Grades3 to 6
In the ClassroomBe sure to see these free lessons to enhance your current animal and environment lessons. Compile your online resources for students using Symbaloo, reviewed here, and share on classroom computers. Include links to information about specific animals and habitats, games, quizzes, and more in one easy to find place. Replace paper and pen quizzes by including a link to a quiz created using the "Connect Fours" Quiz Generator found at Class Tools, reviewed here, within your Symbaloo for students as a tool for them to review and connect key concepts. Use another another free, excellent resource found on Class Tools to create 2 and 3 circle Venn diagrams to compare and contrast different habitats or animal features. Be sure to save the URL for the Venn diagrams to include as part of a book composed by individual students or groups to share their learning. Book Creator, reviewed here, offers many tools for creating and sharing digital books that include embedded images, videos, and text. BookCreator can be used for a variety of assignments in any classroom that is integrating technology as an enhancement, modification, or transformation. Allow students to choose their animal or habitat to research and produce an ebook for each student. When finished you and your students will have a complete online library with information on a variety of subjects!
GradesK to 1
In the ClassroomInclude Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here to extend their learning by creating simple explainer videos detailing how to build and share personalized games.
GradesK to 12
tag(s): addition (225), coding (76), decimals (125), division (158), equations (154), fractions (232), functions (70), game based learning (150), geometric shapes (172), logic (252), measurement (179), multiplication (211), operations (119), probability (135), problem solving (293), pythagorean theorem (34), ratios (66), square roots (21), statistics (132), subtraction (187)
In the ClassroomPolyup is perfect for use in math classrooms in a variety of ways. Become acquainted with the free lesson plans to incorporate Polyup activities based on specific math skills. Encourage problem-solving and math exploration by including a link to Polyup on classroom computers. Instead of assigning a worksheet or other math activity for homework, ask students to spend time exploring Polyup at home. Extend and assess student learning by using FlipGrid, reviewed here, for students to provide a short video reflection on their learning activity. Optional registration allows you or your students to save progress and create your own machines.
GradesK to 12
In the ClassroomBecause Pindex is specifically for educators, this site makes it easier to find and save information for classroom use. Collaborate with other teachers in your building or subject area to create boards with teaching resources. Take advantage of Pindex's quiz feature to create boards for any topic and assess student learning. Use Pindex as part of flipped learning lessons or as a learning center. Extend learning after students complete quizzes using Synth, reviewed here, to have students discuss information shared on the site. Synth is similar to Twitter, but is an audio resource. Have students share a short audio response related to their learning, then Synth threads all student discussions to create a podcast to share.
Grades8 to 12
In the ClassroomGet to know ZapWorks through the many robust tutorials and guides found on the site. Share ZapWorks with students interested in design, computer coding, and virtual and augmented reality. Redefine classroom technology by offering students the opportunity to create an augmented reality experience as an alternative to a book report, research project, or multimedia presentation. In science class ask students to create a project demonstrating the water cycle, for literature have students produce their vision of the setting of a book, or use the site to create an animated business card featuring a famous character from history. As students become proficient in using the site, modify classroom technology by asking them to share their expertise with others by creating explainer videos using Biteable, reviewed here. Post these videos on your class website for students to access both at home and at school.
GradesK to 12
In the ClassroomTake advantage of this free online tool to guide your district toward planning and implementing your technology plan. Share with administrators as an option for use with your technology committee. As you gather and share information with your community and staff to use in your guide, consider using a collaboration tool like Padlet, reviewed here. Use Padlet to share technology options with the community and gather comments. Create another Padlet to gather comments and ideas from staff. When considering more complex ideas during your planning, use FlipGrid, reviewed here, to create and share video discussions. Use Flipgrid's MixTape feature to build a "mix" of responses to highlight and share. Help build community support for your technology plan by creating ongoing podcasts using Anchor, reviewed here. Share podcasts with your community throughout the planning process to discuss ideas, update listeners on your goals and progress, and to compare and contrast options considered for your plan.
Grades6 to 12
In the ClassroomNova Labs provide many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using ThingLink, reviewed here. Thinglink presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.
