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Work it Out Wombat - PBS Kids
Grades
K to 2tag(s): game based learning (201), interactive stories (22), podcasts (107), video (265)
In the Classroom
Students can play the games on the site and watch the podcasts. After watching a podcast, students can write a story by dictating it in Book Creator, reviewed here and then finding pictures to add to it. Students can also make their toy come to life by creating a 3D version of it.You must be registered and logged in to add items to your favorites.
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Nature Conservatory: Youth Education Resources for Ages 5-11 - Nature Conservatory: Youth Education Resources for Ages 5-11
Grades
K to 5tag(s): climate change (97), environment (252), oceans (149), sustainability (49)
In the Classroom
Share the lessons offered on the website. Students can document their experiences and learning using Elementari, reviewed here, Google Slides, reviewed here, or creating a podcast using Acast, reviewed here. Students could also create flyers and public service announcements to share the importance of keeping the environment clean.Add your comments below (available only to members) | Become a Member
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Nature Conservatory Virtual Field Trips - Nature Conservatory
Grades
3 to 12tag(s): conservation (102), environment (252), virtual field trips (123)
In the Classroom
Students could participate in the various virtual field trips offered. Students can track which Sustainable Development Goals (SDGs) they are working with and look for commonalities and differences between each virtual field trip. In addition, students can create a journal entry of their field trip using Elementari, reviewed here or Google Slides, reviewed here. If students prefer, they could share their journal entry by creating a podcast using Acast, reviewed here.Add your comments below (available only to members) | Become a Member
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Nature Conservatory - Nature Conservatory
Grades
K to 12tag(s): conservation (102), environment (252), virtual field trips (123)
In the Classroom
Students can explore the site and complete its activities. If students create a school garden, they can create a timeline of implementation steps, create a podcast about how they are working to create it (try Adobe Podcast reviewed here), and/or a schedule of who will be responsible for what aspect of the garden. If students participate in activities from the youth climate toolkit, they can advocate for the environment by creating podcasts, flyers, and public announcements reminding everyone to take care of the environment.Add your comments below (available only to members) | Become a Member
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Online Escape Room Templates - Genially
Grades
3 to 12tag(s): digital escapes (14), game based learning (201), gamification (82), puzzles (149)
In the Classroom
Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.Add your comments below (available only to members) | Become a Member
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Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (112), architecture (76), black history (133), branches of government (65), civil rights (205), civil war (139), conservation (102), energy (131), engineering (128), environment (252), foreign policy (13), hispanic (35), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (111), nutrition (138), photography (123), politics (118), population (51), religions (95), Research (86), sports (82), statistics (121), Teacher Utilities (191), women (149), womenchangemaker (36), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR
Grades
K to 12tag(s): civil rights (205), cultures (180), journalism (74), news (229), podcasts (107), scientists (64), space (218)
In the Classroom
Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Home on the Range - Smithsonian Science Education
Grades
K to 2tag(s): ecosystems (82), game based learning (201), habitats (91), simulations (19)
In the Classroom
Before using Home on the Range, students can participate in a matching game where they pair different plants and animals with their correct habitats (ex., cactus with desert, frog with wetland). Afterward, they test their knowledge using the simulation. Students could design a shoebox diorama or digital drawing using ABCYA Paint, reviewed here or Draw.to, reviewed here of an ecosystem featured in Home on the Range, including plants, animals, and important environmental features. Have students explain how living things interact in their chosen habitat. Challenge students to create an imaginary habitat with unique plants and animals. They must explain how living things in their ecosystem depend on each other and what conditions are necessary for survival.Add your comments below (available only to members) | Become a Member
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Light Up The Cave - Smithsonian Science Education
Grades
K to 2tag(s): experiments (55), light (56), simulations (19)
In the Classroom
Before using the simulation, place different objects (flashlight, mirror, book, glow stick, etc.) inside a covered box. Let students reach inside and predict which objects will produce or reflect light. Then, discuss their predictions before testing the items. After using Light Up the Cave, students can explore how light interacts with objects by creating shadow puppets or using flashlights to test transparent, translucent, and opaque materials. Have students record observations about which objects block, pass, or scatter light. Provide students with picture cards of objects (ex., sun, candle, mirror, window, flashlight). They can work in pairs to sort the objects into "Light Source" and "Not a Light Source" categories and then discuss their reasoning. Students can research different real-world uses of light (ex., miners' headlamps, deep-sea bioluminescent animals, emergency glow sticks) and present their findings through a poster or mini-report.Add your comments below (available only to members) | Become a Member
