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Digital Literacy Teaching Resources - Google
Grades
2 to 12tag(s): digital citizenship (84), digital literacy (22), media literacy (105)
In the Classroom
Use a YouTube video from the Google Digital Literacy lessons on identifying misinformation. Then provide students with a mix of real and fake news articles, images, or social media posts and have them work in groups to analyze credibility, using fact-checking strategies from the lesson. After watching a lesson on online security, challenge students to evaluate and improve weak passwords. Create a Google Forms, reviewed here quiz to test their understanding of password safety. Design a digital escape room using Google Forms where students solve challenges related to privacy settings, phishing scams, and digital etiquette to "unlock" the next clue.You must be registered and logged in to add items to your favorites.
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Lessons for Building Students Digital Literacy Skills - Nearpod
Grades
K to 12tag(s): blogs (71), cyberbullying (42), digital citizenship (84), digital literacy (22), media literacy (105)
In the Classroom
Before starting a lesson, create a scavenger hunt where students find examples of positive and negative digital behavior, such as a well-cited article vs. fake news or a respectful comment vs. cyberbullying. Use Nearpod reviewed here to include interactive features (like polls and collaborative boards) to discuss their findings. Use a Nearpod Time to Climb activity or a quiz to present real-life digital dilemmas (ex,: "A friend shares their password with you--what do you do?"). Have students use Nearpod's Draw It feature or a tool like Canva reviewed here to design an infographic on online safety, cyberbullying, or digital footprints.Add your comments below (available only to members) | Become a Member
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Digital Matters: Free Digital Literacy Lessons - Internet Matters
Grades
4 to 8tag(s): cyberbullying (42), digital literacy (22), game based learning (215), internet safety (111)
In the Classroom
Challenge students to create a short public service announcement (PSA) (video, poster, or podcast) about an online safety topic. Have them use digital resources such as Adobe Express Video Maker reviewed here, Canva Edu reviewed here, or Spotify for Podcasters (previously Anchor) reviewed here. Have students conduct a mock investigation of an imaginary person's digital footprint and use clues (ex., fake social media posts, search history) to assess potential risks and discuss best practices for online privacy. Use the platform's built-in case studies and discussion prompts to analyze in small groups.Add your comments below (available only to members) | Become a Member
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Technological Literacy - PBS LearningMedia
Grades
K to 12tag(s): digital literacy (22), internet safety (111), media literacy (105), STEM (331)
In the Classroom
Students can explore the concept of a digital footprint by searching for themselves (or a fictional character) online and reflecting on what their online presence says about them. They can discuss strategies for managing their digital identity and create an infographic using Canva Infographic Creator reviewed here on responsible online behavior. In small groups, students can act out different scenarios involving cyberbullying, online conflict, or digital misunderstandings. Afterward, they can discuss appropriate ways to respond, report, and prevent negative online interactions. Students can create a short video using Animoto reviewed here or Powtoon reviewed here promoting safe online habits, such as password security, digital etiquette, or protecting personal information. They can present their projects to the class or school community.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Code.org - TeachersFirst
Grades
K to 12Discover how Code.org's comprehensive platform can energize learning across all subjects and grade levels. Through hands-on exploration, you'll learn how to use students' intuitive programming tools to strengthen problem-solving skills and bring computational thinking into your curriculum. Whether you teach elementary science or high school literature, you'll leave with practical strategies that will engage students in coding while meeting your content area objectives. As a result of this session, teachers will: 1. Understand the fundamentals of Code.org resources and their applications across different grade levels and subject areas. 2. Learn strategies for scaffolding coding activities to meet diverse student needs and abilities. 3. Develop a plan to incorporate Code.org activities into their specific content area and grade level. This session is appropriate for teachers at all technology levels.