GradesK to 12
In the ClassroomTake advantage of the varying levels included with Blockly Games to introduce and develop coding skills with your students. After sharing the site on your interactive whiteboard, add a link to this site on classroom computers for use as a coding center. Include Blockly Games with your other coding resources using a bookmarking tool like Symbaloo, reviewed here, to share links in one single tool. As students learn about coding, enhance technology use by asking them to reflect upon their learning through blogs. Edublogs, reviewed here, is a free blogging platform developed for classroom use. Modify technology use by asking students to include screenshots of their work and discuss their problem-solving tips as they work through the different levels of coding skills. Use a screenshot tool such as Nimbus Screenshot Capture, reviewed here. As students become more proficient in using code, ask them to create their own games using Blockly, reviewed here.
Grades4 to 12
In the ClassroomUse Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs and activities can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
Grades5 to 12
In the ClassroomThis game is perfect for use as an introduction to lessons on digital citizenship, media literacy, and social media. Share the site with your students to explore on their own and encourage them to play several different times using the different options provided. Your students won't mind playing over and over; it is easy to get hooked on trying to find the best way to gain as many followers as possible! Once students become familiar with the game and the different options presented for spreading misinformation, ask them to apply their findings to online content. Have them do some online research to find sites or information using tactics such as emotion and the others featured in Bad News. As they research sites and online information, have them add links to the sites they find on a class Padlet. Padlet, reviewed here, offers an option to create columns, use this option then label a column for each badge found in the game and ask students to share a link to their sites in the appropriate column. In addition to adding a link, have students include a comment providing information on why their site belongs in the category. Instead of assessing learning with quizzes or a written report, transform your assessment by having students create infographics to share information learned. Canva Infographic Maker, reviewed here, provides easy to use templates to create interesting and informative infographics. Take learning one step further and ask students to become the teacher using Symbaloo Learning Paths, reviewed here, to create an online learning activity teaching others on how to recognize and avoid disinformation found online. Be sure to share your assessment rubric with students as part of your assignment. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here.
Grades6 to 12
In the ClassroomInclude activities from this site as part of any online safety lesson. Use these lessons at the beginning of the school year to teach students how to evaluate online information and as an assessment for the understanding of the ability to judge the credibility of information and sources. Student responses from this site are created through Google Forms, use these responses as a template to create your own Google Forms for personalized content such as local news articles or tv news. Instead of creating a table to compare and contrast various sources of information, replace paper and pencil by using an online tool such as Interactive Two Circle Venn Diagram, reviewed here, for students to evaluate similarities and differences between news sources. Have students share their learning by creating an infographic using Canva Infographic Creator, reviewed here. Challenge students to include facts, comparisons, and images to create the infographics.
Grades5 to 12
In the ClassroomInclude the information from this site with your other resources for teaching about online safety. Instead of creating a list of links for students, share safety tips with students by replacing the list using a bookmarking tool like Padlet, reviewed here, to share all resources including videos, websites, and more in one place. Invite students to add their own resources to the Padlet as a collaborative activity on internet safety. Create quizzes using Baamboozle, reviewed here, as a formative assessment during your online safety unit. Baamboozle is a quick and easy quiz creation tool to replace paper and pencil. Divide the class into groups to research the different topics found on this site then let them create their own Baamboozle quizzes for their classmates. Instead of teaching online safety in individual lessons, consider using Symbaloo Learning Paths, reviewed here, to create a learning path including all of your lessons. Have students follow at their own pace and use tools with the Learning Paths to offer differentiation for the abilities and interests of your students. To modify learning and further challenge students, have them create their own internet safety Learning Paths for classmates to complete.
GradesK to 12
In the ClassroomInclude this site with your other bookmarks for images and space-related content. Use Symbaloo, reviewed here, to share all of your space bookmarks in one easy to find location. This NASA site is an excellent resource for finding images to use with creative writing prompts; display an interesting image from the site for student storytelling lessons. Exchange paper and pen writing journals, and share their writing using Edublog, reviewed here. As students learn about space topics, ask them to find an image on this site then use ThingLink, reviewed here, to modify their learning by annotating the image with text, video, and web links to additional information. Transform student learning by having students create a video presentation about space using a video creation tool like Typito, reviewed here. Typito includes templates and additional tools to create professional-looking videos or use your own images and video.
