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Let's Learn STEM - Let's Learn
Grades
K to 4tag(s): critical thinking (140), engineering (140), problem solving (243), STEM (331)
In the Classroom
Students can use Book Creator reviewed here to photograph themselves completing a project featured on the site. Students can use Padlet reviewed here to ask questions, make wonderings, or connections. Finally, students can use Free Screen Recorder Online reviewed here to share their creation after watching a video.You must be registered and logged in to add items to your favorites.
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Let's Learn Art - Let's Learn
Grades
K to 4tag(s): creativity (80), recycling (43)
In the Classroom
Students can create videos singing the songs using Free Online Screen Recorder, reviewed here. After watching the informational videos (such as Recycling Ben), students can teach others about recycling. Finally, students can use WordClouds, reviewed here after watching the video titled "Singing about Where We Live" to share all the different places that they live and the languages that they know.Add your comments below (available only to members) | Become a Member
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Let's Learn Science - Let's Learn
Grades
K to 4tag(s): animals (291), experiments (60), forces (45), motion (53), STEM (331), water (102), weather (163)
In the Classroom
Students can use Seesaw's reviewed here community library to complete activities. Students can use Book Creator reviewed here to create books on animals (or other science topics). Students can use Padlet reviewed here to post interesting information and facts.Add your comments below (available only to members) | Become a Member
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Weather Hunters: Al Roker's Guide for Weather Talks with Kids - PBS Kids For Parents
Grades
K to 3tag(s): crafts (90), experiments (60), literacy (121), preK (288), weather (163)
In the Classroom
Students can utilize the resources available on the site. Students can use 3 Circle Venn Diagram by Read Write Think, reviewed here to compare and contrast different types of weather. Finally, students can use Free Online Screen Recorder, reviewed here to record themselves describing the weather.Add your comments below (available only to members) | Become a Member
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AI Lesson Plan Generator - AI EduKit
Grades
K to 12tag(s): artificial intelligence (216), Teacher Utilities (194)
In the Classroom
The Lesson Plan Generator provides teachers with additional activities and discussion prompts to enhance student engagement. Educators can customize and select the most relevant elements to fit their class's needs, introducing fresh perspectives to familiar topics. By reducing the time spent on lesson preparation, teachers have more bandwidth to focus on student interactions and dynamic learning experiences. The tool also helps maintain a structured and consistent approach to lesson planning, ensuring that essential components such as warm-ups, main activities, and assessments are always included. By promoting a predictable classroom routine, it fosters a learning environment where students feel more comfortable and prepared for each lesson.Add your comments below (available only to members) | Become a Member
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Halloween Escape - Genially
Grades
3 to 12tag(s): digital escapes (25), fall (12), halloween (46), holidays (228), mysteries (26)
In the Classroom
Customize and share this escape room activity with your students as you recognize and celebrate Halloween. Use it as a station during fall or Halloween parties. Change the questions to match your students' age level and content, and your curriculum. For example, include Halloween math word problems or vocabulary with spooky definitions. Find additional tools to include in your escape room by visiting TeachersFirst Special Topics Page: Escape Room Resources, reviewed here.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (136), patterns (64), problem solving (243), snow (21), symmetry (28)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center
Grades
3 to 5tag(s): data (152), game based learning (215), scientific method (50)
In the Classroom
Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.Add your comments below (available only to members) | Become a Member
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Mirror Room Escape - CrazyGames
Grades
4 to 12tag(s): critical thinking (140), digital escapes (25), game based learning (215), logic (158), problem solving (243), puzzles (148), STEM (331)
In the Classroom
Have students work in small groups to solve the game together, discussing strategies and sharing discoveries. Afterward, they can reflect on their problem-solving process and teamwork skills. After playing the game, students can write escape room-inspired short stories that incorporate suspense, clues, and logical problem-solving elements to engage their readers. Students can analyze the types of puzzles in the game and then create logic-based challenges using math concepts (ex., number patterns, geometry puzzles) for classmates to solve. Using Google Forms, reviewed here or Genially, reviewed here, students can design their own digital escape rooms with interactive puzzles based on a subject they are studying, such as historical events, science facts, or literary themes.Add your comments below (available only to members) | Become a Member
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Nature Guys Podcast - Bob Staggenborg
Grades
4 to 8tag(s): animals (291), conservation (104), listening (97), podcasts (137)
In the Classroom
