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Trademark Zone - EquipHQ

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6 to 12
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Curious about trademarks? The USPTO's Trademark Activity Zone introduces the world of trademarks through interactive learning tools. This resource is designed to help entrepreneurs,...more
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Curious about trademarks? The USPTO's Trademark Activity Zone introduces the world of trademarks through interactive learning tools. This resource is designed to help entrepreneurs, business owners, and students understand the process and importance of trademarks in protecting brands. With engaging activities, quizzes, and videos, the site demystifies complex legal concepts, guiding you and your students step-by-step through how trademarks work and why they matter in the business world.

tag(s): advertising (26), business (51)

In the Classroom

Have students search for trademarks in their environment (e.g., packaging, cars, businesses) during a Trademark Scavenger Hunt using Googsechase edu, reviewed here. Let students design a logo and slogan for an imaginary business, focusing on uniqueness. Analyze real-world examples where trademark laws were violated and discuss outcomes.

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Gigafact - Gigafact - Contributors

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6 to 12
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Gigafact's fact briefs offer rich opportunities for classroom engagement and digital citizenship development. Students can analyze the structured format of the fact briefs, including...more
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Gigafact's fact briefs offer rich opportunities for classroom engagement and digital citizenship development. Students can analyze the structured format of the fact briefs, including the question-and-answer breakdown and linked social media posts, to understand how information is presented and verified. Topics include Democracy and Elections, Economy, Justice, Education, Immigration, and more. These briefs can serve as case studies in media literacy lessons, prompting discussions on critical thinking, source evaluation, and responsible sharing online. Classroom debates and collaborative discussions based on fact briefs encourage students to engage in respectful discourse while honing their fact-checking skills. By integrating Gigafact's resources, educators can empower students to become informed digital citizens who critically evaluate information, engage in civil online conversations, and promote responsible sharing practices.

tag(s): media literacy (105)

In the Classroom

Introduce your class to Gigafact on your interactive whiteboard or with a projector by showing them the listings under one of the "hot" topics from the top menu bar. At the time of this review, Democracy and Elections and Immigration are "hot" topics. Have small groups use RumorGuard, reviewed here to double-check the facts presented by Gigafacts.

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Patent Quest - EquipHQ

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5 to 12
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Discover the exciting world of patents with Patent Quest, an interactive activity designed to help students explore how inventors protect their creations. Guided by fun challenges and...more
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Discover the exciting world of patents with Patent Quest, an interactive activity designed to help students explore how inventors protect their creations. Guided by fun challenges and quests, learners dive into the patent process, exploring real-life innovations and developing critical thinking skills. This hands-on experience brings intellectual property concepts to life, making it engaging and accessible for all ages.

tag(s): digital citizenship (89), inventors and inventions (76), investing (8)

In the Classroom

Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.

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Intellectual Property - Crash Course

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5 to 12
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Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the...more
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Crash Course Intellectual Property is a free digital tool that contains seven intellectual property videos. The videos teach about intellectual property, ownership, the rights of the creators, copyright, trademarks, patents, and more. They range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos. Additionally, there is a disclaimer for the validity and content of the videos.
This site includes advertising.

tag(s): copyright (46), creative commons (28)

In the Classroom

After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.

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Connected Papers - ConnectedPapers.com

Grades
K to 12
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Connected Papers generates visual graphs of connected and similar papers based on your search queries. Begin with a search for a topic or use the name of a paper to ...more
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Connected Papers generates visual graphs of connected and similar papers based on your search queries. Begin with a search for a topic or use the name of a paper to find academic research papers, select a title that fits your criteria, and then select a paper to build your graph. Create a graph with links to scholarly papers relating to your topic and clickable links to view the documents. Free accounts allow members to create five monthly graphs.

tag(s): professional development (407), Research (84)

In the Classroom

Share this site with high school students to find academic papers related to their current research projects or use this tool as a professional aid to research current teaching practices. If citing research found when using Connecting Papers, use MyBib, reviewed here to create citations in many different formats.

