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TEACHFLIX - Ditch That Textbook

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K to 12
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate...more
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Teaching with videos engages and excites students, but finding the right video takes time. TEACHFLIX is a curated collection of videos shared by classroom teachers to put to immediate use in class. Begin by browsing by grade level or content area. If browsing by grade level, open up your choice to view all videos or narrow your selection by specific topics. No registration is required; however, sign up with your email to receive the Teaching with TEACHFLIX ebook to download, which includes suggestions and activities to use with videos. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (77), computational thinking (38), computers (97), digital citizenship (79), engineering (111), problem solving (219), social and emotional learning (70), STEM (228), video (245), virtual field trips (70)

In the Classroom

Use this curated collection of videos to engage students in lessons in all subjects. Use EdPuzzle, reviewed here, to enhance the video content by adding comments, questions, and more within the video. Create interactive lessons with videos from this collection, formative assessments, and other interactive content using Pear Deck, reviewed here, to present material in a deeper, more robust manner. Upon completion of your lesson, ask students to share learning using a simple web page builder such as Straw.Page, reviewed here.

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Hour of Code - Code.org

Grades
K to 12
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Join students around the globe each December to participate in Hour of Code activities. This site provides all the information needed to get started and join the annual celebration....more
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Join students around the globe each December to participate in Hour of Code activities. This site provides all the information needed to get started and join the annual celebration. Register your event to be included in the global map of events, receive updates, and obtain help finding a local software engineer to inspire students. View the activities area to find beginner and "comfortable" coding activities for preschool through high school-aged students. Use filters to find exercises by content area, type of coding language, and lesson length, and choose from self-led activities or lesson plans. Additional options found at Hour of Code provide detailed information on planning and promoting your Hour of Code event to encourage participation and excitement within your classroom. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): coding (77), computational thinking (38), computers (97), preK (246), problem solving (219), STEM (228), Teacher Utilities (128)

In the Classroom

Use information on this site to plan and prepare for Hour of Code events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of Code by asking them to share ideas about coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning after your Hour of Code by providing various coding resources to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.

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Try an Hour of Code with Khan Academy - Khan Academy

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3 to 12
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour...more
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Participate in Hour of Code by selecting from different options provided by Khan Academy. Offerings include drawing with Javascript, using HTML and CSS to make webpages, and an Hour of Databases. All courses introduce beginners to coding through videos, challenges, and a final project. The teachers' guide provides clear guidelines for preparing and implementing Hour of Code activities. In addition, Khan Academy encourages participants to follow up on activities through links to their full coding curriculum.

tag(s): coding (77), critical thinking (104), logic (164), STEM (228)

In the Classroom

Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Screen Recorder Online, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.

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Innovation Generation - Discovery Education

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2 to 12
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Inspire the "maker" in your students using the resources at Innovation Generation. Transport students through a series of virtual field trips that guide them through the design process...more
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Inspire the "maker" in your students using the resources at Innovation Generation. Transport students through a series of virtual field trips that guide them through the design process shared by Stanley Black & Decker employees. Download the Educator Guide that shares correlations to Next Generation Science Standards, an overview of the maker program, and suggested classroom activities.

tag(s): careers (132), crafts (48), engineering (111), makerspace (43), STEM (228), virtual field trips (70)

In the Classroom

Engage students in the design process and makerspace thinking by sharing the resources found on Innovation Generation. The Educator Guide includes several student handouts; use PDF Converter, reviewed here, or another file conversion tool to enable digital document annotation instead of paper versions. Enhance the learning process using Google Jamboard, reviewed here, to offer collaborative opportunities for students to share ideas and reflections based on the recommended questions and activities in the Educator Guide. As a final learning extension, develop a collection of makerspace activities for students to interact with within your classroom. Browse through the Makerspace Resources Special Topics page located here, to find many ideas and resources to get started.
 This resource requires PDF reader software like Adobe Acrobat.

