TeachersFirst's Gamification Resources

This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about and use gamification to add student engagement in any subject area. Find gamification related online workshops and tools that can help you gamify your subject area. Start small and keep adding on as your experience and confidence increases. 

Explore all of our resources tagged gamification

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Art Games - Crazy Games

Grades
K to 12
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Explore your creative side with the many kinds of music and art-themed games offered on this site. Doodle, practice drawing, or create a bonsai tree using options for colors and ...more
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Explore your creative side with the many kinds of music and art-themed games offered on this site. Doodle, practice drawing, or create a bonsai tree using options for colors and size of your tree. Hover over any of the thumbnails to see the game title, then select to access and play. Some games take players offsite; previewing games before sharing them with students is always suggested.
This site includes advertising.

tag(s): artists (81), colors (63), drawing (60), game based learning (181), gamification (78), trivia (19)

In the Classroom

Before assigning games with students, use your whiteboard or a screen recording to demonstrate how to avoid ads found on the site. It is also helpful to add a short tutorial for some games to get students started, as most games do not include instructions. Select games on this site, and others, as part of an arts center that features music, art, and drama games and activities. Curate your resources into one place to make it easier for students to find and access them using Wakelet, reviewed here, or another curation tool. Instead of sharing several links onto computer devices, share a link to the Wakelet collection that includes all your resources.

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Geniventure - The Concord Consortium

Grades
6 to 12
2 Favorites 1  Comments
 
Geniventure is a gamified, engaging way to explore genetics by breeding and studying virtual dragons. The site is developed by The Concord Consortium, a nonprofit educational research...more
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Geniventure is a gamified, engaging way to explore genetics by breeding and studying virtual dragons. The site is developed by The Concord Consortium, a nonprofit educational research organization. Geniventure includes both online and offline activities. Students play through six levels of challenges, conducting simulated experiments that generate realistic and meaningful genetic data. A free account is required and includes a full teacher guide that tracks student progress and provides teaching strategies.

tag(s): gamification (78), genetics (79)

In the Classroom

Geniventure is free and easy for teachers to use. You can create classes, assign activities, save student work, and track student progress. Sessions couple online gameplay with hands-on activities and labs conceptually linked to a part of the Geniventure game. All materials for Geniventure sessions are available, including daily session schedules, activity outlines lesson plans, PowerPoint slides, lists of materials for each activity, and support for English as a New Language/English Language learners (ENL/ELL). The materials are targeted toward middle school students, but can also be used in higher grade levels.

Comments

I am hoping to use this with my 8th graders for an extension activity. Jennifer, MI, Grades: 9 - 12

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Koji - Koji

Grades
K to 12
2 Favorites 0  Comments
  
Koji is an interactive content creator for all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available models on ...more
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Koji is an interactive content creator for all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available models on the website. Choose an existing game and click the remix button to begin. Customize the options, including text, sound, images, and game features. Publish and share using the game link or directly into social media using the provided links.

tag(s): coding (91), game based learning (181), gamification (78)

In the Classroom

Find templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.

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Construct3 - Construct.net

Grades
6 to 12
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Design and create games with Construct3. Choose from many different formats including puzzles, role-play, and storybooks along with a choice of beginner and intermediate level coding...more
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Design and create games with Construct3. Choose from many different formats including puzzles, role-play, and storybooks along with a choice of beginner and intermediate level coding ability options. Take advantage of the beginner's guide and tutorials to learn and practice the available features. All of the game options include drag and drop coding features. As a guest (no registration) you can get 25 events. Register for a free account and you get up to 50 events per game, two layers per layout, two effects per game, and one font choice. To share, publish your finished game to the site's arcade or download to your server.

tag(s): coding (91), game based learning (181), gamification (78), STEM (274)

In the Classroom

Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.

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Choice of Games - Choice of Games LLC

Grades
6 to 12
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions...more
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions to download the script source. Include simple commands using text options for players. This site includes tutorials to get started and add more complex commands. Explore the games archive to play games created by other users and to get inspiration for your creations. Note: you will need to download and install Node.js (free), then download and install the ChoiceScript source from GitHub (free).

tag(s): coding (91), creative writing (121), DAT device agnostic tool (147), gamification (78), interactive stories (21), STEM (274), writing (319)

In the Classroom

Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to enhance their learning using CapCut, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Extend student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.

