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Young Ben Franklin - Gen-Z Media

Grades
4 to 12
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Young Ben Franklin is a ten-episode podcast that introduces listeners to 13-year-old Ben Franklin as a spirited young boy living in colonial Boston. Ben and his friends solve mysteries...more
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Young Ben Franklin is a ten-episode podcast that introduces listeners to 13-year-old Ben Franklin as a spirited young boy living in colonial Boston. Ben and his friends solve mysteries and conduct investigations in each episode as he develops his leadership skills. Visit the section for educators to find a listening guide, explore and choice boards, and video explanations of how to use the accompanying materials in any classroom. Also included is a PDF document that shares the correlation of the materials to reading, speaking, listening, and writing standards.

tag(s): colonial america (95), constitution (87), declaration of independence (15), franklin (10), inventors and inventions (71), podcasts (73)

In the Classroom

Take advantage of the many free materials available on this site to engage students when learning about Benjamin Franklin, American History, or inventors. Adapt the choice and explore boards to fit your student's interests and abilities. For example, replace the timeline on the choice board with one created using MyLens, reviewed here. If time isn't available to complete the entire listening guide, copy individual slides to use as part of a listening or writing center. As a culminating activity, extend learning by asking students to use the podcast as a model for researching and learning about other famous Americans. Have them share their learning as part of a multimedia presentation created using Canva Docs, reviewed here or by creating a comic strip presentation using Canva's Comic Strip Templates, reviewed here.
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Change Makers - Young Women Who Have Changed the World - TeachersFirst

Grades
K to 12
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From activism to invention, young women have boldly challenged injustice and advanced human knowledge at remarkably early ages. At just 15, Swedish environmentalist Greta Thunberg sparked...more
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From activism to invention, young women have boldly challenged injustice and advanced human knowledge at remarkably early ages. At just 15, Swedish environmentalist Greta Thunberg sparked a global youth movement demanding urgent action on climate change through her "Fridays for Future" school strikes. S.E Hinton wrote the critically acclaimed novel The Outsiders at the age of 17. These young women's moral courage, powerful voices, and innovative spirits have created change, raised awareness, and driven solutions to some of the most critical issues facing the world today. Share this curated list of reviewed resources to encourage your students that they, too, can be the change.

tag(s): women (137), womenchangemaker (28)

In the Classroom

Share these resources with your students to learn about many young women who changed the world. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.

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PDF to Word Converter - pdftowordconverter.org

Grades
K to 12
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This site is as simple as the title suggests; convert PDF files to Word documents with a simple upload. No registration is required to use the site. Drag and drop ...more
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This site is as simple as the title suggests; convert PDF files to Word documents with a simple upload. No registration is required to use the site. Drag and drop or upload your PDF document to begin the conversion process instantly. After a few seconds of processing time, your word document is ready to download and use. Editor's note: this tool works best with mostly text files, be sure to check for accuracy after converting to Word.

tag(s): conversions (36), worksheets (70)

In the Classroom

Do you have awesome activity sheets, but they need to be tweaked a little to make them work for your classes? This tool helps you save time by editing PDF files in Word to avoid reinventing the wheel. Beware of copyrighted materials, however. Science teachers can take lab activities and refine questions or add instructions as needed for their classrooms. English teachers can add standardized test prompts to preexisting general worksheets to tailor the exercise to suit their state's test needs.
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MIT Full STEAM Ahead - MIT

Grades
3 to 12
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic...more
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic grade-level learning "packages" that include video, activities, and challenges in various topics. Content includes inventions, outer space, and music and sounds, among other topics. Many subjects also include activities that don't require Internet access. Additional links provide a curated list of learning games that promote 21st Century skills. All content is created for teaching in online or in-person situations.

tag(s): design (83), diseases (66), earth (185), engineering (119), game based learning (171), inventors and inventions (71), makerspace (41), sounds (43), space (213), STEM (262)

In the Classroom

As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.
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Ada Lace, Take Me to Your Leader - StoryTime from Space

