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Robert H. Hines Young Inventors Program - University of New Hampshire
Grades
K to 8tag(s): inventors and inventions (77), STEM (280)
In the Classroom
Provide students with materials to prototype and test their inventions. After designing their invention, students can build and test it, iterating based on test results. A free resource such as Prototype Zone reviewed here can be used to plan their invention. Students can research famous inventors and their inventions and then present the story behind the invention. Organize an in-class Invention Fair where students present their original inventions. This activity fosters public speaking, presentation skills, and creativity.You must be registered and logged in to add items to your favorites.
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Patent Sensei - EquipHQ
Grades
6 to 12tag(s): business (51), digital citizenship (89), inventors and inventions (77), investing (8), STEM (280)
In the Classroom
Have students brainstorm and design their own inventions. They can create a poster or digital presentation with a description, sketches, and potential uses for their invention. Use a tool such as Sway, reviewed here. Another option is to assign students to research an existing patent.Add your comments below (available only to members) | Become a Member
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Statistics - Crash Course
Grades
9 to 12This site includes advertising.
tag(s): statistics (120)
In the Classroom
After watching an episode of Crash Course Statistics, students can use the information in the video to create their own statistical data with their school community or a "test" group. Students can create a commercial about an item that has been invented and survey it to see how many students would purchase the item. Students can rate how online celebrities affect the buyers' market.Add your comments below (available only to members) | Become a Member
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Match Game - EquIPHQ
Grades
6 to 12tag(s): game based learning (182), inventors and inventions (77), matching (8)
In the Classroom
Have students search for examples of trademarks, patents, or copyrights in their environment (online or in stores) for an IP Scavenger Hunt and match them to the appropriate term or definition from the game. Students can invent their own product or artwork, design a mock trademark, or apply for a patent, integrating the terms and concepts learned. Ask students to simulate roles such as inventors or lawyers in IP cases, discussing how to protect their creations through patents or copyrights. Have cooperative learning groups create a podcast explaining what they learned using a tool like Podcast Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Promo Zone - EquipHQ
Grades
5 to 12tag(s): advertising (26), inventors and inventions (77)
In the Classroom
Have students design logos and slogans for their inventions, incorporating creativity and persuasive elements. Students can script, film, and edit a short commercial for their prototype, practicing communication and marketing skills. Challenge students to create a multi-format ad campaign, including posters, social media posts, and radio ads. Students can then present their invention, focusing on how they would market it.Add your comments below (available only to members) | Become a Member
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Prototype Zone - EquipHQ
Grades
5 to 12tag(s): inventors and inventions (77), science fairs (20)
In the Classroom
Have students work in groups to brainstorm everyday problems and propose potential inventions to solve them. Using basic materials (cardboard, tape, etc.), challenge students to create a physical model of their invention. Students can present their prototypes to the class, simulating a patent pitch to highlight their invention's unique features and market potential. Students can keep an innovation journal to document their process from ideation to creation, tracking their thoughts and changes made during prototyping.Add your comments below (available only to members) | Become a Member
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Timeline- Decades of Innovation: 1790-2024 - EquipHQ
Grades
6 to 12tag(s): inventors and inventions (77), timelines (55)
In the Classroom
Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Patent Quest - EquipHQ
Grades
5 to 12tag(s): digital citizenship (89), inventors and inventions (77), investing (8)
In the Classroom
Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.Add your comments below (available only to members) | Become a Member
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EquIP HQ - United States Patent and Trademark Office (USPTO)
Grades
K to 12tag(s): engineering (126), inventors and inventions (77), STEM (280)
In the Classroom
Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.Add your comments below (available only to members) | Become a Member
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Assemblr EDU - Assemblr
Grades
K to 12tag(s): augmented reality (8), DAT device agnostic tool (147)
In the Classroom
Share 3D models found on Assemblr EDU with students to visualize complex concepts like anatomy, physics, or geography. Share Assemblr EDU with tech-savvy students and ask them to use the editor to create 3D objects to share with the classroom or to create tutorials on how to use the editor to create models. Use Free Screen Recorder Online, reviewed here to record and share tutorials.Add your comments below (available only to members) | Become a Member
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Young Ben Franklin - Gen-Z Media
Grades
4 to 12tag(s): colonial america (94), constitution (92), declaration of independence (15), franklin (12), inventors and inventions (77), podcasts (104)
In the Classroom
Take advantage of the many free materials available on this site to engage students when learning about Benjamin Franklin, American History, or inventors. Adapt the choice and explore boards to fit your student's interests and abilities. For example, replace the timeline on the choice board with one created using MyLens, reviewed here. If time isn't available to complete the entire listening guide, copy individual slides to use as part of a listening or writing center. As a culminating activity, extend learning by asking students to use the podcast as a model for researching and learning about other famous Americans. Have them share their learning as part of a multimedia presentation created using Canva Docs, reviewed here or by creating a comic strip presentation using Canva's Comic Strip Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Change Makers - Young Women Who Have Changed the World - TeachersFirst
Grades
K to 12tag(s): women (142), womenchangemaker (30)
In the Classroom
Share these resources with your students to learn about many young women who changed the world. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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PDF to Word Converter - pdftowordconverter.org
