TeachersFirst's Gamification Resources

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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about and use gamification to add student engagement in any subject area. Find gamification related online workshops and tools that can help you gamify your subject area. Start small and keep adding on as your experience and confidence increases. 

Explore all of our resources tagged gamification

 

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Koji - Koji

Grades
K to 12
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available ...more
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available models found on the website. Choose an existing game and click the remix button to begin. Customize the options, including text, sound, images, and game features. Publish and share using the game link or directly into social media using the provided links.

tag(s): coding (80), game based learning (160), gamification (80)

In the Classroom

Find templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.

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Construct3 - Construct.net

Grades
6 to 12
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Design and create games with Construct3. Choose from many different formats including puzzles, role-play, and storybooks along with a choice of beginner and intermediate level coding...more
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Design and create games with Construct3. Choose from many different formats including puzzles, role-play, and storybooks along with a choice of beginner and intermediate level coding ability options. Take advantage of the beginner's guide and tutorials to learn and practice the available features. All of the game options include drag and drop coding features. As a guest (no registration) you can get 25 events. Register for a free account and you get up to 50 events per game, two layers per layout, two effects per game, and one font choice. To share, publish your finished game to the site's arcade or download to your server.

tag(s): coding (80), game based learning (160), gamification (80), STEM (218)

In the Classroom

Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here to extend their learning by creating simple explainer videos detailing how to build and share personalized games.

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Choice of Games - Choice of Games LLC

Grades
6 to 12
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions...more
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions to download the script source. Include simple commands using text options for players. This site includes tutorials to get started and add more complex commands. Explore the games archive to play games created by other users and to get inspiration for your creations.

tag(s): coding (80), creative writing (144), DAT device agnostic tool (172), gamification (80), interactive stories (25), STEM (218), writing (342)

In the Classroom

Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to modify their learning using My Simpleshow, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Redefine student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.

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oodlu - Wayne Holmes and Douglas Lapsley

Grades
2 to 12
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Create learning games for use on any device using oodlu. Create an account to begin creating question sets. Take advantage of many different question formats including sequencing, multiple...more
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Create learning games for use on any device using oodlu. Create an account to begin creating question sets. Take advantage of many different question formats including sequencing, multiple choice, and fill in the blank. Optional features provide the ability to add different forms of feedback to guide students when making incorrect choices. When finished, share the code with students to access the learning games. Students sign in using their username, password, and the code provided. As students complete activities, they earn award badges. Use the teacher dashboard to review and monitor student achievements. Free accounts include an unlimited number of students and questions.

tag(s): DAT device agnostic tool (172), flash cards (37), game based learning (160), gamification (80)

In the Classroom

Use oodlu to differentiate learning in your classroom. Assign questions sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions (if your class is remote learning, show students the log in, etc. by using a video conference room such as Zoom, reviewed here, or Proficonf, reviewed here, and then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like SuperNotecard, reviewed here, where you can turn your notes into a storyboard! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.

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Gimkit - Josh Feinsilber

Grades
K to 12
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes....more
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes. Create from scratch, import an existing quiz from Quizlet or a CSV file, or copy quizzes from the Gimkit gallery to modify for your use. Follow the prompts to add questions, four answer choices, and add an image if desired. Add class rosters and assign kits for student completion within a specific time frame. Students complete quizzes at their own pace within the due date. As they complete quizzes, students earn money to reinvest in Gimkit upgrades that align with their strengths. Use your Gimkit dashboard to view student progress and earnings and additional formative data. Free accounts provide all core features and the ability to create unlimited kits. There is also a restriction on how many players (5) can join your live game.

tag(s): assessment (128), collaboration (78), game based learning (160), gamification (80), polls and surveys (45), quizzes (83)

In the Classroom

Use Gimkit as a formative assessment tool for all subjects. Create pretests and allow students to opt out of some introductory assignments and choose other options like research projects or multimedia presentations. If you want to share a quiz as a class, project a quiz onto your interactive whiteboard and discuss question options together. Use the data collected from student quizzes to guide instruction both individually and for whole groups. Don't forget to take advantage of already created quizzes found on the site and available to import from Quizlet! For the live game student limit, try having Gimkit at a "center" or "station" that students rotate through over a week.

