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NCTM Illuminations Numbers & Operations Resources 6th - 8th Grade - NCTM

Grades
6 to 8
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Illuminations offers this extensive library of lessons and interactives specifically for teaching the Numbers and Operations strand in 6th through 8th grade. The large variety of activities...more
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Illuminations offers this extensive library of lessons and interactives specifically for teaching the Numbers and Operations strand in 6th through 8th grade. The large variety of activities provides opportunities for learning content through many different methods including problem solving, exploration of rational numbers and proportions, and using data from sports to analyze and estimate numbers. Each lesson includes correlation to standards, assessments, and a complete instructional plan.

tag(s): area (71), estimation (47), factors (42), multiplication (222), number sense (98), numbers (203), operations (126), order of operations (40), perimeter (31), problem solving (278), ratios (58), statistics (126), time (141), venn diagrams (16), volume (46)

In the Classroom

Keep this site in your professional favorites to find supporting technology and lessons for teaching numbers and operations. As you find practice or extension ideas for student use or at home reinforcement, share specific links on your class web page or classroom computer center for students to access independently or as you assign them for needed practice. The full site is overwhelming for most parents, so share the specific areas that fit your curriculum.
 This resource requires PDF reader software like Adobe Acrobat.

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Extreme Event - Koshland Science Museum

Grades
8 to 12
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Extreme Event is a crisis problem-solving game for groups of 12 or more players with a minimum age of 14 years old. Facilitators set up a room and time for ...more
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Extreme Event is a crisis problem-solving game for groups of 12 or more players with a minimum age of 14 years old. Facilitators set up a room and time for participants, and games typically take about an hour to complete. Choose from three scenarios - hurricane, flood, or earthquake. Download all game materials from the site including PDF cards, sounds, and visual effects. The videos in the classroom activity section reside on YouTube. If your district blocks YouTube, the videos may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as Freemake Video Converter, reviewed here, to download the videos from YouTube.

tag(s): critical thinking (112), earthquakes (50), floods (10), hurricanes (40), logic (243), problem solving (278)

In the Classroom

Use the materials found on Extreme Event as a hands-on lesson in problem-solving, short and long term planning, and building community. Use an online tool such as Interactive Three Circle Venn Diagram, reviewed here, to compare and contrast different strategies needed to solve problems in different crisis situations. Challenge students to create a brochure or newsletter sharing their findings. Are you integrating technology in your class? Instead of the traditional paper brochure use Lucidpress, reviewed here, or if you are more experienced use Sway, reviewed here, and create a newsletter. If you complete this activity with different classes, share results from the different games as part of your discussions on your problem-solving decisions.
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Twitter Chat: Start a School Makerspace from Scratch - TeachersFirst

Grades
K to 12
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This archived Twitter chat is from July 2016, and will open in Storify. View this archive to learn how to Start a School Makerspace from Scratch. Browse the tips and ...more
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This archived Twitter chat is from July 2016, and will open in Storify. View this archive to learn how to Start a School Makerspace from Scratch. Browse the tips and tools offered by the chat moderators and participants.

tag(s): makerspace (4), professional development (158), STEM (156), twitterchatarchive (24)

In the Classroom

If you are starting Makerspace, or need some new ideas, view this archive. Share this tool with your colleagues who are interested in Makerspace.

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Magic Gopher - British Council

Grades
4 to 12
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher...more
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher "guesses" the symbol located next to that final number.

tag(s): addition (239), riddles (16)