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The Crash Course - Crash Course

Grades
4 to 12
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The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn...more
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The Crash Course has over 45 videos on topics ranging from Anatomy to Zoology, Artificial Intelligence to Outbreak Science. There are the more common topics one might want to learn about, like Ecology, Films, Geography, and much more. All videos are free to watch. Each video also includes a short description (some with lesson stem ideas). Crash Course videos are hosted on YouTube. If your district/school blocks YouTube, they may not be viewable. The good news for teachers whose schools block YouTube is that you can download the video if you fill out a form. Go to the Download tab from the top menu, select Students & Teachers, scroll down the page, and follow the directions.

tag(s): artificial intelligence (143), black history (130), branches of government (64), business (51), climate (83), computers (109), copyright (46), ecology (101), energy (132), engineering (126), human body (94), literature (219), media literacy (105), myths and legends (24), plants (148), politics (114), space (216), statistics (120), video (261), zoology (9)

In the Classroom

Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.

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ISTE Digital Citizenship Lessons - ISTE

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K to 12
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ISTE & ASCD presents these lessons and activities for students of all ages in the five Digital Citizenship competencies (inclusive, engaged, balanced, alert, and informed). Click ...more
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ISTE & ASCD presents these lessons and activities for students of all ages in the five Digital Citizenship competencies (inclusive, engaged, balanced, alert, and informed). Click here to read more about each competency and see a video. Each lesson is in PDF format and includes vocabulary, ISTE standards alignment, learning objectives, materials list, and engaging classroom activities.

tag(s): digital citizenship (89), internet safety (112)

In the Classroom

For younger students, you could present one lesson every couple of weeks, reviewing the previous lesson first. For older students, you might consider teaching these lessons as a unit at the beginning of the year to set the tone and expectations in your classroom for using the Internet.

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OK2Ask: 3 Cool Tools for Images in the Classroom - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from July 2024. You can register and immediately view the archive of the session.

Unlock the power of
...more
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This recording of an OK2Ask online professional learning session is from July 2024. You can register and immediately view the archive of the session.

Unlock the power of copyright-friendly images in student projects! In this engaging workshop, we'll explore innovative ways to integrate visually stunning, legally compliant images into your lessons. Dive into the world of digital literacy and learn how to equip your students with the knowledge and skills they need to navigate copyright laws and make ethical choices when using images. We'll introduce you to three amazing online tools brimming with high-quality, copyright-friendly images that are perfect for enhancing student projects and presentations. Discover how to leverage these resources to enhance your lessons while fostering critical thinking about copyright and fair use. As a result of this session, teachers will 1. Identify and learn how to utilize copyright-friendly images. 2. Explain copyright concepts to students. 3. Integrate copyright-friendly tools into lesson plans. This session is appropriate for teachers at all technology levels.

tag(s): copyright (46), images (260)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: Engage & Inspire with Fake Websites - TeachersFirst

Grades
3 to 12
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This recording of an OK2Ask online professional learning session is from January 2024. You can register and immediately view the archive of the session.

Misinformation
...more
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This recording of an OK2Ask online professional learning session is from January 2024. You can register and immediately view the archive of the session.

Misinformation is rampant online. As educators, how can we prepare students to navigate this landscape? In this interactive workshop, participants will explore techniques for leveraging fake websites to build essential media literacy skills. Join us to explore this engaging approach to promoting digital citizenship and critical thinking. Leave equipped with practical strategies for developing media-savvy students through authentic learning experiences that incorporate analyzing fake websites. As a result of this session, teachers will: 1. Evaluate fake websites and identify specific indicators of misinformation, such as biased language, questionable sources, and misleading visuals. 2. Learn strategies for responsibly incorporating fake websites into instruction to foster critical thinking. 3. Plan to implement activities using fake websites in instruction. This session is appropriate for teachers at all technology levels.

tag(s): digital citizenship (89), media literacy (105), professional development (407)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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AI (Artificial Intelligence) Resources for Student Assessment - TeachersFirst

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K to 12
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AI offers exciting opportunities to transform assessment practices. View this collection to find education-specific AI tools to create engaging, practical, formative, and summative...more
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AI offers exciting opportunities to transform assessment practices. View this collection to find education-specific AI tools to create engaging, practical, formative, and summative assessments for your students. Some examples of AI tools for assessment creation include tools to help develop rubrics, feedback, reports connected to your learning objectives and standards, quizzes, portfolios, and more.

tag(s): artificial intelligence (143), assessment (149), Formative Assessment (72), quizzes (90)

In the Classroom

AI is ever-changing, and the tools evolve and change every day. Use the tools in this collection to stay informed and learn about new tools that you can use to assess students. AI assessment tools save you time and can allow you to personalize the assessment to differentiate for all needs. Share this collection with colleagues looking for ways to assess using AI.

