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Snowflake Generator - Transum Mathematics

Grades
3 to 12
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for...more
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The Transum Snowflake Generator is an interactive math tool that allows students to explore fractals, symmetry, and patterns by creating digital snowflakes. This activity is ideal for reinforcing geometric transformations, including reflection, rotation, and dilation. Students can adjust settings to observe how small changes impact the overall pattern, making it an excellent resource for discussions on similarity, problem-solving, and fractal geometry. In addition to creating freestyle snowflakes, you can participate in several challenges to develop snowflakes by following the provided directions. Teachers can use it for hands-on lessons in math, computer science, and art, engaging students in both creative design and mathematical reasoning.

tag(s): geometric shapes (138), patterns (65), problem solving (246), snow (22), symmetry (29)

In the Classroom

Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.

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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center

Grades
3 to 5
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret...more
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Smithsonian Science Education Center's Aww Snap! A Snapdragon Study is a life science game where players become field researchers by learning to observe and collect data, interpret findings, and try to uncover their own answers to the mystery of the white snapdragons. Aww Snap! is available as a website for desktop and laptop computers, as well as on the Amazon Appstore, Apple App Store, and Google Play Store.

tag(s): data (151), game based learning (214), scientific method (50)

In the Classroom

Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.

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Mirror Room Escape - CrazyGames

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4 to 12
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers...more
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Mirror Room Escape on CrazyGames is a free, browser-based escape room game that challenges players to solve puzzles and find hidden clues to escape a mysterious mirrored room. Teachers can use this game can in the classroom to promote critical thinking, problem-solving, and logical reasoning skills. Students must analyze their surroundings, decipher patterns, and experiment with different strategies to progress. Teachers can integrate it into lessons as a fun brain break, a collaborative group challenge, or a way to enhance deductive reasoning in subjects like ELA (mystery stories), math (logic puzzles), or STEM (pattern recognition and sequencing).

tag(s): critical thinking (141), digital escapes (25), game based learning (214), logic (160), problem solving (246), puzzles (148), STEM (332)

In the Classroom

Have students work in small groups to solve the game together, discussing strategies and sharing discoveries. Afterward, they can reflect on their problem-solving process and teamwork skills. After playing the game, students can write escape room-inspired short stories that incorporate suspense, clues, and logical problem-solving elements to engage their readers. Students can analyze the types of puzzles in the game and then create logic-based challenges using math concepts (ex., number patterns, geometry puzzles) for classmates to solve. Using Google Forms, reviewed here or Genially, reviewed here, students can design their own digital escape rooms with interactive puzzles based on a subject they are studying, such as historical events, science facts, or literary themes.

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Nature Guys Podcast - Bob Staggenborg

Grades
4 to 8
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions...more
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The Nature Guys podcast is created by Bob Staggenborg, a former educator and nature enthusiast. He co-hosts episodes with various naturalists and experts, sharing engaging discussions about wildlife, conservation, and outdoor exploration. The podcast aims to inspire curiosity about the natural world and encourage people to spend more time outside.

tag(s): animals (295), conservation (103), listening (97), podcasts (137)

In the Classroom

Students can work in small groups to research and record their own short nature-themed podcast episode using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here, inspired by Nature Guys. They can script, narrate, and even add sound effects to bring their topic to life. While listening to an episode, students can take notes on interesting facts, key ideas, and new vocabulary. Afterward, they can share one thing they learned and one question they still have. After hearing about an animal or ecosystem from the podcast, students can choose a related topic to research and create a mini-presentation, poster, or digital slideshow with Canva Edu, reviewed here or Google Slides, reviewed here.

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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center

Grades
K to 2
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution...more
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Tami's Tower: Let's Think About Engineering is an educational engineering design game for students in grades kindergarten through second that teaches how to design a solution to a problem using basic engineering design principles. Shapes are used to create a tower that Tami can use to reach the fruit. A lesson guide booklet can be found after the Educational features. Tami's Tower is available as a website for desktop and laptop computers, as well as on the Amazon App & Games Store, Apple App Store, and Google Play Store. The game is also available in Spanish.

tag(s): engineering (141), game based learning (214), geometric shapes (138), problem solving (246)

In the Classroom

Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.