In the Classroom

How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try Stupeflix, reviewed here, and share them on a site such as TeacherTube, reviewed here.
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OK2Ask: Classroom Activities to Promote Computational Thinking - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional development session from August 2017, opens in Adobe Connect. Learn how to infuse Computational Thinking into your classroom activities...more
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This recording of an OK2Ask online professional development session from August 2017, opens in Adobe Connect. Learn how to infuse Computational Thinking into your classroom activities across all core content areas. Computational Thinking prepares students to understand how to use today's digital tools to help solve tomorrow's problems. Most teachers are already teaching elements of Computational Thinking without knowing it. This workshop will help participants understand the fundamental tenets of Computational Thinking, most notably, how Computational Thinking combines critical thinking skills with the power of computing to make decisions or find solutions. Participants will learn strategies to incorporate computational thinking into classroom activities, brainstorm ideas with other educators for using those strategies in their content area, and begin planning a lesson. This session is for teachers at ALL technology comfort levels. As a result of this session teachers will: 1. Learn the fundamentals of Computational Thinking; 2. Explore activities and resources that promote Computational Thinking; and 3. Plan for the use of Computational Thinking in the classroom.

tag(s): coding (53)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
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Shikaku Madness - Ganbaru Games

Grades
4 to 12
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Shikaku Madness is a logic-based puzzle where users attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on ...more
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Shikaku Madness is a logic-based puzzle where users attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on the grid to create rectangles that don't overlap and contain the number of squares in the clue. Choose from four levels of difficulty when attempting puzzles.

tag(s): logic (243), multiplication (222), problem solving (278)

In the Classroom

Shikaku Madness is an excellent addition to classroom bookmarks for practicing multiplication, working with arrays, developing problem-solving skills, and using logic. Encourage students to work up to the next level and become an expert in Shikaku. Share a link to the site on your class website for students to access at home. Encourage Shikaku "experts" in your class to share their methods for completing each puzzle with other students. Challenge students to create a video demonstrating their process in puzzle solving using a tool such as Screencast-o-matic, reviewed here, or Screencastify (Chrome app), reviewed here. Then share it using a tool like SchoolTube, reviewed here.

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Math for Fun and Glory - Khan Academy

Grades
8 to 12
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Khan Academy's Math for Fun and Glory offers an assortment of brain teasers, videos, and puzzles to stimulate interest in math. Choose from six different topics including doodling in...more
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Khan Academy's Math for Fun and Glory offers an assortment of brain teasers, videos, and puzzles to stimulate interest in math. Choose from six different topics including doodling in math and math warmups, or explore staff picks of their favorites. If your district blocks YouTube, then they may not be viewable. You could always view the videos at home and bring them to class "on a stick" to share. Use a tool such as KeepVid, reviewed here, to download the videos from YouTube.

tag(s): geometric shapes (169), logic (243), problem solving (278), puzzles (207), thanksgiving (37), transformations (17), video (275)

In the Classroom

Use activities and videos from this site as brain teasers and to motivate student interest in math concepts. Create a link on your class website for students to view at home. Have them share their thoughts using an annotated image including text boxes and related links using a tool such as Thinglink, reviewed here. Create a class wiki to share other fun math websites. Not comfortable with wikis? Check out the TeachersFirst Wiki Walk-Through.

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TeachersFirst's Resources for Game-Based Learning - TeachersFirst

Grades
K to 12
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning....more
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning. Engage your students in the way they love to learn - games! Explore resources for quick practice or create your own games using these tools. Nurture problem solving, logic, and creativity.

tag(s): coding (53), differentiation (49), game based learning (116), gamification (76), logic (243)

In the Classroom

Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.

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Playbuzz - Shaul Olmert and Tom Pachys

Grades
9 to 12
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Create and share interactive content with Playbuzz. Browse through to find and participate in polls, quizzes, trivia, and much more. Additional free features include a Video Snaps tool...more
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Create and share interactive content with Playbuzz. Browse through to find and participate in polls, quizzes, trivia, and much more. Additional free features include a Video Snaps tool for sharing portions of a video and Flip Cards. Create an account, then make content to embed and engage with other participants. Warning: this site contains content that is not moderated, be sure to view information before sharing with students.

tag(s): DAT device agnostic tool (173), flash cards (47), polls and surveys (54), quiz (88), trivia (18), video (275)

In the Classroom

Share Playbuzz with students to create interactive classroom content. Have students create polls for favorite characters in books, use the Video Snaps tool to share significant portions of a video, or use Flip Cards in place of traditional flash cards. Create interactive content for your classroom lessons including trivia to introduce new lessons or create a Gallery Quiz to match images to clues. The possibilities are as unlimited as your imagination and those of your students!

