GradesK to 1
In the ClassroomWith older students (and strong readers), you may want to pair them up and have them read Aclass Essentials for the basics of podcasting. Using Fiskkit, reviewed here, with this article will enhance student learning. For younger students or weaker readers, use Read Ahead, reviewed here, on your whiteboard or with a projector for a guided reading session. There are many uses for podcasting in a classroom! Create regular podcasts to share on your class web page or wiki. Record class assignments or directions. Record story time or a reading excerpt for younger ones to listen to at a computer center AND from home, adding a touch of blended learning to your classroom! Have readers (perhaps older buddies) enhance their learning and build fluency by recording selected passages for your non-readers. Launch a service project for your fifth or sixth graders to record stories for the kindergarten to use in their reading and listening center. Challenge students to create "you are there" recordings as "eyewitnesses" to historical or current events. Make a weekly class podcast, with students taking turns writing and sharing the "Class News," encourage and extend learning and have students create radio advertisements for concepts studied in class (Buy Dynamic DNA!). Invite students to write and record their own stories or poetry in dramatic readings. English language learners or students just beginning to read could record their fluency by reading passages. Allow parents to hear their child's progress reading aloud, etc. Compare world language, speech articulation, or reading fluency at two points during the year. Challenge your Shakespeare students to record a soliloquy. Write and record a poem for Father's or Mother's Day (or other special events) and send the URL as a gift to that special person. If you have gifted students who lean toward the dramatic, this tool is simple enough for them to create dramatic mini-casts without needing any additional tools.
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
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Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Grades4 to 12
tag(s): animation (64), art history (80), artists (75), climate change (80), colors (60), crosswords (18), drawing (61), egypt (44), emotions (46), environment (220), europe (72), france (37), glaciers (17), insects (59), july 4th (10), museums (42), music theory (45), nasa (28), nutrition (132), painting (55), patterns (63), poetry (185), pollution (48), robotics (24), women (106)
In the ClassroomSave this exciting site to use in several ways to engage students in arts and culture worldwide. For example, as students learn about Europe, add "Where is Hopper" to classroom computers as an activity center for students to explore independently. As students search for Hopper, ask them to use Google Jamboard, reviewed here, to add clues and information learned throughout their exploration. As a final project, as a class or within groups, have students create interactive maps of their travels using Google My Maps, reviewed here. Add images, text explanations of the clues, and videos to share information about each location.
GradesK to 12
In the ClassroomBookmark and save Merlot to use for professional development and planning purposes. Create an account to save and access bookmarks at any time throughout the year. Due to the size of this site, consider including it as part of your professional development activities with grade-level or department peers to explore by sections. For example, during one session, examine options of assessment tools, and explore the included collections about your course content at another meeting. Consider using a curation tool such as Netboard, reviewed here, or Milanote, reviewed here, to collect and share saved resources.
GradesK to 12
In the ClassroomHere, teachers can find one hundred unique, already tried and tested STEAM projects for their classrooms. Teachers can use them as written or as a starting point and modify them to fit their own needs. Perhaps creating a makerspace with several activities and supplies available to choose from would be an excellent station for early finishers in your room. This collection of 100 STEAM projects is a part of a larger website - instructibles.com, where you can learn to do just about anything in any subject area. Be sure to save this site and check back often as content is contributed by the community and is updated regularly, so you never know what you may find - you may even decide to contribute something of your own!
Grades5 to 12
In the ClassroomEngineer for the Week is an excellent opportunity to provide real-world STEM learning to students. Most projects suggest a participation time of 15-20 hours and a time commitment of 15 hours by the facilitator. Share the Facilitator Checklist with parents and community members to find volunteers to support the program as an in-school activity or after-school program. Directions for the programs include different phases labeled as "prep," "sprint," and "finish." As students begin the program, use an organizational tool such as Netboard, reviewed here, to share images, resources, notes, and other information to prepare for the project. During the sprint phase, students collaborate to test and practice different ideas. Enhance student learning by asking students to share their reflections and ideas using Threadit, reviewed here. Threadit works within Chrome browsers to create short videos that allow the option to include screen sharing to demonstrate work projects from student devices. As students celebrate and share their accomplishments, further enhance learning by using Sway, reviewed here, to share and document student learning using text, images, videos, and links to research information.