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Geo-fs Flight Simulator - GeoFS

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6 to 12
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Teachers can take a trip around the world without leaving their classrooms! Geo-fs.com is a free online flight simulator with an open-source platform to render the global landscape...more
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Teachers can take a trip around the world without leaving their classrooms! Geo-fs.com is a free online flight simulator with an open-source platform to render the global landscape you can fly over. This free site will work on any modern web browser, including Chromebooks! You can choose to control your plane with keyboard controls, a mouse, or a joystick. A large ad on the center of the home screen looks like it will run the game. Read the screen carefully to ensure you are not clicking on an ad. A chat feature on the site may cause the site to be blocked at your school. Always test resources before using them in the classroom to be sure they function and are appropriate for your students.
This site includes advertising.

tag(s): aviation (33), virtual field trips (70)

In the Classroom

There are various uses for this flight simulator, from a simple flight for exploring the land below to learning more advanced aviation skills. Your students can experience different parts of the world using the Geo-fs flight simulator. Use this site to learn the geography of a region or study various landscapes. Teachers can create a virtual field or lit trips by making a flight plan for their students to follow. Create a challenge or virtual race for your students to complete; the possibilities are endless!

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Educational Podcasts for Students - TeachersFirst

Grades
K to 12
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In this collection, we share many educational podcasts for students of all ages in various subject areas. The act of listening to podcasts offers many benefits to our students. The...more
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In this collection, we share many educational podcasts for students of all ages in various subject areas. The act of listening to podcasts offers many benefits to our students. The podcasts are available anytime, making them ideal for in-person, remote, blended, and flipped instruction. Students can listen a second time to deepen their understanding.

tag(s): podcasts (57)

In the Classroom

Share these podcasts with your students to use when learning related material. Share a link to this collection on your school web page and in your school newsletter (or email). Find podcasts to incorporate into your lessons.

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Displayr - Displayr

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6 to 12
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Displayr is a data collection and visualization tool. The free version includes online reporting, data visualization, and machine learning tools. Easily share created reports or use...more
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Displayr is a data collection and visualization tool. The free version includes online reporting, data visualization, and machine learning tools. Easily share created reports or use the shared dashboard to collaborate on projects and data collection. After creating an account, use the dashboard to create a new document using the provided templates or a blank page. Then, manually add data sets or import information from your computer, Google Drive, and more. Use the dashboard tools to edit the look and features to include in your presentation. When complete, publish and share as a web page, export as an Excel, PowerPoint, or PDF or download to your device. Displayr also allows copying the embed code to add your presentation to a webpage.

tag(s): data (133), infographics (53), presentations (8), spreadsheets (23)

In the Classroom

Visit the Displayr blog page to find many ideas and examples of using this resource as a classroom tool. For example, use Displayr within your lessons to engage students through visual displays of data and information. For example, create a Displayr presentation that shares immigration trends in a specific region over time. Extend learning by creating infographics based on classroom surveys using students' spreadsheets. Enhance learning further by asking students to develop presentations that include a variety of integrated media responses that populate data shared within a Displayr page. For example, one template offers a "Bubble Gum Reach Calculator." As part of the project, ask students to use a quiz tool such as Dotstorming, reviewed here, to poll peers on their predictions on the size of bubbles or the best type of gum for producing large bubbles. Next, use Microsoft Excel to record and tally bubble results and import them to Displayr.

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Acast - Acast

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K to 12
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Start or convert your podcasting to Acast's free account. There are many benefits to a free account, such as unlimited hours of audio and editing; with Acast, there are no ...more
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Start or convert your podcasting to Acast's free account. There are many benefits to a free account, such as unlimited hours of audio and editing; with Acast, there are no limits for storage, uploads, or downloads. In addition, you will have your own podcast website that updates automatically, and, unlike other podcast programs, there are no limits to which podcast app you use, and a bonus to that is a one-click distribution to all podcast listening apps. Another advantage with Acast is that you get a free web player that can be embedded on your website, blog, and social media. On top of all that, you get free analytics that shows episode performance, geography, and more. As if all of this isn't enough, if you use another podcasting program, easily switch over to Acast.

tag(s): communication (135), digital storytelling (135), podcasts (57)