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Storm Smart - Smithsonian Science Education

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K to 3
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The Smithsonian Science Education Center's Storm Smart is an interactive simulation designed for kindergarten Earth and Space Science students. Aligned with the "How Can We Be Ready...more
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The Smithsonian Science Education Center's Storm Smart is an interactive simulation designed for kindergarten Earth and Space Science students. Aligned with the "How Can We Be Ready for Weather?" module, this resource educates students about various storm hazards--including blizzards, hurricanes, thunderstorms, and tornadoes--and offers strategies for preparedness. Accessible via web browsers on desktops and laptops, Storm Smart is also available for tablets and smartphones. This engaging tool enhances students' understanding of weather phenomena and safety measures.

tag(s): hurricanes (34), simulations (38), tornadoes (15), weather (163)

In the Classroom

Before using Storm Smart, have students work in small groups to sort picture cards into two categories: "Safe During a Storm" (ex., staying indoors, having an emergency kit) and "Not Safe During a Storm" (ex., standing under a tree during lightning). Discuss their choices and introduce the simulation. After learning about different storms in Storm Smart, students can create a safety poster for one type of severe weather, such as a tornado or a hurricane. They should include at least three safety tips and illustrations to help their classmates prepare. Students can work together to design a storm preparedness plan for their school or neighborhood. Next, have students discuss where to seek shelter, what supplies are needed, and how families can stay informed during severe weather.

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Penguin Protection - Smithsonian Science Education

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K to 3
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the...more
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The Smithsonian Science Education Center's Penguin Protection is an interactive simulation designed for primary life science students. In this engaging resource, students assume the role of an adult rockhopper penguin, navigating challenges to raise their young successfully. Aligned with the "How Do Living Things Stay Safe and Grow?" module, the simulation offers insights into penguin behavior and survival strategies. Accessible via web browsers on desktops and laptops, it is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This tool provides a hands-on learning experience, enhancing students' understanding of animal life cycles and parental care behaviors.

tag(s): animals (295), simulations (38)

In the Classroom

Before using the simulation, students could participate in a role-playing game where they act as penguin parents protecting their "egg" (a small ball or beanbag) from environmental dangers (ex., wind, cold, predators). This introduces them to the challenges penguins face in the context of Penguin Protection. After exploring the simulation, students can create a diorama of a rockhopper penguin habitat using a shoebox or a digital tool such as Tinkercad, reviewed here. Students can identify and label important features, such as nesting areas, food sources, and predators. Students imagine they are rockhopper penguins and write a short story about their journey raising a chick. They describe challenges like finding food, staying warm, and avoiding predators.

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Sunlight on the National Mall - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Sunlight on the National Mall is an interactive simulation designed for primary Earth and Space Science students. This resource allows students...more
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The Smithsonian Science Education Center's Sunlight on the National Mall is an interactive simulation designed for primary Earth and Space Science students. This resource allows students to observe the Sun's arc over the Smithsonian Castle throughout different times of the day and across all four seasons--Winter, Spring, Summer, and Fall. By exploring 360-degree views of the National Mall, students can investigate how the Sun's position in the sky changes over time. A complementary Sun Data Sheet is provided to help students record their observations during Winter and Spring. The simulation is accessible via web browsers on desktops and laptops, and is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store.

tag(s): seasons (37), simulations (38), sun (70)

In the Classroom

On a sunny day, take students outside to stand in one spot and trace their shadows with chalk at different times. They compare their real-life observations to how shadows change in Sunlight on the National Mall. If outdoor observations aren't possible, they can use a lamp and a pencil on paper to create a mini sundial. Students can use a flashlight and a small object (like a toy or cup) to model how the Sun's changing position affects shadows. Have students predict and test how a shadow changes when the light source moves, connecting their discoveries to the simulation's observations of sunlight and shadows at different times of the day. Students can explore how sunlight varies in different locations, comparing the Sun's path on the National Mall to other locations (ex., the Arctic Circle vs. the equator). Students can research and present why some places experience nearly 24 hours of daylight or darkness during certain times of the year. They can use Google Slides, reviewed here to make a presentation. The teacher can create a template to make it easier for young learners.