GradesK to 8
In the ClassroomWhether teaching in person in a classroom, using flipped learning, or remote learning (distance learning), you are sure to find the perfect Fourth of July activity to engage your students in any subject. If you are teaching in a classroom, you may want to set up stations for students to rotate through and learn from and enjoy several activities. For remote learning, you can use Unhangout, reviewed here, to set up your stations and have students rotate through them virtually.
GradesK to 12
Welcome to the Sandpit!...more
Welcome to the Sandpit! This is the place where students design and prototype solutions to authentic problems. Using the right challenges, teachers can facilitate strategies that nurture creativity and allow students to reflect on their learning. Join us as we discuss strategies for prototyping and purposeful play as students work through the design process. As a result of this session, teachers will: 1. Understand the features of a class sandpit space; 2. Explore sandpit activities; and 3. Plan for the use of sandpit practice spaces in the classroom. This session is appropriate for teachers at all technology levels.
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
Grades5 to 12
tag(s): art history (80), body systems (40), business (50), chinese (43), drawing (61), environment (220), financial literacy (93), french (71), geology (63), japanese (46), latin (20), music theory (45), narrative (13), novels (27), nutrition (132), oceans (133), OER (40), photography (129), plagiarism (30), poetry (185), psychology (65), robotics (24), romeo & juliet (8), short stories (18), sociology (23), space (204), spanish (97), STEM (226), writers workshop (33)
In the ClassroomBookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.
GradesK to 12
In the ClassroomThis site is a must-have for all Chromebook classrooms! Include a link on your Chromebooks for students to access efficiently to find tutorials, print, and manage files. Also, be sure to share this link on your class website and in newsletters to parents as a tool for them to use at home. As you use Chromebooks, evaluate difficulties encountered by students in using their computers. Ask students to create video tutorials using Free Screen Recorder Online, reviewed here, for students to watch and use to become proficient in the different features available.
In the ClassroomBookmark and save LiveGap for a variety of classroom uses. Quickly create charts and graphs to represent information found in math problems, science experiments, or any other time you gather information. Share how to represent information in different ways by changing graph styles. Ask groups of students to create different kinds of graphs, then share their work with the class to compare the visual appearance of the information and determine the best format for sharing that type of information. Include the LiveGap Editor with your other resources for students to access during computer and coding lessons. The Icon Matrix is an excellent tool for creating infographics and pictographs that provide visual representations of data. This resource may take a little more practice to understand how to personalize the icons and graphics. Consider creating a tutorial to share with your students using Screen Cast-O-Matic, reviewed here. Ask students to include charts and pictographs as part of multimedia presentations using Sway, reviewed here.
GradesK to 12
In the ClassroomSave this handy chart creation tool in your bookmarks and on student computers for various classroom uses. Enter data on the site, then demonstrate how to represent the information through multiple formats and representations. Collect data in your classroom and quickly create a graph to express it, then choose another design to share the data in another way. Share your charts by adding links or uploading images to blogs, wikis, or websites--share graphs on an interactive whiteboard or projector for better data analysis by the class. Graph results of a test, answers from students, favorite foods, fictitious budgets, class schedules, and anything applicable in your classroom. Use an informational text, and have students create a pie chart to understand how to read charts accompanying the nonfiction texts. Have cooperative learning groups create graphs to share with your class. Create quick pie charts on your interactive whiteboard whenever you count class votes or encounter other data so students "see" data visualized regularly; visual students will have another way to absorb the information. Keep the link handy on your web page for you and your students to access it quickly in or out of class.
