346 computer-literacy results | sort by:

Google Safe Browsing - Google
Grades
K to 12tag(s): browser (8), internet safety (113), Teacher Utilities (182)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.You must be registered and logged in to add items to your favorites.
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XStockvideo - XStockVideo
Grades
5 to 12tag(s): creating media (13), video (264)
In the Classroom
Students can download footage of animals or pets to create a "capture that activity," in which they create what the character is saying. For nature or landscapes, students can generate adjective lists to describe what they are seeing. Finally, students can use the multiple footage to create a story.Add your comments below (available only to members) | Become a Member
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MIT App Inventor - MIT App Inventor
Grades
6 to 12tag(s): coding (85), computers (109), inventors and inventions (80)
In the Classroom
Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.Add your comments below (available only to members) | Become a Member
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ChatGPT Foundations for K-12 Educators - Common Sense ChatGPT Foundations for K-12 Educators
Grades
K to 12tag(s): artificial intelligence (169), chat (41), writing prompts (61)
In the Classroom
Teachers and students can learn how to create prompts using ChatGPT that will be effective and allow for increased productivity. The shared prompt library gives concrete examples for teachers and students to use to help formulate an effective prompt.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Creating Learning Objects - TeachersFirst
Grades
K to 12Join us for an...more
Join us for an engaging workshop workshop for educators who are excited to harness the power of AI in their teaching practices. This session will introduce you to various generative AI tools that can create dynamic interactive learning objects--small pieces of content that you can seamlessly integrate into your lessons to enhance student engagement and understanding. Whether you're a tech novice or a seasoned pro, this workshop will provide the practical insights and hands-on experience you need to elevate your teaching strategies. As a result of this session, teachers will: 1. Define learning objects and their strategic role in instruction. 2. Explore cutting-edge AI tools for generating interactive learning resources. 3. Design practical strategies for integrating AI-created learning objects to optimize student learning experiences. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (169), creating media (13), Teacher Utilities (182)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (169), gifted (66), puzzles (144)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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AI for Lesson Planning - TeachersFirst
Grades
K to 12tag(s): artificial intelligence (169), differentiation (82)
In the Classroom
Use this collection to save time doing many tasks as you plan your lessons from start to finish. Bookmark this site to find new ways to deliver and differentiate content and lower the time required in planning using the power of AI!Add your comments below (available only to members) | Become a Member
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Navigating Digital Information - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (85), digital literacy (4), internet safety (113)
In the Classroom
After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.Add your comments below (available only to members) | Become a Member
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Patent Quest - EquipHQ
Grades
5 to 12tag(s): digital citizenship (85), inventors and inventions (80), investing (8)
In the Classroom
Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.Add your comments below (available only to members) | Become a Member
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Intellectual Property - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): copyright (44), creative commons (28)
In the Classroom
After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.Add your comments below (available only to members) | Become a Member
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Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (85), computers (109), internet safety (113), robotics (23)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.Add your comments below (available only to members) | Become a Member
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The Crash Course - Crash Course
Grades
4 to 12tag(s): artificial intelligence (169), black history (130), branches of government (64), business (52), climate (82), computers (109), copyright (44), ecology (102), energy (131), engineering (127), human body (93), literature (220), media literacy (107), myths and legends (28), plants (147), politics (117), space (216), statistics (120), video (264), zoology (18)
In the Classroom
Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.Add your comments below (available only to members) | Become a Member
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GZM Shows - GZM Shows
Grades
K to 8tag(s): 1800s (75), adolescence (12), ecosystems (80), franklin (12), mayans (14), mysteries (19), podcasts (103), sports (81)
In the Classroom
Include the podcasts on this site among your other podcast resources to share with students. Use podcasts in your classroom for many purposes, including as a resource to enhance curriculum topics, teach listening skills, and increase vocabulary and comprehension. Learn more about using podcasts in the classroom by watching archived recordings of OK2Ask: Podcasting 101: Using Podcasts in the Classroom, reviewed here and OK2Ask: Podcasting 201: Creating Podcasts in Your Classroom, reviewed here.Add your comments below (available only to members) | Become a Member
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The Big Fib Podcast - Benjamin Strouse, Chris Tarry & David Kreizman
Grades
K to 8This site includes advertising.
