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Future Jobs: Technology Career Fields - PBS LearningMedia
Grades
6 to 12tag(s): careers (156), computers (109), creating media (14), energy (133), problem solving (233), robotics (24)
In the Classroom
After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.Design Squad Global - PBS Kids
Grades
2 to 8tag(s): crafts (64), design (79), engineering (129), game based learning (205), machines (17), musical instruments (52)
In the Classroom
Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.Google Safe Browsing - Google
Grades
K to 12tag(s): browser (8), internet safety (114), Teacher Utilities (198)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.XStockvideo - XStockVideo
Grades
5 to 12tag(s): creating media (14), video (266)
In the Classroom
Students can download footage of animals or pets to create a "capture that activity," in which they create what the character is saying. For nature or landscapes, students can generate adjective lists to describe what they are seeing. Finally, students can use the multiple footage to create a story.MIT App Inventor - MIT App Inventor
Grades
6 to 12tag(s): coding (85), computers (109), inventors and inventions (80)
In the Classroom
Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.ChatGPT Foundations for K-12 Educators - Common Sense ChatGPT Foundations for K-12 Educators
Grades
K to 12tag(s): artificial intelligence (177), chat (41), writing prompts (61)
In the Classroom
Teachers and students can learn how to create prompts using ChatGPT that will be effective and allow for increased productivity. The shared prompt library gives concrete examples for teachers and students to use to help formulate an effective prompt.OK2Ask: AI for Creating Learning Objects - TeachersFirst
Grades
K to 12Join us for an...more
Join us for an engaging workshop workshop for educators who are excited to harness the power of AI in their teaching practices. This session will introduce you to various generative AI tools that can create dynamic interactive learning objects--small pieces of content that you can seamlessly integrate into your lessons to enhance student engagement and understanding. Whether you're a tech novice or a seasoned pro, this workshop will provide the practical insights and hands-on experience you need to elevate your teaching strategies. As a result of this session, teachers will: 1. Define learning objects and their strategic role in instruction. 2. Explore cutting-edge AI tools for generating interactive learning resources. 3. Design practical strategies for integrating AI-created learning objects to optimize student learning experiences. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (177), creating media (14), Teacher Utilities (198)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (177), gifted (66), puzzles (149)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.AI for Lesson Planning - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (177), differentiation (84)
In the Classroom
Use this collection to save time doing many tasks as you plan your lessons from start to finish. Bookmark this site to find new ways to deliver and differentiate content and lower the time required in planning using the power of AI!Navigating Digital Information - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (85), digital literacy (6), internet safety (114)
In the Classroom
After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.Patent Quest - EquipHQ
Grades
5 to 12tag(s): digital citizenship (85), inventors and inventions (80), investing (8)
In the Classroom
Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.Intellectual Property - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): copyright (44), creative commons (28)
In the Classroom
After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (85), computers (109), internet safety (114), robotics (24)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.The Crash Course - Crash Course
Grades
4 to 12tag(s): artificial intelligence (177), black history (133), branches of government (65), business (52), climate (84), computers (109), copyright (44), ecology (103), energy (133), engineering (129), human body (93), literature (222), media literacy (109), myths and legends (37), plants (146), politics (118), space (222), statistics (121), video (266), zoology (18)
In the Classroom
Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.GZM Shows - GZM Shows
Grades
K to 8tag(s): 1800s (75), adolescence (12), ecosystems (83), franklin (12), mayans (23), mysteries (23), podcasts (108), sports (82)
In the Classroom
Include the podcasts on this site among your other podcast resources to share with students. Use podcasts in your classroom for many purposes, including as a resource to enhance curriculum topics, teach listening skills, and increase vocabulary and comprehension. Learn more about using podcasts in the classroom by watching archived recordings of OK2Ask: Podcasting 101: Using Podcasts in the Classroom, reviewed here and OK2Ask: Podcasting 201: Creating Podcasts in Your Classroom, reviewed here.The Big Fib Podcast - Benjamin Strouse, Chris Tarry & David Kreizman
Grades
K to 8This site includes advertising.
tag(s): game based learning (205), media literacy (109), podcasts (108)
In the Classroom
Share this podcast as a flipped learning experience or include it as part of a listening center during station rotation activities on evaluating information shared by different sources. Take advantage of free teaching materials such as the Listening Guide to provide students with focus while listening and as a resource for documenting their evaluation process. After listening to and evaluating several episodes of the podcast, encourage students to write and produce a podcast in a similar style. After creating storyboards and writing their script, use a podcast creation tool such as Castbox Creator Studio, reviewed here to record and share your podcasts.AI or Not - AI Literacy Generator - Curipod
Grades
4 to 12tag(s): artificial intelligence (177), digital citizenship (85), images (263), Teacher Utilities (198)
In the Classroom
Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship to help students understand how to verify "real" vs. AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Image Creator by Designer, reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.3 Great Lesson Plans on Copyright - Common Sense and Bronwyn H.
Grades
K to 8tag(s): copyright (44), digital citizenship (85), STEM (297)
In the Classroom
Include the shared lessons and activities as part of your digital citizenship curriculum. Use the provided handouts to guide students toward extended learning and discussion of proper digital citizenship practices. For example, second-grade students complete a Digital Citizens Report handout, and as an extension, ask students to create a list of credits for some of their commonly used online sites such as PBS Kids Reading Games, reviewed here or Scratch, reviewed here.My Cyberspace Academy Lesson 12: Copyright and Plagiarism - Carnegie Mellon University
Grades
3 to 12tag(s): copyright (44), internet safety (114), plagiarism (34)
In the Classroom
In addition to the existing lesson plan, in small groups, have students use FreeComicMaker.com, reviewed here to create comics featuring heroes who respect copyright laws and villains who disregard them. This project encourages creativity and application of knowledge in a new context extending learning. Then, organize a virtual gallery walk for students to view each group's comics. Utilize a quiz program like Kahoot, reviewed here and use the information from the lesson to create a quiz that focuses on different aspects of copyright. Have students create their own Legal or Illegal trading card utilizing Trading Card Creator, reviewed here.O2 Internet Safety for Kids - O2 and NSPCC
Grades
K to 12tag(s): cyberbullying (40), digital citizenship (85)