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Grades3 to 12
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Visit the United States Patent and Trademark Office to help kids of all ages learn about trademarks and patents, and the importance of intellectual property creation and protection....more
Visit the United States Patent and Trademark Office to help kids of all ages learn about trademarks and patents, and the importance of intellectual property creation and protection. uspto features "collectible" cards of inventor profiles, activities at different levels - including videos with age appropriate appeal, and more. In another video section are videos with titles like Driverless Cars, Bionic Limbs, Biofuels, Electronic Tattoos, and more. The invention and design focus of most of the activities makes for perfect STEM and "maker space" lessons. If your district blocks YouTube, the videos may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as Online-Convert, reviewed here, to download the videos from YouTube.
In the ClassroomWhether an elementary, middle, or high school teacher you'll find ideas for building model rockets, a mechanical grasper, and more. Use an interactive whiteboard or projector and start by viewing the video on the home page titled Extraordinary Innovations. Or, in your blended or flipped class have students watch the video at home and use playposit, reviewed here, to take notes, make comments, or ask questions to document what they learned from the video. Be sure to have a small or whole group discussion about what they learned from the video using their notes & comments the next day! At the end of your lesson or unit on patents and trademarks, challenge students to create a timeline for the invention of the snowboard, or motorcycles, or another topic of interest. Why not make this an interactive timeline with music, photos, videos, and more using Capzles, reviewed here? For interested students to learn more about Bionic Limbs, Electronic Tattoos, Self Driving Cars, and several others, you may want to visit the NBC Learn's The Science of Innovation, reviewed here.
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