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Room Escape Maker - doctorfou.com

Grades
8 to 12
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Room Escape Maker takes the popular room escape adventures online. The only way to escape is to solve a series of puzzles using hints and strategies as you find your ...more
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Room Escape Maker takes the popular room escape adventures online. The only way to escape is to solve a series of puzzles using hints and strategies as you find your way out of the locked room. Browse through the selection of games created by other users to find ideas on how to use this site. When ready, choose "Create Game" to start. Begin with your chosen canvas or background and follow prompts to add items and clues to your escape room.
This site includes advertising.

tag(s): game based learning (160), gamification (80), makerspace (33)

In the Classroom

Increase student engagement in any subject through this form of gameplay! Create games to introduce main concepts within the escape room. Ask students to create a game using the information they have learned to share with fellow students. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like Edublog, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.

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GooseChase edu - Andrew Cross

Grades
3 to 12
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Organize and run a scavenger hunt with GooseChase! Sign up for an account to begin creating games. Add your own missions to games or use missions available on the site. ...more
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Organize and run a scavenger hunt with GooseChase! Sign up for an account to begin creating games. Add your own missions to games or use missions available on the site. Determine point values for completion and optional links or images to provide additional information. Choose to allow participants to submit validation of completion through photos or videos that you can see in real-time. Once your game is set up (using any computer or device with Internet access), invite participants to begin play through a mobile device. Download the free apps for any mobile device through the Google Play Store or iTunes. GooseChase now has free basic plans for teachers where you can have unlimited games and classes and even a team game.

tag(s): creativity (111), DAT device agnostic tool (172), game based learning (160), gamification (80)

In the Classroom

Use GooseChase in your classroom as part of your project based learning activities. Assign a series of activities to groups for completion. Differentiate projects based on student interest and ability. Use one of the many educational games already in the library to see great examples of how to use GooseChase for any subject area. GooseChase would be an excellent addition to staff meetings. Have participants locate information on websites, textbooks, or throughout your school as part of professional development. Create a GooseChase for students as part of a nature walk outside of your school, ask younger students to find different geometric shapes, or have students draw pictures of main characters in books as part of a GooseChase mission.

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Badge List - Knowledgestreem

Grades
K to 12
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Build your own digital badges to award and share. Badge List offers the ability to design a badge using their built-in badge designer. You can also upload your own. Share ...more
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Build your own digital badges to award and share. Badge List offers the ability to design a badge using their built-in badge designer. You can also upload your own. Share with those seeking to earn the badge; they upload evidence of accomplishment using one of the five supported formats. Once achieved, awarded badges are displayed on an individual's profile and can easily be shared online. Since the free portion of Badge List is public, it is important for teachers to keep student identities anonymous. Use a code for the student name that is only known by the teacher. Also, be sure to obtain parent permission before using this tool with students. At the time of this review, stated by Badge List: "Badge List is currently developing simpler privacy settings to help K12 teachers protect student data. Until these features are released, teachers will need to take extra precautions to make sure that student data is safe."

tag(s): assessment (128), behavior (45), classroom management (146), game based learning (160), gamification (80), organizational skills (106)

In the Classroom

Badges are the "stickers' of today and much more. Use Badge List to keep track of student progress with large assignments, rewarding badges for each completed step. Present awards using badges such as Student of the Month, Math Hero, Perfect Attendance, and more. Share this site the first week of school as you set up your classroom expectations. Autistic support and behavior support teachers will find this tool useful and easy to use for reinforcement and tracking. Gamify your class using badges as reward levels. Challenge students to progress through different achievement levels by providing badges along the way. Share student login information with parents so they can track progress and accomplishments at home. (Be sure to keep the login information yourself, just in case students misplace their login). Keep track of mastery of various topics or skills, much like a sticker chart! Students can embed their class badges in other sites, such as personal blogs, using the embed code.