Grades
1 to 5
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Embark on an incredible literature adventure as Astronaut Anne McClain reads a book on video. Ada Lace, Take Me to Your Leader by Emily Calandrelli is a story about a ...more
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Embark on an incredible literature adventure as Astronaut Anne McClain reads a book on video. Ada Lace, Take Me to Your Leader by Emily Calandrelli is a story about a third-grader and "inventor extraordinaire." Listen to this three-part story as you learn about Ada Lace's latest invention, a ham radio used to contact people on this planet...and beyond. Strange noises are heard over the ham radio leading Ada Lace to believe that aliens are planning to invade Earth. Listen to the story to find out what happens next on this journey! The story is divided into three short videos ranging from 13 minutes to 22 minutes in length.

tag(s): audio books (22), ebooks (39), space (213)

In the Classroom

This ebook could be used as a whole-group activity by sharing the video on your projector. Students could also view the video on individual devices (don't forget the earbuds). This is a great book to use to connect science and language arts. After each part of the story, extend the learning, and have students answer a teacher-directed question or summarize the main events. After parts one or two, you could have students write predictions about what they think will happen next. Challenge your students to create simple blog posts using edublogs, reviewed here. If students are too young for writing, have them create video responses using a tool such as Flip, reviewed here.

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KidCitizen - Congress, Civic Participation, and Primary Sources Project

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K to 5
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KidCitizen is a series of interactive episodes for students in grades K-5 using primary source documents to explore and learn about civic matters. Also, the KidCitizen Editor lets you...more
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KidCitizen is a series of interactive episodes for students in grades K-5 using primary source documents to explore and learn about civic matters. Also, the KidCitizen Editor lets you customize existing episodes or create game-based activities with primary sources you choose. The Getting Started Guide provides an excellent overview of the online tools and how to get started producing your episodes.

tag(s): american flag (7), communities (36), congress (39), DAT device agnostic tool (143), national parks (27), symbols (15)

In the Classroom

KidCitizen works across all devices, share a link to episodes on classroom computers for students to watch as a learning center activity. Flip your classroom and have students view at home before discussing concepts in class. As students interact with content in the episodes, take advantage of the many resources found at Classtools, reviewed here, to create concept maps, quizzes, and online games. If you teach younger students, create additional interactive games with your own content using Oodlu, reviewed here. Ask older students to create their own games using Oodlu. As a final project, have students create books using WriteReader, reviewed here. Write Reader is a very easy to use tool for even young students and includes features for sharing invented writing along with correct spelling. For older students, consider using Book Creator, reviewed here that features more robust digital storytelling tools.

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kidcyber - Shirley Sydenham and Ron Thomas

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K to 6
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kidcyber contains a collection of text resources targeted explicitly to K-6 students for research and inquiry into science content. View collections of material under eight different...more
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kidcyber contains a collection of text resources targeted explicitly to K-6 students for research and inquiry into science content. View collections of material under eight different content headings. In addition to age-appropriate text, this site also includes images and some ebooks. The diverse range of topics includes sports, technology and inventions, space, and more. The site was created in Australia, so some of the pronunciations and spellings may differ from those in American English.

tag(s): aircraft (16), animals (280), australia (26), dictionaries (48), earth (185), inventors and inventions (71), nutrition (134), planets (111), space (213), sports (77), stars (65)

In the Classroom

Include this resource with other content when teaching science concepts. Include a link to specific sections of the site for use as non-fiction reading content. Instead of having students draw a poster to share information about animals or plants, enhance learning by asking them to annotate an image using Google Drawings, reviewed here. Google Drawings allows you to annotate an image with links to videos, text, websites, and more. Not familiar with Google Drawings? Watch an archived OK2Ask session to learn how to use OK2Ask Google Drawings, here. Extend your students' knowledge by setting up a Global Virtual Classroom, reviewed here with a classroom in a different part of the world to compare and contrast your environments.

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MetKids - The Metropolitan Museum of Art

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2 to 12
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Explore over 5,000 years of art in three exciting ways at this vibrant, interactive site from The Metropolitan Museum of Art. Along the menu at the top find Explore the ...more
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Explore over 5,000 years of art in three exciting ways at this vibrant, interactive site from The Metropolitan Museum of Art. Along the menu at the top find Explore the Map, where you choose and double click red or yellow markers to explore fun facts and videos about art worldwide. Next, hop into the Time Machine to learn more about specific times, geography, and big ideas such as inventions or creatures. Also, find Videos that teach about celebrations, share art made by kids, or provide detailed directions for creating your art, all on the menu bar across the top.

tag(s): africa (137), art history (86), artists (77), asia (68), china (62), europe (75), inventors and inventions (71), japan (56), middle east (43), myths and legends (21), russia (33)

In the Classroom

This site is perfect for use on classroom computers or for a blended class for students to explore on their own. Streghthen student learning by asking them to find information for a specific period of time or country and label what they find important using Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Next, transform classroom technology and extend learning by showing students how to embed media into an interactive time line using Sutori, reviewed here. With Sutori you can include images, text, and collaboration, or Preceden, reviewed here, for creating multi-layer timelines for over lapping events.

