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The Museum of Science Engineering Curriculum - The Museum of Science

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K to 12
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The Museum of Science shares a series of engineering curriculums for students in preschool through high school. Each program includes educator resources, hands-on learning units, and...more
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The Museum of Science shares a series of engineering curriculums for students in preschool through high school. Each program includes educator resources, hands-on learning units, and process guides to take students through the problem-solving process. Many of the units include correlations to Common Core Standards, and all include activities using real-world design concepts.

tag(s): engineering (129), preK (289), Problem Based Learning (7), problem solving (284), STEM (218)

In the Classroom

Take advantage of these free resources to bring hands-on STEM activities into any classroom. Some of the curriculums are designed for after-school and summer programs; however, they are easily adaptable to use for in-class activities. Enhance activities by encouraging students to document and share their learning through a variety of methods. Take pictures of each activity as they progress and use a blogging tool like Edublogs, reviewed here, to share images and document the learning taking place. Have students share the story of their activity using a digital book creation tool like Book Creator, reviewed here, to explain the activity and their approach to problem-solving. For younger students, use WriteReader, reviewed here. Both options include areas for adding student writing and images; Book Creator includes additional options for creating images and adding links to outside resources. For older students, consider asking them to create explainer videos using Biteable, reviewed here.
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CS Intro - Microsoft

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6 to 12
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CS Intro is a series of three semester-length coding lessons designed to teach developers coding starting from the basics. Lessons begin with the basics of creating games using block...more
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CS Intro is a series of three semester-length coding lessons designed to teach developers coding starting from the basics. Lessons begin with the basics of creating games using block and script programming functions. The final course transitions learning from block and script programming to using JavaScript and ends with a final project of developing and building a complete game. Also included on the CS Intro page are beginning and intermediate tutorials for programming skills with TinkerGen's GameGo. Be sure to click the link on the landing page to check out the courses for CS Intro on Flipgrid, reviewed here.

tag(s): coding (81), computers (109), STEM (218), tutorials (47)

In the Classroom

Share these courses and tutorials with students who are interested in computer programming or as part of an after-school programming offering. Encourage students to keep notes to use as they continue along their learning path or as a reflection upon their work using Google Documents or Microsoft Word. Encourage them to include screenshots to annotate as part of their reflective process, one option is to use ThingLink, reviewed here, to annotate their image, and include links to additional resources used in the coding process. Extend learning with a final project; in addition to students sharing their completed games, ask them to create a series of tutorials for other interested students using FlexClip, reviewed here, or Rawshorts, reviewed here.

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The History of Search Engines - Carl Hendy

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7 to 12
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What was the first search engine available on the Internet? When did the use of search engines become available for everyday use? Find the answers to these questions along with ...more
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What was the first search engine available on the Internet? When did the use of search engines become available for everyday use? Find the answers to these questions along with an interesting history of the development of search engines. Continue further to read about the evolution of the original search engines into today's search options and take a look into the future with this informative article.

tag(s): computers (109), search engines (62), STEM (218)

In the Classroom

Understanding the past helps us plan for the future. Share this article with students who are learning about computers and computer programming. It is a bit long; divide the article into sections for groups of students to share with their peers. Ask students to create slides in PowerPoint Online, reviewed here, or Google Slides, reviewed here, then put their slides together into one presentation to share as a class. Enhance learning by asking students to research other information on the history of search engines and the Internet. Share their articles using Padlet, reviewed here, or Wakelet, reviewed here, for easy access. As a final learning project, and to extend learning, ask students to become the teacher and share their knowledge by creating explainer videos using Adobe Spark Video Creator, reviewed here, or as an interactive timeline created with Timeline JS, reviewed here.

