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Microsoft Visual Studio - Microsoft
Grades
6 to 12tag(s): coding (85), computers (109), design (79), logic (161), Microsoft (80), problem solving (233)
In the Classroom
Share Microsoft Visual with students interested in computer coding. Have students sign up for training that meets their interests. Transform classroom technology use by encouraging students to design apps that help fellow students and others in your school. For example, design an app for tracking assignments or an app for collaborating on school projects.Poki Educational Games - Poki
Grades
K to 8This site includes advertising.
tag(s): game based learning (205), logic (161), problem solving (233)
In the Classroom
Share links to games on classroom computers and your class website. Share with parents for practice at home. Use Dotstorming, reviewed here, to survey students to see which of several games was a favorite. With Dotstorming students are allowed to vote and make comments. After voting, challenge students to create their own game, similar to the one voted most popular using a tool such as Scratch, reviewed here.TypeTastic! - Typing Master, Inc
Grades
K to 9This site includes advertising.
tag(s): game based learning (205), keyboarding (28), preK (270)
In the Classroom
Make a shortcut to this site on classroom computers and use it as a center. Be sure to share a link on your class website or newsletter for students to practice at home.Inkscape - The Inkscape Project
Grades
6 to 12tag(s): design (79), graphic design (49), images (263)
In the Classroom
Include Inkscape as part of any graphics art program. Allow students to use the program to create digital icons for school projects, logos for athletic teams, or enhance images for school yearbooks.RobotBasic - John Blankenship
Grades
6 to 12In the Classroom
Share RobotBasic with students interested in computer programming. Ask proficient programmers to be the "experts" and share how-to activities with other students. Have your experts create short Typito, reviewed here, and share them using a tool such as SchoolTube, reviewed here.C-Stem Studio - UC Davis C-Stem Center
Grades
K to 12tag(s): coding (85), computational thinking (40), game based learning (205), gamification (83), logic (161), problem solving (233), robotics (24), STEM (297)
In the Classroom
Download C-Stem Studio as part of your ongoing STEM and coding instruction. Be sure to follow directions on downloading the correct version and order of downloads. Share activities on your interactive whiteboard or projector, then have students create and explore on their own. After school clubs and activities can use this program to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.The Code Player - thecodeplayer.com
Grades
6 to 12This site includes advertising.
tag(s): coding (85), computational thinking (40), computers (109), critical thinking (127), design (79), logic (161), problem solving (233), STEM (297), tutorials (52), video (266)
In the Classroom
The Code Player is an excellent tool for anyone who prefers to watch demonstrations to learn instead of reading or listening to directions. Depending on the coding abilities of your students, choose one of the demos to display on an interactive whiteboard or with a projector and learn together. Have groups of students choose a different coding format to complete an activity. Use this site as a model for you or your students to create your own screencasts sharing how-to projects with coding. Enhance learning by using a tool like Screencastify, reviewed here. Screencastify works with the Chrome browser to record your screen and capture audio recordings. Have more advanced students create their own coding projects for classroom use.Edabit - Matt MacPherson
Grades
6 to 12tag(s): coding (85), computational thinking (40), computers (109), critical thinking (127), engineering (129), problem solving (233), STEM (297)
In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. Activities are self-paced, so differentiation is easy. However, it is still a good idea, if possible, to seat a more experienced computer user with one who is less experienced. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki.Childnet Resources - Childnet International
Grades
K to 12tag(s): cyberbullying (40), internet safety (114)
In the Classroom
Take advantage of the many free resources found on the site including classroom lessons about cyberbullying and Internet safety. Share information with parents on your website or during Open House activities. Redefine learning by having students make a multimedia presentation such as a poster, brochure, or infographic about information learned using Visme, reviewed here.The Curious Engineer YouTube Channel - Omkar Bhagat
Grades
6 to 12This site includes advertising.
tag(s): birds (46), computers (109), magnetism (36), maps (220), oceans (149), space (222), STEM (297), time (91)
In the Classroom
Share videos with students either on an interactive whiteboard, with a projector, or as a link on your class website. Many of the videos discuss computer programming concepts, making them particularly useful for Computer Science lessons. For more advanced classes, provide time for students to choose a video to view and research the underlying concept. Enhance learning by having students make a multimedia presentation sharing their findings using Class Tools', reviewed here Quickslide if you are starting the process of integrating technology into your classroom. Slides is an easy tool to manage if you are familiar with PowerPoint or Keynote. If you and your students are more advanced with technology, you may want to use a tool such as Canva, reviewed here, for students to create a custom poster, presentation, or flyer for relaying what they discovered.KidzType - KidzType
Grades
2 to 8This site includes advertising.