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NASA SciFiles - Knowitall.org - South Carolina ETV Commission

Grades
3 to 12
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The NASA SciFiles provides award-winning, inquiry-based and standards-based videos promoting STEM learning for students in grades 3-12. This section of Knowitall.org is designed to...more
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The NASA SciFiles provides award-winning, inquiry-based and standards-based videos promoting STEM learning for students in grades 3-12. This section of Knowitall.org is designed to introduce students to NASA through the use of problem-based learning. Each series (topic) has four 15 minute videos, starring the Tree House Detectives solving problems and searching out answers using the scientific method. Find every area of STEM included in the series from environmental issues to space travel, energy to physical fitness, and everything else you can think of for STEM. Some specific sample topics include Case of the Shaky Quake, Case of the Galactic Vacation, Case of the Mysterious Material, Case of the "Wright" Invention, and too many more to name here.

tag(s): earthquakes (44), electricity (60), energy (130), fitness (38), flight (31), habitats (87), oceans (146), planets (111), plants (144), soil (16), sound (74), space (213), water cycle (22), weather (163)

In the Classroom

The video lengths make these perfect for classroom use or for young people to view on their own. Flip your classroom and use a video as homework. Have students take notes on the material and write down questions they still have and topics that confuse them. Or, extend learning and use a tool like playposit, reviewed here, for students to pause videos and ask or answer questions right on the video. Show the video to the class, and then discuss the concept at length. Consider giving all students a chance to voice their opinions (even the shyest and quiet ones) by using a backchannel tool like GoSoapBox, reviewed here, during the discussion.
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Solvemall Crosswords Online - Solvemall.com

Grades
5 to 12
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily ...more
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Solvemall offers a large variety of online crossword puzzles. Choose from a new daily starter puzzle each day or scroll down to find popular sets. In addition to the daily puzzle, most days also have a special topic puzzle such as inventors or musicians. Simply fill in each space on the puzzles with your responses and check when finished to view results. Solve blocked puzzles and collect points by creating a free account.
This site includes advertising.

tag(s): crosswords (19), problem solving (226), puzzles (143)

In the Classroom

Share the puzzles on your interactive whiteboard or projector to play as a class. Use as a learning center or for rainy day recess. Create a link to the puzzles on classroom computers or your class website. Crosswords are a great find for use with gifted students to practice logic and problem-solving skills. Challenge students to create their own crosswords using a tool like Eclipse Crossword Creator, reviewed here, or Just Crosswords, reviewed here.

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USPTO - United States Patent and Trademark Office - United States Patent and Trademark Office

Grades
3 to 12
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Visit the United States Patent and Trademark Office (USPTO) to help kids of all ages learn about trademarks and patents, and the importance of intellectual property creation and protection....more
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Visit the United States Patent and Trademark Office (USPTO) to help kids of all ages learn about trademarks and patents, and the importance of intellectual property creation and protection. USPTO features "collectible" cards of inventor profiles, activities at different levels - including videos about the paticulars of patents, trademarks, and more. In another video section are videos with age appropriate appeal, and titles like Driverless Cars, Bionic Limbs, Biofuels, Electronic Tattoos, and more. The invention and design focus of most of the activities makes for perfect STEM and "maker space" lessons. If your district blocks YouTube, the videos may not be viewable.

tag(s): crafts (53), digital citizenship (89), inventors and inventions (71), sound (74), sports (77), STEM (262), video (257)

