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Robert H. Hines Young Inventors Program - University of New Hampshire

Grades
K to 8
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The Young Inventors' Program (YIP) from the University of New Hampshire's Leitzel Center offers an engaging resource for educators to encourage creativity, problem-solving, and STEM...more
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The Young Inventors' Program (YIP) from the University of New Hampshire's Leitzel Center offers an engaging resource for educators to encourage creativity, problem-solving, and STEM skills in students. The program supports teachers in implementing invention education, providing a curriculum that guides students through the invention process from idea generation to prototyping. YIP offers lesson plans, instructional videos, and access to regional invention conventions where students can showcase their creations. The site emphasizes hands-on learning and innovation, making it a valuable tool for teachers aiming to foster inventiveness in their classrooms. If your district blocks YouTube, then the videos may not be viewable.

tag(s): inventors and inventions (77), STEM (280)

In the Classroom

Provide students with materials to prototype and test their inventions. After designing their invention, students can build and test it, iterating based on test results. A free resource such as Prototype Zone reviewed here can be used to plan their invention. Students can research famous inventors and their inventions and then present the story behind the invention. Organize an in-class Invention Fair where students present their original inventions. This activity fosters public speaking, presentation skills, and creativity.

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Patent Sensei - EquipHQ

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6 to 12
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The Patent Sensei activity, part of the U.S. Patent and Trademark Office's educational series, offers teachers a fun and interactive way to introduce students to the world of innovation...more
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The Patent Sensei activity, part of the U.S. Patent and Trademark Office's educational series, offers teachers a fun and interactive way to introduce students to the world of innovation and intellectual property. This activity helps students understand the patent process by guiding them through the inventors' steps to protect their ideas. Teachers can use this resource as part of a broader series to explore invention and entrepreneurship in STEM or social studies lessons.

tag(s): business (51), digital citizenship (89), inventors and inventions (77), investing (8), STEM (280)

In the Classroom

Have students brainstorm and design their own inventions. They can create a poster or digital presentation with a description, sketches, and potential uses for their invention. Use a tool such as Sway, reviewed here. Another option is to assign students to research an existing patent.

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Statistics - Crash Course

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9 to 12
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Crash Course Statistics is a free digital tool that contains forty-three statistics videos. The series of videos teaches us how to use statistics for good, statistics used for mischaracterization,...more
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Crash Course Statistics is a free digital tool that contains forty-three statistics videos. The series of videos teaches us how to use statistics for good, statistics used for mischaracterization, and to understand how statistics works. Topics for videos include: correlation and causation, randomness, chi-square tests, machine learning, and failed predictions. Videos range in length from ten to fourteen minutes. This site uses YouTube and has commercials before each video. If your district blocks YouTube the videos may not be viewable.
This site includes advertising.

tag(s): statistics (120)

In the Classroom

After watching an episode of Crash Course Statistics, students can use the information in the video to create their own statistical data with their school community or a "test" group. Students can create a commercial about an item that has been invented and survey it to see how many students would purchase the item. Students can rate how online celebrities affect the buyers' market.

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Match Game - EquIPHQ

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6 to 12
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EquIPHQ's card Match Game is an interactive activity designed to test and sharpen your understanding of trademarks, patents, and copyrights. By matching terms with their definitions,...more
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EquIPHQ's card Match Game is an interactive activity designed to test and sharpen your understanding of trademarks, patents, and copyrights. By matching terms with their definitions, you'll engage in a fast-paced challenge that reinforces key concepts. Whether you're a beginner or a seasoned learner, this game offers an educational and entertaining experience.

tag(s): game based learning (182), inventors and inventions (77), matching (8)

In the Classroom

Have students search for examples of trademarks, patents, or copyrights in their environment (online or in stores) for an IP Scavenger Hunt and match them to the appropriate term or definition from the game. Students can invent their own product or artwork, design a mock trademark, or apply for a patent, integrating the terms and concepts learned. Ask students to simulate roles such as inventors or lawyers in IP cases, discussing how to protect their creations through patents or copyrights. Have cooperative learning groups create a podcast explaining what they learned using a tool like Podcast Generator, reviewed here.