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oodlu - Wayne Holmes and Douglas Lapsley

Grades
2 to 12
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Create learning games for use on any device using oodlu. Sign up for a free account to begin creating question sets. Take advantage of many different question formats including sequencing,...more
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Create learning games for use on any device using oodlu. Sign up for a free account to begin creating question sets. Take advantage of many different question formats including sequencing, multiple choice, and fill in the blank. Optional features provide the ability to add different forms of feedback to guide students when making incorrect choices. When finished, share the code with students to access the learning games. Students sign in using their username, password, and the code provided. As students complete activities, they earn award badges. Use the teacher dashboard to review and monitor student achievements. Free accounts include an unlimited number of students and questions.

tag(s): DAT device agnostic tool (147), flash cards (42), game based learning (181), gamification (78)

In the Classroom

Use oodlu to differentiate learning in your classroom. Assign questions sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions (if your class is remote learning, show students the log in, etc. by using a video conference room such as Zoom, reviewed here, and then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like Milanote, reviewed here, where you can turn your notes into a storyboard for this project! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.

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Gimkit - Josh Feinsilber

Grades
K to 12
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes....more
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes. Create from scratch, import an existing quiz from Quizlet or a CSV file, or copy quizzes from the Gimkit gallery to modify for your use. Follow the prompts to add questions, four answer choices, and add an image if desired. Add class rosters and assign kits for student completion within a specific time frame. Students complete quizzes at their own pace within the due date. As they complete quizzes, students earn money to reinvest in Gimkit upgrades that align with their strengths. Use your Gimkit dashboard to view student progress and earnings and additional formative data. Free accounts provide all core features and the ability to create unlimited kits. There is also a restriction on how many players (5) can join your live game.

tag(s): assessment (148), collaboration (92), game based learning (181), gamification (78), polls and surveys (48), quizzes (90)

In the Classroom

Use Gimkit as a formative assessment tool for all subjects. Create pretests and allow students to opt out of some introductory assignments and choose other options like research projects or multimedia presentations. If you want to share a quiz as a class, project a quiz onto your interactive whiteboard and discuss question options together. Use the data collected from student quizzes to guide instruction both individually and for whole groups. Don't forget to take advantage of already created quizzes found on the site and available to import from Quizlet! For the live game student limit, try having Gimkit at a "center" or "station" that students rotate through over a week.

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Room Escape Maker - doctorfou.com

Grades
8 to 12
3 Favorites 0  Comments
 
Room Escape Maker takes the popular room escape adventures online. The only way to escape is to solve a series of puzzles using hints and strategies as you find your ...more
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Room Escape Maker takes the popular room escape adventures online. The only way to escape is to solve a series of puzzles using hints and strategies as you find your way out of the locked room. Browse through the selection of games created by others to find ideas on how to use this site. When ready, choose "Create Game" to start. Begin with your chosen canvas or background and follow prompts to add items and clues to your escape room.
This site includes advertising.

tag(s): game based learning (181), gamification (78), makerspace (43)

In the Classroom

Increase student engagement in any subject through this form of gameplay! Create games to introduce main concepts within the escape room. Ask students to create a game using the information they have learned to share with fellow students. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like edublogs, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.

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Goosechase edu - Andrew Cross

Grades
3 to 12
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Organize and run a scavenger hunt with GooseChase! Sign up for an account to begin creating games. Add your own missions to games or use missions available on the site. ...more
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Organize and run a scavenger hunt with GooseChase! Sign up for an account to begin creating games. Add your own missions to games or use missions available on the site. Determine point values for completion and optional links or images to provide additional information. Choose to allow participants to submit validation of completion through photos or videos that you can see in real-time. Once your game is set up (using any computer or device with Internet access), invite participants to begin play through a mobile device. Download the free apps for any mobile device through the Google Play Store or iTunes. GooseChase now has free basic plans for teachers where you can have unlimited games (Experiences) and have 5 teams per Experience, however, it allows only team Experiences.

tag(s): creativity (90), DAT device agnostic tool (147), game based learning (181), gamification (78)

In the Classroom

Use GooseChase in your classroom as part of your project based learning activities. Assign a series of activities to groups for completion. Differentiate projects based on student interest and ability. Use one of the many educational games already in the library to see great examples of how to use GooseChase for any subject area. GooseChase would be an excellent addition to staff meetings. Have participants locate information on websites, textbooks, or throughout your school as part of professional development. Create a GooseChase for students as part of a nature walk outside of your school, ask younger students to find different geometric shapes, or have students draw pictures of main characters in books as part of a GooseChase mission.

