406 computer-literacy results | sort by:
return to subject listingNavigating Digital Information - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (88), digital literacy (2), internet safety (113)
In the Classroom
After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.You must be registered and logged in to add items to your favorites.
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Patent Quest - EquipHQ
Grades
5 to 12tag(s): digital citizenship (88), inventors and inventions (71), investing (6)
In the Classroom
Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.Add your comments below (available only to members) | Become a Member
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Intellectual Property - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): copyright (46), creative commons (28)
In the Classroom
After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.Add your comments below (available only to members) | Become a Member
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Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (91), computers (109), internet safety (113), robotics (23)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.Add your comments below (available only to members) | Become a Member
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The Crash Course - Crash Course
Grades
4 to 12tag(s): artificial intelligence (136), black history (129), branches of government (63), business (48), climate (82), computers (109), copyright (46), ecology (98), energy (130), engineering (123), human body (94), literature (216), media literacy (103), myths and legends (24), plants (147), politics (111), space (214), statistics (119), video (260), zoology (8)
In the Classroom
Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.Add your comments below (available only to members) | Become a Member
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Artificial Intelligence - Crash Course
Grades
8 to 12tag(s): artificial intelligence (136), computers (109), video (260)
In the Classroom
Though the videos are rated for high school and college students, you can use many of them in grades as low as eighth with a bit of adapting. Introduce the total of the videos to your class on your whiteboard. Depending on your students age group, these videos can be used whole class, as stations, or for blended or distance learning. Use Gravity, reviewed here to add questions and discussion activities within each video. Exhance learning by asking students to create blog posts using edublogs, reviewed here to discuss what students learned about AI from the video.Add your comments below (available only to members) | Become a Member
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GZM Shows - GZM Shows
Grades
K to 8tag(s): 1800s (74), adolescence (12), ecosystems (72), franklin (12), mayans (11), mysteries (19), podcasts (95), sports (80)
In the Classroom
Include the podcasts on this site among your other podcast resources to share with students. Use podcasts in your classroom for many purposes, including as a resource to enhance curriculum topics, teach listening skills, and increase vocabulary and comprehension. Learn more about using podcasts in the classroom by watching archived recordings of OK2Ask: Podcasting 101: Using Podcasts in the Classroom, reviewed here and OK2Ask: Podcasting 201: Creating Podcasts in Your Classroom, reviewed here.Add your comments below (available only to members) | Become a Member
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The Big Fib Podcast - Benjamin Strouse, Chris Tarry & David Kreizman
Grades
K to 8This site includes advertising.
tag(s): game based learning (179), media literacy (103), podcasts (95)
In the Classroom
Share this podcast as a flipped learning experience or include it as part of a listening center during station rotation activities on evaluating information shared by different sources. Take advantage of free teaching materials such as the Listening Guide to provide students with focus while listening and as a resource for documenting their evaluation process. After listening to and evaluating several episodes of the podcast, encourage students to write and produce a podcast in a similar style. After creating storyboards and writing their script, use a podcast creation tool such as Castbox Creator Studio, reviewed here to record and share your podcasts.Add your comments below (available only to members) | Become a Member
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AI or Not - AI Literacy Generator - Curipod
Grades
4 to 12tag(s): artificial intelligence (136), digital citizenship (88), images (261), Teacher Utilities (157)
In the Classroom
Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship to help students understand how to verify "real" vs. AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Image Creator by Designer, reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.Add your comments below (available only to members) | Become a Member
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Tomorrow Classroom - Wix
Grades
8 to 12tag(s): computers (109), editing (92), graphic design (49), images (261), Online Learning (42), STEM (269), tutorials (55)
In the Classroom
Use the courses provided on this site as part of your computer science program or as a learning activity for students interested in website design. You can also use the learning tools and courses as part of an after-school program. If time isn't available to offer all the courses, take advantage of the available materials to teach some of the individual components, such as Lesson 1--What is the Web? This activity teaches students to look at the components of websites to understand the message delivered and what makes them attractive to viewers. Find free website creation tools at TeachersFirst Edge Web Page Makers, found here.Add your comments below (available only to members) | Become a Member
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3 Great Lesson Plans on Copyright - Common Sense and Bronwyn H.