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Holiday Logic Game - thekidzpage.com

Grades
K to 8
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Not as simple as it looks! Try this very challenging interactive to test your critical thinking skills. Pop all the ornaments, as quickly and with as few moves as possible, ...more
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Not as simple as it looks! Try this very challenging interactive to test your critical thinking skills. Pop all the ornaments, as quickly and with as few moves as possible, to win the game. Every time you click an ornament, all the others reverse their positions. Get a new puzzle, in a new format, with each new try.

tag(s): christmas (65), creativity (120), critical thinking (112), logic (243)

In the Classroom

Use this challenge to warm up brains in math class. Use this interactive on your whiteboard, as a center, or a class activity. Holiday Logic works well with young students as a springboard for discussing problem-solving strategies and teaching how to think ahead for multiple steps. Even the very young students will enjoy it, though you may need to play as a group. Provide this link on your class website for some at-home logic practice.
 This resource requires Adobe Flash.

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Sugar, Sugar the Christmas Special - Math Playground - Bart Bonte

Grades
K to 8
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With Sugar, Sugar the Christmas Special you won't even know you're improving your math skills using logic, creativity, and critical thinking. Direct the sugar crystals with your mouse...more
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With Sugar, Sugar the Christmas Special you won't even know you're improving your math skills using logic, creativity, and critical thinking. Direct the sugar crystals with your mouse to the mug(s). See how many tries you need. If you don't solve a level, try it multiple times. There's more than one way to solve each level. Sometimes the sugar even falls UP!
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tag(s): christmas (65), creativity (120), critical thinking (112), logic (243), puzzles (207)

In the Classroom

This interactive would be perfect for use on classroom computers. Demonstrate on your interactive whiteboard. Use the game as a prompt for math journals. Have students write about their efforts in directing the sugar crystals into the mugs and their thought process as they made changes. Have them record how many tries they needed for each level.
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Flappy Code - Code Studio

Grades
K to 12
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Create a Flappy Bird game using drag and drop code, then save it to your phone to play over and over! Follow the 10 step directions to add code to ...more
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Create a Flappy Bird game using drag and drop code, then save it to your phone to play over and over! Follow the 10 step directions to add code to your workspace as you make your bird fly toward a target, give directions for the end of game results, and edit actions and speed of the game. When finished, share games via URL or social networking links. The intro video resides on YouTube. If your district blocks YouTube, the video may not be viewable. You could always view the video at home and bring it to class "on a stick" to share. Use a tool such as Freemake Video Converter, reviewed here, to download the video from YouTube.

tag(s): coding (53), game based learning (116), gamification (76), logic (243)

In the Classroom

Use Flappy Code as an interesting way to introduce coding to your class. Display Flappy Code on your interactive whiteboard or projector as you progress through the steps to code a game, then have students create and explore on their own. After school clubs and activities can use Flappy Code to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

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This resource would be engaging for students just learning how to code. Melissa, , Grades: 0 - 5

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Where in the World? - SuperBreak

Grades
5 to 12
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Can you guess the secret location? Explore landmarks from all over the world and try to guess the country where you are located. Begin by choosing your interests from categories ...more
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Can you guess the secret location? Explore landmarks from all over the world and try to guess the country where you are located. Begin by choosing your interests from categories such as history or entertainment. Begin play, but think quickly! Choose the correct location of each image within 12 seconds before it is marked wrong. As you select an answer, information is provided about the location of the correct response.

tag(s): landmarks (27)

In the Classroom

Where in the World? is a great activity to play together on your interactive whiteboard when you have a few extra minutes of class time. Explore famous landmarks from the comfort of your room. Share the locations using Google Earth, reviewed here.