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Badge List - Knowledgestreem

Grades
K to 12
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Build your own digital badges to award and share. Badge List offers the ability to design a badge using their built-in badge designer. You can also upload your own. Share ...more
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Build your own digital badges to award and share. Badge List offers the ability to design a badge using their built-in badge designer. You can also upload your own. Share with those seeking to earn the badge; they upload evidence of accomplishment using one of the five supported formats. Once achieved, awarded badges are displayed on an individual's profile and can easily be shared online. Since the free portion of Badge List is public, it is important for teachers to keep student identities anonymous. Use a code for the student name that is only known by the teacher. Also, be sure to obtain parent permission before using this tool with students. At the time of this review, stated by Badge List: "Badge List is currently developing simpler privacy settings to help K12 teachers protect student data. Until these features are released, teachers will need to take extra precautions to make sure that student data is safe."

tag(s): assessment (148), behavior (45), classroom management (122), game based learning (181), gamification (78), organizational skills (87)

In the Classroom

Badges are the "stickers' of today and much more. Use Badge List to keep track of student progress with large assignments, rewarding badges for each completed step. Present awards using badges such as Student of the Month, Math Hero, Perfect Attendance, and more. Share this site the first week of school as you set up your classroom expectations. Autistic support and behavior support teachers will find this tool useful and easy to use for reinforcement and tracking. Gamify your class using badges as reward levels. Challenge students to progress through different achievement levels by providing badges along the way. Share student login information with parents so they can track progress and accomplishments at home. (Be sure to keep the login information yourself, just in case students misplace their login). Keep track of mastery of various topics or skills, much like a sticker chart! Students can embed their class badges in other sites, such as personal blogs, using the embed code.

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Quizalize - Zzish

Grades
4 to 12
7 Favorites 0  Comments
  
Track learning in real-time with Quizalize. Student answers are color-coded on the teacher dashboard for ease in identifying who needs more help. Create scrambled word, multiple choice...more
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Track learning in real-time with Quizalize. Student answers are color-coded on the teacher dashboard for ease in identifying who needs more help. Create scrambled word, multiple choice questions, and ChapGPT quizzes, and each question can have a custom timer. View reports for each student's progress and learning gaps. Create a quiz or select one from Quizalize's growing library. Quizzes can be "gamified" by showing the teacher dashboard as a leaderboard to see progress against other contestents. Quizalize works on any device with a browser and Internet connection. Sign up with an email and password. Create a quiz, assign it to classes, get a code, give it to students, and let the fun begin! The free account provides 3 classes and 5 activities.

tag(s): differentiation (88), game based learning (181), gamification (78), polls and surveys (48), quizzes (90)

In the Classroom

Make a class challenge! Create practice quizzes to review the material just learned in class. Use an interactive whiteboard or projector for students to view the "leaderboard" (teacher dashboard) as in a game. Students score more points by answering questions quickly. As with other tools with a leaderboard, it is helpful to have a collaborative environment where competition is not the goal, instead working together and improving is important. Use Quizalize as a formative assessment and to differentiate to see what material needs more review with classes (or individual students). Use this tool often to obtain a snapshot of each student's understanding of content (subtopic/standards); quickly see who understands a concept and who needs some individualized practice. Share with students as a resource for creating quizzes for studying at home. When students are using surveys and polls for reports, introduce them to Quizalize since it works on any device. Share quizzes with your fellow teachers.

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Plickers - Nolan Amy

Grades
1 to 12
4 Favorites 0  Comments
 
All-inclusive student response is what Plickers is all about. Students do not need to have Internet access. Responders use individualized QR Code cards (print a set FREE from Plickers),...more
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All-inclusive student response is what Plickers is all about. Students do not need to have Internet access. Responders use individualized QR Code cards (print a set FREE from Plickers), to answer questions. You use your mobile device to read the QR Code cards that students hold up. Create an account and get started immediately. No need to wait for an email response. There is a demo to use, or see the Support page on the bottom menu for detailed instructions for adding classes, students, questions (with or without images), and folders to organize your questions by unit, topic, lesson and more. You can save student responses to your online Plicker account.
This site includes advertising.