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Encyclopedia Britannica - Encyclopedia Britannica
Grades
K to 12tag(s): biographies (94), primary sources (117), Research (86), resources (84), timelines (55)
In the Classroom
Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.Add your comments below (available only to members) | Become a Member
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Glider Guide - Smithsonian Science Education
Grades
K to 2tag(s): landforms (38), simulations (19)
In the Classroom
Before using the Glider Guide, introduce students to different landforms (mountains, valleys, lakes, and rivers). Provide them with a landform checklist and have them predict where they might see each feature. As they explore the app, they can check off the landforms they encounter. After exploring various terrains in Glider Guide, students can choose one location and create a travel brochure on paper or using a Canva, reviewed here showcasing the land and water features. They include illustrations, fun facts, and why someone should "visit" that area. Students can use clay, sand, or other materials to build 3D models of landforms they saw in the Glider Guide. Students can explain how these features were formed and present their models to the class.Add your comments below (available only to members) | Become a Member
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Sugar Simulation - Smithsonian Science Education
Grades
K to 5tag(s): experiments (55), simulations (19)
In the Classroom
Before using the Sugar Simulation, students conduct a hands-on experiment by dissolving sugar in water at different temperatures (cold, room temperature, hot). They record observations and then use the simulation to visualize what happens at the particle level. After exploring the Sugar Simulation, students can create physical models (using balls, beads, or digital drawings) to show how sugar particles interact with water molecules. They explain how temperature affects the speed of dissolving. Consider having students make 3D models on a device using CoSpaces, reviewed here or Tinkercad, reviewed here.Add your comments below (available only to members) | Become a Member
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Do Now Activity Generator - Yourway Learning
Grades
K to 12tag(s): artificial intelligence (172), assessment (144), classroom management (120), Formative Assessment (73), questioning (36), Teacher Utilities (191), teaching strategies (50), thinking skills (16)
In the Classroom
Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (93), digital escapes (14), game based learning (201), problem solving (232), puzzles (149)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."Add your comments below (available only to members) | Become a Member
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OK2Ask: Microsoft Forms Basics - TeachersFirst
Grades
1 to 12Learn the basics...more
Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.
tag(s): differentiation (83), Formative Assessment (73), Microsoft (80), professional development (386)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Dinosaurs Escape Room - Genially
Grades
3 to 8tag(s): digital escapes (14), dinosaurs (43), evolution (89), fossils (41), game based learning (201), geologic time (12), mysteries (23), timelines (55)
In the Classroom
This escape room is an excellent resource for a playlist or choice board that features lessons about dinosaurs, prehistoric times, or fossils. Find many more resources to include with your lessons about dinosaurs at TeachersFirst Special Topics Page: Dinosaur Resources, reviewed here. As a culminating activity, ask students to share their knowledge of dinosaurs using Animate from Audio, reviewed here or use Genially to create an interactive image that includes facts about dinosaurs.Add your comments below (available only to members) | Become a Member
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Rebus Generator - festisite
Grades
2 to 8tag(s): digital escapes (14), game based learning (201), puzzles (149)
In the Classroom
Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.Add your comments below (available only to members) | Become a Member
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Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (93), digital escapes (14), game based learning (201), problem solving (232), puzzles (149)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.Add your comments below (available only to members) | Become a Member
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PhET Interactive Simulations - University of Colorado
Grades
K to 12tag(s): acids and bases (9), area (53), atoms (45), charts and graphs (171), electricity (62), fractions (161), friction (10), functions (52), gravity (43), light (56), magnetism (38), matter (47), molecules (44), ph (3), probability (99), quadratics (27), simple machines (18), simulations (19), sound (73), space (218), STEM (290)
In the Classroom
Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Resources related to Ancient Mesopotamian Civilizations - TeachersFirst
Grades
K to 12tag(s): mesopotamia (32)
In the Classroom
Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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