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Alison - Mike Feerick

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10 to 12
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Alison is a free learning platform offering courses for education and skills training provided by the world's leading experts. Find courses using the dropdown boxes at the top of the...more
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Alison is a free learning platform offering courses for education and skills training provided by the world's leading experts. Find courses using the dropdown boxes at the top of the site sorted by Course Categories, Course Types, and Courses for Jobs. Browse the home page to find the most popular courses and most recent offerings. Complete the free registration to begin. Upon selecting a class, view information on the number of modules, topics, and approximate length. Upon completion, Alison provides a certificate or diploma, depending on the duration of the offerings.
This site includes advertising.

tag(s): careers (151), chinese (50), coding (81), engineering (129), french (85), german (60), literature (260), Online Learning (16), politics (106), psychology (66), sociology (24), spanish (111), STEM (218)

In the Classroom

Use Alison to find professional learning courses, learn the basics of a new language, or for personal development. Share Alison with students to learn skills not offered in school or share with ESL/ELL students to use when learning English. Use Alison with student cohorts interested in learning about a new topic or preparing for college-level courses.

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Healthy Digital Citizens: Helping Kids Stay Active & Safe in the Internet Age - Tennis Department

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K to 12
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This resource is for all adults who teach kids how to be safe and responsible digital citizens. This site contains two sections - Internet Safety and Digital Wellness. Each of ...more
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This resource is for all adults who teach kids how to be safe and responsible digital citizens. This site contains two sections - Internet Safety and Digital Wellness. Each of the two parts includes small portions that share tips for talking to children and discussing the different facets of staying safe online. In addition to written information, this site contains some videos that provide valuable information, including creating secure passwords and responding to bullying.

tag(s): cyberbullying (48), digital citizenship (78), internet safety (120)

In the Classroom

Include this resource with your other information for use when teaching online safety and digital citizenship. Share the information with parents on your class website or through email. Use the format of this resource to your advantage by sharing the different topics bi-weekly. Embed activities found on this site on ClassTools, reviewed here. Encourage student communication with parents as you share the topics. For example, the first topic is Open Communication. Use the Drag and Drop Quiz Generator to create a quiz for parents and students to take together based upon the communication suggestions found in the article. Upon completion of the quiz, create a certificate to provide a certificate of achievement created with ClassTools.
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URF Academy - Riot Games

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6 to 12
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URF Academy provides a free game design curriculum created for easy use by educators. The six-part curriculum includes workshops and activities that teach the principals of game design,...more
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URF Academy provides a free game design curriculum created for easy use by educators. The six-part curriculum includes workshops and activities that teach the principals of game design, language, and theory, along with a culminating group activity, to develop a multiplayer game.

tag(s): computers (109), game based learning (161), gamification (80), STEM (218)

In the Classroom

Use this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Biteable, reviewed here. Use Biteable to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.
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American Experience - PBS

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8 to 12
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American Experience is a PBS documentary program featuring stories about important and interesting experiences in American history. This site provides films, videos, and feature articles...more
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American Experience is a PBS documentary program featuring stories about important and interesting experiences in American history. This site provides films, videos, and feature articles to support and provide additional information to the series' documentary presentations. Browse through the homepage to find images that include a link to the supporting information, including a link to the original documentary. Most of the original programming is not online; however, there is typically the option to view the trailer for the program along with a transcript of the full story.

tag(s): 1800s (56), 1900s (48), civil rights (142), great depression (31), heroes (22), medicine (62), presidents (130), weather (200), womens suffrage (30)

In the Classroom

The films, videos, and articles provided on this site offer many opportunities to include primary sources within any American or world history unit. Bookmark this site to share first-hand information on world events with your students. Ask students to create timelines using Timelinely, reviewed here, that includes maps, videos, and links to relevant information as a way to understand the complete picture of world events. For students who enjoy drama or journalism, ask them to produce podcasts using Buzzsprout, reviewed here. Use podcasts for students to role-play events throughout history as told from a variety of perspectives.
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GCF Learn Free - GCF Learn Free