tag(s): assessment (148), DAT device agnostic tool (147), game based learning (181), gamification (78), qr codes (16), questioning (35), quiz (66)

In the Classroom

Create greater student engagement and increased student interest in your classroom with Plickers. Students give their input anonymously. Print out Plickers' cards and hand out to students. Use an interactive whiteboard or projector to explain how the Plickers cards work. Create questions, with or without images, and add multiple choice answers. Project your questions and possible answers. Have students hold up their card in the position that reflects their answer. Use your mobile device and Plickers mobile app to scan the cards. You will see a bar graph with student responses on your mobile device. These can be saved to your Plickers account. Use Plickers to answer exit questions or to see what students remember from the previous day. Use for formative assessment to identify misconceptions that students may have at the start of a unit. There are cards with larger fonts for young students or the visually impaired. ENL/ESL teachers could use this for vocabulary or sentence structure practice. Unless your school or district has access to a matte-finish for laminating or matte-plastic pockets, you may want to collect the cards at the end of class.

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Quizizz - Quizizz

Grades
K to 12
12 Favorites 2  Comments
  
Quizizz is a free assessment tool that includes much more than quizzes. Quickly create assessments, lessons, and interactive videos using your materials or those from the site's library....more
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Quizizz is a free assessment tool that includes much more than quizzes. Quickly create assessments, lessons, and interactive videos using your materials or those from the site's library. Choose from the delivery of activities in live mode or the student-paced feature. Additional features, including a dyslexia font, options for reduced answer options, and translation tools support special needs and diverse learners. After signing in to your Quizizz account, choose from the options on the dashboard to explore options available in the library, add a class, or use AI to create activities. Choose the "Create" link to build assessments, lessons, reading passages, and flashcards. Assign activities directly to Google Classroom, Microsoft Teams, or other Learning Management Systems. In addition, students can access Quizizz using the link or join code provided after assigning the activity.

tag(s): artificial intelligence (141), DAT device agnostic tool (147), differentiation (88), flash cards (42), game based learning (181), gamification (78), polls and surveys (48), quiz (66), quizzes (90), spanish (106)

In the Classroom

Use Quizizz to generate lessons and formative assessments that engage students in learning. Assign solo quizzes for students to review classroom information and easily differentiate learning by adjusting the reading level and content of the questions. Host a live quiz before starting a new unit to guide lesson planning based on students' prior knowledge. Create and share flashcards with students to use as a study tool, build flipped learning lessons using the interactive video option, or use AI features to generate questions using your documents and websites.

Comments

Melissa, , Grades: 0 - 5
Great way to conduct formative assessments that students love! Its got a great quiz creation interface and many useful customization options too. Deepak, , Grades: 0 - 12

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Factile - (was Jeopardy Rocks) - Solis Creative LLC

Grades
3 to 12
5 Favorites 0  Comments
 
This tool is an online Jeopardy game builder. Click support on the top right to find video tutorials to help you get started. Sign up for a free account, enter ...more
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This tool is an online Jeopardy game builder. Click support on the top right to find video tutorials to help you get started. Sign up for a free account, enter the information, and you are ready to play! Use the "create game" button and enter your title. Then, start building your game. Enter your email address so you can edit the game later. Enter your series of questions and answers under difficulty levels. It's that easy. Up to four teams or individuals can play at one time. Play the demo history game and choose one of the vegetable icons to get started. Clicking the check mark for correct will reveal the answer.

tag(s): gamification (78), quiz (66), quizzes (90)

In the Classroom

Jeopardy games are a great way to review all types of information, in any subject, with your students. As part of the review, have small groups of students take a category and create the Jeopardy game. Have students create a Jeopardy quiz for their classmates to take after they give a presentation. Learning support teachers may want to have small groups create the review quizzes since creating the quiz is a great way to reinforce content. Share a link to any Jeopardy Rocks activity on your class website or blog for student use at home.