Students can work in small groups to research and record their own short nature-themed podcast episode using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here, inspired by Nature Guys. They can script, narrate, and even add sound effects to bring their topic to life. While listening to an episode, students can take notes on interesting facts, key ideas, and new vocabulary. Afterward, they can share one thing they learned and one question they still have. After hearing about an animal or ecosystem from the podcast, students can choose a related topic to research and create a mini-presentation, poster, or digital slideshow with Canva Edu, reviewed here or Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center
Grades
K to 2tag(s): engineering (140), game based learning (215), geometric shapes (136), problem solving (243)
In the Classroom
Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.Add your comments below (available only to members) | Become a Member
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Storm Smart - Smithsonian Science Education
Grades
K to 3tag(s): hurricanes (34), simulations (38), tornadoes (15), weather (163)
In the Classroom
Before using Storm Smart, have students work in small groups to sort picture cards into two categories: "Safe During a Storm" (ex., staying indoors, having an emergency kit) and "Not Safe During a Storm" (ex., standing under a tree during lightning). Discuss their choices and introduce the simulation. After learning about different storms in Storm Smart, students can create a safety poster for one type of severe weather, such as a tornado or a hurricane. They should include at least three safety tips and illustrations to help their classmates prepare. Students can work together to design a storm preparedness plan for their school or neighborhood. Next, have students discuss where to seek shelter, what supplies are needed, and how families can stay informed during severe weather.Add your comments below (available only to members) | Become a Member
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Penguin Protection - Smithsonian Science Education
Grades
K to 3tag(s): animals (291), simulations (38)
In the Classroom
Before using the simulation, students could participate in a role-playing game where they act as penguin parents protecting their "egg" (a small ball or beanbag) from environmental dangers (ex., wind, cold, predators). This introduces them to the challenges penguins face in the context of Penguin Protection. After exploring the simulation, students can create a diorama of a rockhopper penguin habitat using a shoebox or a digital tool such as Tinkercad, reviewed here. Students can identify and label important features, such as nesting areas, food sources, and predators. Students imagine they are rockhopper penguins and write a short story about their journey raising a chick. They describe challenges like finding food, staying warm, and avoiding predators.Add your comments below (available only to members) | Become a Member
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Sunlight on the National Mall - Smithsonian Science Education
Grades
K to 2tag(s): seasons (55), simulations (38), sun (83)
In the Classroom
On a sunny day, take students outside to stand in one spot and trace their shadows with chalk at different times. They compare their real-life observations to how shadows change in Sunlight on the National Mall. If outdoor observations aren't possible, they can use a lamp and a pencil on paper to create a mini sundial. Students can use a flashlight and a small object (like a toy or cup) to model how the Sun's changing position affects shadows. Have students predict and test how a shadow changes when the light source moves, connecting their discoveries to the simulation's observations of sunlight and shadows at different times of the day. Students can explore how sunlight varies in different locations, comparing the Sun's path on the National Mall to other locations (ex., the Arctic Circle vs. the equator). Students can research and present why some places experience nearly 24 hours of daylight or darkness during certain times of the year. They can use Google Slides, reviewed here to make a presentation. The teacher can create a template to make it easier for young learners.Add your comments below (available only to members) | Become a Member
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Game Center - Smithsonian Science Education
Grades
K to 8tag(s): engineering (140), habitats (100), nutrition (138), plants (148), simulations (38), STEM (331)
In the Classroom
After playing a game (ex., Tami's Tower or Showbiz Safari), have students create a strategy guide or review for future players. They summarize the game's goal, identify the most effective strategies, and explain how the game relates to real-world STEM concepts. Turn game-based learning into a classroom competition! Students can track their progress and discuss different problem-solving approaches. Create a leaderboard not just for high scores but also for most creative solutions, best teamwork, or most improved player. Challenge students to design their own educational STEM game based on the concepts they have learned. They can sketch a game board, write rules, or create a simple digital prototype. Have students research real-world applications of the game's concepts. For example, after playing Tami's Tower (engineering), students can explore famous bridges or buildings and discuss how engineers solve design challenges. They can present their findings through posters, slide presentations using Google Slides, reviewed here, or models. Students can make a 3D model online using Tinkercad, reviewed here or CoSpaces. reviewed here.Add your comments below (available only to members) | Become a Member