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K to 12
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GCF Learn Free offers a large selection of topics, lessons, videos, and more designed to offer training in essential skills needed to live and work in the 21st century. Registration...more
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GCF Learn Free offers a large selection of topics, lessons, videos, and more designed to offer training in essential skills needed to live and work in the 21st century. Registration isn't required; however, it allows users to save progress within courses. Topics range from technology basics, software training, career planning, and much more. Learn Free also has links to information for educators, including Teachers Guides and Resources and Tools.

tag(s): careers (151), communication (27), Google (55), Microsoft (80), Online Learning (16), spreadsheets (24)

In the Classroom

Take advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use TES Teach Blendspace, reviewed here to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using My Simpleshow, reviewed here to use as a guide.

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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session from May 2020, opens in Adobe Connect. The authentic nature of simulations can be highly motivating for even your hardest...more
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This recording of an OK2Ask online professional learning session from May 2020, opens in Adobe Connect. The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.

tag(s): professional development (261)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
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MakeCode Arcade - Microsoft

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4 to 12
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Modify or create your retro games with MakeCode Arcade. Resources on the site include coding tutorials, game design concepts, and courses in coding. Follow the prompts within the tutorials...more
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Modify or create your retro games with MakeCode Arcade. Resources on the site include coding tutorials, game design concepts, and courses in coding. Follow the prompts within the tutorials to create unique games using drag and drop code blocks. As you become familiar with coding, expand knowledge with javascript or python. Share using the links or download onto Microsoft game devices if available.

tag(s): coding (81), computers (109), game based learning (161), STEM (218)

In the Classroom

Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Ask them to make recordings using Screencast-o-matic, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

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Koji - Koji

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K to 12
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available ...more
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Koji is an interactive content creator for use with all types of social media. Create games and quizzes by creating a template or remixing one of the thousands of available models found on the website. Choose an existing game and click the remix button to begin. Customize the options, including text, sound, images, and game features. Publish and share using the game link or directly into social media using the provided links.

tag(s): coding (81), game based learning (161), gamification (80)

In the Classroom

Find templates by browsing the templates found on the home page, or choose the option to see what others are remixing to find examples to use in the classroom. Modify quizzes to include on your class website for quick review and practice on any device. Choose a "tap to reveal" feature to share before introducing a new unit. For example, before starting a unit on national landmarks, quickly create several "tap to reveal" games with United States landmarks and publish one a day on the week before the start of your unit. Have students create quizzes and games to review classroom material, then share the games with all students on your class websites. Share with students interested in software and coding applications, encourage them to create games that interact with current classroom materials. Koji includes options for viewing the source code for advanced coders to use in creating and modifying their interactives.

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Civic Online Reasoning - Stanford History Education Group

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6 to 12
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Civic Online Reasoning offers free curriculum collections providing lessons on how to evaluate online information. Lessons incorporate imagined scenarios that challenge students to...more
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Civic Online Reasoning offers free curriculum collections providing lessons on how to evaluate online information. Lessons incorporate imagined scenarios that challenge students to follow a series of activities to assess related online information. Sources used in the lessons are fictional accounts that often cite real sources and information. Each lesson includes teacher and student materials, along with presentation slides. Civic Online Reasoning also includes a video library that offers supplemental lessons, examples of classroom use of the site's tools, and crash courses related to understanding and finding appropriate digital information.

tag(s): evaluating sources (17), internet safety (120), journalism (70), news (260), social media (43)

In the Classroom

Supplement your current digital information lessons using the curriculum provided on the site. Register for a free account to access all of the provided materials. Use Padlet, reviewed here, to supplement information using real online information. For example, after completing a lesson on evaluating the source of information, ask students to post a link to an online article, and document their research into the source of information. Ask students to create infographics using Canva Infographic Maker, reviewed here, to share steps in how to evaluate online information. Extend learning further by offering students different options in presenting research about online disinformation. Have one group use Google My Maps, reviewed here, to share the location of sources of disinformation while another group creates podcasts using Buzzsprout, reviewed here, to share tips on how to evaluate online information.
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Education for the Real World - EVERFI