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Promo Zone - EquipHQ

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5 to 12
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EquipHQ's Promo Zone is a creative space for students to craft promotional materials for their inventions. It offers activities that guide students through developing advertisements,...more
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EquipHQ's Promo Zone is a creative space for students to craft promotional materials for their inventions. It offers activities that guide students through developing advertisements, logos, and other branding elements to help market their ideas. Students can effectively explore how to communicate their innovations' value through engaging, hands-on tasks. Whether designing a slogan or creating a commercial, the Promo Zone turns marketing into a fun and educational challenge.

tag(s): advertising (26), inventors and inventions (77)

In the Classroom

Have students design logos and slogans for their inventions, incorporating creativity and persuasive elements. Students can script, film, and edit a short commercial for their prototype, practicing communication and marketing skills. Challenge students to create a multi-format ad campaign, including posters, social media posts, and radio ads. Students can then present their invention, focusing on how they would market it.

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Prototype Zone - EquipHQ

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5 to 12
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EquipHQ's Prototype Zone is a dynamic space for innovators to bring their ideas to life. It offers tools and activities to guide participants through the invention process, helping...more
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EquipHQ's Prototype Zone is a dynamic space for innovators to bring their ideas to life. It offers tools and activities to guide participants through the invention process, helping them transform concepts into prototypes. This platform provides resources for brainstorming, designing, and iterating. Explore interactive activities that break down the steps of the invention, from the idea stage to physical model creation.

tag(s): inventors and inventions (77), science fairs (20)

In the Classroom

Have students work in groups to brainstorm everyday problems and propose potential inventions to solve them. Using basic materials (cardboard, tape, etc.), challenge students to create a physical model of their invention. Students can present their prototypes to the class, simulating a patent pitch to highlight their invention's unique features and market potential. Students can keep an innovation journal to document their process from ideation to creation, tracking their thoughts and changes made during prototyping.

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Timeline- Decades of Innovation: 1790-2024 - EquipHQ

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6 to 12
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks....more
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks. With a visually interactive timeline, this resource highlights important legal cases, patents, and the evolution of intellectual property law. It's a fun and educational way for students, educators, and professionals to explore the impact of innovation over time.

tag(s): inventors and inventions (77), timelines (55)

In the Classroom

Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.

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Patent Quest - EquipHQ

Grades
5 to 12
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Discover the exciting world of patents with Patent Quest, an interactive activity designed to help students explore how inventors protect their creations. Guided by fun challenges and...more
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Discover the exciting world of patents with Patent Quest, an interactive activity designed to help students explore how inventors protect their creations. Guided by fun challenges and quests, learners dive into the patent process, exploring real-life innovations and developing critical thinking skills. This hands-on experience brings intellectual property concepts to life, making it engaging and accessible for all ages.

tag(s): digital citizenship (89), inventors and inventions (77), investing (8)

In the Classroom

Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.

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EquIP HQ - United States Patent and Trademark Office (USPTO)

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K to 12
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Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP)....more
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Brought to you by the United States Patent and Trademark Office, this site features interactive, standards-aligned activities that introduce students to intellectual property (IP). Explore the many activities, go on a patent quest, or find inspiration by watching inventor stories. Most activities include teacher and parent resource guides that include guided questions to enhance the use of features on the site.

tag(s): engineering (126), inventors and inventions (77), STEM (280)

In the Classroom

Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.
 This resource requires PDF reader software like Adobe Acrobat.