In the Classroom

With older students (and strong readers), you may want to pair them up and have them read Aclass Essentials for the basics of podcasting. Using Fiskkit, reviewed here, with this article will enhance student learning. For younger students or weaker readers, use Read Ahead, reviewed here, on your whiteboard or with a projector for a guided reading session. There are many uses for podcasting in a classroom! Create regular podcasts to share on your class web page or wiki. Record class assignments or directions. Record story time or a reading excerpt for younger ones to listen to at a computer center AND from home, adding a touch of blended learning to your classroom! Have readers (perhaps older buddies) enhance their learning and build fluency by recording selected passages for your non-readers. Launch a service project for your fifth or sixth graders to record stories for the kindergarten to use in their reading and listening center. Challenge students to create "you are there" recordings as "eyewitnesses" to historical or current events. Make a weekly class podcast, with students taking turns writing and sharing the "Class News," encourage and extend learning and have students create radio advertisements for concepts studied in class (Buy Dynamic DNA!). Invite students to write and record their own stories or poetry in dramatic readings. English language learners or students just beginning to read could record their fluency by reading passages. Allow parents to hear their child's progress reading aloud, etc. Compare world language, speech articulation, or reading fluency at two points during the year. Challenge your Shakespeare students to record a soliloquy. Write and record a poem for Father's or Mother's Day (or other special events) and send the URL as a gift to that special person. If you have gifted students who lean toward the dramatic, this tool is simple enough for them to create dramatic mini-casts without needing any additional tools.

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Experiment with Google: Arts & Culture Experiments - Google

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4 to 12
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Uncover a city with over 200 pyramids, search across Europe for your penguin friend, or test your knowledge of ancient artworks and artifacts, and much more at Google's Arts & ...more
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Uncover a city with over 200 pyramids, search across Europe for your penguin friend, or test your knowledge of ancient artworks and artifacts, and much more at Google's Arts & Culture Experiments. This large selection of experiments allows you to interact with artificial intelligence and interactive experiences to explore the arts in new and exciting ways. Hover over the icon for any investigation to launch the activity or see an overview that summarizes the experiment and information on tools used to build the experience.

tag(s): animation (63), art history (80), artists (76), climate change (80), colors (60), crosswords (18), drawing (60), egypt (44), emotions (46), environment (220), europe (71), france (37), glaciers (17), insects (59), july 4th (10), museums (42), music theory (46), nasa (29), nutrition (133), painting (56), patterns (63), poetry (185), pollution (47), robotics (24), women (107)

In the Classroom

Save this exciting site to use in several ways to engage students in arts and culture worldwide. For example, as students learn about Europe, add "Where is Hopper" to classroom computers as an activity center for students to explore independently. As students search for Hopper, ask them to use Google Jamboard, reviewed here, to add clues and information learned throughout their exploration. As a final project, as a class or within groups, have students create interactive maps of their travels using Google My Maps, reviewed here. Add images, text explanations of the clues, and videos to share information about each location.

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Merlot - California State University Long Beach

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K to 12
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Merlot (Multimedia Educational Resource for Learning and Online Teaching) is a curated collection of free learning and support materials for educators that includes almost 100,000 learning...more
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Merlot (Multimedia Educational Resource for Learning and Online Teaching) is a curated collection of free learning and support materials for educators that includes almost 100,000 learning resources in all content areas and grade levels. Search information on the site in several ways, such as using a keyword or searching by ISBN, materials, or members. Use the dropdown box labeled "Browse" at the top of the page to conduct a more focused search by grade level, content, type of material, and mobile platform. All available content includes clickable peer reviews and user ratings with an overview of the material, recommended uses, and target student population. Registration isn't required; however, it allows you to bookmark and save topics. In addition, registration offers access to Merlot's Content Builder (website maker) and a Course ePortfolio.

tag(s): OER (43), preK (246), professional development (313)

In the Classroom

Bookmark and save Merlot to use for professional development and planning purposes. Create an account to save and access bookmarks at any time throughout the year. Due to the size of this site, consider including it as part of your professional development activities with grade-level or department peers to explore by sections. For example, during one session, examine options of assessment tools, and explore the included collections about your course content at another meeting. Consider using a curation tool such as Netboard, reviewed here, or Milanote, reviewed here, to collect and share saved resources.
 This resource requires PDF reader software like Adobe Acrobat.