In the Classroom

Whether an elementary, middle, or high school teacher you'll find ideas for building model rockets and more. Use an interactive whiteboard or projector and start by viewing the video on the home page titled Extraordinary Innovations. Or, in your blended or flipped class have students watch the video at home and enhance their learning by using playposit, reviewed here, to take notes, make comments, or ask questions to document what they learned from the video. Be sure to have a small or whole group discussion about what they learned from the video using their notes & comments the next day! At the end of your lesson or unit on patents and trademarks, transform learning by challenging students to create a timeline for the invention of the snowboard, or motorcycles, or another topic of interest. Why not modify classroom technology and make this an interactive timeline with music, photos, videos, and more using Timeline JS, reviewed here.
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Ourboox - Mel Rosenberg & Ran Shternin

Grades
2 to 12
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Publish ebooks in any language with Ourboox. Keep track of how many readers you have and read their comments. Sign up with email to get a free account, and get ...more
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Publish ebooks in any language with Ourboox. Keep track of how many readers you have and read their comments. Sign up with email to get a free account, and get started right away. Click Create, add a title, choose the style of your book (Square Book - a picture book with up to 15 lines of text, or a text-oriented book, more like a long story or novel). Choosing a Square Book enables the ability to have an image (JPEG, PNG). You can also upload animated GIFs or embed a YouTube Video. Ourboox will step you through the process of getting your book online and publishing it. The pages of the book will flip, and the tool has an accommodation for languages that read from right to left. It can take up to 24 hours for new books to process. Before starting on your own book, you may want to look at others' books to get ideas about the format.

tag(s): digital storytelling (140), ebooks (39), writing (315)

In the Classroom

There is no end to the ideas for stories! Now you can easily publish and share them with Ourboox. At the beginning of the year have students develop stories to tell about their summer and share with classmates. Enhance and modify student learning and technology use (depending on the project requirement) by having students create: a photo story for history, showcasing great people or specific historical events such as the signing of the Declaration of Independence, in the arts, create a photo story of achievements of various artists. In science, create a photo story of famous inventors or have students explain their understanding of cell division. ESL/ELL students can use the site to recreate folk tales from their home countries. Encourage your older students to use this tool for digital storytelling projects created in response to research or extra study. This is a great find for gifted students who want to include art work and use their creativity in productive ways. No matter the subject of the story, they all need to be planned before creating a book. Have students do this either with paper and pencil or try using a digital storyboard like Story Map, reviewed here, or Storyboarder, reviewed here. If students cannot have their own email accounts, consider using a "class set" of GMail subaccounts (managed by you), explained here. This tells how to set up GMail subaccounts to use for any online membership service. This would provide anonymous interaction within your class.

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Washington NatureMapping Program - NatureMapping Foundation

Grades
4 to 12
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The Washington NatureMapping Program provides information and programs to support environmental stewardship and the collection of data to inventory and monitor wildlife. Although primarily...more
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The Washington NatureMapping Program provides information and programs to support environmental stewardship and the collection of data to inventory and monitor wildlife. Although primarily geared toward the states of Washington and California, many of the support materials include information of interest for all locations. Choose the Resources link to find educational materials, animal fact sheets, and more. Be sure to check out the Biodiversity Data that includes several modules with information divided into categories such as marine animals, plants, and wildlife.

tag(s): animal homes (56), animals (280), data (147), environment (240)

In the Classroom

If you don't live in a state included in the NatureMapping Program, use this site as a model to begin collecting data on wildlife in your area. You may want to share the video Leapin Lizards! found on the site on your interactive whiteboard or projector to inspire students to do their own field research. Have students create online posters individually or together as a class using a tool such as Web Poster Wizard, reviewed here, or PicLits, reviewed here, to show different animals and habitats in your region.
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AppInventor - Learn to Build Android Apps - David Wolber, Univ of San Francisco's Democratize Computing Lab

Grades
6 to 12
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Create your own Android app using Martin Luther King's "I Have a Dream" speech video with this easy to follow tutorial. The Course In a Box includes several modules taking ...more
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Create your own Android app using Martin Luther King's "I Have a Dream" speech video with this easy to follow tutorial. The Course In a Box includes several modules taking you step by step through the app building process. Videos and practice exercises guide you through the app creation process while building up in complexity. Final lessons teach skills such as apps that communicate with the web and apps with user-generated data. Registration allows you to save your work. If your district blocks YouTube, the videos on this site may not be viewable.

tag(s): coding (88), computers (106), STEM (262)

In the Classroom

This site is perfect for use with any computer coding course. AppInventor has many tips and guidance for the classroom. Materials target students from middle school and higher. Work together as a class or assign as a self-paced activity. Share with students interested in learning computer coding as an excellent resource. If your school has an after-school computer club, use these training modules to encourage interested students to practice on their own. Once students get the hang of beginning programming tips, encourage them to make apps for other courses such as videos explaining photosynthesis, book readings from authors, or different genres of music and art.

