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Work it Out Wombat - PBS Kids

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K to 2
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PBS Kids Work it Out Wombats contains games, videos, activities, and podcasts. One game featured, titled Road Repair, is an interactive game in which you repair a road with shapes....more
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PBS Kids Work it Out Wombats contains games, videos, activities, and podcasts. One game featured, titled Road Repair, is an interactive game in which you repair a road with shapes. The other game, Story Emporium, allows you to create a story to read. The story asks you to select a who, what, and where. The Toy Maker enables the creation of a toy. The site also features the Wombats video series, printable activities, and podcasts. The podcasts run about eleven minutes long and include topics like campout playdates, detective playdates, snout party playdates, and cloud ship playdates. English and Spanish are available for both the games and activities.

tag(s): game based learning (201), interactive stories (22), podcasts (107), video (265)

In the Classroom

Students can play the games on the site and watch the podcasts. After watching a podcast, students can write a story by dictating it in Book Creator, reviewed here and then finding pictures to add to it. Students can also make their toy come to life by creating a 3D version of it.

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Nature Conservatory: Youth Education Resources for Ages 5-11 - Nature Conservatory: Youth Education Resources for Ages 5-11

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K to 5
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The Nature Conservatory is a free website that offers lesson plans on the following three topics: Protect Ocean, Land, and Freshwater, Provide Food and Water, and Tackle Climate Change...more
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The Nature Conservatory is a free website that offers lesson plans on the following three topics: Protect Ocean, Land, and Freshwater, Provide Food and Water, and Tackle Climate Change for ages 5 through 11. Each of these topics has 1-5 lessons. Each lesson comes with a teacher's guide that includes an essential question, lesson overview, materials and resources, videos, vocabulary, handouts, and an evaluation. Lessons are aligned to the Next Generation Science Standards and the Common Core.

tag(s): climate change (97), environment (252), oceans (149), sustainability (49)

In the Classroom

Share the lessons offered on the website. Students can document their experiences and learning using Elementari, reviewed here, Google Slides, reviewed here, or creating a podcast using Acast, reviewed here. Students could also create flyers and public service announcements to share the importance of keeping the environment clean.

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Nature Conservatory Virtual Field Trips - Nature Conservatory

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3 to 12
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The Nature Conservatory is a free website that offers virtual field trips and teacher resources. There are over fifteen virtual field trips, including Nature at Extremes: Great Salt...more
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The Nature Conservatory is a free website that offers virtual field trips and teacher resources. There are over fifteen virtual field trips, including Nature at Extremes: Great Salt Lake, Ocean Justice and Youth Advocacy, Working Trees: Reforestation and Responsible Forestry, Climate Heroes: The Power of Trees, You're the Scientist! Citizen Science, Frogs and Cicadas, Ridge to Reef: A Virtual Field Trip to Hong Kong, and more. Each teacher's guide highlights the Sustainable Development Goals (SDGs), materials, YouTube videos, suggested activities, questions for students, and websites to visit.

tag(s): conservation (102), environment (252), virtual field trips (123)

In the Classroom

Students could participate in the various virtual field trips offered. Students can track which Sustainable Development Goals (SDGs) they are working with and look for commonalities and differences between each virtual field trip. In addition, students can create a journal entry of their field trip using Elementari, reviewed here or Google Slides, reviewed here. If students prefer, they could share their journal entry by creating a podcast using Acast, reviewed here.

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Nature Conservatory - Nature Conservatory

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K to 12
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The Nature Conservatory is a free website that works to create a world where people and nature can thrive. The site offers free activities on exploring the natural world for ...more
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The Nature Conservatory is a free website that works to create a world where people and nature can thrive. The site offers free activities on exploring the natural world for each season, virtual field trips, a youth climate toolkit, resources for building a school garden, and a youth curriculum for ages 5-18. The youth curriculum is divided into sections: 5-11, 11-14, and 14-18.

tag(s): conservation (102), environment (252), virtual field trips (123)

In the Classroom

Students can explore the site and complete its activities. If students create a school garden, they can create a timeline of implementation steps, create a podcast about how they are working to create it (try Adobe Podcast reviewed here), and/or a schedule of who will be responsible for what aspect of the garden. If students participate in activities from the youth climate toolkit, they can advocate for the environment by creating podcasts, flyers, and public announcements reminding everyone to take care of the environment.