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100 STEAM Projects for Educators - The Oakland Toy Lab

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K to 12
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Are you looking for some great STEAM projects to do in your classroom? Instructables.com has a curated collection of STEAM projects complete with step-by-step directions, photos, and...more
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Are you looking for some great STEAM projects to do in your classroom? Instructables.com has a curated collection of STEAM projects complete with step-by-step directions, photos, and tips for completion. Some even have video clips to help with the directions. Projects range in age level from lower elementary to high school. The contributor, The Oakland Toy Lab, designed everything with accessibility in mind. Each project can be created with widely available and relatively low-cost materials. In addition, teachers can create a free account to download printable PDFs of step-by-step directions of each activity. Be aware that this collection is posted as a part of a larger website of community-contributed content, so some Instructables may not be appropriate for a school environment.

tag(s): crafts (48), makerspace (43), science fairs (21), STEM (228)

In the Classroom

Here, teachers can find one hundred unique, already tried and tested STEAM projects for their classrooms. Teachers can use them as written or as a starting point and modify them to fit their own needs. Perhaps creating a makerspace with several activities and supplies available to choose from would be an excellent station for early finishers in your room. This collection of 100 STEAM projects is a part of a larger website - instructibles.com, where you can learn to do just about anything in any subject area. Be sure to save this site and check back often as content is contributed by the community and is updated regularly, so you never know what you may find - you may even decide to contribute something of your own!

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Engineer for the Week - Meta

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5 to 12
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Engineer for the Week offers three projects introducing engineering and STEM learning to students aged 11 through 18. Students work alongside adult facilitators to build technology...more
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Engineer for the Week offers three projects introducing engineering and STEM learning to students aged 11 through 18. Students work alongside adult facilitators to build technology prototypes that teach various engineering skills. As students participate in Chatbot for Change, they produce a chatbot that uses artificial intelligence to converse with users. Another project, Play for Impact, offers the chance to create a game with block-based coding. The final project, Products with Purpose, challenges students to develop a product prototype using everyday materials. All projects require mentoring provided by a facilitator that meets several easy requirements; no coding or programming skills are needed! Learn more by signing up for an upcoming introductory webinar. Webinars are offered a few times each month, some in English and a few in Spanish; find upcoming dates by choosing the "Facilitate" link in the upper left corner and scrolling down to the bottom of the page.

tag(s): coding (77), computational thinking (38), critical thinking (104), design (85), problem solving (219), Project Based Learning (13), STEM (228)

In the Classroom

Engineer for the Week is an excellent opportunity to provide real-world STEM learning to students. Most projects suggest a participation time of 15-20 hours and a time commitment of 15 hours by the facilitator. Share the Facilitator Checklist with parents and community members to find volunteers to support the program as an in-school activity or after-school program. Directions for the programs include different phases labeled as "prep," "sprint," and "finish." As students begin the program, use an organizational tool such as Netboard, reviewed here, to share images, resources, notes, and other information to prepare for the project. During the sprint phase, students collaborate to test and practice different ideas. Enhance student learning by asking students to share their reflections and ideas using rawshorts, reviewed here. As students celebrate and share their accomplishments, further enhance learning by using Sway, reviewed here, to share and document student learning using text, images, videos, and links to research information.

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OK2Ask: Engage & Inspire: Sandpit Strategies - TeachersFirst

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K to 12
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This recording of an OK2Ask online professional learning session is from May 2022. You can register and immediately view the archive of the session.

Welcome to the Sandpit!
...more
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This recording of an OK2Ask online professional learning session is from May 2022. You can register and immediately view the archive of the session.

Welcome to the Sandpit! This is the place where students design and prototype solutions to authentic problems. Using the right challenges, teachers can facilitate strategies that nurture creativity and allow students to reflect on their learning. Join us as we discuss strategies for prototyping and purposeful play as students work through the design process. As a result of this session, teachers will: 1. Understand the features of a class sandpit space; 2. Explore sandpit activities; and 3. Plan for the use of sandpit practice spaces in the classroom. This session is appropriate for teachers at all technology levels.

tag(s): creativity (94), problem solving (219), professional development (313)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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Georgia Virtual Learning Shared Resources - Georgia Virtual Learning