Grades
2 to 12
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EVERFI provides free digital curricula in real-world skills through interactive, game-based lessons. Topics include financial education, STEM and career readiness, social and emotional...more
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EVERFI provides free digital curricula in real-world skills through interactive, game-based lessons. Topics include financial education, STEM and career readiness, social and emotional learning, remote learning, summer learning, and more. Select any topic to view the courses offered with a summary and grade-level suggestions. Each unit is correlated to Common Core Standards and includes features such as videos, games, digital lessons, and teacher guides. Use the teacher dashboard to create classes and enroll students after completing the free registration information. Once registered, use the site's features to assign topics that are available for both online and offline learning.

tag(s): cross cultural understanding (148), financial literacy (108), literacy (109), mental health (32), social and emotional learning (37), STEM (218), Teacher Utilities (96)

In the Classroom

Discover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Spark in K-12, reviewed here, to create a video, collage, or presentation sharing their knowledge of the subject.
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ISTE Standards for Students - International Society for Technology in Education (ISTE)

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K to 12
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The ISTE Standards for Students outline seven learning standards to empower student learning through technology in preparation for 21st Century skills. Choose any of the topics and...more
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The ISTE Standards for Students outline seven learning standards to empower student learning through technology in preparation for 21st Century skills. Choose any of the topics and click on the plus sign to open the outline and view specific goals and learning outcomes. Dig even deeper into the standards by clicking on the hyperlinked words to learn how the words and phrases correlate to information within the standard. Other links found under the standards outline offer downloads and information on how to adopt the ISTE Standards. Email signup is required to receive the free downloads.

tag(s): professional development (261)

In the Classroom

Use the ISTE Standards for Students as a guideline to using technology in your classroom. Download the printable standards for use when considering what type of technology to use, how to use it, and your expectations for learning. Incorporate the ISTE Standards into your professional development sessions within your school. Consider unpacking one standard per month during professional development learning. Use a curation tool like Wakelet, reviewed here to share resources with peers relating to incorporating the standards. Encourage your peers to share their ideas for using the standards by using FlipGrid, reviewed here as a conversation starter for your ongoing standards and technology discussions.

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Exploring by the Seat of Your Pants - Joe Grabowski

Grades
6 to 12
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Bring science, exploration, and conservation into your classroom through virtual field trips with scientists and leading experts around the globe sponsored on this site. Choose from...more
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Bring science, exploration, and conservation into your classroom through virtual field trips with scientists and leading experts around the globe sponsored on this site. Choose from over twenty monthly options shared via satellite. Find events by scrolling through offerings on the home page, select from map locations, or use the calendar view to browse by specific dates. Most sessions are about 45 minutes long; however, additional options offer full day and week-long events. Watch events virtually or sign up for a camera spot to interact with the session presenters. Don't worry if you are unable to attend a session, view any previous activities on the site's YouTube channel.

tag(s): animal homes (69), animals (322), conservation (117), ecology (131), explorers (71), oceans (168), space (233), STEM (218), virtual field trips (78), water (135)

In the Classroom

Take advantage of these free sessions to bring real-word conservation and science lessons to your students. There are three ways for your class to enjoy the sessions. The first one is to "Tune in live! Any number of classrooms can watch the events live on YouTube and even send in some questions using the chat sidebar." The second one is "Grab a camera spot so your class can appear on the screen and interact with the speaker. We generally have 5-7 classrooms joining in this way each hangout." The third viewing choice is "Every hangout is recorded directly to YouTube, we have a growing library of past events that can be viewed by classrooms anytime on our channel." See more explanations to the viewing options by clicking the wavy red lines in the upper left corner and then click For Teachers. Begin by watching virtual field trips (viewing option 3), then expand your activities in additional sessions by signing up to participate and interact with the presenters. Prepare for student questioning by brainstorming ideas. Engage students by sharing ideas using an online bulletin board tool like Pinside, reviewed here. Save and share ideas on your class website. As students research information for your upcoming topic, enhance learning by using a collaborative bookmarking tool like SearchTeam, reviewed here, for all students to share websites with their peers and add comments. Prepare your students further for interactions with researchers by watching videos from previous broadcasts using playposit, reviewed here, to add questions for students into the YouTube videos and encourage students to add comments discussing each issue. Most of the online tools suggested above will help students document their learning during remote or distance learning sessions.
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Conservation Station - Learn to Conserve