GradesK to 6
In the ClassroomIn addition to the suggestions for STEM-related literature, the Design Thinking Journal is an excellent addition to any classroom for use with many other projects. Include ideas from the site in your Maker Space activities, learn more about Maker Spaces and find additional ideas at the TeachersFirst Maker Spaces Special Topics page with reviewed resources. Enhance learning by encouraging students to share Maker Space projects by sharing them on a website or blog created using Edublog, reviewed here. Ask students to share their problem-solving journey using the Design Thinking Journal information when designing projects.
GradesK to 8
tag(s): professional development (309)
In the ClassroomBookmark and save this site as a professional development resource both personally and when learning with peers. The learning modules are beneficial even after receiving other learning opportunities to refresh and understand content in a new way. The learning modules also offer correlations to several different technology frameworks, including SAMR, TPack, and TripleE. Take advantage of these opportunities to learn more about using and incorporating frameworks to guide instruction. Learn more about the different frameworks at this Twitter Chat Archive and from the TeachersFirst Infusing Technology Blog.
GradesK to 12
In the ClassroomInclude information from this site when planning and preparing your digital citizenship lessons and curriculum. As you gather resources to include with your studies, use a curation tool like Milanote, reviewed here.
GradesK to 12
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In the ClassroomScroll to the bottom of the page with the chart to download the updated copy of the progression chart to view and understand the general guidelines for teaching digital citizenship across all grade levels. Some themes include ideas for demonstration of learning and teaching ideas. Build upon this spreadsheet by adding additional activities and resources that fit into your curriculum. Use this document as a professional development activity to help all staff understand the progression of skills across grade levels, then break it down into smaller pieces by grade levels. Using the grade-level specific portions, work together with peers to find and share resources that teach and reinforce the appropriate concepts. Consider using an collaborative tool such as ClickUp, reviewed here, to organize your work with your peers. Use ClickUp to create a schedule, to-do lists, share documents, and more. Share your completed list of resources and grade-level progressions on a spreadsheet similar to the progression chart when finished.
Grades6 to 12
In the ClassroomCoding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or a lab setting. The site offers different learning opportunities, so differentiation is built in. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki. Encourage advanced students to share their knowledge with peers by creating tutorials using Free Screen Recorder Online, reviewed here. Although the Draw with Code book provides ideas to use with the Hour of Code in mind, it provides many different activities for students to complete throughout the year. Use a different page weekly to try their hand at coding or share with students to complete at home.
Grades6 to 12
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In the ClassroomInclude the information and scientists named in this article as a starting point for many different classroom uses. During Black History Month, feature one of the scientists included on the list each day. Share this list with students to use as a starting point for researching influential Black leaders or learning about career options. Engage students in understanding these African-American scientists' accomplishments using Google Jamboard, reviewed here. Create a slide for each scientist, then ask students to add a sticky note with information learned about their career as they research their work and accomplishments. Ask students to create simple blogs using Telegra.ph, reviewed here. Telegra.ph is a no-fuss blog creation tool that makes it easy to create and share visually appealing blogs that include images, links, and text.
GradesK to 12
In the ClassroomTake advantage of the many videos and resources found on this site to include with your digital citizenship lessons. Engage students in learning about digital citizenship using playposit, reviewed here, to add notes, questions, and student-teacher interactions to any video. Enhance the learning experience by including these videos and your other resources into a digital lesson using Blendspace, reviewed here. Extend learning by asking students to share their learning using different technology tools. For example, have some students create a podcast using Buzzsprout, reviewed here, while others create and share video presentations made with Animoto, reviewed here.
GradesK to 3
In the ClassroomInclude Bee-Bot Online as part of a computer center activity to encourage students to code and develop critical thinking skills. Have students use a screen recorder such as Free Screen Recorder Online, reviewed here, to record both successful and unsuccessful attempts and share with their classmates. Be sure to share a link to Bee-Bot Online on your class website and in newsletters for students to access at home.
Grades3 to 12
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