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OK2Ask: Innovation with Gamification Level Up your Learning! - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional development session from February 2016, opens in Adobe Connect. Gamification is an innovative way to transform classrooms. Learn how...more
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This recording of an OK2Ask online professional development session from February 2016, opens in Adobe Connect. Gamification is an innovative way to transform classrooms. Learn how to maximize the students' learning potential by using game design and game elements in the classroom. Explore innovative resources and strategies to foster student engagement with gamification methods. This session is appropriate for teachers at Intermediate technology levels.

tag(s): game based learning (160), gamification (80)

In the Classroom

Engage your students and inspire your lessons by applying game principles and elements to non-game activities. These activities can be high-tech or low-tech. It is not about the tool as much as it is about the emphasis on game-like mechanics. Start small and become comfortable with the terminology and process. Choose some aspect of your classroom practice to gamify. You might choose to gamify components of professional development, classroom management, centers, entrance/exit slips, activities, or even whole units. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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Dotstorming - Gareth Marland

Grades
2 to 12
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Create an online bulletin board (much like Padlet, reviewed here, or Lino, reviewed here) for brainstorming and...more
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Create an online bulletin board (much like Padlet, reviewed here, or Lino, reviewed here) for brainstorming and VOTING on any topic. The voting is what makes this tool different. Create an account. There is no waiting for email approval. Add a board, title, select how many votes the participants will have (up to 10), and start adding posts with text, images, and video. Add images and video via URL or upload from your computer. When participants join, they give their name. Participants can add posts. Names of participants using the board appear below the chat box. Participants name's appear when they make a comment in the chat. However, comments on posts don't have the participant name. Once the board is complete, the creator can finalize the board so no new ideas can be posted, but the voting feature is still open. At the time of this review, a free account allows you to have one fully featured board. If you wish to create another board, you will need to delete your existing board.

tag(s): bulletin boards (16), gamification (80), images (274)

In the Classroom

Share your board with a projector or interactive whiteboard. Put the URL link on your website for students to access. If you don't want to share the link that way, then use a tool such as Stich, reviewed here, for students to type in (and reduce input mistakes). You may want to think about students using only their first name or their code to participate. Dotstorming does not show which posts belong to which student, so you may want to require that students identify their post and comment by putting their initials, their first name, or their code on their contributions to get credit. If you plan to allow all students to post to the wall or make comments, you may want to discuss Internet safety and etiquette and establish specific class rules and consequences.

Use Dotstorming to collect WebQuest links and information to share with students. Assign a student project. For example, have students create a board about an environmental issue. They can include pictures, video, links, and other information to display. Use as a new format for book reports. Do your students have favorites such as music or sports? Create a board around these favorites or hobbies. Use a wall for grammar or vocabulary words. Create walls for debates or viewpoints. The voting is perfect for that idea! Post assignments, reminders, or study skills on a board. Do you use student scribes or reporters? Use Dotstorming to create a board with class news and updates.

Use Dotstorming as an "idea bin" where students can collect ideas, images, quotes, and more for a project. Require them to share a brainstorming Dotstorming board to show you the ideas they considered before they launch into a project. Have them brainstorm (and rank by votes) the possibilities for a creative problem solving or a "Maker Faire" project. In writing or art classes, use Dotstorming as a virtual writer's journal or design notebook to collect ideas, images, and even video clips.

Use Dotstorming as your virtual word wall for vocabulary development. Have students submit and share questions or comments about assignments and tasks they are working on.

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Outwhiz - Andrew Kwan and Michael Luk

Grades
K to 8
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Let Outwhiz replace your tired worksheets! Practice math and English with over 200 topics and hundreds of questions per topic. Earn points, move up levels, and earn badges. Sign up...more
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Let Outwhiz replace your tired worksheets! Practice math and English with over 200 topics and hundreds of questions per topic. Earn points, move up levels, and earn badges. Sign up with email. At the time of this review, the math levels are for grades K-8, and the English levels are 1-6, with the promise of grades 7-12 coming soon. Outwhiz, in a nutshell, is adaptive learning, gamification, and includes unlimited exercises, all for FREE!
This site includes advertising.