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Assemblr EDU - Assemblr

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K to 12
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Assemblr EDU provides tools for educators and students to learn with interactive 3D/augmented reality models and lessons. Free plans include access to 400 3D objects and limited access...more
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Assemblr EDU provides tools for educators and students to learn with interactive 3D/augmented reality models and lessons. Free plans include access to 400 3D objects and limited access to topics and EDU Kits. EDU Kits include bundles and individual objects such as science models, inventions, and more. Choose the editor to create a model using images from the site's library or uploading an image from your device. Learn more about Assemblr EDU tools and abilities by watching tutorial videos found on their YouTube Channel, found here.

tag(s): augmented reality (8), DAT device agnostic tool (147)

In the Classroom

Share 3D models found on Assemblr EDU with students to visualize complex concepts like anatomy, physics, or geography. Share Assemblr EDU with tech-savvy students and ask them to use the editor to create 3D objects to share with the classroom or to create tutorials on how to use the editor to create models. Use Free Screen Recorder Online, reviewed here to record and share tutorials.

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Young Ben Franklin - Gen-Z Media

Grades
4 to 12
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Young Ben Franklin is a ten-episode podcast that introduces listeners to 13-year-old Ben Franklin as a spirited young boy living in colonial Boston. Ben and his friends solve mysteries...more
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Young Ben Franklin is a ten-episode podcast that introduces listeners to 13-year-old Ben Franklin as a spirited young boy living in colonial Boston. Ben and his friends solve mysteries and conduct investigations in each episode as he develops his leadership skills. Visit the section for educators to find a listening guide, explore and choice boards, and video explanations of how to use the accompanying materials in any classroom. Also included is a PDF document that shares the correlation of the materials to reading, speaking, listening, and writing standards.

tag(s): colonial america (94), constitution (92), declaration of independence (15), franklin (12), inventors and inventions (77), podcasts (104)

In the Classroom

Take advantage of the many free materials available on this site to engage students when learning about Benjamin Franklin, American History, or inventors. Adapt the choice and explore boards to fit your student's interests and abilities. For example, replace the timeline on the choice board with one created using MyLens, reviewed here. If time isn't available to complete the entire listening guide, copy individual slides to use as part of a listening or writing center. As a culminating activity, extend learning by asking students to use the podcast as a model for researching and learning about other famous Americans. Have them share their learning as part of a multimedia presentation created using Canva Docs, reviewed here or by creating a comic strip presentation using Canva's Comic Strip Templates, reviewed here.
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Change Makers - Young Women Who Have Changed the World - TeachersFirst

Grades
K to 12
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From activism to invention, young women have boldly challenged injustice and advanced human knowledge at remarkably early ages. At just 15, Swedish environmentalist Greta Thunberg sparked...more
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From activism to invention, young women have boldly challenged injustice and advanced human knowledge at remarkably early ages. At just 15, Swedish environmentalist Greta Thunberg sparked a global youth movement demanding urgent action on climate change through her "Fridays for Future" school strikes. S.E Hinton wrote the critically acclaimed novel The Outsiders at the age of 17. These young women's moral courage, powerful voices, and innovative spirits have created change, raised awareness, and driven solutions to some of the most critical issues facing the world today. Share this curated list of reviewed resources to encourage your students that they, too, can be the change.

tag(s): women (142), womenchangemaker (30)

In the Classroom

Share these resources with your students to learn about many young women who changed the world. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.

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PDF to Word Converter - pdftowordconverter.org

Grades
K to 12
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This site is as simple as the title suggests; convert PDF files to Word documents with a simple upload. No registration is required to use the site. Drag and drop ...more
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This site is as simple as the title suggests; convert PDF files to Word documents with a simple upload. No registration is required to use the site. Drag and drop or upload your PDF document to begin the conversion process instantly. After a few seconds of processing time, your word document is ready to download and use. Editor's note: this tool works best with mostly text files, be sure to check for accuracy after converting to Word.

tag(s): conversions (36), worksheets (70)

In the Classroom

Do you have awesome activity sheets, but they need to be tweaked a little to make them work for your classes? This tool helps you save time by editing PDF files in Word to avoid reinventing the wheel. Beware of copyrighted materials, however. Science teachers can take lab activities and refine questions or add instructions as needed for their classrooms. English teachers can add standardized test prompts to preexisting general worksheets to tailor the exercise to suit their state's test needs.
 This resource requires PDF reader software like Adobe Acrobat.