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Online Escape Room Templates - Genially

Grades
3 to 12
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (14), game based learning (201), gamification (82), puzzles (149)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.

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Library of Congress Research Guides - Library of Congress

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4 to 12
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides...more
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides help teachers incorporate authentic historical artifacts, government records, and literary works into their lessons, enhancing students' critical thinking and research skills. With ready-to-use teaching resources, topic guides, and bibliographies, this site supports interdisciplinary learning and provides rich content for inquiry-based projects in history, literature, civics, and more.

tag(s): african american (112), architecture (76), black history (133), branches of government (65), civil rights (205), civil war (139), conservation (102), energy (131), engineering (128), environment (252), foreign policy (13), hispanic (35), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (111), nutrition (138), photography (123), politics (118), population (51), religions (95), Research (86), sports (82), statistics (121), Teacher Utilities (191), women (149), womenchangemaker (36), womens suffrage (52)

In the Classroom

Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.

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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR

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K to 12
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NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features...more
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NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features engaging audio stories, in-depth journalism, and educational content that can enhance classroom discussions and critical thinking skills. Teachers can use NPR's stories to connect lessons to real-world events, introduce students to diverse perspectives, and encourage media literacy. Additionally, NPR's student-friendly resources, such as NPR Ed and Student Podcast Challenge, provide interactive and project-based learning opportunities.

tag(s): civil rights (205), cultures (180), journalism (74), news (229), podcasts (107), scientists (64), space (218)

In the Classroom

Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.

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Home on the Range - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Home on the Range is an interactive simulation designed for younger life science students. Aligned with the "How Can We Find the Best Place...more
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The Smithsonian Science Education Center's Home on the Range is an interactive simulation designed for younger life science students. Aligned with the "How Can We Find the Best Place for a Plant to Grow?" module, this resource challenges students to answer questions about plant and animal habitats and their ranges. Accessible on desktops and laptops via web browsers, the simulation is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This engaging tool enhances students' understanding of ecosystems by allowing them to explore where various plants and animals live and how their habitats overlap.

tag(s): ecosystems (82), game based learning (201), habitats (91), simulations (19)

In the Classroom

Before using Home on the Range, students can participate in a matching game where they pair different plants and animals with their correct habitats (ex., cactus with desert, frog with wetland). Afterward, they test their knowledge using the simulation. Students could design a shoebox diorama or digital drawing using ABCYA Paint, reviewed here or Draw.to, reviewed here of an ecosystem featured in Home on the Range, including plants, animals, and important environmental features. Have students explain how living things interact in their chosen habitat. Challenge students to create an imaginary habitat with unique plants and animals. They must explain how living things in their ecosystem depend on each other and what conditions are necessary for survival.

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Light Up The Cave - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Light Up the Cave is an interactive simulation designed for primary physical science students. Aligned with the "How Can We Light Our Way...more
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The Smithsonian Science Education Center's Light Up the Cave is an interactive simulation designed for primary physical science students. Aligned with the "How Can We Light Our Way in the Dark?" module, this resource allows students to explore various light sources within a dark cave environment, enhancing their understanding of illumination and visibility. Accessible on desktops and laptops via web browsers, the simulation is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This engaging tool provides a hands-on learning experience, enabling students to investigate how different objects can or cannot light up the cave.

tag(s): experiments (55), light (56), simulations (19)

In the Classroom

Before using the simulation, place different objects (flashlight, mirror, book, glow stick, etc.) inside a covered box. Let students reach inside and predict which objects will produce or reflect light. Then, discuss their predictions before testing the items. After using Light Up the Cave, students can explore how light interacts with objects by creating shadow puppets or using flashlights to test transparent, translucent, and opaque materials. Have students record observations about which objects block, pass, or scatter light. Provide students with picture cards of objects (ex., sun, candle, mirror, window, flashlight). They can work in pairs to sort the objects into "Light Source" and "Not a Light Source" categories and then discuss their reasoning. Students can research different real-world uses of light (ex., miners' headlamps, deep-sea bioluminescent animals, emergency glow sticks) and present their findings through a poster or mini-report.

