TeachersFirst - Featured Sites: Week of Nov 20, 2022
Here are this week's features. Clicking the tags in the description area of each listing will present a list of other resources with this topic. | Click here to return to the Featured Sites Archive
Innovation Generation - Discovery Education
Grades
2 to 12tag(s): careers (130), crafts (50), engineering (112), makerspace (42), STEM (227), virtual field trips (71)
In the Classroom
Engage students in the design process and makerspace thinking by sharing the resources found on Innovation Generation. The Educator Guide includes several student handouts; use PDF Converter, reviewed here, or another file conversion tool to enable digital document annotation instead of paper versions. Enhance the learning process using Google Jamboard, reviewed here, to offer collaborative opportunities for students to share ideas and reflections based on the recommended questions and activities in the Educator Guide. As a final learning extension, develop a collection of makerspace activities for students to interact with within your classroom. Browse through the Makerspace Resources Special Topics page located here, to find many ideas and resources to get started.You must be registered and logged in to add items to your favorites.
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Engineer for the Week - Meta
Grades
5 to 12tag(s): coding (75), computational thinking (37), critical thinking (102), design (83), problem solving (214), Project Based Learning (14), STEM (227)
In the Classroom
Engineer for the Week is an excellent opportunity to provide real-world STEM learning to students. Most projects suggest a participation time of 15-20 hours and a time commitment of 15 hours by the facilitator. Share the Facilitator Checklist with parents and community members to find volunteers to support the program as an in-school activity or after-school program. Directions for the programs include different phases labeled as "prep," "sprint," and "finish." As students begin the program, use an organizational tool such as Netboard, reviewed here, to share images, resources, notes, and other information to prepare for the project. During the sprint phase, students collaborate to test and practice different ideas. Enhance student learning by asking students to share their reflections and ideas using Typito, reviewed here. As students celebrate and share their accomplishments, further enhance learning by using Sway, reviewed here, to share and document student learning using text, images, videos, and links to research information.Add your comments below (available only to members) | Become a Member
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Verizon Innotive Learning HQ - Verizon
Grades
K to 12tag(s): animals (268), animation (60), augmented reality (7), biographies (94), cells (79), coding (75), digital storytelling (138), engineering (112), graphic design (50), maps (208), musical notation (36), Problem Based Learning (11), problem solving (214), robotics (23), STEM (227), sustainability (38), Teacher Utilities (132)
In the Classroom
Discover the many ready-to-go free resources offered through Innovative Learning HQ in classroom lessons and for your professional development needs. If unsure of how to find assignments for your grade level, visit your dashboard to find recommended activities. After selecting tasks for students, use the provided modules to deliver instruction. Most activities are perfect for use in computer labs, a computer center, or a blended learning activity.Add your comments below (available only to members) | Become a Member
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CS Intro - Microsoft
Grades
6 to 12tag(s): coding (75), computers (96), STEM (227), tutorials (48)
In the Classroom
Share these courses and tutorials with students who are interested in computer programming or as part of an after-school programming offering. Encourage students to keep notes to use as they continue along their learning path or as a reflection upon their work using Google Documents or Microsoft Word. Encourage students to include screenshots to annotate as part of their reflective process, one option is to use Awesome Screenshot, reviewed here, to annotate their image, and include links to additional resources used in the coding process. Extend learning with a final project; in addition to students sharing their completed games, ask them to create a series of tutorials for other interested students using FlexClip, reviewed here, or rawshorts, reviewed here.Add your comments below (available only to members) | Become a Member
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Turtle Academy - TurtleAcademy
Grades
4 to 12This site includes advertising.