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MIT Full STEAM Ahead - MIT

Grades
3 to 12
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic...more
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic grade-level learning "packages" that include video, activities, and challenges in various topics. Content includes inventions, outer space, and music and sounds, among other topics. Many subjects also include activities that don't require Internet access. Additional links provide a curated list of learning games that promote 21st Century skills. All content is created for teaching in online or in-person situations.

tag(s): design (80), diseases (69), earth (185), engineering (126), game based learning (182), inventors and inventions (77), makerspace (43), sounds (42), space (217), STEM (280)

In the Classroom

As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.
 This resource requires PDF reader software like Adobe Acrobat.

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Ada Lace, Take Me to Your Leader - StoryTime from Space

Grades
1 to 5
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Embark on an incredible literature adventure as Astronaut Anne McClain reads a book on video. Ada Lace, Take Me to Your Leader by Emily Calandrelli is a story about a ...more
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Embark on an incredible literature adventure as Astronaut Anne McClain reads a book on video. Ada Lace, Take Me to Your Leader by Emily Calandrelli is a story about a third-grader and "inventor extraordinaire." Listen to this three-part story as you learn about Ada Lace's latest invention, a ham radio used to contact people on this planet...and beyond. Strange noises are heard over the ham radio leading Ada Lace to believe that aliens are planning to invade Earth. Listen to the story to find out what happens next on this journey! The story is divided into three short videos ranging from 13 minutes to 22 minutes in length.

tag(s): audio books (25), ebooks (41), space (217)

In the Classroom

This ebook could be used as a whole-group activity by sharing the video on your projector. Students could also view the video on individual devices (don't forget the earbuds). This is a great book to use to connect science and language arts. After each part of the story, extend the learning, and have students answer a teacher-directed question or summarize the main events. After parts one or two, you could have students write predictions about what they think will happen next. Challenge your students to create simple blog posts using edublogs, reviewed here. If students are too young for writing, have them create video responses using a tool such as Gravity, reviewed here.

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KidCitizen - Congress, Civic Participation, and Primary Sources Project

Grades
K to 5
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KidCitizen is a series of interactive episodes for students in grades K-5 using primary source documents to explore and learn about civic matters. Also, the KidCitizen Editor lets you...more
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KidCitizen is a series of interactive episodes for students in grades K-5 using primary source documents to explore and learn about civic matters. Also, the KidCitizen Editor lets you customize existing episodes or create game-based activities with primary sources you choose. The Getting Started Guide provides an excellent overview of the online tools and how to get started producing your episodes.

tag(s): american flag (7), communities (37), congress (38), DAT device agnostic tool (147), game based learning (182), national parks (28), symbols (14)

In the Classroom

KidCitizen works across all devices, share a link to episodes on classroom computers for students to watch as a learning center activity. Flip your classroom and have students view at home before discussing concepts in class. As students interact with content in the episodes, take advantage of the many resources found at Classtools, reviewed here, to create concept maps, quizzes, and online games. If you teach younger students, create additional interactive games with your own content using oodlu, reviewed here. Ask older students to create their own games using oodlu. As a final project, have students create books using WriteReader, reviewed here. Write Reader is a very easy to use tool for even young students and includes features for sharing invented writing along with correct spelling. For older students, consider using Book Creator, reviewed here that features more robust digital storytelling tools.

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kidcyber - Shirley Sydenham and Ron Thomas

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K to 6
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kidcyber contains a collection of text resources targeted explicitly to K-6 students for research and inquiry into science content. View collections of material under eight different...more
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kidcyber contains a collection of text resources targeted explicitly to K-6 students for research and inquiry into science content. View collections of material under eight different content headings. In addition to age-appropriate text, this site also includes images and some ebooks. The diverse range of topics includes sports, technology and inventions, space, and more. The site was created in Australia, so some of the pronunciations and spellings may differ from those in American English.

tag(s): aircraft (16), animals (288), australia (29), dictionaries (48), earth (185), inventors and inventions (77), nutrition (137), planets (112), space (217), sports (81), stars (70)

In the Classroom

Include this resource with other content when teaching science concepts. Include a link to specific sections of the site for use as non-fiction reading content. Instead of having students draw a poster to share information about animals or plants, enhance learning by asking them to annotate an image using Google Drawings, reviewed here. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use OK2Ask Google Drawings, here. Extend your students' knowledge by setting up a Global Virtual Classroom, reviewed here with a classroom in a different part of the world to compare and contrast your environments.

