Tech Tool of the Month: Wordwall – Part 1

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Last Updated on 11/06/2025 by Melissa Henning

Tired of the same old worksheets and lectures? What if you could transform your lessons into dynamic, interactive games in just a few minutes? Enter Wordwall, a powerful and user-friendly platform that empowers educators to create engaging learning resources that captivate students and enhance instruction. The free plan includes twelve game templates to choose from, including Match Up, Quiz, Spin the Wheel, Anagram, Flashcards, and Unjumble. The platform also features a library of teacher-created activities that you can use as-is, customize, or adapt for your own classroom. The best part is that you can search for even more free templates in Google by inputting your topic and the site URL (for example, here’s a link to the results for “addition wordwall.net”).

What makes Wordwall especially powerful is its flexibility: in just one click, you can switch between different activity formats without recreating your content. The same vocabulary list can become a homework quiz, an in-class game show, or a review experience to give extra practice. The site is also available in over 40 different languages—perfect for supporting multilingual learners. 

Students don’t need accounts to participate, and you can set assignments that track individual results, making it perfect for both in-class activities and homework assignments. You can embed the assignments on any website and access them from any device with a browser. Whether you’re teaching vocabulary, reviewing concepts, practicing skills, or just adding some interactive fun to your lessons, Wordwall saves preparation time while creating more engaging learning experiences.

Applying the Triple E Framework

The Triple E Framework, created by Dr. Liz Kolb, states that “effective technology integration begins with good instructional strategies and not fancy tools” (tripleeframework.com). Dr. Kolb wrote a book, Learning First, Technology Second (ISTE, 2017), which discusses the Triple E Framework and lays out the three main uses of technology in education: to Engage, Enhance, or Extend learning goals. We can use this framework to decipher and understand why we use specific classroom tools, ensuring that we’re using technology as a partner in achieving our learning goals rather than just incorporating it as a time-filler. Here is a rubric based on the Triple E Framework that you can use to evaluate whether Wordwall (or any other technology) is a suitable fit for your learning goals and whether you should incorporate it into your lesson.

  • Engage in learning goals: Wordwall’s game-based activities naturally motivate students to stay focused on learning goals. There are no advertisements to distract students’ focus from the interactives. All activities connect directly to specific learning objectives, and the variety of available templates helps teachers ensure that the technology serves the content rather than distracting from it. The competitive and interactive elements keep students actively engaged rather than passively consuming information. Teachers can facilitate collaborative learning by having students work in teams, which promotes social learning and discussion around content.
  • Enhance learning goals: The interactive templates provide visual and auditory aids that deepen understanding and allow students to practice skills in a way that wouldn’t be possible without technology. Wordwall provides immediate feedback, tracks progress over time and offers unlimited practice opportunities—features that traditional worksheets cannot provide. Visual and audio elements help students who struggle with text-only materials. Teachers can adjust difficulty levels and customize activities to support different learning needs. The platform also enables teachers to create multiple versions of activities at various difficulty levels and assign specific activities to individual students.
  • Extend learning goals: Dr. Kolb describes extended learning as an opportunity for students to learn, connect, and collaborate outside the regular school day and as a way to create a bridge between school learning and everyday life experiences. You can use Wordwall to create homework assignments or activities that students can complete outside of class, bridging classroom learning with real-world application. Students can access Wordwall activities anytime and anywhere, extending learning beyond classroom hours. Wordwall would be an ideal way to deliver activities on a remote learning day.

SAMR Connection

The SAMR Model by Dr. Ruben Puentedura suggests that technology implementation has four levels. We can use this model as a guideline to analyze how integrating technology into our instructional plans can create a shift in our lessons. Before selecting classroom technology, continually evaluate your purpose: What specific learning goal will the activity using this tool address? How does it fit your student’s needs? Wordwall can be considered at the substitution, augmentation, and modification levels of the SAMR model. Let’s discuss why:

  • Substitution: The substitution level is the most basic level of SAMR, referring to a situation where technology acts as a direct substitute without any functional improvements. You can use a Wordwall quiz as a direct substitute for a paper-and-pencil quiz. Wordwall also substitutes traditional paper worksheets and flashcards with digital versions. Students complete the same types of activities but in a digital format, making resource management more efficient.
  • Augmentation: At the level of augmentation, the technology acts as a direct substitute while also incorporating some functional improvements. Wordwall enhances traditional learning by incorporating digital activities that provide immediate feedback, automatically track student progress, and include multimedia elements such as images and audio, thereby improving the learning experience beyond what paper materials can offer.
  • Modification: The level of modification occurs when technology allows for significant task redesign. Reach this level by utilizing Wordwall’s interactive features to create collaborative activities where students work together on shared screens or compete in real-time games. The data tracking capabilities allow teachers to differentiate instruction based on individual student performance, significantly redesigning how students engage with content.

Come back and join us for Part 2 of the Tech Tool of the Month: Wordwall, where we’ll discuss how to use the tool and explore classroom implementation ideas. In the meantime, tell us how you have used Wordwall in your educational setting in the comment section below!


About the author: Melissa Henning

Melissa Henning is the Educational Content Manager for Source for Learning, the non-profit parent company of TeachersFirst. She has over 16 years of experience in education. Melissa is a frequent presenter at national and regional conferences.


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