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Encyclopedia Britannica - Encyclopedia Britannica

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K to 12
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Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia...more
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Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia articles, biographies, timelines, images, videos, and primary sources, making it a valuable tool for classroom instruction and student research. The site includes Britannica School, which provides leveled content for different grade levels, and Britannica Kids, designed for younger learners. With its fact-checked, up-to-date content, Britannica helps educators enhance lessons, support inquiry-based learning, and promote critical thinking skills.

tag(s): biographies (94), primary sources (117), Research (86), resources (84), timelines (55)

In the Classroom

Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.

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Glider Guide - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Glider Guide is an interactive application designed for Earth and Space Science students. It allows viewers to virtually soar above five real-world...more
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The Smithsonian Science Education Center's Glider Guide is an interactive application designed for Earth and Space Science students. It allows viewers to virtually soar above five real-world terrains in the United States, observing eleven distinct land and water features such as mountains, plains, lakes, oceans, and mesas. The app offers first-person and top-down views, enhancing spatial understanding of these features. After each flight, students can assess their knowledge through in-game evaluations. Accessible via desktop and laptop browsers, Glider Guide is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store.

tag(s): landforms (38), simulations (19)

In the Classroom

Before using the Glider Guide, introduce students to different landforms (mountains, valleys, lakes, and rivers). Provide them with a landform checklist and have them predict where they might see each feature. As they explore the app, they can check off the landforms they encounter. After exploring various terrains in Glider Guide, students can choose one location and create a travel brochure on paper or using a Canva, reviewed here showcasing the land and water features. They include illustrations, fun facts, and why someone should "visit" that area. Students can use clay, sand, or other materials to build 3D models of landforms they saw in the Glider Guide. Students can explain how these features were formed and present their models to the class.

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Sugar Simulation - Smithsonian Science Education

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K to 5
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The Smithsonian Science Education Center's Sugar Simulation is an interactive tool designed for physical science students to visualize particles' behavior when sugar dissolves in water...more
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The Smithsonian Science Education Center's Sugar Simulation is an interactive tool designed for physical science students to visualize particles' behavior when sugar dissolves in water and water evaporates. The simulation is aligned with the "How Can We Identify Materials Based on Their Properties?" module and enhances students' understanding of material properties and phase changes. Accessible on desktops and laptops via web browsers, it is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This resource provides a hands-on simulation experience, allowing students to manipulate variables and observe molecular interactions in real time.

tag(s): experiments (55), simulations (19)

In the Classroom

Before using the Sugar Simulation, students conduct a hands-on experiment by dissolving sugar in water at different temperatures (cold, room temperature, hot). They record observations and then use the simulation to visualize what happens at the particle level. After exploring the Sugar Simulation, students can create physical models (using balls, beads, or digital drawings) to show how sugar particles interact with water molecules. They explain how temperature affects the speed of dissolving. Consider having students make 3D models on a device using CoSpaces, reviewed here or Tinkercad, reviewed here.

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Do Now Activity Generator - Yourway Learning

Grades
K to 12
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The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and...more
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The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and grade level to generate activities. The Do Now generator provides students with questions based on a possible scenario. Make changes and find additional ideas by selecting the Request Change button and providing details on changes.

tag(s): artificial intelligence (172), assessment (144), classroom management (120), Formative Assessment (73), questioning (36), Teacher Utilities (191), teaching strategies (50), thinking skills (16)

In the Classroom

Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.

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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (93), digital escapes (14), game based learning (201), problem solving (232), puzzles (149)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."