tag(s): classroom management (146), critical thinking (117), DAT device agnostic tool (172), differentiation (56), game based learning (160), gamification (80), grammar (186), problem solving (281), sentences (43)

In the Classroom

The gamification of the material on Outwhiz is sure to catch your student's interest! Sign up using your email and create a class. Give students the URL and class code to join. At the end of an introduction of a concept, use this site for specific language arts or math practice. Use Outwhiz for homework, review, and reinforcement of any math or language arts concept. Use this site to differentiate for students of all levels. Create a link to Outwhiz on classroom computers to use as math and language arts centers/stations. Put a link to this site on your classroom website or newsletter as a resource for math and language practice at home. Share this site as a way to review before tests. ESL/ELL and resource teachers will find Outwhiz to be extremely helpful for reinforcing language and math concepts.

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Quizalize - Zzish

Grades
4 to 12
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Track learning in real-time with Quizalize. Student answers are color-coded on the teacher dashboard for ease in identifying who needs more help. Create scrambled word or multiple choice...more
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Track learning in real-time with Quizalize. Student answers are color-coded on the teacher dashboard for ease in identifying who needs more help. Create scrambled word or multiple choice questions, and each question can have a custom timer. View reports for each student's progress and learning gaps. Create a quiz or select one from Quizalize's growing library. Quizzes can be "gamified" by showing the teacher dashboard as a leaderboard to see progress against other users. Quizalize works on any device with a browser and Internet connection. Sign up with an email and password. Create a quiz, assign it to classes, get a code, give it to students, and let the fun begin!

tag(s): differentiation (56), game based learning (160), gamification (80), polls and surveys (45), quizzes (83)

In the Classroom

Make a class challenge! Create practice quizzes to review the material just learned in class. Use an interactive whiteboard or projector for students to view the "leaderboard" (teacher dashboard) as in a game. Students score more points by answering questions quickly. As with other tools with a leaderboard, it is helpful to have a collaborative environment where competition is not the goal, instead working together and improving is important. Use Quizalize as a formative assessment and to differentiate to see what material needs more review with classes (or individual students). Use this tool often to obtain a snapshot of each student's understanding of content (subtopic/standards); quickly see who understands a concept and who needs some individualized practice. Share with students as a resource for creating quizzes for studying at home. When students are using surveys and polls for reports, introduce them to Quizalize since it works on any device. Share quizzes with your fellow teachers.

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Plickers - Nolan Amy

Grades
1 to 12
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All-inclusive student response is what Plickers is all about. Students do not need to have Internet access. Responders use individualized QR Code cards (print a set FREE from Plickers),...more
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All-inclusive student response is what Plickers is all about. Students do not need to have Internet access. Responders use individualized QR Code cards (print a set FREE from Plickers), to answer questions. You use your mobile device to read the QR Code cards that students hold up. Create an account and get started immediately. No need to wait for an email response. There is a demo to use, or see the Help page for detailed instructions for adding classes, students, questions (with or without images), and folders to organize your questions by unit, topic, lesson and more. You can save student responses to your online Plicker account.
This site includes advertising.

tag(s): assessment (128), DAT device agnostic tool (172), game based learning (160), gamification (80), qr codes (18), questioning (36), quiz (69)

In the Classroom

Create greater student engagement and increased student interest in your classroom with Plickers. Students give their input anonymously. Print out Plickers' cards and hand out to students. Use an interactive whiteboard or projector to explain how the Plickers cards work. Create questions, with or without images, and add multiple choice answers. Project your questions and possible answers. Have students hold up their card in the position that reflects their answer. Use your mobile device and Plickers mobile app to scan the cards. You will see a bar graph with student responses on your mobile device. These can be saved to your Plickers account. Use Plickers to answer exit questions or to see what students remember from the previous day. Use for formative assessment to identify misconceptions that students may have at the start of a unit. There are cards with larger fonts for young students or the visually impaired. ESL/ELL teachers could use this for vocabulary or sentence structure practice. Unless your school or district has access to a matte-finish for laminating or matte-plastic pockets, you may want to collect the cards at the end of class.