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5 to 10
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Conservation Station offers STEM investigations for grades six through nine, exploring ways to conserve water and energy at home. The activities take a look at a variety of topics,...more
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Conservation Station offers STEM investigations for grades six through nine, exploring ways to conserve water and energy at home. The activities take a look at a variety of topics, including calculating your consumption of energy, solar energy, the amount of water needed to produce certain foods, how to conduct an energy audit at school, and much more. Download each activity guide to view lesson procedures and correlations to Next Generation Science Standards.

tag(s): conservation (117), energy (201), solar energy (38), STEM (218), water (135)

In the Classroom

Use these excellent free lessons during STEM units on conservation and energy. Use free tech resources to enhance and extend learning beyond the lesson outlines. As you begin an activity, use Padlet, reviewed here, to curate and share a list of online resources for student use. Include websites, interactive activities, and other information relating to your topic. Share a note-taking tool like Webnotes, reviewed here, with your students to use to take notes or ask questions when reading online articles. They can share the URL of their notes with you as part of their ongoing discussions on the topic. If you find online articles that need additional discussion, use Fiskkit, reviewed here, to create a collaborative discussion of the material. As an ongoing activity, ask students to use PorfolioVillage, reviewed here, to write blogs about the activities and include videos and pictures of their work. As a final project, ask students to become the teacher by sharing what they learned through their choice of media projects. For example, ask students to use moovly, reviewed here, to create animated explainer videos, create an interactive book using Book Creator, reviewed here, or develop a learning game using Minecraft Education Edition, reviewed here.

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You CAN Do the Rubik's Cube Program - You Can Do the Cube

Grades
K to 12
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Can you solve the Rubik's Cube? This campaign is based on the goal of teaching 8-18-year-olds how to solve the Rubik's Cube and gain a sense of accomplishment and pride. ...more
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Can you solve the Rubik's Cube? This campaign is based on the goal of teaching 8-18-year-olds how to solve the Rubik's Cube and gain a sense of accomplishment and pride. Guides share the secrets to solving the cubes in 2X2, 3X3, and 4X4 formats. In addition, the site contains guides for lesser-known versions of the Rubik's Cube. The Educator's Guides include lessons aligned to Common Core Standards as well as STEM/STEAM Standards. Use the information on the site to borrow a class set of Rubik's Cubes for free through their Cube Lending Program, just pay return shipping.

tag(s): critical thinking (119), logic (237), problem solving (284), STEM (218)

In the Classroom

Take advantage of the free lessons and classroom lending program to bring Rubik's Cube problem-solving activities into your classroom. This resource may be the perfect solution for students who struggle academically to achieve success uniquely. Prepare students for the cubes' arrival by brainstorming ideas on how to solve cubes (keep in mind there are different versions). Find a YouTube video with master Rubik's Cube solvers to promote interest in the activities. When the cubes arrive, use them as a problem-solving center by providing the solution guides for students to follow. As students become proficient in solving the puzzle, enhance their learning by asking them to use a video explainer tool like Biteable, reviewed here, to share their tips and successes. Challenge students to share their cube-solving speed by posting a chart for each of them to add their fastest times.
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Gaming Concepts: A Video Gaming Curriculum for Schools - Dr. Kristy Custer and Michael Russell