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OK2Ask: Microsoft Forms Basics - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics
...more
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This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.

tag(s): differentiation (83), Formative Assessment (73), Microsoft (80), professional development (386)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Dinosaurs Escape Room - Genially

Grades
3 to 8
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Test your knowledge of dinosaurs with this interactive escape room and template from Genially, reviewed here. As you journey through the escape room,...more
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Test your knowledge of dinosaurs with this interactive escape room and template from Genially, reviewed here. As you journey through the escape room, answer facts about dinosaurs, complete a word search, and memorize a code to escape the maze as a final test. To modify the content, select "Use this template" to edit text, images, and animated features. Share this escape room with students using the URL embed code or social media options.

tag(s): digital escapes (14), dinosaurs (43), evolution (89), fossils (41), game based learning (201), geologic time (12), mysteries (23), timelines (55)

In the Classroom

This escape room is an excellent resource for a playlist or choice board that features lessons about dinosaurs, prehistoric times, or fossils. Find many more resources to include with your lessons about dinosaurs at TeachersFirst Special Topics Page: Dinosaur Resources, reviewed here. As a culminating activity, ask students to share their knowledge of dinosaurs using Animate from Audio, reviewed here or use Genially to create an interactive image that includes facts about dinosaurs.

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Rebus Generator - festisite

Grades
2 to 8
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters....more
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters. This interactive resource supports multiple languages, including English, German, Danish, and Dutch, allowing diverse classroom applications. Teachers can input text, and the generator instantly creates a rebus puzzle, which can be customized further by using emoji characters or adding hints. Print the generated puzzles or share digitally, making them versatile for various educational activities, including digital escape rooms. Incorporating rebus puzzles into lessons can enhance students' problem-solving skills, reinforce vocabulary, and add fun to language learning.

tag(s): digital escapes (14), game based learning (201), puzzles (149)

In the Classroom

Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.

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Virtual Escape Room Tools - VirtualEscapeRooms.org

Grades
4 to 12
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View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room...more
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View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room Timer for tracking game progress, a Random Group Generator to facilitate team assignments, a Team Name Generator to inspire creative team identities, and a Secret Agent Name Generator to add an element of intrigue to activities. Additionally, the site provides an Emoji Secret Message Maker and a Caesar Cipher Creator, enabling teachers to incorporate coded messages and puzzles into their lessons. These resources are designed to integrate seamlessly with existing curricula, fostering problem-solving skills and student collaborative learning.

tag(s): collaboration (93), digital escapes (14), game based learning (201), problem solving (232), puzzles (149)

In the Classroom

Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.

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PhET Interactive Simulations - University of Colorado

Grades
K to 12
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The PhET Interactive Simulations website, developed by the University of Colorado Boulder, offers free, research-based interactive simulations for teaching science and mathematics....more
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The PhET Interactive Simulations website, developed by the University of Colorado Boulder, offers free, research-based interactive simulations for teaching science and mathematics. These engaging simulations allow students to explore concepts in physics, chemistry, biology, earth science, and math through hands-on virtual experiments. These PhET simulations are designed for elementary through college-level learners, and support inquiry-based learning and can be used for whole-class demonstrations, small-group activities, or independent exploration. The simulations are HTML5-based, making them accessible on desktops, tablets, and mobile devices without additional software. This resource is an excellent tool for reinforcing key STEM concepts in an interactive and visually engaging way.

tag(s): acids and bases (9), area (53), atoms (45), charts and graphs (171), electricity (62), fractions (161), friction (10), functions (52), gravity (43), light (56), magnetism (38), matter (47), molecules (44), ph (3), probability (99), quadratics (27), simple machines (18), simulations (19), sound (73), space (218), STEM (290)

In the Classroom

Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.

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Resources related to Ancient Mesopotamian Civilizations - TeachersFirst

Grades
K to 12
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Discover a collection of educational materials about ancient Mesopotamian Civilizations and the cultures that flourished between the Tigris and Euphrates rivers, including the Sumerians,...more
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Discover a collection of educational materials about ancient Mesopotamian Civilizations and the cultures that flourished between the Tigris and Euphrates rivers, including the Sumerians, Akkadians, Babylonians, and Assyrians. From interactive timelines that trace the rise and fall of these empires to high-resolution images of archaeological artifacts, our resources bring the ancient world to life. This collection features primary sources and multimedia presentations on daily life in ancient cities like Ur and Nineveh. Share these resources with your students to aid in understanding the foundational civilizations that laid the groundwork for human progress in law, science, literature, and government.

tag(s): mesopotamia (32)

In the Classroom

Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.

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