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Visualizing History - Clio Visualizing History

Grades
3 to 12
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Cliohistory.org is an educational organization that develops engaging online history projects designed to assist educators through documentaries, websites, and other media. Viewers...more
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Cliohistory.org is an educational organization that develops engaging online history projects designed to assist educators through documentaries, websites, and other media. Viewers learn about various American historical events through virtual history and photography exhibits. A few examples are: Votes for Women, Quilts As a Visual History, Native Americans: Our First Historians, among others. Some exhibits contain ready-made lesson plans, and videos for grades 3-12.

tag(s): history day (39), native americans (93), womens suffrage (46)

In the Classroom

Engage your students in learning about history with interactive maps, multimedia resources, and primary and secondary sources. All students, especially visual learners, will find these resources help them connect with historical events and figures more personally to make history feel more relevant and engaging. Enhance learning by having students create a timeline of historical events using Padlet, reviewed here. Use the exhibits as writing prompts to analyze historical information. Have students explore an exhibit as a resource for a research project, then create a multimedia presentation of their findings using Genially, reviewed here, where students will have a choice for their presentation format.

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Sally Ride Lesson Plan - ShareMyLesson

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9 to 12
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Teach your students about Sally Ride, the first American woman to travel to space, with a free lesson plan from ShareMyLesson. Introduce students to the life and accomplishments of...more
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Teach your students about Sally Ride, the first American woman to travel to space, with a free lesson plan from ShareMyLesson. Introduce students to the life and accomplishments of Sally Ride and explore topics such as gender equality and diversity in STEM fields while inspiring students to pursue their interests in STEM. This lesson is written for grades 9-12 and has an Attribution Non-commercial NoDerivative Creative Commons license. A free account is required to access the downloadable plan.

tag(s): nasa (30), scientists (63), STEM (276), women (140)

In the Classroom

The downloadable lesson plan includes four ways to approach teaching about Sally Ride; contributions, additive, transformational, and social action. In addition, the plan consists of links to websites and videos to enhance your instruction. After researching Sally Ride, students can apply their knowledge by creating multimedia presentations using tools such as Adobe Creative Cloud Express for Education, reviewed here, Canva for Education, reviewed here, or Microsoft Sway, reviewed here.

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Hey! That's Mine! Putting Ideas into Your Own Words and Avoiding Plagiarism - TeachersFirst

Grades
K to 12
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Hey! That's Mine! is part of the TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here. It provides helpful resources and standards-based...more
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Hey! That's Mine! is part of the TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here. It provides helpful resources and standards-based activities to teach students how to avoid plagiarizing information. Included resources are videos, games, and learning modules. In addition, there are several sources for creating citations. The extension activities share ideas for teaching the basics of citing resources to students as young as kindergarten.

tag(s): citations (32), plagiarism (33), Research (84)

In the Classroom

Take advantage of the suggestions provided in this article to discuss plagiarism and proper information citations at every opportunity. Use Padlet, reviewed here, to share resources with students to find and use easily. For example, create a row on your Padlet with links to citation generators, another row with videos that discuss plagiarism, and another row with links to games and practice activities. Ask older students to create screen recordings using Free Screen Recorder Online, reviewed here, to demonstrate using different citation generators.