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Build-a-Fish - PBS LearningMedia
Grades
3 to 8tag(s): adaptations (15), evolution (86), habitats (100), marine biology (33), reefs (8), simulations (38)
In the Classroom
Before using the Build-a-Fish tool, show students images of various fish species and their habitats. Have them predict which body shapes, fins, or colors help the fish survive in their environment. After using the interactive tool, discuss how their predictions compare to their results. Students can create their own "Build-a-Fish" designs on paper by choosing specific adaptations such as body shape, mouth type, and fin placement. They must justify their choices based on the fish's hypothetical habitat (ex, deep ocean, coral reef, freshwater stream). Then, they can compare their designs with real-world fish species. Have students apply their understanding of adaptations to design a completely fictional aquatic creature. They can illustrate and describe how their creature's adaptations help it survive. Then, they can present their designs to the class in a "Marine Life Discovery Expo." Have students research real fish species and compare their adaptations to the choices they made in Build-a-Fish. They can create a comparison chart that shows similarities and differences, explaining how real-world environmental factors have shaped these adaptations.Add your comments below (available only to members) | Become a Member
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Whale Protection Corps - Smithsonian Science Education
Grades
2 to 5tag(s): ecosystems (93), habitats (100), oceans (144), simulations (38), whales (12)
In the Classroom
Using Google Earth, reviewed here or printed maps, have students identify locations where whale migration overlaps with major shipping routes. They can propose protective zones based on research and compare them to actual conservation areas. After playing Whale Protection Corps, have students collect data from their gameplay, such as the number of whale collisions prevented and the cost of implementing solutions. Have them create bar graphs or line charts using paper, ClassTools, reviewed here, or Canva Infographic Creator, reviewed here to compare different strategies. Discuss how data informs real-world environmental decision-making. Students can write a persuasive letter to a government official, advocating for the protection of whales. They can utilize evidence from the simulation and their research to explain why certain solutions should be implemented in real life.Add your comments below (available only to members) | Become a Member
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Instructional Playlists - TeachersFirst
Grades
K to 12tag(s): teaching strategies (52)
In the Classroom
Try using instructional playlists in your classroom to give students more voice, choice, and ownership over their learning.Add your comments below (available only to members) | Become a Member
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OK2Ask: Google Sites 101: Digital Learning Spaces for Today's Classroom - TeachersFirst
Grades
K to 12Explore how to use Google Sites to create dynamic digital learning environments that extend beyond the traditional classroom! During this session, we'll examine exemplary educational websites--from classroom hubs to student portfolios--to help you identify practical applications of this tool for your specific teaching context. Learn the pedagogical principles behind designing engaging, accessible digital environments and develop a personalized plan for implementing Google Sites that aligns with your curriculum needs and student learning goals. As a result of this session, teachers will: 1. Identify effective instructional applications of Google Sites for their specific teaching context. 2. Apply digital design principles that support student engagement and accessibility. 3. Create an implementation plan aligned with curriculum goals and student needs. This session is appropriate for teachers at all technology levels.
tag(s): Google (21), OK2Askarchive (71), professional development (270)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: 3 Cool Tools for Images in the Classroom - TeachersFirst
Grades
K to 12In today's digital classroom, visual literacy has become an essential skill for student success. This interactive workshop will equip educators with practical strategies for integrating high-quality, copyright-friendly images into student projects while teaching critical digital citizenship skills. You'll explore innovative tools that not only provide access to stunning visuals but also create opportunities for students to develop their creative communication skills. Discover how to design authentic learning experiences that empower students to become thoughtful content creators rather than passive content consumers. By engaging in hands-on exploration, you'll learn how to scaffold visual literacy concepts for diverse learners, implement effective copyright education, and assess student understanding of ethical image use. Join us to revolutionize how your students interact with and create visual content in your classroom! As a result of this session, teachers will: 1. Design learning experiences that incorporate copyright-friendly images to enhance student understanding and engagement. 2. Evaluate and select appropriate image tools that support curriculum goals and diverse learner needs. 3. Create scaffolded activities that develop students' visual literacy and creative communication skills. This session is appropriate for teachers at all technology levels.
tag(s): copyright (39), images (258), OK2Askarchive (71), professional development (270)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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