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Technovation Families - Iridescent

Grades
4 to 12
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Technovation Families: Curiosity Machine connects scientists and engineers with young people to help design and create projects together. Create an account to begin using features on...more
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Technovation Families: Curiosity Machine connects scientists and engineers with young people to help design and create projects together. Create an account to begin using features on the site. Discover challenges to build on your own, including categories such as aerospace, robotics, engineering, and more.See the menu on the left to see them all. Find inspiration by watching videos of scientists and engineers sharing their inventions. Share your finished projects as inspiration for other aspiring engineers and scientists.

tag(s): aeronautics (9), computers (106), design (83), engineering (119), gifted (65), inventors and inventions (71), makerspace (41), oceans (146), problem solving (226), robotics (22), STEM (262)

In the Classroom

Be sure to take advantage of the free educator units offered with membership. Share project ideas with students as ideas for a school science or engineering fair. Share this site with students interested in exploring careers in science or engineering. Encourage students to enhance their technology use and learning by using a visual blogging tool such as Telegra.ph, reviewed here. With Telegra.ph you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links (no registration required), to document their progress while completing projects. Have gifted students choose projects from the site to complete as enrichment within different learning units.
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Earliest Voices - Michigan State University

Grades
6 to 12
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We are accustomed to hearing the voices of celebrities and important leaders today, but it has been less than 150 years since the invention of sound recording technology. Earliest Voices...more
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We are accustomed to hearing the voices of celebrities and important leaders today, but it has been less than 150 years since the invention of sound recording technology. Earliest Voices is an archive of recordings from the earliest years between 1877 and 1927. Hear Booker T. Washington speak about race relations or William Jennings Bryan's "Cross of Gold" speech. Listen to Thomas Edison (who was the inventor of the technology) speak about advances in technology and electricity. Find a short biography and images along with the recordings.

tag(s): biographies (93), inventors and inventions (71), oral history (14), politics (112), sound (74)

In the Classroom

Bringing early voices to life in the classroom can help connect students with these important figures from history. Do their voices sound as you expected? Along with the audio records, you'll find important contextual information about early audio recordings, and about the circumstances surrounding each speech or recording.

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Cometdocs - cometdocs.com

Grades
K to 12
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Quickly convert, share, and manage documents with Cometdocs. Upload any file from your computer then choose from options to convert, transfer, share, or host the file. Options or file...more
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Quickly convert, share, and manage documents with Cometdocs. Upload any file from your computer then choose from options to convert, transfer, share, or host the file. Options or file conversions include to and from PDF, Word, Excel, image, and text formats. Create a free account to receive up to 2 GB in storage, upload files up to 150 MB, perform up to 5 conversions per week. Other options include downloading web and iOS apps for use. Login isn't necessary to do simple file conversions but is required for storage and hosting of files.
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tag(s): worksheets (70)

In the Classroom

Did you ever find really neat activity sheets, but they need to be tweaked a little to make them work for your classes? This tool helps you save time by allowing you to edit PDF files in Word to avoid reinventing the wheel. (Beware of copyrighted materials, however). Science teachers can take lab activities and refine questions or add instructions as needed for their classrooms. English teachers can add standardized test prompts to preexisting general worksheets to tailor the activity to suit their state's test needs. This is a helpful utility for students entering contests or completing applications offered only in specific formats. Use sharing and storage options to create quick access to all documents for any unit or lesson.