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Novel Engineering - The Novel Engineering Project/Tufts Center

Grades
K to 12
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Novel Engineering offers an integrated approach to teaching engineering with literacy. Learn about it through the short video on the home page. To find ideas, select the "BOOKS" link...more
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Novel Engineering offers an integrated approach to teaching engineering with literacy. Learn about it through the short video on the home page. To find ideas, select the "BOOKS" link at the top of the page. Choose from several well-known books to find the engineering problem(s) in the book and possible solutions from students.

tag(s): engineering (128), problem solving (278), STEM (156)

In the Classroom

Don't let the simple look of this site fool you; this is an excellent resource for incorporating STEM topics into your reading activities. Use ideas from this site with the literature suggested, then come up with your own ideas for any other selection of literature. If you are beginning the process of integrating technology, have students create blogs sharing their learning and understanding using Telegra.ph, reviewed here. This blog creator requires no registration. Have students or groups collect ideas and findings using Padlet, reviewed here. The Padlet application creates free online bulletin boards.

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HTML 5 Crossword Generator - Class Tools

Grades
3 to 12
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Create personalized crossword puzzles to embed on your blog or website with this easy puzzle creator. View the help for the directions and examples. It is as simple as typing ...more
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Create personalized crossword puzzles to embed on your blog or website with this easy puzzle creator. View the help for the directions and examples. It is as simple as typing a question on each line followed by an asterisk, then the correct answer. When complete, submit to view your puzzle online and choose from different options for sharing. Also, you can download puzzles as PDF documents.

tag(s): crosswords (18), puzzles (207)

In the Classroom

Create puzzles for any subject or topic for review or introduction to new materials. Allow students to create puzzles for other students to solve. Add a puzzle to the classroom newsletter or blog to create interest. Share puzzles on an interactive whiteboard for students to solve together.

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The Four Color Problem - Game Design

Grades
4 to 12
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The Four Color Problem is a logic and strategy game. Take turns coloring a portion of the map with another player (the computer). Use only the color highlighted for your ...more
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The Four Color Problem is a logic and strategy game. Take turns coloring a portion of the map with another player (the computer). Use only the color highlighted for your turn. Two portions next to each other can't have the same color. The player with the highest area covered wins, continue playing as long as you keep winning.
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tag(s): logic (243), problem solving (278)

In the Classroom

Share The Four Color Problem on a projector or interactive whiteboard. Allow students to play at a math center. Challenge students to see how many levels they can play before losing. Have students share strategies for winning as part of their math journal entries.
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Solvemall Crosswords Online - Solvemall.com

Grades
5 to 12
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily ...more
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily puzzle, most days also have a special topic puzzle such as inventors or musicians. Simply fill in each space on the puzzles with your responses and check when finished to view results. Solve blocked puzzles and collect points by creating a free account.
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tag(s): crosswords (18), problem solving (278), puzzles (207)

In the Classroom

Share the puzzles on your interactive whiteboard or projector to play as a class. Use as a learning center or for rainy day recess. Create a link to the puzzles on classroom computers or your class website. Crosswords are a great find for use with gifted students to practice logic and problem-solving skills. Challenge students to create their own crosswords using a tool like Eclipse Crossword Creator, reviewed here, or Just Crosswords, reviewed here.
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Patent Office KIDS! - US Patent Office

Grades
3 to 12
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Visit the redesigned Patent Office KIDS! web pages featuring young inventor profiles, new activities, and videos. Find contests, links, videos, and more to help kids of all ages learn...more
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Visit the redesigned Patent Office KIDS! web pages featuring young inventor profiles, new activities, and videos. Find contests, links, videos, and more to help kids of all ages learn about trademarks and patents, and the importance of intellectual property creation and protection. The invention and design focus of most of the activities makes for perfect STEM and "maker space" lessons. If your district blocks YouTube, the videos may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as KeepVid, reviewed here, to download the videos from YouTube.