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Dewey Know How to Find Information - TeachersFirst

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3 to 12
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"Dewey" Know How to Find Information: Finding Nonfiction Resources in a Traditional Library Format is part of the TeachersFirst Help! I Lost My Library/Media Specialist series reviewed...more
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"Dewey" Know How to Find Information: Finding Nonfiction Resources in a Traditional Library Format is part of the TeachersFirst Help! I Lost My Library/Media Specialist series reviewed here. This article shares background knowledge and activities to teach students how to efficiently use the Dewey Decimal System to search and find nonfiction resources for research. Resources include book suggestions, videos, and online learning suggestions. Activities provide ideas for teaching about the Dewey Decimal System through tech and non-tech methods.

tag(s): reading strategies (100), Research (84)

In the Classroom

Take advantage of the many resources and activities shared on this site to provide direct instruction to students on using the Dewey Decimal System to find materials for research projects and encourage learning about topics of personal interest. In addition, engage students in learning using Blooket, reviewed here, to create entertaining learning quizzes and games for individuals and groups of players. Blooket also includes "homework only" activities for use as flipped learning lessons.

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Be MediaWise - Lessons to Teach Media Literacy - PBS Learning Media

Grades
6 to 12
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Be MediaWise--Lessons to Teach Media Literacy is a series of media literacy lessons designed to teach students to fact-check information found online. The collection consists of engaging...more
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Be MediaWise--Lessons to Teach Media Literacy is a series of media literacy lessons designed to teach students to fact-check information found online. The collection consists of engaging videos featuring teens evaluating various online sources. The videos are short and give relevant examples of how to evaluate posts on social media, spot satire, and identify content that may be created by artificial intelligence.

tag(s): critical thinking (117), media literacy (105), social media (54)

In the Classroom

Teach your middle and high school students how to critically evaluate information with each video's downloadable lesson plans, handouts, and slide decks. Lessons include evaluating actual posts on social media, video, and news sites. Create deeper understanding and extend learning by having your students create "social media" posts using tools such as Canva for Education, reviewed here, or Adobe Creative Cloud Express for Education, reviewed here, then, evaluate classmates' work.

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Felt - Interactive Map Creator - felt.com

Grades
K to 12
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Felt is a free map creator that makes it easy for anyone to create and work with maps. Under the Use Cases tab on the top right, you'll find Education ...more
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Felt is a free map creator that makes it easy for anyone to create and work with maps. Under the Use Cases tab on the top right, you'll find Education with ideas for teaching with Felt. Easily share your maps with others by sharing a link or embedding them in another tool. Felt's simple toolbar makes it easy to map data or routes and add notes, links, or images. Pinning locations, adding notes, coloring specific areas, clipping out any location to emphasize, and adding layers to your maps allows you to map just about anything you could imagine! You must be at least thirteen years old to create a free account to create maps. This site is currently in a public beta version.

tag(s): map skills (56), maps (207)

In the Classroom

Visualizing data and creating maps just became easier for teachers and students. Help your students understand current events worldwide by creating a map and embedding it on your classroom website or learning management system. For example, use maps in science to track migration patterns, explore climates, or map weather events. Teachers of students aged 13+ years can have students create and edit maps in real-time from anywhere. Build upon your student's knowledge by adding layers to your maps to show new information. Teachers of younger students can create maps for student viewing to map a story or show animal habitats.

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iThrive Sim: Follow the Facts - ithrive games

Grades
9 to 12
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iThrive Sim: Follow the Facts is a digital role-playing simulation game with situations that help students in high school social studies, history, and humanities classes to strengthen...more
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iThrive Sim: Follow the Facts is a digital role-playing simulation game with situations that help students in high school social studies, history, and humanities classes to strengthen civic and social-emotional learning (SEL). The digital simulations are designed to support student-driven learning, and the student's actions determine the storyline. Students will play as journalists reporting on a breaking story. To get the truth, they need to find credible sources, collaborate with peers, and report the story accurately and without bias. Registration with a school email address is required to play. This game was designed to function within school firewalls. If you have trouble accessing it, please contact your school's IT department. iThrive Sim: Leading Through Crisis scenario is centered around topics that may be sensitive for some students. Consider offering alternatives or providing extra support if needed.

tag(s): bias (26), game based learning (181), journalism (72), media literacy (105), simulations (11), social and emotional learning (96)

In the Classroom

Engage your high school students with iThrive Sim: Follow the Facts. The game-based simulation includes teacher preparation, pre-simulation, and optional post-simulation activities. The entire simulation takes about two thirty-minute sessions total to play. Teachers should plan for the full simulation and activities to take at least five 45-minute class periods. A complete implementation guide is included. Civics topics include effective sourcing of information, SEL skills include understanding bias and collaboration.