tag(s): game based learning (185), media literacy (107), podcasts (103)
In the Classroom
Share this podcast as a flipped learning experience or include it as part of a listening center during station rotation activities on evaluating information shared by different sources. Take advantage of free teaching materials such as the Listening Guide to provide students with focus while listening and as a resource for documenting their evaluation process. After listening to and evaluating several episodes of the podcast, encourage students to write and produce a podcast in a similar style. After creating storyboards and writing their script, use a podcast creation tool such as Castbox Creator Studio, reviewed here to record and share your podcasts.Add your comments below (available only to members) | Become a Member
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AI or Not - AI Literacy Generator - Curipod
Grades
4 to 12tag(s): artificial intelligence (169), digital citizenship (85), images (260), Teacher Utilities (182)
In the Classroom
Use this presentation to introduce lessons on creating AI-generated images or lessons on digital citizenship to help students understand how to verify "real" vs. AI-created information. Use the prompts provided in the lesson to create images in other image creation tools like Ideogram, reviewed here and Image Creator by Designer, reviewed here, then ask students to compare and contrast the images created with each tool. Use the shared prompts as a template for students as they learn how to design effective prompts to create AI images for use with creative writing projects, slide presentations, and other classroom projects.Add your comments below (available only to members) | Become a Member
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3 Great Lesson Plans on Copyright - Common Sense and Bronwyn H.
Grades
K to 8tag(s): copyright (44), digital citizenship (85), STEM (287)
In the Classroom
Include the shared lessons and activities as part of your digital citizenship curriculum. Use the provided handouts to guide students toward extended learning and discussion of proper digital citizenship practices. For example, second-grade students complete a Digital Citizens Report handout, and as an extension, ask students to create a list of credits for some of their commonly used online sites such as PBS Kids Reading Games, reviewed here or Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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My Cyberspace Academy Lesson 12: Copyright and Plagiarism - Carnegie Mellon University
Grades
3 to 12tag(s): copyright (44), internet safety (113), plagiarism (33)
In the Classroom
In addition to the existing lesson plan, in small groups, have students use FreeComicMaker.com, reviewed here to create comics featuring heroes who respect copyright laws and villains who disregard them. This project encourages creativity and application of knowledge in a new context extending learning. Then, organize a virtual gallery walk for students to view each group's comics. Utilize a quiz program like Kahoot, reviewed here and use the information from the lesson to create a quiz that focuses on different aspects of copyright. Have students create their own Legal or Illegal trading card utilizing Trading Card Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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O2 Internet Safety for Kids - O2 and NSPCC
Grades
K to 12tag(s): cyberbullying (40), digital citizenship (85)
In the Classroom
Although this site originates from the UK, the message is universal, and the information included is relevant to all classrooms, regardless of location. Include this site on your class webpage for students and parents to access as a reference. Use information from the site as part of your online safety lessons. Have students create an annotated image using Class Tool's Image Annotator, reviewed here, to demonstrate online safety.Add your comments below (available only to members) | Become a Member
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OK2Ask: Remix & Reuse Responsibly: Copyright for Digital Citizens - TeachersFirst
Grades
2 to 12Students need to...more
Students need to understand copyright laws and responsible content creation as they engage in various academic projects and creative endeavors. This workshop will equip you with the essential knowledge and strategies you need to effectively teach copyright concepts to your students. Together, we'll explore the legal and ethical implications of using other people's work and the creative and educational benefits of remixing and reusing content. Discover various tools and resources to help you and your students find, evaluate, and cite free or licensed content for reuse and gain valuable insights that will help you seamlessly integrate copyright literacy into your teaching practices. As a result of this session, teachers will: 1. Understand the basic copyright laws and how they apply to educational settings. 2. Explore strategies for teaching students to remix and reuse content in their projects responsibly. 3. Gain practical resources and tools that support copyright education in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): copyright (44), digital citizenship (85), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Copyright Education YouTube Playlist - Media Education Lab
Grades
6 to 12tag(s): copyright (44), digital citizenship (85), plagiarism (33)
In the Classroom
View the videos shared on this playlist to understand copyright and how to attribute and include copyrighted materials in the classroom appropriately. Use Diffit, reviewed here to extend learning and understanding of the video concepts. Enter the video URL and choose a reading level to automatically create AI-generated resources and student activities, including vocabulary terms, multiple choice questions, and printable activities (look under student activities for items labeled "free this month"). Share videos with parents on your class website to help them understand the importance of properly using copyright and attribution.Add your comments below (available only to members) | Become a Member
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