tag(s): crafts (43), digital citizenship (64), inventors and inventions (96), snow (22), sound (105), sports (98), STEM (156), video (275)

In the Classroom

Whether an elementary, middle, or high school teacher you'll find lesson plans for building model rockets, a mechanical grasper, how sound travels, and more. Use an interactive whiteboard or projector and start by viewing the video on the home page titled Extraordinary Innovations; there is a thorough lesson plan with a cool extension that includes ideas for creating a new toy or piece of sports equipment based on a favorite. The lesson plan extension has students create a timeline for the invention of the snowboard. Why not make this an interactive timeline with music, photos, videos, and more using Capzles, reviewed here?
 This resource requires PDF reader software like Adobe Acrobat.

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Plum Landing - WGBH Educational Foundation

Grades
1 to 3
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Join Plum, an alien video game designer from another planet, and explore the natural world through interactive games, videos, adventures, and real life activities. Live videos feature...more
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Join Plum, an alien video game designer from another planet, and explore the natural world through interactive games, videos, adventures, and real life activities. Live videos feature kids exploring different biomes and recording data for Plum. Before each game, learn about the environmental focus that will help you win the game. Ideas for exploring and investigating outside bring environmental concepts to your own community. Post images, thoughts, and ideas to share with Plum in the gallery. A parent section offers activities to do online and outside. The educator section provides curriculum for Afterschool programs, Clubs, or Camps. Lesson plans designed for after school enrichment, clubs, and camps give curriculum topics, standards, video links, conversation starters, and related activities.

tag(s): conservation (128), earth (231), earth day (113), environment (320), game based learning (116)

In the Classroom

Capture student interest in environmental science, zoology, conservation, and ecology with Plum and her human friends! Use this site in science as a way to introduce the study of the Earth, biomes, or food chains. Share the videos on an interactive whiteboard or projector. Add to computers for center time. Use Plum's adventures to inspire further adventures involving the students. Use videos as a multimedia resource to supplement the science textbook. Use the adventures to inspire either narrative or expository writing. During Earth Day, students can explore your school community. Explore other science topics and have students create comics using a tool such as Write Comics, reviewed here, or digital storytelling projects with their own images, observations, and stories using UtellStory, reviewed here. UtellStory allows narrating and adding text to a picture. ESL/ELL and learning support students will find this site useful with reading support, video, and demonstrations. Have students research topics mentioned in the videos for deeper understanding. If you are beginning the process of integrating technology, have students create blogs sharing their learning and understanding using Loose Leaves, reviewed here. This blog creator requires no registration. If you are teaching younger students and looking for an easy way to integrate technology and check for understanding, challenge your students to create a blog using EasyBlog, reviewed here. Share research and stories with other classes in your school, students' families, and on your class website or wiki.

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Curiosity Machine - Iridescent

Grades
4 to 12
2 Favorites 0  Comments
 
Curiosity Machine connects scientists and engineers with young people to help design and create projects together. Create an account to begin using features on the site. Discover challenges...more
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Curiosity Machine connects scientists and engineers with young people to help design and create projects together. Create an account to begin using features on the site. Discover challenges to build on your own, including categories such as aerospace, robotics, engineering, and more. Find inspiration by watching videos of scientists and engineers sharing their inventions. Share your finished projects as inspiration for other aspiring engineers and scientists.

tag(s): aeronautics (12), computers (94), engineering (128), gifted (92), oceans (154), problem solving (278), robotics (24), STEM (156)

In the Classroom

Be sure to take advantage of the free educator units offered with membership. Share project ideas with students as ideas for a school science or engineering fair. Share this site with students interested in exploring careers in science or engineering. Encourage students to use a visual blogging tool such as Check This, reviewed here, (no registration required) to document their progress while completing projects. Have gifted students choose projects from the site to complete as enrichment within different learning units.
 This resource requires PDF reader software like Adobe Acrobat.

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