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Fishbanks: A Renewable Resource Management Simulation - Defra
Grades
9 to 12
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This is an online simulation game focusing on sustainable fishing. Students can manipulate variables (numbers of fishing boats, catch quotas) and see how those changes affect both the bottom line and the environment. Each change results in a year's worth of data (up to 15 year's worth), and then reactions from different stakeholders. The game can be played as one, but other participants will need to be online, or as a group. Register with your school email to get a code to set up your class, which could take two business days.
In the Classroom
The game could be helpful in showing students that "success" in a business that affects the environment can be measured in a number of ways: cash flow, environmental impact, community support. The game could be played cooperatively by groups of students on an interactive whiteboard, or could be played individually by students, as long as other players are online. Since it's available on-line, students could be instructed to play the game at home or during study halls and then be prepared to share their individual data in group discussion.You must be registered and logged in to add items to your favorites.
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