September 18, 2022 |
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Game-Based Resources for Your Classroom
Nintendo was founded in September 1889 (well over 100 years ago) by Fusajira Yamauchi. It was first called Nintendo Karuta, and they initially made handmade playing cards. Nintendo created the Color TV-Game, its first console, in 1977, and went on to define the games industry as we know it. In honor of this accomplishment that lives on today, we are sharing gaming tools you can use in your classroom for assessment, review, and content delivery. This collection includes ready-to-go games and tools that allow you to add your own questions related to your content.
Grades K-9
Arcademic Skill Builders
This resource hosts a collection of games for geography, shapes, language arts, and other subjects, many ideal for collaboration. Students can play games alone or in groups of 4, 6, 8, or 12 (perfect for math groups and differentiation!).
Grades K-12
Game Up: Brain Pop Games
BrainPop features free games for students of all ages about topics like STEAM, coding, civics, simulations and interactives, and health and SEL. Each subject includes at least four games—some as many as 10. Save this resource to share with students.
Grades K-8
Poki Educational Games
Discover games and interactives by choosing from the related categories on the left menu tabs. Categories include interactives in all content areas, as well as problem-solving activities and puzzles. Share this link with your class.
Grades 8-12
Room Escape Maker
Try your hand at creating escape room adventures online for your class by adding questions and images, or use one of the ready-to-go activities. Students must solve a series of puzzles using hints and strategies to find their way out of the locked room.
Grades K-12
Game Builder
Explore ready-to-go games and templates for building several formats of digital activities. Choose from classic games like Bingo and Jeopardy, or try different forms such as Squid Hunter or Chakalaka. Select a game option to begin adding your own content.
Grades K-5
SplashLearn
SplashLearn is a game-based math curriculum for students in grades K–5 that makes differentiation easy! As students play games, the tool adapts the learning path to fit individual responses and interactions within the elementary math curriculum.
Grades K-5
Educandy
Quickly create and share interactive learning games created from your vocabulary terms. Activities include match-up games, memory matches, crossword puzzles, and more. Share using the link provided or copy the embed code into your class website or LMS.
Grades K-12
Blooket
Use this resource as a fun review game in your classroom or as homework review. Educators create game sets and students join on their devices to play a variety of games using the provided code. Games include opportunities for solo or group play.
Grades K-12
My Wordle
Based on the popular word game, this tool allows you to customize and share personalized Wordles in many languages. Enter a word of any length to generate a shareable link for your word. Share the link on your LMS, class website, or in class.
Grades K-12
Crowd Buzzer
No more wondering who hit that buzzer first! Crowd Buzzer is a virtual game buzzer that lets players buzz in from any digital device and see the order of players who buzzed in. Get the games and buzzing started!
This Week at TeachersFirst
We invite you to join our new season of FREE OK2Ask virtual workshops starting this Tuesday. We are also sharing a related blog post and kindly ask for your input on our weekly poll.
Tuesday, 9/20, 7 PM ETOK2Ask: Resource Roundup: Free Tools from the EdgeLooking for new tech tools? Discover tools you and your students can use to create images, timelines, whiteboards, mind maps, and more. Learn how the TeachersFirst Edge collection is organized so you can find a tool that fits your needs. Plan to implement an Edge resource for student-centered use as part of an upcoming teaching unit » |
Game-based learningInfusing Technology BlogCheck out these blog posts related to game-based learning. Learn about tech tools for creating games, the differences between game-based learning and gamification, and other topics. |
Share your thoughts with our communityWeekly PollThis week our poll asks, "How do you mainly use games in your class?" Share your reply and then view the responses of others once you click submit. Do you mainly use games to assess, present new content, or review? » |
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TeachersFirst is a collection of curated, classroom-ready content and ideas — including teacher-authored reviews of thousands of web resources. Built-in guidance from seasoned professionals makes effective classroom technology use trouble-free. TeachersFirst is made available free to K12 teachers by The Source for Learning, Inc., a nonprofit that has been providing educational resources for more than 40 years.