Grades
K to 12tag(s): conversions (36), worksheets (70)
In the Classroom
Do you have awesome activity sheets, but they need to be tweaked a little to make them work for your classes? This tool helps you save time by editing PDF files in Word to avoid reinventing the wheel. Beware of copyrighted materials, however. Science teachers can take lab activities and refine questions or add instructions as needed for their classrooms. English teachers can add standardized test prompts to preexisting general worksheets to tailor the exercise to suit their state's test needs.Add your comments below (available only to members) | Become a Member
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MIT Full STEAM Ahead - MIT
Grades
3 to 12tag(s): design (80), diseases (69), earth (185), engineering (126), game based learning (182), inventors and inventions (77), makerspace (43), sounds (42), space (217), STEM (280)
In the Classroom
As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.Add your comments below (available only to members) | Become a Member
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Ada Lace, Take Me to Your Leader - StoryTime from Space
Grades
1 to 5tag(s): audio books (25), ebooks (41), space (217)
In the Classroom
This ebook could be used as a whole-group activity by sharing the video on your projector. Students could also view the video on individual devices (don't forget the earbuds). This is a great book to use to connect science and language arts. After each part of the story, extend the learning, and have students answer a teacher-directed question or summarize the main events. After parts one or two, you could have students write predictions about what they think will happen next. Challenge your students to create simple blog posts using edublogs, reviewed here. If students are too young for writing, have them create video responses using a tool such as Gravity, reviewed here.Add your comments below (available only to members) | Become a Member
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KidCitizen - Congress, Civic Participation, and Primary Sources Project
Grades
K to 5tag(s): american flag (7), communities (37), congress (38), DAT device agnostic tool (147), game based learning (182), national parks (28), symbols (14)
In the Classroom
KidCitizen works across all devices, share a link to episodes on classroom computers for students to watch as a learning center activity. Flip your classroom and have students view at home before discussing concepts in class. As students interact with content in the episodes, take advantage of the many resources found at Classtools, reviewed here, to create concept maps, quizzes, and online games. If you teach younger students, create additional interactive games with your own content using oodlu, reviewed here. Ask older students to create their own games using oodlu. As a final project, have students create books using WriteReader, reviewed here. Write Reader is a very easy to use tool for even young students and includes features for sharing invented writing along with correct spelling. For older students, consider using Book Creator, reviewed here that features more robust digital storytelling tools.Add your comments below (available only to members) | Become a Member
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kidcyber - Shirley Sydenham and Ron Thomas
Grades
K to 6tag(s): aircraft (16), animals (288), australia (29), dictionaries (48), earth (185), inventors and inventions (77), nutrition (137), planets (112), space (217), sports (81), stars (70)
In the Classroom
Include this resource with other content when teaching science concepts. Include a link to specific sections of the site for use as non-fiction reading content. Instead of having students draw a poster to share information about animals or plants, enhance learning by asking them to annotate an image using Google Drawings, reviewed here. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use OK2Ask Google Drawings, here. Extend your students' knowledge by setting up a Global Virtual Classroom, reviewed here with a classroom in a different part of the world to compare and contrast your environments.Add your comments below (available only to members) | Become a Member
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MetKids - The Metropolitan Museum of Art
Grades
2 to 12tag(s): africa (142), art history (89), artists (82), asia (72), china (62), europe (77), inventors and inventions (77), japan (56), middle east (43), myths and legends (24), russia (35)
In the Classroom
This site is perfect for use on classroom computers or for a blended class for students to explore on their own. Streghthen student learning by asking them to find information for a specific period of time or country and label what they find important using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Next, transform classroom technology and extend learning by showing students how to embed media into an interactive time line using Sutori, reviewed here. With Sutori you can include images, text, and collaboration, or Preceden, reviewed here, for creating multi-layer timelines for over lapping events.Add your comments below (available only to members) | Become a Member
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NASA SciFiles - Knowitall.org - South Carolina ETV Commission
Grades
3 to 12tag(s): earthquakes (44), electricity (62), energy (131), fitness (40), flight (32), habitats (87), oceans (149), planets (112), plants (148), soil (16), sound (73), space (217), water cycle (22), weather (161)
In the Classroom
The video lengths make these perfect for classroom use or for young people to view on their own. Flip your classroom and use a video as homework. Have students take notes on the material and write down questions they still have and topics that confuse them. Or, extend learning and use a tool like playposit, reviewed here, for students to pause videos and ask or answer questions right on the video. Show the video to the class, and then discuss the concept at length. Consider giving all students a chance to voice their opinions (even the shyest and quiet ones) by using a backchannel tool like GoSoapBox, reviewed here, during the discussion.Add your comments below (available only to members) | Become a Member
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Solvemall Crosswords Online - Solvemall.com
Grades
5 to 12This site includes advertising.
tag(s): crosswords (19), problem solving (225), puzzles (142)
In the Classroom
Share the puzzles on your interactive whiteboard or projector to play as a class. Use as a learning center or for rainy day recess. Create a link to the puzzles on classroom computers or your class website. Crosswords are a great find for use with gifted students to practice logic and problem-solving skills. Challenge students to create their own crosswords using a tool like Eclipse Crossword Creator, reviewed here, or Just Crosswords, reviewed here.Add your comments below (available only to members) | Become a Member
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