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Quizizz - Quizizz

Grades
K to 12
11 Favorites 2  Comments
  
Looking for a quiz tool that is better than all the rest? Quizizz is a free tool. It works on any device: web browser, iOS, Android and Chrome apps. You ...more
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Looking for a quiz tool that is better than all the rest? Quizizz is a free tool. It works on any device: web browser, iOS, Android and Chrome apps. You can access hundreds of ready-made learning quizzes or create your own. Join as a teacher, pick a quiz, and use the code for a virtual room to give to your students. Alternatively, you can create your own quiz on Quizizz, even importing questions from excel/CSV files with just a click of a button. Students use the code to enter and submit a nickname, code name, or numerical name (students do not have to register). Better yet, if you have Google Classroom students can join by signing in with their Google Account; just one click. If you assign a Quizizz through Google Classroom, all your data gets updated in your Classroom dashboard. You will get notifications when students complete assignments, and their responses and grades show. Teachers can choose to make their quiz public or private. Embed images with your questions. Check or uncheck the settings including music. You can even duplicate an existing quiz to save into My Quizizz. A created Quizizz can have randomized or non-randomized questions.

Don't miss the memes that are displayed when students answer a question; these are sure to be a hit with students. You can also customize your Quizizz by creating your own Memes. Use images of the school mascot, students pets, or favorite game characters to create a set of ten or more memes. Click the My Memes from the top menu, then the plus symbol. You are now ready to start. Be sure to Click "Start Game" after students have entered the code. Send the game link to students (or other teachers to use with their classes) by email, website, or social media. Set time limits of 30 seconds to 5 minutes for students to answer each question. This allows more time for more complex questions. Students earn points for speed and accuracy. Unlike other sites, both teacher and students can see the questions, answers, and the leader board throughout the quiz. Most other tools require the teacher to project the answers and leader board on a whiteboard. The leader board can be turned OFF in this tool as well. And, what is the best part of this tool? Two separate classes can play together using this tool. Quizziz works on any web enabled device including smartphones and tablets, and has an iOS app.

You can now email student reports to parents (even send the student reports to multiple/all parents at once), the main navigation bar has moved from the top to the left, and there is a search bar that you can access on all pages, and now you can search both your quizzes and your reports. Quizizz is now available in Spanish and will soon be adding other languages. Don't miss their new Jungle theme with music, backgrounds, and GIFs... oh my!

tag(s): DAT device agnostic tool (172), game based learning (160), gamification (80), polls and surveys (45), quiz (69), quizzes (83), spanish (110)

In the Classroom

As with other similar tools, Quizizz is a formative assessment tool that is best used to obtain information about how the class as a whole is doing in understanding content material. Use Quizizz when asking questions that require a reading of a passage or longer time to answer questions. Be sure to set the time limit to the upper reaches of 5 minutes. Students can use code names or numerical screen names for anonymity if desired. Create pretests to offer to gifted students to "test out" of already learned material. Students can easily see the choices and choose answers using a browser on a laptop or any device. Make it a class challenge! Use this tool at the start of a new chapter or unit. Students can see who is at the top of the leaderboard during the play and can even ask questions while going through the quiz. Use this tool often to obtain a snapshot of each student's understanding of content. Print individual student reports for use during parent conferences and IEP meetings. As with other tools where there is a leader board, it is helpful to have a collaborative environment where competition is not the goal, instead working together and improving is important. Quizizz is PERFECT for remote learning in that it is engaging for students, works on any device, and you can keep track of how each student is doing with your content and who needs help. Use it frequently during remote learning as an exit to a teaching session.