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Game Center - Smithsonian Science Education

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K to 8
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game...more
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The Smithsonian Science Education Center's Game Center offers free, curriculum-aligned STEM games and simulations suitable for kindergarten through middle school students. Each game is designed with clear learning objectives and vetted by curriculum experts to ensure educational value. Notable games include "Shutterbugs: Wiggle and Stomp" for kindergarteners to explore animal movements, "Tami's Tower: Let's Think About Engineering" for grades K-2 focusing on basic engineering principles, and "Showbiz Safari" for grades 1-3, which teaches about the diversity of plants and animals in different habitats. These interactive resources are accessible online or available for download, providing engaging learning experiences that align with educational standards.

tag(s): engineering (141), habitats (101), nutrition (139), plants (150), simulations (38), STEM (332)

In the Classroom

After playing a game (ex., Tami's Tower or Showbiz Safari), have students create a strategy guide or review for future players. They summarize the game's goal, identify the most effective strategies, and explain how the game relates to real-world STEM concepts. Turn game-based learning into a classroom competition! Students can track their progress and discuss different problem-solving approaches. Create a leaderboard not just for high scores but also for most creative solutions, best teamwork, or most improved player. Challenge students to design their own educational STEM game based on the concepts they have learned. They can sketch a game board, write rules, or create a simple digital prototype. Have students research real-world applications of the game's concepts. For example, after playing Tami's Tower (engineering), students can explore famous bridges or buildings and discuss how engineers solve design challenges. They can present their findings through posters, slide presentations using Google Slides, reviewed here, or models. Students can make a 3D model online using Tinkercad, reviewed here or CoSpaces. reviewed here.

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Build-a-Fish - PBS LearningMedia

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3 to 8
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The "Build-a-Fish" interactive simulation, available through PBS LearningMedia, allows students to design a fish by selecting various body parts and observe how these choices affect...more
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The "Build-a-Fish" interactive simulation, available through PBS LearningMedia, allows students to design a fish by selecting various body parts and observe how these choices affect its survival in different aquatic environments. This engaging tool helps students understand the relationship between physical adaptations and environmental challenges, aligning with life science curriculum standards. It's suitable for classroom use to enhance lessons on evolution, adaptation, and marine biology.

tag(s): adaptations (15), evolution (87), habitats (101), marine biology (33), reefs (8), simulations (38)

In the Classroom

Before using the Build-a-Fish tool, show students images of various fish species and their habitats. Have them predict which body shapes, fins, or colors help the fish survive in their environment. After using the interactive tool, discuss how their predictions compare to their results. Students can create their own "Build-a-Fish" designs on paper by choosing specific adaptations such as body shape, mouth type, and fin placement. They must justify their choices based on the fish's hypothetical habitat (ex, deep ocean, coral reef, freshwater stream). Then, they can compare their designs with real-world fish species. Have students apply their understanding of adaptations to design a completely fictional aquatic creature. They can illustrate and describe how their creature's adaptations help it survive. Then, they can present their designs to the class in a "Marine Life Discovery Expo." Have students research real fish species and compare their adaptations to the choices they made in Build-a-Fish. They can create a comparison chart that shows similarities and differences, explaining how real-world environmental factors have shaped these adaptations.

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Whale Protection Corps - Smithsonian Science Education

Grades
2 to 5
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The Whale Protection Corps, developed by the Smithsonian Science Education Center, is an interactive life science game simulation for younger students. In this simulation, players address...more
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The Whale Protection Corps, developed by the Smithsonian Science Education Center, is an interactive life science game simulation for younger students. In this simulation, players address the real-world issue of humpback whales colliding with ships off the California coast by implementing strategies such as establishing no-go zones, slow zones, and whale reporting systems. Each proposed solution is evaluated based on its effectiveness in protecting whales, its impact on shipping, and the associated resource expenditure. The game aligns with educational science standards, incorporates discovery-based learning and computational thinking, and is accessible in English, Spanish, and Ukrainian.

tag(s): ecosystems (93), habitats (101), oceans (144), simulations (38), whales (12)

In the Classroom

Using Google Earth, reviewed here or printed maps, have students identify locations where whale migration overlaps with major shipping routes. They can propose protective zones based on research and compare them to actual conservation areas. After playing Whale Protection Corps, have students collect data from their gameplay, such as the number of whale collisions prevented and the cost of implementing solutions. Have them create bar graphs or line charts using paper, ClassTools, reviewed here, or Canva Infographic Creator, reviewed here to compare different strategies. Discuss how data informs real-world environmental decision-making. Students can write a persuasive letter to a government official, advocating for the protection of whales. They can utilize evidence from the simulation and their research to explain why certain solutions should be implemented in real life.