tag(s): coding (89), computational thinking (37), OK2Askarchive (71), professional development (270)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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3 Fast, Free Lesson Plans to Fight Fake News - The Cool Cat Teacher
Grades
2 to 12tag(s): charactered (79), digital citizenship (84), digital literacy (22)
In the Classroom
Students can create a Breaking News Bellringer, Video News Story, and Share or Not to Share post by using Canva Edu, reviewed here. Students can create a public service announcement about fake news using Free Online Screen Recorder, reviewed here. Finally, students can use Padlet, reviewed here to share their ideas for fake news stories.Add your comments below (available only to members) | Become a Member
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Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners - CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and W
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (84), digital literacy (22)
In the Classroom
Students can use the tips and tricks to evaluate websites. They can use Padlet, reviewed here to share the websites and evaluation. Students can use Adobe Podcast reviewed here to create public service announcements about the dangers of fake websites. Students can use Figma, reviewed here to compare and contrast websites.Add your comments below (available only to members) | Become a Member
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A Day in the Life of the Jos - MediaSmarts
Grades
6 to 8tag(s): cyberbullying (42), digital citizenship (84), digital literacy (22), social media (50)
In the Classroom
Assign students different "digital dilemmas" based on the game (ex., posting private info, confronting online bullying). Students prepare short arguments for or against a particular action, then hold mini debates to explore different perspectives. Have students explore the settings on common apps and websites (hypothetically or using screenshots provided by the teacher) and recommend safe privacy settings based on what they learned through Jo and Josie's experiences. Building on the "verifying online information" module, assign students to compete in small teams to check the accuracy of several online statements or images (provided by the teacher). This reinforces critical thinking about online content.Add your comments below (available only to members) | Become a Member
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Cyber Choices - MediaSmarts
Grades
3 to 5tag(s): cyberbullying (42), digital citizenship (84)
In the Classroom
Have students draw a short comic strip showing two different outcomes based on a single online decision (ex., sharing a password vs. keeping it private). They can create the comic strip digitally using ToonyTool reviewed here. Hold a "circle discussion" where you read out a situation similar to one in the game. Each student shares how they would respond and why, practicing respectful listening and explaining their understanding of digital responsibility. After playing the game, work as a class to create a "Cyber Code" -- a list of 5-7 rules or promises about how to act kindly and safely online. Post it somewhere visible and refer back to it during future tech use.Add your comments below (available only to members) | Become a Member
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Media and Video Game jobs collection - PBS LearningMedia
Grades
K to 12In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can use Scratch reviewed here to create a video game. Finally, students can use the video editing tips and tricks while producing their video.Add your comments below (available only to members) | Become a Member
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Future Jobs: Technology Career Fields - PBS LearningMedia
Grades
6 to 12tag(s): careers (197), computers (108), creating media (15), energy (138), problem solving (243), robotics (29)
In the Classroom
After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.Add your comments below (available only to members) | Become a Member
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Design Squad Global - PBS Kids
Grades
2 to 8tag(s): crafts (90), design (74), engineering (140), game based learning (215), machines (17), musical instruments (53)
In the Classroom
Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.Add your comments below (available only to members) | Become a Member
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Google Safe Browsing - Google
Grades
K to 12tag(s): browser (8), internet safety (111), Teacher Utilities (194)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.Add your comments below (available only to members) | Become a Member
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Machine Learning Crash Course - Google
Grades
11 to 12tag(s): artificial intelligence (216), careers (197), machines (17)
In the Classroom
Use the video lessons to introduce students to key AI and machine learning concepts, such as data patterns, algorithms, and ethical considerations. Follow up with group discussions about how these technologies impact their daily lives and society. Have students work through the interactive TensorFlow exercises to build simple machine-learning models, such as image or text classifiers. This activity can be tailored for advanced students or after-school coding clubs. Collaborate with math or science teachers to explore how machine learning concepts align with probability, statistics, or scientific research.Add your comments below (available only to members) | Become a Member
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MIT App Inventor - MIT App Inventor
Grades
6 to 12tag(s): coding (89), computers (108), inventors and inventions (83)
In the Classroom
Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.Add your comments below (available only to members) | Become a Member
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ChatGPT Foundations for K-12 Educators - Common Sense ChatGPT Foundations for K-12 Educators
Grades
K to 12tag(s): artificial intelligence (216), chat (37), writing prompts (58)
In the Classroom
Teachers and students can learn how to create prompts using ChatGPT that will be effective and allow for increased productivity. The shared prompt library gives concrete examples for teachers and students to use to help formulate an effective prompt.Add your comments below (available only to members) | Become a Member
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FLUF Test - Dr. Jennifer Parker
Grades
8 to 12tag(s): artificial intelligence (216), creating media (15), media literacy (105)
In the Classroom
Provide students with AI-generated essays or summaries on a topic and have them apply the FLUF Test to identify issues in Format, Language, Usability, and Fanfare. Assign a task requiring AI assistance, like generating a story or answering a complex question, and have students refine their initial prompts using the FLUF Test framework to improve AI responses. Students could work in groups to co-author a story with AI tools like ChatGPT, reviewed here, and apply the FLUF Test to polish their AI-generated drafts. Stories can be shared, and peers can evaluate them based on the FLUF rubric.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Creating Learning Objects - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (216), creating media (15), OK2Askarchive (71), Teacher Utilities (194)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (216), gifted (64), puzzles (148)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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AI for Lesson Planning - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (216), differentiation (77)
In the Classroom
Use this collection to save time doing many tasks as you plan your lessons from start to finish. Bookmark this site to find new ways to deliver and differentiate content and lower the time required in planning using the power of AI!Add your comments below (available only to members) | Become a Member
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