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Random Name/Word Picker - Russel Tarr

Grades
K to 12
14 Favorites 0  Comments
 
When it seems the same students always volunteer with answers and help, try the Random Name Picker. Get your entire class involved using this colorful "game-like" tool. This colorful...more
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When it seems the same students always volunteer with answers and help, try the Random Name Picker. Get your entire class involved using this colorful "game-like" tool. This colorful wheel clicks when you spin. It cheers when you land on a name. The site uses HTML5 so it will work on iPads as well as laptops and PCs. There is no registration required. Input the names, (enter each name or word on a different line, copy and paste from a spreadsheet or word document if available), save your lists with a password, and embed the Picker into your blog or website. You can even get a QR code. Choose the typewriter to view a scrambled word letter-by-letter. The fruit machine reveals a choice with a slot machine, choose the button Remove to delete used names/words from the list as you play. For safety, use first names only!

tag(s): classroom management (122), Teacher Utilities (158)

In the Classroom

The obvious use for this tool is for selecting students to answer a question or do an activity. Other uses could include forming groups/pairs or creating seating charts. Allow students to use it when it's time to choose the next student. Instead of names, enter activities for P.E., rainy day recess activities, the next book your class will read together, or anything where you need to make a choice. Use for vocabulary practice, too. You may want to save one wheel as a template when you know you'll be selecting several students. That way you can remove names from the list on the wheel you are using, but will have the original for the next time.

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Wheel Decide - wheeldecide.com

Grades
K to 12
0 Favorites 0  Comments
  
Wheel Decide helps make decisions interesting and fair. Choose from ready-made wheels with choices such as games or food. Create your own wheels. Scroll down below the wheel and choose...more
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Wheel Decide helps make decisions interesting and fair. Choose from ready-made wheels with choices such as games or food. Create your own wheels. Scroll down below the wheel and choose "Make/Modify Wheel" to customize your wheel for any purpose. Add up to 100 choices and a title. Advanced options allow you to remove a choice after landing on it, choose from color options, adjust the length of spin, and more. Cancel the "click" sound if it is distracting. At the time of this review saving a wheel required signing in with your Facebook account or bookmarking/copying the URL.

tag(s): classroom management (122), gamification (78), probability (97)

In the Classroom

Use Wheel Decide to select a student to do an activity or to answer a question. Allow students to use the name generator to choose which classmate comes next. Create your class name wheel and SAVE it to use throughout the year. Use Wheel Decide as part of a probability unit to chart how often names or items appear with random spins (be sure not to remove them from the list as they appear). Create custom wheels throughout the year to help with decisions such as students' choice activities, options for games at indoor recess, or subjects for reports.

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Fake iPhone Text - fakeiphonetext.com

Grades
2 to 12
6 Favorites 0  Comments
 
Fake iPhone text is a tool to create fake screenshots of a series of iPhone text messages. Enter your conversation including name and message. Click the link "Create" to view ...more
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Fake iPhone text is a tool to create fake screenshots of a series of iPhone text messages. Enter your conversation including name and message. Click the link "Create" to view the picture. Take a screenshot or copy the URL to share.
This site includes advertising.

tag(s): creative writing (121), digital storytelling (152), gamification (78), writing prompts (58)

In the Classroom

Have students create texts between two characters from a book or two famous people. Create short poetry in text message form. Provide some opening text and ask students to write their ideas for the other person's answers. Use a text sequence as a prompt for creative writing. Have students practice creating a short dialogue or questions and answers. Create a fake text of a conversation and have students use inference skills to determine what happened before and after the conversation. Teach proper texting etiquette and digital citizenship using this tool. Use a fake text on your interactive whiteboard (or projector) to display word definitions in a new way. Create fake texts of homework or project reminders and post them on your class wiki or web page. Make fake text book promotions to share on the dust jackets.

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Playfic - Andy Baio and Cooper McHatton

Grades
4 to 12
4 Favorites 0  Comments
 
Create interactive, text-based games with this simple tool. Perhaps you remember a text-based game called "Adventure" from back in the early days of computers. Be sure to use the tutorial...more
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Create interactive, text-based games with this simple tool. Perhaps you remember a text-based game called "Adventure" from back in the early days of computers. Be sure to use the tutorial on the home page that also teaches you how to navigate the stories themselves. By clicking on the "About Us," you can view the "cheat sheet" that will certainly make your first creative attempt at Playfic more enjoyable. Experiment with Playfic games created by others and time yourself. if you get stuck, you can look at the source code. Create your own Playfic for any topic that interests you, whether it's fiction or not. Note that there is no moderation on games created by others, so preview before sharing with young people.

tag(s): creative writing (121), creativity (90), digital storytelling (152), gamification (78), mysteries (19), puzzles (142)

In the Classroom

"Gamification" of learning is a hot topic in 21st century learning. Use this simple tool to make it happen. Use for any digital storytelling: fact or fiction. In social studies, have students create an interactive game based on life during the Depression or any historic era. Have them create a "Where in the world is ..." for geography. World language students could make a simple game (in the language they are studying) about daily life. Gifted students will love creating games on their favorite topics, so make this a research-and-create-a-game approach for independent projects. Science students could make a game about what might happen in certain weather or life as a fossil. Have your language arts students create mystery or survival stories or even a different ending to a story you've read together. Warning: all stories are PUBLIC and your students will be able to view other's stories. You'll either want to have a class account or monitor this closely.