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Instructional Playlists - TeachersFirst

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K to 12
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Curious about how to create instructional playlists that boost student engagement and autonomy? This professional learning module walks you through the what, why, and how of instructional...more
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Curious about how to create instructional playlists that boost student engagement and autonomy? This professional learning module walks you through the what, why, and how of instructional playlists. First, you'll learn what playlists are and how they differ from traditional assignments. Then, explore the benefits of using playlists to personalize learning and increase student voice and choice. You'll also review key planning steps and see classroom examples in action. Finally, gather practical tips and templates to start building your instructional playlists. Use these resources to design flexible, student-centered lessons that support differentiation and deeper learning. This self-paced online unit offers a 1-hour professional development certificate.

tag(s): teaching strategies (52)

In the Classroom

Try using instructional playlists in your classroom to give students more voice, choice, and ownership over their learning.

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OK2Ask: Google Sites 101: Digital Learning Spaces for Today's Classroom - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Explore how to use Google Sites to create dynamic digital learning environments that extend beyond the traditional classroom! During this session, we'll examine exemplary educational websites--from classroom hubs to student portfolios--to help you identify practical applications of this tool for your specific teaching context. Learn the pedagogical principles behind designing engaging, accessible digital environments and develop a personalized plan for implementing Google Sites that aligns with your curriculum needs and student learning goals. As a result of this session, teachers will: 1. Identify effective instructional applications of Google Sites for their specific teaching context. 2. Apply digital design principles that support student engagement and accessibility. 3. Create an implementation plan aligned with curriculum goals and student needs. This session is appropriate for teachers at all technology levels.

tag(s): Google (21), OK2Askarchive (71), professional development (271)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: 3 Cool Tools for Images in the Classroom - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

In today's digital classroom, visual literacy has become an essential skill for student success. This interactive workshop will equip educators with practical strategies for integrating high-quality, copyright-friendly images into student projects while teaching critical digital citizenship skills. You'll explore innovative tools that not only provide access to stunning visuals but also create opportunities for students to develop their creative communication skills. Discover how to design authentic learning experiences that empower students to become thoughtful content creators rather than passive content consumers. By engaging in hands-on exploration, you'll learn how to scaffold visual literacy concepts for diverse learners, implement effective copyright education, and assess student understanding of ethical image use. Join us to revolutionize how your students interact with and create visual content in your classroom! As a result of this session, teachers will: 1. Design learning experiences that incorporate copyright-friendly images to enhance student understanding and engagement. 2. Evaluate and select appropriate image tools that support curriculum goals and diverse learner needs. 3. Create scaffolded activities that develop students' visual literacy and creative communication skills. This session is appropriate for teachers at all technology levels.

tag(s): copyright (39), images (258), OK2Askarchive (71), professional development (271)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: Digital Storytelling 101: Crafting Compelling Stories from Concept to Storyboard - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Unleash the power of digital storytelling in your classroom! In this hands-on workshop, you'll discover how this powerful instructional strategy amplifies student voice, deepens learning, and develops essential digital literacy skills. We'll focus on the crucial first stages of the storytelling process: ideation, research, scripting, and storyboarding. Through practical demonstrations of cutting-edge tools and collaborative activities, you'll gain the confidence to implement digital storytelling strategies that engage diverse learners, meet curriculum standards, and foster authentic learning experiences. Whether you teach science, language arts, social studies, or another subject, you'll leave with actionable strategies to help your students become masterful digital storytellers. As a result of this session, teachers will: 1. Design engaging digital storytelling projects that align with curriculum goals and support diverse learners. 2. Apply effective strategies for guiding students through ideation, research, scripting, and storyboarding. 3. Evaluate and select appropriate digital tools for the early phases of the storytelling process. This session is appropriate for teachers at all technology levels.

tag(s): digital storytelling (151), OK2Askarchive (71), professional development (271), stories and storytelling (65)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: Tech-Powered Vocabulary: Engaging Strategies for Long-Term Retention - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Effective vocabulary instruction is essential for academic success, but many students struggle to move terminology from short-term exposure to long-term retention. This workshop combines Marzano's research-based vocabulary strategies with engaging digital tools to create learning experiences that deepen understanding and application. You'll explore free, web-based resources that support concept development, visual representation, and self-assessment. Whether you're tech-savvy or still developing your skills, you'll leave with practical, classroom-ready activities to strengthen vocabulary instruction and boost student achievement. As a result of this session, teachers will: 1. Apply Marzano's six-step vocabulary acquisition model and use appropriate digital tools to move terminology from short-term to long-term memory. 2. Use free web-based tools to design interactive vocabulary activities that promote student collaboration and engagement. 3. Implement tech-enhanced formative assessments that provide immediate feedback on vocabulary comprehension. This session is appropriate for teachers at all technology levels.