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Da Vinci - The Genius - The Museum of Science

Grades
6 to 12
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Explore an Inventor's Workshop through the eyes of Leonardo da Vinci. Click the word Menu in the upper right corner to choose different areas of this site like the Inventor, ...more
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Explore an Inventor's Workshop through the eyes of Leonardo da Vinci. Click the word Menu in the upper right corner to choose different areas of this site like the Inventor, the Scientist, the Artist, and more. Discover elements of machines, gadget anatomy, linear perspective, and the golden ratio. Also included on the site are activities for having students sketch and build their own inventions. Other portions of this resource take viewers deeper into the world of Leonardo by providing perspective on Renaissance times, exploring his special way of writing, and discovering Leonardo's activities in different Italian cities.

tag(s): artists (77), inventors and inventions (71), italy (16), leonardo davinci (3), renaissance (32)

In the Classroom

This site is perfect for use on your interactive whiteboard or with a projector. Explore the different portions together during your studies of the Renaissance, inventors, or artists such as Leonardo da Vinci. Share a link to this site on your class webpage for students to explore at home, or to use in your blended class activities. Add a link on classroom computers for use during computer centers. Have students replace paper and pen notes and take digital notes about what they are learnng using a tool like SimpleNote, reviewed here. Enhance students' learning by using Fakebook, reviewed here, to create a "fake" page similar in style to Facebook about Leonardo da Vinci or other Renaissance artists. Extend student learning by challenging individuals and small groups to take one of the concepts they learned from Leonardo and apply it to something from today's world. Use a bulletin board tool like Lino, reviewed here, to record and save student ideas. With Lino you can create stickies with images, commenting, videos, and more. After individuals and small groups have devoloped their art, invention, etc., have them present their learning and their invention, art, etc. to peers using one of these multimedia tools: Click the tool name to access the review: Genially, Microsoft PowerPoint Online, Animatron, Renderforest, and Canva Inforgraphic Maker.

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Know The Romans - Jordan Allan

Grades
4 to 12
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Travel back in time to enter the Roman civilization. Through videos, interactive timelines, and interactive games learn about the Romans. Categories include inventions, food, numerals,...more
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Travel back in time to enter the Roman civilization. Through videos, interactive timelines, and interactive games learn about the Romans. Categories include inventions, food, numerals, gods, entertainment, republic, slavery, empire, architecture, art, army, education, emperors, and clothing.

tag(s): inventors and inventions (71), roman numerals (7), romans (33)

In the Classroom

Enter the world of ancient Romans and become a citizen. Use as a resource when reading Roman Myths or other Roman literature. Compare and contrast other ancient civilizations such as ancient Greece. Use this website as an example for creating other research projects on time eras or places. Introduce on your interactive whiteboard or projector to your class and continue study at centers. Use as background information to create stories placed in ancient Rome. Challenge your gifted students to create their own world and all the inventions, foods, numerals, gods, entertainment, art, education, and leadership.
 This resource requires PDF reader software like Adobe Acrobat.

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Elementary Science Resource Kit - Tech4Learning

Grades
1 to 8
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Meet Science and Common Core English Language Arts standards using these seven ready-made project plans. Study biomes, the life cycle of a butterfly, the solar system, animals, and...more
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Meet Science and Common Core English Language Arts standards using these seven ready-made project plans. Study biomes, the life cycle of a butterfly, the solar system, animals, and famous inventors. While learning about the famous inventors, also learn the value of scientific thinking! Build thinking skills with the challenging culmination piece. These range from creating riddles to creating brochures and journals. All units include step by step directions, Science Content Standards (NSES), ELA Common Core Anchor Standards, and NETS. In addition, there is a list of resources to use and a suggestion for assessment. You MUST register to view the lessons. To register simply give your name and email, and download all seven of these units for free!
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tag(s): animal homes (56), animals (280), biomes (113), butterflies (13), famous people (21), inventors and inventions (71), life cycles (21), planets (111), scientific method (47), scientists (62), solar system (108)

In the Classroom

Immerse students in hands-on, inquiry projects with these seven plans. Introduce them on your interactive whiteboard or projector and select a class project to complete. Have student groups choose a topic to research. Created for grades 1 to 5, with one for 5-8, any of the plans could be adjusted to fit any of these grade levels. The science kit lesson plans are free, and so are some of the resources they suggest using, such as Pics4Learning, reviewed here. However, the Pixie and Wixie program that the lesson advises using is not free. Instead, use QwikSlides, reviewed here, or FlexClip, reviewed here. FlexClip is designed to allow you to create short animated or explainer videos to share on YouTube and other social media sites. Be sure to bookmark these units for future use.

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