tag(s): computers (109), game based learning (205), keyboarding (28)
In the Classroom
Use KidzType as a classroom computer center or as a computer lab activity. Challenge students to complete exercises and improve typing speeds. Create a link to the site on your class website for students to practice at home.Social Media: Digital Literacy + Citizenship - New York City Department of Education
Grades
K to 12tag(s): digital citizenship (85), internet safety (114), social media (48)
In the Classroom
Share information from this site with your peers and other staff members as you work to develop guidelines for social media lessons and acceptable use in the classroom. Include a link to this site on your class webpage for parent use at home. During your social media lessons have students share tips and ideas using Padlet, reviewed here. The Padlet application creates free online bulletin boards. Sort ideas on the Padlet into columns based on different social situations, types of online media, or consequences of inappropriate behavior. Challenge cooperative learning groups to create weekly social media advice videos using a tool like Typito, reviewed here, which is a simple tool to use to modify student technology use. Then share the videos on a site such as TeacherTube reviewed here.Minecraft Hour of Code Tutorials - code.org
Grades
2 to 12tag(s): coding (85), computational thinking (40), computers (109), critical thinking (127), design (79), problem solving (233), STEM (297)
In the Classroom
Make coding part of science inquiry or math logic in any classroom. Include it as part of scientific method or discussions about careers in science. You may even want to portray coding as just another "world language" in today's world. Be sure to look at all the implementation advice before introducing these extensive coding resources to your class. It would be wise to complete the Hour of Code yourself, so you will feel comfortable helping students if they get stuck. Better yet, invite a few students to do an hour with you after school and learn together! You will have a team of "techsperts" to help their peers. Plan an hour of Code on nationally designated days or on your own calendar! Invite the PTA/PTO to host a coding event. Select a video from this site to use to introduce Computer Science to your students. If you only have a few computers, introduce this tool using a projector or interactive whiteboard and bookmark it as a learning station with earbuds/headphones. Encourage students to help each other when they have difficulty. Share this on your website for students to use at home, too.deseat.me - Wille Dahlbo and Linus Unneback
Grades
K to 12tag(s): internet safety (114)
In the Classroom
Include deseat.me with any lessons on cyber safety. Share how the site works on a projector or with an interactive whiteboard as part of your discussions about online safety. Be sure to think carefully about the account you use and preview before sharing with students. After considering the number of sites typical Internet users may have, ask students to research other ways to improve their online presence. At the end of your cyber safety unit have students make a multimedia presentation with online safety suggestions using Genial.ly, reviewed here.CSS Reference - cssreference.io
Grades
6 to 12In the Classroom
Bookmark CSS References on classroom computers for use in computer coding lessons. Be sure to include a link on your class website for students to access from home. Challenge cooperative learning groups to create videos using Screencastify (Chrome app), reviewed here, demonstrating different techniques. Share them on a site such as TeacherTube, reviewed here.Cybersecurity Lab - Nova Labs and PBS
Grades
5 to 12tag(s): digital citizenship (85), internet safety (114), STEM (297)
In the Classroom
Share Cybersecurity Lab with students on an interactive whiteboard or with a projector, then allow them to play on their own. Include this site as part of your Digital Learning Day activities or as part of any online safety lessons. Use a tool like Dotstorming, reviewed here, for students to post observations and questions. Share a link to this site on your class website or newsletter for parents to share and discuss at home.Interland - Google
Grades
2 to 6tag(s): cyberbullying (40), digital citizenship (85), internet safety (114)
In the Classroom
Include Interland as part of any digital safety unit. Add a link to games on classroom computers for use as a center. Be sure to include a link on your class web page for students to play at home. Share this site with parents during Open House or Meet the Teacher sessions as a resource for teaching Internet safety at home. Have students or groups collect ideas and suggestions for staying safe on the web using Dotstorming, reviewed here. The Dotstorming application creates free online bulletin boards that can include comments and voting. Have students make a multimedia presentation sharing Internet safety advice using Genially, reviewed here. Genially allows you to add polls, videos, embeds, web links, PowerPoint, and PDFs.Be Internet Awesome - Google
Grades
2 to 6tag(s): cyberbullying (40), digital citizenship (85), game based learning (205), internet safety (114), OER (43)
In the Classroom
Discover the many free resources for teaching digital safety offered on this site. Share a link on your class website for parents. Include the interactive game as part of a computer center during Internet safety lessons. Use the free lesson plan to teach digital safety either as a one-time unit or as mini-units throughout the school year. Enhance learning by having cooperative learning groups create podcasts discussing digital safety information. Use a site such as Buzzsprout, reviewed here to create the podcasts.Just Delete Me - Robb Lewis & Ed Poole
Grades
K to 12tag(s): internet safety (114)
In the Classroom
Bookmark this site to get rid of any site registrations required for various classroom uses. Just Delete Me would be an excellent site to use as you wrap up your school year and clean up unneccessary information from classroom computers. Share this site with older students as part of your discussion of online safety and proper Internet usage.Digital Citizenship Resources - TeachersFirst
Grades
K to 12tag(s): digital citizenship (85), internet safety (114)