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iThrive Sim: Leading Though Crisis - ithrive games

Grades
9 to 12
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iThrive Sim: Leading Through Crisis is a digital role-playing simulation game. The situation helps students in high school social studies, history, and humanities classes to strengthen...more
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iThrive Sim: Leading Through Crisis is a digital role-playing simulation game. The situation helps students in high school social studies, history, and humanities classes to strengthen civic and social-emotional learning (SEL). The digital simulations are designed to support student-driven learning, and the student's actions determine the storyline. Students will play as government officials who need to work collaboratively to analyze the data they receive to make decisions. Registration with a school email address is required to play. This game was designed to function within school firewalls. If you have trouble accessing it, please contact your school's IT department. iThrive Sim: Leading Through Crisis scenario is centered around topics that may be sensitive for some students. Consider offering alternatives or providing extra support if needed.

tag(s): game based learning (181), simulations (11), social and emotional learning (96)

In the Classroom

Engage your high school students with iThrive Sim: Leading Through Crisis. The game-based simulation includes teacher preparation, pre-simulation, and optional post-simulation activities. The full simulation takes about two thirty-minute sessions total to play. Teachers should plan for the entire simulation and activities to take at least five 45-minute class periods. A complete implementation guide is included. Civics topics include the 25th Amendment and the Presidential Cabinet, SEL skills include decision-making.

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iThrive Sim: Lives in Balance - ithrive games

Grades
9 to 12
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iThrive Sim: Lives in Balance is a digital role-playing simulation game. The situation helps students in high school social studies, history, and humanities classes to strengthen civic...more
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iThrive Sim: Lives in Balance is a digital role-playing simulation game. The situation helps students in high school social studies, history, and humanities classes to strengthen civic and social-emotional learning (SEL). The digital simulations are designed to support student-driven learning, and the student's actions determine the storyline. Students will play as government officials who must work collaboratively to analyze the data they receive to make decisions. Registration with a school email address is required to play. This game was designed to function within school firewalls. Please contact your school's IT department if you have trouble accessing it. iThrive Sim: Lives in Balance event is centered around topics that may be sensitive for some students. Consider offering alternatives or providing extra support if needed.

tag(s): game based learning (181), simulations (11), social and emotional learning (96)

In the Classroom

Engage your high school students with iThrive Sim: Lives in Balance. The game-based simulation includes teacher preparation, pre-simulation, and optional post-simulation activities. The full simulation takes about 35 minutes to play. Therefore, teachers should plan for the entire simulation and activities to take at least three 45-minute class periods. A complete implementation guide is included. Civics topics include the 10th Amendment and Federalism, and SEL skills include decision-making, compromise, and advocacy.

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iThrive Sim- Digital Simulation Games - ithrive games

Grades
9 to 12
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Engage and enhance students' civic and social-emotional learning (SEL) using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and...more
Here is the direct link to share this resource review. Feel free to copy and paste this URL into an email or place it on your web page or blog so others can read this TeachersFirst review:

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Engage and enhance students' civic and social-emotional learning (SEL) using simulations by iThrive Sim. The simulations are for high school students in social studies, history, and humanities classes. The digital simulations are designed to support student-driven learning, and the storyline is determined by the actions students take together. The page includes links to three learning scenarios where teachers can preview the game. Registration with a school email address is required to play. The resources on this site are designed for high school students.

tag(s): collaboration (94), flipped learning (9), game based learning (181), Online Learning (42), simulations (11), social and emotional learning (96)

In the Classroom

Teachers can find links to individual games, downloadable curricula for various video games, lesson plans, and teaching resources. These game simulations are designed to build skills in decision-making, understanding bias, compromise, advocacy, and collaboration among students. The games support face-to-face interaction and can also be adapted to the needs of online and hybrid learning environments.

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