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MetKids - The Metropolitan Museum of Art

Grades
2 to 12
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Explore over 5,000 years of art in three exciting ways at this vibrant, interactive site from The Metropolitan Museum of Art. Along the menu at the top find Explore the ...more
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Explore over 5,000 years of art in three exciting ways at this vibrant, interactive site from The Metropolitan Museum of Art. Along the menu at the top find Explore the Map, where you choose and double click red or yellow markers to explore fun facts and videos about art worldwide. Next, hop into the Time Machine to learn more about specific times, geography, and big ideas such as inventions or creatures. Also, find Videos that teach about celebrations, share art made by kids, or provide detailed directions for creating your art, all on the menu bar across the top.

tag(s): africa (142), art history (89), artists (82), asia (72), china (62), europe (77), inventors and inventions (77), japan (56), middle east (43), myths and legends (24), russia (35)

In the Classroom

This site is perfect for use on classroom computers or for a blended class for students to explore on their own. Streghthen student learning by asking them to find information for a specific period of time or country and label what they find important using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Next, transform classroom technology and extend learning by showing students how to embed media into an interactive time line using Sutori, reviewed here. With Sutori you can include images, text, and collaboration, or Preceden, reviewed here, for creating multi-layer timelines for over lapping events.

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NASA SciFiles - Knowitall.org - South Carolina ETV Commission

Grades
3 to 12
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The NASA SciFiles provides award-winning, inquiry-based and standards-based videos promoting STEM learning for students in grades 3-12. This section of Knowitall.org is designed to...more
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The NASA SciFiles provides award-winning, inquiry-based and standards-based videos promoting STEM learning for students in grades 3-12. This section of Knowitall.org is designed to introduce students to NASA through the use of problem-based learning. Each series (topic) has four 15 minute videos, starring the Tree House Detectives solving problems and searching out answers using the scientific method. Find every area of STEM included in the series from environmental issues to space travel, energy to physical fitness, and everything else you can think of for STEM. Some specific sample topics include Case of the Shaky Quake, Case of the Galactic Vacation, Case of the Mysterious Material, Case of the "Wright" Invention, and too many more to name here.

tag(s): earthquakes (44), electricity (62), energy (131), fitness (40), flight (32), habitats (87), oceans (149), planets (112), plants (148), soil (16), sound (73), space (217), water cycle (22), weather (161)

In the Classroom

The video lengths make these perfect for classroom use or for young people to view on their own. Flip your classroom and use a video as homework. Have students take notes on the material and write down questions they still have and topics that confuse them. Or, extend learning and use a tool like playposit, reviewed here, for students to pause videos and ask or answer questions right on the video. Show the video to the class, and then discuss the concept at length. Consider giving all students a chance to voice their opinions (even the shyest and quiet ones) by using a backchannel tool like GoSoapBox, reviewed here, during the discussion.
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Solvemall Crosswords Online - Solvemall.com

Grades
5 to 12
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily ...more
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily puzzle, most days also have a special topic puzzle such as inventors or musicians. Simply fill in each space on the puzzles with your responses and check when finished to view results. Solve blocked puzzles and collect points by creating a free account.
This site includes advertising.

tag(s): crosswords (19), problem solving (225), puzzles (142)

In the Classroom

Share the puzzles on your interactive whiteboard or projector to play as a class. Use as a learning center or for rainy day recess. Create a link to the puzzles on classroom computers or your class website. Crosswords are a great find for use with gifted students to practice logic and problem-solving skills. Challenge students to create their own crosswords using a tool like Eclipse Crossword Creator, reviewed here, or Just Crosswords, reviewed here.

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