10 Terrific Gaming Tools for Using the Triple E With Elementary Students

Wednesday, December 2, 2020 ⬥ 4:30 – 5:30 PM (PST)
Presented by Melissa Henning

Session Description:

Learn about 10 tools to engage your young students in the learning process using game-based learning. Get a description of the tool, classroom use ideas, ways to use the tool with remote or blended learning, and learn how each tool relates to the Triple E Framework.

Purpose:

Games are a great way to engage young students. How do you know which educational tools are worth the time? Stop by this poster session to learn about ten of our favorite tools to use in the elementary grades. We will share a description of the tool, why we think it is valuable in the classroom, offer classroom implementation ideas, plus discuss how to use the Triple E Framework to determine the best way to integrate the games into the lesson. The Triple E Framework (Engage, Enhance, and Extend) tells us that the learning goals must come first, and then the technology. How do we make sure the games are keeping the content/learning goals first? Stick around and we will even demonstrate several of the tools!

Objectives:
    • Learn about ten gaming tools that are appropriate for elementary classrooms;
    • Gain knowledge about the Triple E Framework and how each tool fits with the framework; and
    • Discover classroom integration ideas for each of the tools that are shared.
Session Slide Deck:

Click to View the slides from the session

Find more resources and classroom implementation ideas on this session’s RESOURCES page.

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