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Work it Out Wombat - PBS Kids
Grades
K to 2tag(s): game based learning (201), interactive stories (22), podcasts (107), video (265)
In the Classroom
Students can play the games on the site and watch the podcasts. After watching a podcast, students can write a story by dictating it in Book Creator, reviewed here and then finding pictures to add to it. Students can also make their toy come to life by creating a 3D version of it.You must be registered and logged in to add items to your favorites.
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Remini AI - Bending Spoons
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (172), photography (123), Teacher Utilities (191)
In the Classroom
Provide students with old, low-quality historical or family photos. Use Remini AI to restore the images and discuss the stories or history behind them or have them write a story about the photo. Have students use Remini AI to enhance famous artworks or historical photos. Compare the restored versions with the originals and discuss how AI can help preserve cultural artifacts. Incorporate Remini AI into a lesson about artificial intelligence. Explore how AI works in photo enhancement and connect it to broader discussions on AI's role in everyday life, technology, and careers.Add your comments below (available only to members) | Become a Member
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Online Escape Room Templates - Genially
Grades
3 to 12tag(s): digital escapes (14), game based learning (201), gamification (82), puzzles (149)
In the Classroom
Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.Add your comments below (available only to members) | Become a Member
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Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (112), architecture (76), black history (133), branches of government (65), civil rights (205), civil war (139), conservation (102), energy (131), engineering (128), environment (252), foreign policy (13), hispanic (35), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (111), nutrition (138), photography (123), politics (118), population (51), religions (95), Research (86), sports (82), statistics (121), Teacher Utilities (191), women (149), womenchangemaker (36), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR
Grades
K to 12tag(s): civil rights (205), cultures (180), journalism (74), news (229), podcasts (107), scientists (64), space (218)
In the Classroom
Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Encyclopedia Britannica - Encyclopedia Britannica
Grades
K to 12tag(s): biographies (94), primary sources (117), Research (86), resources (84), timelines (55)
In the Classroom
Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.Add your comments below (available only to members) | Become a Member
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Do Now Activity Generator - Yourway Learning
Grades
K to 12tag(s): artificial intelligence (172), assessment (144), classroom management (120), Formative Assessment (73), questioning (36), Teacher Utilities (191), teaching strategies (50), thinking skills (16)
In the Classroom
Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
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Ancient Rome- Myths and Legends for Kids and Teachers - Mr. Donn
Grades
4 to 8tag(s): italy (30), myths and legends (37), romans (52), rome (37)
In the Classroom
Divide students into small groups and assign each group a Roman myth from the website. Have them create and perform short skits retelling the myth. Using examples of Roman deities from the website, have students design their own Roman god or goddess. They should describe the deity's domain, symbols, personality traits, and a myth involving them. Students can present their creations through drawings, writing, or digital art using Google Drawings, reviewed here or Draw.io, reviewed here. Challenge students to write a myth set in the modern world but inspired by Roman mythology. For example, they could create a story where a Roman god intervenes in contemporary life. Provide students with a list of Roman gods and their Greek counterparts (ex., Jupiter and Zeus, Venus and Aphrodite). Ask them to research and compare the two versions, focusing on similarities and differences in myths and cultural significance.Add your comments below (available only to members) | Become a Member
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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (93), digital escapes (14), game based learning (201), problem solving (232), puzzles (149)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."Add your comments below (available only to members) | Become a Member
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OK2Ask: Microsoft Forms Basics - TeachersFirst
Grades
1 to 12Learn the basics...more
Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.