tag(s): OK2Askarchive (71), professional development (271), reading strategies (87), vocabulary (241), vocabulary development (96)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction - TeachersFirst

Grades
K to 12
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from July 2025. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Explore how artificial intelligence (AI) can streamline your teaching workflow and enhance instructional design. During this hands-on workshop, you'll learn practical strategies for using AI to automate time-consuming tasks like assessment creation and feedback generation while maintaining pedagogical control. Discover how to leverage AI as a thought partner for lesson planning, differentiation, and creating materials that engage diverse learners. Leave with ready-to-implement techniques for using AI to reclaim your time for what truly matters--building meaningful connections with students. As a result of this session, teachers will: 1. Implement AI-powered strategies to streamline administrative tasks, provide timely feedback, and create differentiated learning materials. 2. Evaluate and select appropriate AI tools based on instructional needs, ethical considerations, and pedagogical best practices. 3. Design AI-enhanced learning experiences that prioritize student agency and critical thinking while addressing diverse learning needs. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (217), OK2Askarchive (71), professional development (271)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Science of Reading - TeachersFirst

Grades
K to 12
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The TeachersFirst Infusing Technology Blog offers a tagged list of resources related to the Science of Reading. This treasure trove of blog posts and resources brings research-based...more
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The TeachersFirst Infusing Technology Blog offers a tagged list of resources related to the Science of Reading. This treasure trove of blog posts and resources brings research-based literacy practices to life across grade levels and subjects. Recent highlights include methods for making Shakespeare more accessible, strategies to integrate fluency and vocabulary across content areas, and engaging tech, powered oral language development activities, all rooted in the five pillars of reading (phonemic awareness, phonics, fluency, vocabulary, and comprehension). Whether you're teaching K-12 ELA, science, social studies, or language support, this collection provides educators with practical classroom tools, like digital storytelling, grammar workstations, and scaffolded discussion prompts, to help every student become a confident, skilled reader.

tag(s): blogs (71), fluency (28), reading comprehension (143), reading strategies (87), science of reading (35), vocabulary (241), vocabulary development (96)

In the Classroom

View this collection of blog posts to learn more about the Science of Reading. Many of the blog posts offer ideas for classroom use. Share this post with colleagues who may be learning more about the Science of reading.

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Let's Talk About: 4 Activities for Oral Language Practice - TeachersFirst

Grades
K to 12
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This blog post celebrates the power of student voice and offers four creative, cross-curricular activities designed to strengthen oral language skills across grade levels. Teachers...more
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This blog post celebrates the power of student voice and offers four creative, cross-curricular activities designed to strengthen oral language skills across grade levels. Teachers can engage students through collaborative storytelling using Padlet, art description with Adobe Animate, living history monologues via Vocaroo, and scientific presentations on Presentio.us. Each activity blends speaking, creativity, and content knowledge while providing flexible differentiation for elementary through high school students, including multilingual learners. With a focus on expressive communication, vocabulary development, and higher-order thinking, these strategies help students become confident, articulate communicators across subjects.

tag(s): blogs (71), digital storytelling (151), multilingual (71), vocabulary development (96)

In the Classroom

Bring the ideas from the blog post into your lessons! Have students work in groups to co-create a story using the audio or video feature on Padlet reviewed here. They'll practice expressive reading, descriptive language, and narrative development. Students can research a historical figure, write a first-person monologue, and record it using Vocaroo reviewed here. Students can take on the role of a book, historical, or fictional character and are interviewed by a peer or teacher. They can prepare responses based on their character's background, motivations, and experiences, then can perform the interview live or record it using Adobe Podcast, reviewed here.

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Let's Learn - Thirteen PBS

Grades
K to 2
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Let's Learn is a free educational website packed with engaging video resources. Covering subjects like reading, writing, math, science, art, social studies, STEM, and mind and movement,...more
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Let's Learn is a free educational website packed with engaging video resources. Covering subjects like reading, writing, math, science, art, social studies, STEM, and mind and movement, it offers a well-rounded learning experience. The site also features over 150 picture books by diverse authors and illustrators, promoting representation and inclusion. Educators can easily search resources by subject, full episodes, themes, activities, or "Show What You Know" segments, making it a flexible and valuable tool for early childhood classrooms.

tag(s): ebooks (46), preK (288), STEM (332)

In the Classroom

Students can compare and contrast picture books featured on the site using Google Drawing reviewed here. Students can use Seesaw reviewed here to complete a Show What You Know after watching a video. Finally, students can complete one of the Show What You Know activities featured on the website.

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