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Teach from Anywhere - Google
Grades
K to 12tag(s): collaboration (93), digital literacy (6), feedback (12), remote learning (54), Teacher Utilities (198), teaching strategies (50)
In the Classroom
Incorporate the tools and ideas from the website into lessons to enhance digital literacy, such as creating collaborative projects in Google Docs or interactive presentations in Slides, reviewed here. Use the platform's teacher resources for personal growth, exploring strategies to improve classroom management, foster student engagement, or integrate technology more effectively in teaching. Incorporate the resources to create a seamless remote or hybrid learning experience, including tips on managing virtual classrooms, engaging students online, and organizing digital materials. Share the website's family tips with parents to help them support their children's learning at home, fostering a stronger connection between the classroom and home environment.Highlights Kids - Highlights Kids
Grades
K to 2tag(s): crafts (64), game based learning (205), podcasts (108), preK (271), puzzles (149)
In the Classroom
Students can explore the site and complete its activities. After learning about something in the "Explore" sections, students can dive deeper into learning more about it. They can share the information by creating a digital book using Book Creator, reviewed here or by creating a slideshow using Google Slides, reviewed here.Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (11), artificial intelligence (177), creativity (86), disabilities (32), STEM (297)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Google Books - Google
Grades
2 to 12tag(s): book lists (167), digital reading (17), independent reading (81), literature (221), literature circles (4), novels (34)
In the Classroom
Assign students to use Google Books to explore a specific topic. Create a scavenger hunt where they must find excerpts, quotes, or facts from different books. Use a tool like GooseChase reviewed here to create a virtual scavenger hunt. Use Google Books to compare how different authors or editions cover a topic (ex., how Shakespeare is analyzed across texts). Print or use previews from Google Books as part of a reading circle. Assign each group a book or chapter and discuss themes or ideas. Assign an author and have students create a poster or presentation about their works, using Google Books previews for research.Coyote Story - Crow Animations
Grades
4 to 8tag(s): native americans (109), stories and storytelling (58)
In the Classroom
Have students retell the story of Coyote and the ducks using illustrations or puppets they create. Encourage them to focus on the sequence of events and the lessons learned. Challenge students to write their own Coyote story, following the traditional format using Book Creator, reviewed here or on paper. Assign students to research the Ojibwe people, focusing on their storytelling traditions, culture, and history. They can present findings as a poster or a multimedia presentation using Canva, reviewed here or Visme, reviewed here.Cool Kindergarten - Cool Kindergarten
Grades
K to 2tag(s): addition (129), alphabet (53), preK (271), problem solving (233), rhymes (22), sight words (23), sounds (43), subtraction (110)
In the Classroom
Have your students watch the videos and play the various games on the website. Teachers can include the direct links in their Google Classroom or other classroom-sharing systems.Molly of Denali - PBS LearningMedia
Grades
K to 2tag(s): alaska (21), critical thinking (127), literacy (122), native americans (109), problem solving (233), social and emotional learning (102)
In the Classroom
After watching an episode of Molly going on an adventure, have students create maps of their neighborhood or a fictional place, labeling key landmarks and paths. Students share a family tradition or create a short story like the Alaskan Native storytelling tradition. Create a classroom challenge, like building a small bridge from classroom materials to connect to Molly's problem-solving a challenge.Allegory in Painting - EDSITEment
Grades
8 to 12tag(s): art history (103), artists (85), images (263)
In the Classroom
Show students a selection of famous allegorical paintings. Have them work in pairs to identify symbols and guess their meanings before discussing them as a class. Students can use magazine clippings, drawings, or digital tools such as PhotoCollage reviewed here or Photo Joiner reviewed here to create a visual collage representing an abstract concept (ex.: justice, freedom, ambition). They present their work, explaining the symbolism they included. Challenge students to create their own allegorical paintings based on contemporary themes. They must title their work and write an artist's statement explaining the symbolism. Set up a classroom gallery of allegorical paintings (printed or digital). Students walk around, writing brief interpretations on sticky notes. Then, discuss different perspectives as a class.OK2Ask: Tech Made EZ with Genially - TeachersFirst
Grades
K to 12Want to make learning...more
Want to make learning fun and enjoyable for your students? Try Genially! Start from scratch or use a template to gamify a lesson or unit of study and easily create interactive content that your learners will want to explore. This session will show you how to make interactive images, infographics, and presentations to engage learners of all ages. As a result of this session, teachers will: 1. Discuss the basic principles of multimedia learning. 2. Explore various ways to use Genially in the classroom. 3. Plan for the instructional use of Genially. This session is appropriate for teachers at all technology levels.
tag(s): multimedia (53), presentations (23), professional development (385), student-centered (6)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Grouper - InCommon
Grades
K to 12tag(s): collaboration (93), Teacher Utilities (198), teaching strategies (50)
In the Classroom
Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.Glif - Spellcasters, Inc.