tag(s): coding (75), computers (96), logic (162), STEM (227)
In the Classroom
Share Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.Add your comments below (available only to members) | Become a Member
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Makerbot - Thingiverse: Education - Makerbot Industries, LLC
Grades
K to 12tag(s): artists (75), computational thinking (37), critical thinking (102), design (83), fashion (11), makerspace (42), printables (35)
In the Classroom
Whether you are a STEM or STEAM educator or teach woods or metal shop, there is something here for everyone. Are you setting up a makerspace and want to include 3D projects? Find more than you can imagine at Thingiverse. Many lessons address Next Generation Science Standards and Common Core State Standards, too. History, math, and language arts teachers may enjoy Cryptography: Sending Secret Messages and could extend it into a cross-curricular project; look at Egyptian Hieroglyphs - Making a Cartouche, too. ELA teachers, take a look at the Book Report project to create 3D Keychains having elements of the character's personality and challenges. Art teachers be sure to check out Art Connector Set SVG Conversion Project where your students can turn their drawing into a sculpture! These are just a few of the many lesson plans and projects to look into on Thingiverse. Cut down the time it takes to discover interesting projects by allowing time in class for students to explore in categories selected by you.Add your comments below (available only to members) | Become a Member
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Google CS First - Google
Grades
5 to 9tag(s): animation (60), coding (75), computational thinking (37), critical thinking (102), digital storytelling (138), gamification (77), musical notation (36), problem solving (214), social media (46), sports (77), stories and storytelling (36)
In the Classroom
Create a club in your classroom as part of your STEM activities, as a lunch/recess club, or an at-home activity for students. Use the flyers and presentation materials provided to create interest in the club. Differentiate clubs by student interests and abilities. Share Google CS First with your school's media or tech leader as an excellent resource for teaching coding. This site is perfect for those who want to learn more about coding, but have some hesitancy since all materials from creating a group through the lessons are free. If you still have some doubts, enlist the services of a tech-savvy high school student to help with activities as part of their volunteering requirements.Add your comments below (available only to members) | Become a Member
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Gridlock Buster - ITS Institute, University of Minnesota
Grades
K to 12tag(s): computational thinking (37), critical thinking (102), engineering (112), problem solving (214)
In the Classroom
Share Gridlock Buster on an interactive whiteboard or projector, and create a link on classroom computers. Challenge students to increase their score on each mission. Have students discuss their strategies for improving scores. Be sure to share a link on your class website for students to play at home.Add your comments below (available only to members) | Become a Member
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Get Caught Engineering - Wendy Goldfein and Cheryl Nelson
Grades
3 to 8This site includes advertising.
tag(s): computational thinking (37), engineering (112), gravity (41), problem solving (214), scientific method (47), simple machines (17), STEM (227)
In the Classroom
Take advantage of the free lesson plans and activities to introduce STEM activities into your classroom. Use lesson plans as ideas for starting an Engineering Night program at your school. Transform learning by having students create an annotated image of projects including text boxes and related links using a tool such as Image Annotator, reviewed here. Redefine learning by challenging cooperative learning groups to create videos explaining each step of their process using simpleshow video maker, reviewed here, and share them on a site such as TeacherTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Tinkercad - Circuits - Autodesk
Grades
4 to 12tag(s): circuits (19), computational thinking (37), creativity (92), electricity (61), engineering (112), makerspace (42)
In the Classroom
This site is a great addition to any classroom lesson or unit on electricity or circuits. Try the activities as a class on your interactive whiteboard or projector, explaining what the symbols mean. Have students complete activities on their own using classroom computers. Take screenshots of the digital schematics students have created. Have students create an online presentation on electricity and circuits using using one of the many TeachersFirst Edge presentation tools. Some tool suggestions are (click on the tool name to access the review): Visme, Adobe Creative Cloud Express for Education , Kizoa, and simpleshow video maker.Add your comments below (available only to members) | Become a Member
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Tinkercad - Tinkercad, Inc.