Comments

Melissa, , Grades: 0 - 5
Great way to conduct formative assessments that students love! Its got a great quiz creation interface and many useful customization options too. Deepak, , Grades: 0 - 12

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Factile - (was Jeopardy Rocks) - Solis Creative LLC

Grades
3 to 12
5 Favorites 0  Comments
 
This tool is an online Jeopardy game builder. Simply enter the information and you are ready to play! Use the "build now" button and choose a URL for your game. ...more
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This tool is an online Jeopardy game builder. Simply enter the information and you are ready to play! Use the "build now" button and choose a URL for your game. Enter your email address so you can edit the game later. Enter your series of questions and answers under topical headings and difficulty levels. It's that easy. Up to four teams or individuals can play at one time. Play the demo history game and choose one of the vegetable icons to get started. Clicking the check mark for correct will reveal the answer.

tag(s): gamification (80), quiz (69), quizzes (83)

In the Classroom

Jeopardy games are a great way to review all types of information, in any subject, with your students. As part of the review, have small groups of students take a category and create the Jeopardy game. Have students create a Jeopardy quiz for their classmates to take after they give a presentation. Learning support teachers may want to have small groups create the review quizzes since creating the quiz is a great way to reinforce content. Share a link to any Jeopardy Rocks activity on your class website or blog for student use at home.

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TrackStar - 4Teachers.org

Grades
2 to 12
0 Favorites 0  Comments
 
Build scavenger hunts, treasure hunts, webquests, or extend learning using Trackstar. To make a track, think of a descriptive title, and write a description. Select from creating a...more
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Build scavenger hunts, treasure hunts, webquests, or extend learning using Trackstar. To make a track, think of a descriptive title, and write a description. Select from creating a Resource list, Worksheet, Extended learning, or Demo. Collect up to 15 websites (know the page title and URL) and create annotations or directions. Viewing the track in frames will have the titles of pages in the left menu bar. Click on the title and the text of the page appears in the center. Any links that are on the page in the center will open in a new tab. Search ready-made Tracks to get an idea of how they work. Viewing tracks in Chrome is possible, but this tool does not seem to work with Chrome to create tracks.

tag(s): bookmarks (54), gamification (80), webquests (27)

In the Classroom

Create an Internet activity that is useful for students and allows them to work independently or with a partner in class or at home. Demonstrate on an interactive whiteboard or projector how to use the track. Be sure to put the URL for the track on your class website. This tool would be great for flipping your classroom. Students could read and view the sites at home and come to class with their work and their questions ready for a discussion. Create a bank of resources for each content unit within your subject or classroom. Use for web treasure hunts to learn or introduce any topic within your content area. Use for directed research. Search the ready-made tracks by subject, grade level, theme, track number, etc. to find one to use with your class. Collect links to informational texts for students to read "closely" a la CCSS. Students or student groups can create Trackstars of the resources they use for a project. Use with faculty and staff to showcase a variety of tools for professional development. Create Tracks you can share with other teachers in your building or district. If you would like to know more about webquests see TeachersFirst Webquest 101

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Random Name/Word Picker - Russel Tarr

Grades
K to 12
14 Favorites 0  Comments
 
When it seems the same students always volunteer with answers and help, try the Random Name Picker. Get your entire class involved using this colorful "game-like" tool. This colorful...more
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When it seems the same students always volunteer with answers and help, try the Random Name Picker. Get your entire class involved using this colorful "game-like" tool. This colorful wheel clicks when you spin. It cheers when you land on a name. The site uses HTML5 so it will work on iPads as well as laptops and PCs. There is no registration required. Input the names, (enter each name or word on a different line, copy and paste from a spreadsheet or word document if available), save your lists with a password, and embed the Picker into your blog or website. You can even get a QR code. Choose the typewriter to view a scrambled word letter-by-letter. The fruit machine reveals a choice with a slot machine, choose the button Remove to delete used names/words from the list as you play. For safety, use first names only!

tag(s): classroom management (146), Teacher Utilities (97)

In the Classroom

The obvious use for this tool is for selecting students to answer a question or do an activity. Other uses could include forming groups/pairs or creating seating charts. Allow students to use it when it's time to choose the next student. Instead of names, enter activities for P.E., rainy day recess activities, the next book your class will read together, or anything where you need to make a choice. Use for vocabulary practice, too. You may want to save one wheel as a template when you know you'll be selecting several students. That way you can remove names from the list on the wheel you are using, but will have the original for the next time.

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