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5 to 12
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose...more
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Georgia Virtual Learning is the online education headquarters for the Georgia Department of Education and offers over 100 virtual courses for middle and high school students. Choose from studies in all core content areas and the fine arts and world languages. An additional option features courses in CTAE/Electives. These offerings include classes in finance, computer science, fitness, and more. After selecting a course to view, use the module to proceed through the contents. Each module includes an introduction featuring essential questions and interactive content and concludes with final assessments and a module test.

tag(s): art history (80), body systems (41), business (50), chinese (43), drawing (60), environment (220), financial literacy (91), french (72), geology (63), japanese (46), latin (20), music theory (46), narrative (14), novels (27), nutrition (133), oceans (135), OER (43), photography (129), plagiarism (31), poetry (185), psychology (65), robotics (24), romeo & juliet (8), short stories (18), sociology (23), space (206), spanish (102), STEM (228), writers workshop (33)

In the Classroom

Bookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.

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Chromebook Simulator - Google

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K to 12
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The Chromebook Simulator provides tutorials, offers the ability to connect to your Chromebook, and the option to check email offline. This site also includes an option for troubleshooting...more
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The Chromebook Simulator provides tutorials, offers the ability to connect to your Chromebook, and the option to check email offline. This site also includes an option for troubleshooting Chromebooks by using a link to reset the hardware in your Chromebook. Other features allow you to install and manage apps and connect Chromebooks to Android phones and WIFI networks.

tag(s): computers (97), tutorials (47)

In the Classroom

This site is a must-have for all Chromebook classrooms! Include a link on your Chromebooks for students to access efficiently to find tutorials, print, and manage files. Also, be sure to share this link on your class website and in newsletters to parents as a tool for them to use at home. As you use Chromebooks, evaluate difficulties encountered by students in using their computers. Ask students to create video tutorials using Free Screen Recorder Online, reviewed here, for students to watch and use to become proficient in the different features available.

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LiveGAP Free Online Web Tools - Omar Hamed Sedki

Grades
K to 12
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LiveGap offers a suite of three online web tools, all available without registration. The first is LiveGap Charts, reviewed here. This chart creation...more
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LiveGap offers a suite of three online web tools, all available without registration. The first is LiveGap Charts, reviewed here. This chart creation tool is a very easy-to-use resource for creating and personalizing charts and graphs in several formats. The second resource is an editor for creating and testing HTML, Javascript, and CSS documents. The third tool is called an Icon Matrix. The Icon Matrix is a pictograph creator offered in several different formats. Each tool includes options to customize color, text, information, and more. Use the share icon found in each tool to download or share your work.

tag(s): charts and graphs (165), data (133), infographics (53)

In the Classroom

Bookmark and save LiveGap for a variety of classroom uses. Quickly create charts and graphs to represent information found in math problems, science experiments, or any other time you gather information. Share how to represent information in different ways by changing graph styles. Ask groups of students to create different kinds of graphs, then share their work with the class to compare the visual appearance of the information and determine the best format for sharing that type of information. Include the LiveGap Editor with your other resources for students to access during computer and coding lessons. The Icon Matrix is an excellent tool for creating infographics and pictographs that provide visual representations of data. This resource may take a little more practice to understand how to personalize the icons and graphics. Consider creating a tutorial to share with your students using Screen Cast-O-Matic, reviewed here. Ask students to include charts and pictographs as part of multimedia presentations using Sway, reviewed here.

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Livegap Charts - Livegap

Grades
K to 12
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Create charts in several formats using Livegap Chart creator; no registration required. First, select a form to enter data manually or from a spreadsheet to begin. Next, customize colors,...more
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Create charts in several formats using Livegap Chart creator; no registration required. First, select a form to enter data manually or from a spreadsheet to begin. Next, customize colors, text, font, and more to personalize the look and design of your content. When finished, save your chart as an image, as an animation on a web page, download a video file, or save online and share the link for others to view. Although registration isn't required, it offers you the opportunity to save charts for later use.

tag(s): charts and graphs (165), data (133)

In the Classroom

Save this handy chart creation tool in your bookmarks and on student computers for various classroom uses. Enter data on the site, then demonstrate how to represent the information through multiple formats and representations. Collect data in your classroom and quickly create a graph to express it, then choose another design to share the data in another way. Share your charts by adding links or uploading images to blogs, wikis, or websites--share graphs on an interactive whiteboard or projector for better data analysis by the class. Graph results of a test, answers from students, favorite foods, fictitious budgets, class schedules, and anything applicable in your classroom. Use an informational text, and have students create a pie chart to understand how to read charts accompanying the nonfiction texts. Have cooperative learning groups create graphs to share with your class. Create quick pie charts on your interactive whiteboard whenever you count class votes or encounter other data so students "see" data visualized regularly; visual students will have another way to absorb the information. Keep the link handy on your web page for you and your students to access it quickly in or out of class.