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Stencyl - Stencyl, LLC

Grades
6 to 12
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Stencyl allows you to design and build your own games without any knowledge of programming. Download the program and use their Photo Shop "like" toolset to create the game ...more
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Stencyl allows you to design and build your own games without any knowledge of programming. Download the program and use their Photo Shop "like" toolset to create the game of your dreams. Scroll down to the bottom menu to find Stencylpedia and get started by viewing videos, demos, and sample projects. Click Education from the top menu to find a Teacher Toolkit to get started. Scroll down the page to find Lessons such as Quick Start Guide and several other teaching guides. Stencyl also has a library for backgrounds and actors, or you can import graphics from your Mac or P.C. The click and drag capability empowers those with a creative game idea to see it come to reality without knowing any code. Share your game with Stencyl, or on your own site or blog. Stencyl also has tools for creating iOS (iPhone, iTouch, iPad) and Android games, but they are not free (rats!).
This site includes advertising.

tag(s): game based learning (181), gamification (78), quizzes (90)

In the Classroom

Create games for student review and/or practice, or use to assess knowledge before and after a unit. View example games for an idea of what you can create using this tool. One of the best learning tools for kids is to have them create their OWN games. Use your own teacher account so you do not need student emails at school. Ideally, students can create games for either learning or review for their fellow classmates. Assign a small group of students to create a game and then act as "host" to present their research information on a topic and keep the "audience" engaged. Learning support teachers might want to work together with a small group of students to create review games on a projector or interactive whiteboard. The process of creating the game provides another layer of review/practice before students play the game for more repetition.

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ClassDojo - Sam Chaudhary and Liam Don

Grades
K to 8
17 Favorites 0  Comments
  
Manage behavior and boost involvement in class quickly and easily. ClassDojo allows you to recognize desirable behaviors and accomplishments in real time. Use it on any Internet-connected...more
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Manage behavior and boost involvement in class quickly and easily. ClassDojo allows you to recognize desirable behaviors and accomplishments in real time. Use it on any Internet-connected device in your classroom. Be sure to check out the Resources from the top menu for helpful, timesaving items like a Back-to-School night resentation, a Parent Introduction letter, a Student Introduction video, and Student Account Facts. You can choose an avatar for each student. Student behavior records are automatically created, updated, and reports generated with just one click by you. You can even write comments to parents about why a student lost a point. Weekly summaries are automatically emailed to parents. Students can earn badges. On ClassDojo students can now have their own portfolio to share photos and videos of their successes. The wording on the ClassDojo site indicates that ClassDojo "will always stay free for teachers."

Please be aware that ClassDojo falls under the FERPA laws for "directory information" and "educational records." Any school getting funds from the Department of Education (public schools) is required to disclose to parents and get written consent to use ClassDojo with their child.

tag(s): behavior (45), classroom management (122), DAT device agnostic tool (147), game based learning (181), gamification (78), Special Needs (56)

In the Classroom

Consider using this program to reward a group of the week. Award points for positive behaviors such as participation, helping others, creativity, hard work, or create your own categories. Using ClassDojo for group behaviors will give immediate feedback to students if projected on your whiteboard or your projector. Use this tool to help your unfocused students stay on task. Share this site with students on the first day of school as you go over class expectations and your behavior plan for your classroom. Use ClassDojo to offer both negative and positive feedback to parents and students.

Are you a regular education teacher with special education students mainstreamed into your classroom? Use Class Dojo to privately keep track of student behaviors and send a report to special education teachers or parents. This could be invaluable to a life skills, autistic support, gifted, or emotional support teacher who needs to track the behavior of each of the students as part of an IEP/GIEP. Alternative ed programs may find this tool very useful, as well, even up through high school.

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