Grades
3 to 12tag(s): computational thinking (37), creativity (92), drawing (61), measurement (124), modeling (7)
In the Classroom
Bring out the budding engineer, scientist, or designer in your students. Create simple models or use one created by others in Tinkercad. Give ample time for students to play with the variety of shapes and letters. As they become proficient, create a 3D model science fair for products that solve problems. As part of a multidisciplinary unit in science, technology, economics, math, social studies, and English classes, use this site to create a culminating design project.Have the final design project be a new museum or historical/tourist attraction to commemorate a local hero/heroine. In English classes, have students create a written grant for the design proposal. In economics, have the students discover how to construct the project for the best possible cost. In math and science classes, have the students "build" the project with accurate measurements. Then as a follow up, have students use Google Earth reviewed here to predict the environmental impact of the new construction. Or, in technology education or industrial arts class, use this as a way to submit project drafts for construction.
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Scratch - Lifelong Kindergarten Group, MIT Media Lab
Grades
1 to 12Material created can only be viewed within the program. Drawings are not saved as a JPG or pic file. However, a "snapshot" of the screen can be created by using these keys in Mac: apple, shift, and 4 and click/drag to surround the portion to save. In PC use: control/print screen. These snapshots can be uploaded or used as a picture in other applications.
tag(s): animation (60), coding (75), computational thinking (37), critical thinking (102), design (83), drawing (61), problem solving (214), STEM (227)
In the Classroom
Be sure to "play" with this program before you present it to students; or, you could have computer savy students in your class pair up with not so savy students to investigate together. There are many tabs, folders; and icons to investigate. You (or students) could click Create and in the center pane, click on the tutorial. To begin your creation follow the steps in the tutorial. Once you have the idea, choose your own features from the menu on the left, and on the bottom right are two more menus; Look for the cat icon and the backdrops. Different colors, pens, and materials can be used to create the background or an image can be brought in from your computer. Objects in Scratch are called a Sprite and can be added in by choosing the folders below the screen. By clicking the script tab, blocks can be moved in to create motion, add sounds (even record your own message), and change the look of the Sprite. Blocks are linked on to each other to create a series of events. A control block dragged to the top of the blocks control which key starts the event. Advanced options include adding variables and other controls.Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Projects can be shared online; however an account is required.
Work is saved to the computer itself and only shared online via an account. To avoid problems concerning content made by outsiders or issues with sharing, save the work locally and either create your own gallery on a supervised class website/wiki or set up a single account where you share the "best" projects online via your own log-in. Remind students of the school's Acceptable Use Policy and consequences of violations, if you do allow them to join/share. Images used should adhere to all copyright rules. Use pictures taken in class or those with Creative Commons licensing (and provide attribution!).
Practical tips: Students quickly catch on to this program when allowed to play and easily see what they can make from it. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Have students use a storyboard to write down what they will do/draw/say in their creation in order to keep tabs on what students and their creations.
Possible uses: For the lower grades, Scratch provides unlimited possibilities. Use as a new way to show vocabulary usage. Use the paint program to add information to a picture from your class field trip or science experiment. Use Scratch to help in storytelling a concept in a new and unique way, such as how rocks are formed. In the upper grades, use Scratch to show complex material in a new way. For example, students can draw DNA and show replication, etc. through their drawings and storytelling. Draw the different movements of landforms in plate tectonics. Draw or illustrate solutions to Math problems.
Edge Features:
Requires registration/log-in (WITH email)
Products can be shared by URL
Requires download/installation of software
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Gapminder - Gapminder
Grades
7 to 12tag(s): data (136), demographics (13)
In the Classroom
The site would be best used on an interactive whiteboard, although computer-savvy students could access it individually. The world data presented might supplement lessons in economics, civics, world cultures, current events or modern history. Teachers should plan to spend a chunk of time previewing the site before using, however, as the interface is not entirely intuitive. There is a tutorial, but it will take some experimentation to discover the various ways to manipulate the data and present it graphically. There is also this page of ideas specifically for teachers. You can compare individual countries, or zoom into geographic regions. "Mature" teachers who learned bar graphs and pie charts may find the choices a little overwhelming, but with a little noodling around, will be able to graphically illustrate concepts in ways never before possible. Challenge your students to retrieve and use some of the data in support of an essay thesis, oral presentation, or debate.Add your comments below (available only to members) | Become a Member
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