tag(s): differentiation (83), Formative Assessment (73), Microsoft (80), professional development (386)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Rebus Generator - festisite
Grades
2 to 8tag(s): digital escapes (14), game based learning (201), puzzles (149)
In the Classroom
Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.Add your comments below (available only to members) | Become a Member
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Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (93), digital escapes (14), game based learning (201), problem solving (232), puzzles (149)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.Add your comments below (available only to members) | Become a Member
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Gods, Heroes, and Monsters: Mythology in European Art - Getty Museum
Grades
K to 12tag(s): europe (84), greek (47), myths and legends (37), romans (52)
In the Classroom
Provide students with images of famous artworks from the curriculum depicting mythological characters. Challenge them to identify the characters, attributes, and the myths they represent. Turn it into a scavenger hunt by giving clues about the myths or symbols. Invite students to design a mythical creature, combining traits from existing ones in the lesson plans. Expand beyond Greek and Roman mythology by exploring myths from other cultures, such as Norse, Egyptian, or Indigenous traditions. Invite students to design their own mythical creature, combining traits from existing ones found in the lesson plans. The creatures can be made on paper or using Google Drawings, reviewed here or Tux Paint, reviewed here.Add your comments below (available only to members) | Become a Member
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Expressing Emotions Through Art - Getty Museum
Grades
K to 3tag(s): art history (101), emotions (49), social and emotional learning (100)
In the Classroom
Students can keep a weekly art reflection journal. After each lesson, they can write or draw how the activity made them feel, connect it to their experiences, or explore how they would change a famous artwork to express a different emotion. Challenge your students to do the journal online using a tool such as ePubEditor, reviewed here or WriteReader reviewed here. Collaboratively create a large mural that represents a range of emotions. Assign small groups of students an emotion to illustrate, using the concepts learned from the curriculum. Have students paint abstract art pieces using colors that represent specific emotions. They can present their work, explaining their choices of color and form. Provide students with a selection of famous artworks from the curriculum. Ask them to identify the emotions expressed in each piece and discuss their observations as a class.Add your comments below (available only to members) | Become a Member
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Getty Education- Curricula and Teaching Guides - Getty Museum
Grades
K to 12tag(s): critical thinking (125), interactive stories (22), multimedia (52), photography (123), stories and storytelling (58)
In the Classroom
Select a lesson from Getty's curriculum on world cultures. For example, examine Ancient Greek pottery and have students create their designs on paper based on the themes or stories depicted in the originals. Show an artwork from the Getty collection and have students write a creative story inspired by it. Use the provided resources on visual storytelling for guidance. The "Understanding Formal Analysis" videos can also introduce students to elements of art (line, color, texture, etc.). Then, assign students an artwork to analyze using these elements, working in pairs or small groups. Explore art from different periods using the Getty's curated lesson plans on ancient civilizations or the Renaissance. Have students create a timeline showcasing key artworks and their historical significance. Students can use Turbo Timeline Generator, reviewed here or Read Write Think Timeline, reviewed here.Add your comments below (available only to members) | Become a Member
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Resources related to Ancient Mesopotamian Civilizations - TeachersFirst
Grades
K to 12tag(s): mesopotamia (32)
In the Classroom
Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Escape Room Resources - TeachersFirst
Grades
K to 12tag(s): digital escapes (14), game based learning (201), mysteries (23)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own escape games to review content or for acceleration options.Add your comments below (available only to members) | Become a Member
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Reference Materials - TeachersFirst
Grades
K to 12tag(s): Research (86)
In the Classroom
Find new tools to try in your classroom when creating projects. Each review includes ideas for classroom use. Read the details of each tool and find the ones that will make using reference materials easier to manage and engage your students.Add your comments below (available only to members) | Become a Member
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Simulation Resources - TeachersFirst
Grades
K to 12tag(s): game based learning (201), simulations (19)
In the Classroom
Find new tools, strategies, and simulation games for your students. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own simulations. Share this list on your class website for families to try at home; perfect for a snow day or during the hot days of summer. This list includes resources for elementary and secondary students.Add your comments below (available only to members) | Become a Member
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Rick Riordan - Teacher's Guides - Rick Riordan
Grades
4 to 8tag(s): authors (106), critical thinking (125), greek (47), myths and legends (37), reading comprehension (148), student-centered (6)
In the Classroom
Create a mythology-themed trivia game where students answer questions about Greek, Roman, Norse, or Egyptian myths featured in Riordan's books. Make an online quiz using Blooket, reviewed here or Quizizz, reviewed here. Have students design a demigod character, including a parent from mythology. They can write a short character profile, including strengths, weaknesses, and a unique quest. Transform the classroom into Camp Half-Blood for a day! Create stations where students complete challenges (ex, solving riddles, crafting "weapons," or navigating a "labyrinth"). Using the hero's journey structure (as seen in Percy Jackson), have students outline and write a short adventure story. Encourage them to incorporate mythological elements and share their stories with the class.Add your comments below (available only to members) | Become a Member
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