Grades
4 to 12tag(s): artificial intelligence (177), collaboration (93), creative writing (124), digital storytelling (154), Teacher Utilities (198)
In the Classroom
Challenge students to create a comic strip retelling a chapter from a book or illustrating a historical event. Using the comic creator, students can design characters, add dialogue, and develop scenes, fostering engagement and comprehension. Have a class create a short video summarizing a science experiment or research topic, using the video creator for editing and the music tool for a custom soundtrack. Use the AI selfies tool to have students create stylized self-portraits, then write a reflective piece about how their portrait represents their personality, goals, or interests. Students could use the character generator to design avatars for fictional characters in novels or historical figures in their studies. Students can then write essays or give presentations explaining their design choices and the characters' significance.ChatPDF - ChatPDF
Grades
6 to 12tag(s): artificial intelligence (177), Teacher Utilities (198)
In the Classroom
Upload academic articles or textbooks to quickly extract key concepts, summaries, or discussion questions for lessons. Ask AI to identify important points in the text, which can turn into quizzes, assignments, or class discussions. Professional Development is made easy by analyzing educational research papers, policy documents, or training materials. Students can upload class readings or notes to ask specific questions, clarify concepts, or summarize materials for efficient study sessions.Text FX - Google
Grades
5 to 12tag(s): artificial intelligence (177), creative writing (124), descriptive writing (42), figurative language (17)
In the Classroom
Have your students input sentences or paragraphs into the Synonym Suggestion or Text Remixing tools and compare how the word choices change tone or meaning. Students can use the Rhyme Finder to create lyrics for a song or a rap about a classroom theme or subject. Encourage them to experiment with rhythm, wordplay, and rhyming patterns. Students can use the Simile Maker to generate creative comparisons for assigned objects or emotions and incorporate them into descriptive stories or paragraphs. Give students a topic and have them use the Acronym Creator to design acronyms that align with their topic.Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement
Grades
K to 12tag(s): assessment (147), firstday (22), Formative Assessment (74)
In the Classroom
Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.FLUF Test - Dr. Jennifer Parker
Grades
8 to 12tag(s): artificial intelligence (177), creating media (14), media literacy (109)
In the Classroom
Provide students with AI-generated essays or summaries on a topic and have them apply the FLUF Test to identify issues in Format, Language, Usability, and Fanfare. Assign a task requiring AI assistance, like generating a story or answering a complex question, and have students refine their initial prompts using the FLUF Test framework to improve AI responses. Students could work in groups to co-author a story with AI tools like ChatGPT, reviewed here, and apply the FLUF Test to polish their AI-generated drafts. Stories can be shared, and peers can evaluate them based on the FLUF rubric.All The Free Stock - Saijo George
Grades
K to 12This site includes advertising.
tag(s): creating media (14), images (263), presentations (23), video (266)
In the Classroom
Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst
Grades
K to 12Encourage students...more
Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (127), frameworks (4), professional development (385), teaching strategies (50)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Teach Your Monster - The Usborne Foundation
Grades
K to 2tag(s): game based learning (205), literacy (122), phonics (51)
In the Classroom
Assign each student a notebook where they write down new words they encounter in the game. They could also make a digital notebook using WriteReader reviewed here. Create a small reading corner or station where partners can practice blending sounds and decoding words. Pair students and have them take turns reading words or sentences aloud that they learn through the game.Emoji Kitchen - Benjamin G. Garrison
Grades
3 to 8tag(s): creativity (86), emotions (49), figurative language (17), narrative (16), symbols (15), themes (16), vocabulary development (94)
In the Classroom
Students can use Emoji Kitchen to create a sequence of emojis that tell a story. They can then write a short narrative based on the emojis they selected, individually or in pairs. Have students choose a theme from a text they are studying and create emojis representing the central theme or message. Students then explain how their emoji combinations symbolize the theme and support the story's meaning. After reading a passage or book, students use Emoji Kitchen to create emojis that represent new vocabulary words. Students create emoji combinations representing key characters from a story. After making their emojis, students can write a brief analysis explaining why they chose those emojis and how they reflect the character's personality, traits, or actions. Use Emoji Kitchen to represent Idioms or other forms of figurative language.Topmarks - TopMarks Online Ltd.
Grades
K to 2This site includes advertising.
tag(s): game based learning (205), literacy (122), phonics (51), preK (271)