Grades8 to 12
In the ClassroomInclude this site with your resources for teaching both of these timely topics. Collaborate with your students and extend learning by bookmarking and saving additional resources using Netboard, reviewed here. In addition to saving bookmarks, Netboard includes the option for adding notes to shared resources. Encourage students to use this feature to describe useful information found on any website. As students explore these topics, use FlipGrid, reviewed here, to enhance learning by creating video response questions for student discussion. Encourage students to redefine their learning and problem solve solutions by creating video explainers describing the problem and proposed solutions using a video explainer tool like My Simpleshow, reviewed here.
Grades7 to 12
In the ClassroomMore than ever, understanding the use of media to manipulate readers is a critical skill. Use this game as a supplement to lessons on verifying news sources and fact-checking. Help students discover trigger words found in fake news articles by creating lists of sensational words. Replace word lists with a word cloud creator like Wordsift, reviewed here, to help visualize the use of trigger words found in online news. Have students find fake news online to analyze for misrepresentations of facts. Instead of doing this as a pencil and paper project, ask students to transform their learning and use ThingLink, reviewed here, to share an image of the article and add links, images, and videos to "debunk" false information. As students become more familiar with recognizing fake news, have them use a comic creation tool like ToonyTool, reviewed here, to modify their learning by creating single frame cartoons with tips for avoiding false information then share these comics on your class or school webpage.
Grades5 to 12
In the ClassroomInstead of printing a periodic table for students to include in folders, share a link to this site for students to bookmark on their computer or mobile device. Add online notes to this web page with additional information for students using an online annotation tool like eMargin, reviewed here. eMargin allows you to add notes, highlight portions of the web page, and more. Ask students to research elements further then create an annotated image including text boxes and related links sharing their research using a tool such as Thinglink, reviewed here. Have groups of older students create interactive periodic element books for younger students with images, videos, and descriptions using a site like Book Creator, reviewed here.
GradesK to 12
tag(s): american revolution (90), climate change (75), critical thinking (120), environment (319), martin luther king (38), media literacy (77), middle east (44), nutrition (156), OER (26), presidents (134), russia (37), social media (35)
In the ClassroomBecome acquainted with these free curriculum kits and lessons to integrate media literacy within content already taught in the classroom. As you teach lessons found on the site, incorporate technology to enhance learning and build student understanding. Use Word Writer, reviewed here, to introduce and develop vocabulary during individual activities. This tool allows you to enhance classroom technology use and create assignments using individual vocabulary lists then provide feedback and options for student revisions and peer feedback. Incorporate images with annotations to help students understand "big picture" ideas using ThingLink, reviewed here. For younger students create a ThingLink together as a class to add text, video, and more to images. Ask older students to create their own ThingLink sharing information learned throughout your lessons. Be sure to share all of your images on your class website for students to view at any time. To transform classroom technology use and as a culminating activity, use a digital book creation tool like Book Creator, reviewed here, as an alternative assessment to quizzes or tests. Include student-created writing, ThingLink images, and add videos with student commentary within each book. Be sure to provide students with your rubric to use as a guide before turning in digital books. Find many ideas for implementing rubrics for assessment along with examples and online tools at TeachersFirst Rubrics to the Rescue, reviewed here. Whether students work individually or in groups, be sure to share your new digital library related to your lesson topic with students to review and revisit at any time!
Grades8 to 12
In the ClassroomBe sure to save these puzzles for use throughout the school year. Use these problems as a substitute for your typical homework assignments. Include questions as part of math or science centers. Replace pencil and paper journals or notebooks by having students blog about their learning and understanding using Pen.io, reviewed here, Ask groups of students to work on topics together then share their results with the class. To enhance student learning and understanding, consider instituting a recurring podcast for students to share problems and discuss problem-solving strategies. Use a site such as podOmatic, reviewed here.
GradesK to 12
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