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Teachers' Essential Guide to Cyberbullying Prevention - Erin Wilkey OH and Common Sense

Grades
K to 12
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This guide provides clear information and resources for educators at all grade levels on learning about and addressing the issue of cyberbullying. Learn about the definition of cyberbullying...more
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This guide provides clear information and resources for educators at all grade levels on learning about and addressing the issue of cyberbullying. Learn about the definition of cyberbullying and understand statistics on the prevalence and types of cyberbullying. Other tips share how to identify and intervene when recognizing instances of bullying. In addition, this guide provides grade-level-appropriate teaching resources to use as part of the Common Sense K-12 Digital Curriculum, reviewed here.

tag(s): character education (74), cyberbullying (41), digital citizenship (79)

In the Classroom

Include information from this site when planning and preparing your digital citizenship lessons and curriculum. As you gather resources to include with your studies, use a curation tool like Milanote, reviewed here.

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Digital Citizenship Progression Chart - Mike Ribble

Grades
K to 12
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The Digital Citizenship Progression Chart provides clarity and an organized path for teaching the main concepts of digital citizenship starting with kindergarten and through high school....more
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The Digital Citizenship Progression Chart provides clarity and an organized path for teaching the main concepts of digital citizenship starting with kindergarten and through high school. This resource is organized using the nine themes of digital citizenship, such as digital access, digital commerce, and more. This resource provides a visual tool for use across grade levels and topics. In addition, information includes correlations to the three guiding principles of safe, savvy, and social digital users. To learn more about the nine themes of digital citizenship and the three principles, use the Nine Elements tab from the top menu. Download an updated copy of the progression chart for personal use using the link at the bottom of the page.
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tag(s): character education (74), digital citizenship (79)

In the Classroom

Scroll to the bottom of the page with the chart to download the updated copy of the progression chart to view and understand the general guidelines for teaching digital citizenship across all grade levels. Some themes include ideas for demonstration of learning and teaching ideas. Build upon this spreadsheet by adding additional activities and resources that fit into your curriculum. Use this document as a professional development activity to help all staff understand the progression of skills across grade levels, then break it down into smaller pieces by grade levels. Using the grade-level specific portions, work together with peers to find and share resources that teach and reinforce the appropriate concepts. Consider using an collaborative tool such as ClickUp, reviewed here, to organize your work with your peers. Use ClickUp to create a schedule, to-do lists, share documents, and more. Share your completed list of resources and grade-level progressions on a spreadsheet similar to the progression chart when finished.

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CodeGuppy - CodeGuppy

Grades
6 to 12
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Learn JavaScript coding using CodeGuppy's free tutorials. CodeGuppy works well for both beginners and those with some coding skills. Begin with the tutorial that introduces the basics...more
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Learn JavaScript coding using CodeGuppy's free tutorials. CodeGuppy works well for both beginners and those with some coding skills. Begin with the tutorial that introduces the basics of the workspace and simple instructions. Additional lessons teach how to work with pixels and coordinates, draw colored lines and shapes, and customize many different games and activities. Next, follow the link to Hour of Code to find a downloadable Draw with Code book. This book provides basic coding information and directions to code to create various objects such as a car, flower, and balloon. Registration isn't required; however, creating an account allows you to save work.

tag(s): coding (77), STEM (228)

In the Classroom

Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or a lab setting. The site offers different learning opportunities, so differentiation is built in. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki. Encourage advanced students to share their knowledge with peers by creating tutorials using Free Screen Recorder Online, reviewed here. Although the Draw with Code book provides ideas to use with the Hour of Code in mind, it provides many different activities for students to complete throughout the year. Use a different page weekly to try their hand at coding or share with students to complete at home.

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