use Google Keep reviewed here to take notes as they are engaging in the simulation.Add your comments below (available only to members) | Become a Member
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Listening with Understanding and Empathy (Habit of the Mind) - TeachersFirst
Grades
K to 12In the Classroom
Share these resources with your students to learn more about listening with understanding and empathy. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Questioning and Posing Problems (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): questioning (34), thinking skills (33)
In the Classroom
Help your students learn and practice questioning and posing questions. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking Flexibly (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): flexibility (5), thinking skills (33)
In the Classroom
Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Project Zero Thinking Routines - TeachersFirst
Grades
K to 12tag(s): thinking skills (33)
In the Classroom
Explore this collection to learn more about Thinking Routines and how to implement them in your lessons. Begin by selecting a routine that aligns with your learning objective--such as "See, Think, Wonder" for developing observation skills or "Think, Pair, Share" for collaborative processing--then model it explicitly before having students practice it regularly. As routines become familiar through repeated use, students internalize these cognitive frameworks and begin applying them independently, transforming your classroom into a culture where thoughtful inquiry and reflection become natural habits.Add your comments below (available only to members) | Become a Member
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Flexible Thinking Activities - Life Skills Advocate, LLC
Grades
3 to 12tag(s): flexibility (5), perspective (25), problem solving (245), thinking skills (33)
In the Classroom
Give students a puzzle or game that has more than one solution and challenge them to find at least two ways to solve it. Then, have them share how they chose those methods. After reading a poem or short story, have students write what a different character or stakeholder might think or do. Then discuss how shifting their viewpoint changed their understanding of the text. Have students identify a classroom or school routine or space (for example, recess line-up, library checkout, transitions) and redesign it using flexible thinking. Then have the students map out at least two alternative versions, predict outcomes, and present their designs and reasoning to the class.Add your comments below (available only to members) | Become a Member
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OER Commons- Thinking Flexibly - OER Commons
Grades
1 to 12tag(s): critical thinking (140), flexibility (5), perspective (25), problem solving (245), thinking skills (33)
In the Classroom
Start class with puzzles or riddles that can be solved in more than one way, encouraging students to explore different strategies and perspectives. In small groups, have students tackle an open-ended task, such as designing a classroom improvement plan or inventing a tool for everyday life, using creative and logical thinking to propose multiple solutions. Use an OER Commons lesson in science or math that asks students to approach a problem from more than one angle, emphasizing that flexibility strengthens understanding in all subjects.Add your comments below (available only to members) | Become a Member
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Thinking Flexible Lesson Plan - scribd
Grades
4 to 12tag(s): flexibility (5), thinking skills (33)
In the Classroom
Present students with everyday classroom situations (for example, "You forgot your homework" or "Your partner disagrees with your idea"). Have them sort these into rigid or flexible thinking responses and discuss what makes each one different. Have students reflect weekly on moments when they practiced flexibility in school or at home, describing how adapting their thinking helped them succeed. In science or math, challenge students to find two different methods to reach the same result, showing that flexible thinking leads to problem-solving success.Add your comments below (available only to members) | Become a Member
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Canva Thinking Routine Templates - Teach Cheat
Grades
K to 8tag(s): graphic organizers (51), thinking skills (33)
In the Classroom
Encourage students to design digital portfolios or presentation slides that showcase their learning in ELA, science, or social studies, integrating text, images, and creativity through the Teach Cheat templates. Students can create goal-setting trackers or subject-specific study guides using planner templates or collaborate on digital thank-you cards to practice writing and design skills. Students can choose a poster or graphic organizer template to record what they see, think, and wonder about a text, image, or concept. They can add icons, images, and text boxes to illustrate each step.Add your comments below (available only to members) | Become a Member
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Thinking Resources for Teachers - Known Atom
Grades
K to 12tag(s): thinking skills (33)
In the Classroom
Have students make a claim about a character's motivation or a theme in the story, provide text evidence as support, and then generate a meaningful question that deepens discussion. They can share and respond in small groups. Have students identify one idea from the text they connect to, one new idea that extends their thinking, and one question that challenges their understanding. This routine deepens comprehension and encourages perspective-taking. Ask students to write a short headline that captures the main idea or most important moment in a poem or chapter, then justify their headline with specific text evidence. These can be shared or posted as an exit ticket on Padlet, reviewed here or a Collaboration Board on Nearpod, reviewed here.Add your comments below (available only to members) | Become a Member
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See Think Wonder - SchoolAI
Grades
K to 12tag(s): artificial intelligence (217), data (152), learning styles (19)
In the Classroom
Have students enter a Space where Dot takes on the role of a character from a novel or short story. Students can ask the character questions to make predictions, explore motivation, or infer traits. This grabs attention and activates background knowledge before reading. Students can work through a Space that adapts writing tasks based on strengths and needs. For example, Dot may provide feedback on topic sentences, evidence, and transitions. Higher-achieving students can receive optional extension prompts or style challenges. Students can complete a digital mission where Dot introduces story vocabulary in context, asks students to choose the most accurate meaning, and then challenges them to use the words in a sentence connected to the text.Add your comments below (available only to members) | Become a Member
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Project Zero Videos - Harvard Graduate School of Education
Grades
K to 12This site includes advertising.
tag(s): thinking skills (33)
In the Classroom
Begin a lesson with a short Project Zero classroom video. Students can write what they see, what they think is happening, and what they wonder. Make the KWL chart digital using Infographics Presentation Templates, reviewed here. After reading a story or completing a poetry unit, have students watch a video that highlights deeper thinking routines, then reflect on how their understanding of a character, theme, or literary device has changed throughout the unit. Assign students to write a short headline that captures a major idea from a chapter or poem, and explain how the headline connects to the story. They can compare their headlines to ideas shown in Project Zero videos to deepen comprehension.Add your comments below (available only to members) | Become a Member
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Project Zero - Harvard Graduate School of Education
Grades
K to 12tag(s): thinking skills (33)
In the Classroom
After finishing a story or unit, have students write how their perspective changed as they learned more about characters, themes, or issues. Post meaningful quotes or claims from a text around the room. Students can respond silently in writing and build on peers' thinking by circling, questioning, and connecting ideas. Using a character from a novel, have students choose a color that represents the character's traits, a symbol connected to the character, and an image that illustrates their journey or motivation. Then, have them share their choices with the class to reveal a deeper understanding.Add your comments below (available only to members) | Become a Member
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