Grades
6 to 12
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This downloadable curriculum contains lessons and content for use in teaching a one-semester long course. The content focuses on elements of gaming, including motor skills, self-management,...more
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This downloadable curriculum contains lessons and content for use in teaching a one-semester long course. The content focuses on elements of gaming, including motor skills, self-management, personal and social behavior, and more in over 80 one-hour long lessons. The first lesson begins with the creation of a classroom "Code of Behavior," and the course culminates with final reflections on daily logbook reflections. Designed for use by any teacher, knowledge of gaming and video games isn't required.

tag(s): OER (33), professional development (261), social and emotional learning (37), social media (43)

In the Classroom

You may not have the opportunity to teach gaming as an entire course over a semester; however, this curriculum offers a great deal of material for classroom use. Use the Student Survey as a starting point for gathering data on video gaming use within your class. Many of the ideas found in the course are appropriate for use when discussing cybersafety and social media issues. Some of the surveys offer opportunities for students to evaluate and review games; use these as a starting point for students to learn about advertising techniques used by software companies. As students discuss and evaluate video games, have students annotate an image using ThingLink, reviewed here, to share features found in individual games, then include each of the ThingLink images in a multimedia presentation using Wakelet, reviewed here, or another presentation tool. Ask students to incorporate and extend their learning into their own games created using Minecraft Education Edition, reviewed here, or Scratch, reviewed here.
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dailySTEM - Chris Woods

Grades
K to 12
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dailySTEM is a blog, podcast, and weekly newsletter published by a high school math teacher. The author shares inspiration for finding STEM in the everyday world. The resource section...more
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dailySTEM is a blog, podcast, and weekly newsletter published by a high school math teacher. The author shares inspiration for finding STEM in the everyday world. The resource section of the website includes downloadable activities for families (in English, Spanish, and Arabic), and STEM ideas related to movies, Backseat Boredom Busters, and Isometric Paper for 3D drawings. Stay up to date with the latest news from the site by subscribing to the podcast and the weekly newsletter.

tag(s): blogs (77), podcasts (62), STEM (218)

In the Classroom

Take advantage of the many ideas found on this site to inspire STEM learning in your classroom and at home. Use the 77 Simple STEM Activities for Families PDF to share weekly tips on your class website for STEM ideas at home. Encourage students to share their activities by taking pictures and videos to share in school. Compile student activities into an online book using Book Creator, reviewed here. Include videos, images, and student explanations of activities in your class book. Enhance student learning by asking students to explain the STEM content behind their activities by creating an animated explanation using Powtoon, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Cooper-Hewitt Lesson Plans - Cooper-Hewitt & The Smithsonian Institution

Grades
K to 12
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Cooper-Hewitt Lesson Plans shares almost 500 lesson plans for educators from PreK through high school. Topics include all content areas, including the arts and technology. Use the site's...more
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Cooper-Hewitt Lesson Plans shares almost 500 lesson plans for educators from PreK through high school. Topics include all content areas, including the arts and technology. Use the site's filters to search for lessons by content and grade level or sort by newest first to find the most recent additions to the collection. Each lesson is correlated to Common Core Standards and includes attachments with supplemental materials when indicated as part of lesson activities.

tag(s): commoncore (93), preK (289), Teacher Utilities (96), teaching strategies (38)

In the Classroom

Bookmark this site to find lessons to supplement your current curriculum in any subject. As you plan and teach any of these lessons, consider different options for using technology to enhance and extend student learning. Take advantage of the many resources found at Class Tools, reviewed here, for your or your students to create quizzes, graphic organizers, timelines, and more. As you include the lessons into your teaching unit, use bookmarking sites to organize information for your students. Symbaloo, reviewed here, is excellent for use with younger students because of the simple, easy to follow design. For older students, try SearchTeam, reviewed here. Search Team includes tools for you to collaborate and add notes while saving and sharing resources. Extend learning for students of all ages with Edublog, reviewed here. Consider using Edublog for students to write blogs, respond to their peers, and interact with a larger global community.

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