Grades
K to 8tag(s): copyright (46), digital citizenship (88), STEM (269)
In the Classroom
Include the shared lessons and activities as part of your digital citizenship curriculum. Use the provided handouts to guide students toward extended learning and discussion of proper digital citizenship practices. For example, second-grade students complete a Digital Citizens Report handout, and as an extension, ask students to create a list of credits for some of their commonly used online sites such as PBS Kids Reading Games, reviewed here or Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Barefoot Computing - BT in partnership with Computing At School
Grades
K to 5tag(s): coding (91), collaboration (91), computational thinking (41), computers (109), logic (163), patterns (62)
In the Classroom
Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.Add your comments below (available only to members) | Become a Member
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My Cyberspace Academy Lesson 12: Copyright and Plagiarism - Carnegie Mellon University
Grades
3 to 12tag(s): copyright (46), internet safety (113), plagiarism (33)
In the Classroom
In addition to the existing lesson plan, in small groups, have students use FreeComicMaker.com, reviewed here to create comics featuring heroes who respect copyright laws and villains who disregard them. This project encourages creativity and application of knowledge in a new context extending learning. Then, organize a virtual gallery walk for students to view each group's comics. Utilize a quiz program like Kahoot, reviewed here and use the information from the lesson to create a quiz that focuses on different aspects of copyright. Have students create their own Legal or Illegal trading card utilizing Trading Card Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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O2 Internet Safety for Kids - O2 and NSPCC
Grades
K to 12tag(s): cyberbullying (40), digital citizenship (88)
In the Classroom
Although this site originates from the UK, the message is universal, and the information included is relevant to all classrooms, regardless of location. Include this site on your class webpage for students and parents to access as a reference. Use information from the site as part of your online safety lessons. Have students create an annotated image using Class Tool's Image Annotator, reviewed here, to demonstrate online safety.Add your comments below (available only to members) | Become a Member
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OK2Ask: Remix & Reuse Responsibly: Copyright for Digital Citizens - TeachersFirst
Grades
2 to 12Students need to...more
Students need to understand copyright laws and responsible content creation as they engage in various academic projects and creative endeavors. This workshop will equip you with the essential knowledge and strategies you need to effectively teach copyright concepts to your students. Together, we'll explore the legal and ethical implications of using other people's work and the creative and educational benefits of remixing and reusing content. Discover various tools and resources to help you and your students find, evaluate, and cite free or licensed content for reuse and gain valuable insights that will help you seamlessly integrate copyright literacy into your teaching practices. As a result of this session, teachers will: 1. Understand the basic copyright laws and how they apply to educational settings. 2. Explore strategies for teaching students to remix and reuse content in their projects responsibly. 3. Gain practical resources and tools that support copyright education in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): copyright (46), digital citizenship (88), professional development (404)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Copyright Education YouTube Playlist - Media Education Lab
Grades
6 to 12tag(s): copyright (46), digital citizenship (88), plagiarism (33)
In the Classroom
View the videos shared on this playlist to understand copyright and how to attribute and include copyrighted materials in the classroom appropriately. Use Diffit, reviewed here to extend learning and understanding of the video concepts. Enter the video URL and choose a reading level to automatically create AI-generated resources and student activities, including vocabulary terms, multiple choice questions, and printable activities (look under student activities for items labeled "free this month"). Share videos with parents on your class website to help them understand the importance of properly using copyright and attribution.Add your comments below (available only to members) | Become a Member
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Copyright and Fair Use Resources - TeachersFirst
Grades
1 to 12In the Classroom
Use these resources to model and teach ethical use of electronic media or to find copyright-safe raw materials for student projects. Be sure to share these resources with students for them to access any time they have a project to do.Add your comments below (available only to members) | Become a Member
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Unlock Generative AI Safely and Responsibly - Classroom Toolkit - Microsoft Learn and Cyberlite
Grades
6 to 9tag(s): artificial intelligence (136), digital citizenship (88), internet safety (113), professional development (404), social and emotional learning (94), STEM (269), Teacher Utilities (157)
In the Classroom
Use the provided lesson materials to introduce and discuss the use of AI with your students. If time isn't available to complete all lesson activities, choose different components available with your student to teach how to provide effective prompts using AI generators or adapt the activities to match the content discussed in your current lessons. If your students use AI image generators like Designer, reviewed here, share and discuss the information that guides students towards creating and revising prompts to achieve the desired results and how to recognize bias found in generative AI outputs.Add your comments below (available only to members) | Become a Member
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Change Makers - Women in STEM - TeachersFirst
Grades
K to 12tag(s): STEM (269), women (140), womenchangemaker (28)
In the Classroom
Share these resources with your students to learn about many women in STEM who changed the world. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons to encourage girls to pursue learning paths in STEM and realize their potential.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Fake Websites - TeachersFirst
Grades
3 to 12Misinformation...more
Misinformation is rampant online. As educators, how can we prepare students to navigate this landscape? In this interactive workshop, participants will explore techniques for leveraging fake websites to build essential media literacy skills. Join us to explore this engaging approach to promoting digital citizenship and critical thinking. Leave equipped with practical strategies for developing media-savvy students through authentic learning experiences that incorporate analyzing fake websites. As a result of this session, teachers will: 1. Evaluate fake websites and identify specific indicators of misinformation, such as biased language, questionable sources, and misleading visuals. 2. Learn strategies for responsibly incorporating fake websites into instruction to foster critical thinking. 3. Plan to implement activities using fake websites in instruction. This session is appropriate for teachers at all technology levels.
tag(s): digital citizenship (88), media literacy (103), professional development (404)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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