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Teach from Anywhere - Google

Grades
K to 12
 
The "Teach From Anywhere" website by Google provides various resources and tools to support teachers in delivering effective remote or in-person instruction. Teachers can use the platform...more
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The "Teach From Anywhere" website by Google provides various resources and tools to support teachers in delivering effective remote or in-person instruction. Teachers can use the platform to access tutorials on Google Workspace for Education, lesson ideas, and strategies for managing hybrid classrooms. The website also includes tips for families, offering guidance on supporting learning at home, making it a valuable bridge between school and home environments. Educators can integrate these resources into their teaching to enhance student engagement, streamline communication, and ensure students and families feel supported in their learning journey. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): collaboration (93), digital literacy (6), feedback (12), remote learning (54), Teacher Utilities (198), teaching strategies (50)

In the Classroom

Incorporate the tools and ideas from the website into lessons to enhance digital literacy, such as creating collaborative projects in Google Docs or interactive presentations in Slides, reviewed here. Use the platform's teacher resources for personal growth, exploring strategies to improve classroom management, foster student engagement, or integrate technology more effectively in teaching. Incorporate the resources to create a seamless remote or hybrid learning experience, including tips on managing virtual classrooms, engaging students online, and organizing digital materials. Share the website's family tips with parents to help them support their children's learning at home, fostering a stronger connection between the classroom and home environment.
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Highlights Kids - Highlights Kids

Grades
K to 2
 
Highlight Kids is a free resource that provides a variety of activities for children. Activities include crafts and recipes, jokes, puzzles, exploring (answers to science questions),...more
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Highlight Kids is a free resource that provides a variety of activities for children. Activities include crafts and recipes, jokes, puzzles, exploring (answers to science questions), sharing sections (Dear Highlights activities, questions, surveys), podcasts, and games. The videos are hosted on YouTube to share jokes and information. If your district blocks YouTube, they may not be viewable. When submitting answers to a poll, children are required to add their age.

tag(s): crafts (64), game based learning (205), podcasts (108), preK (271), puzzles (149)

In the Classroom

Students can explore the site and complete its activities. After learning about something in the "Explore" sections, students can dive deeper into learning more about it. They can share the information by creating a digital book using Book Creator, reviewed here or by creating a slideshow using Google Slides, reviewed here.
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Creatability- Experiments with Google - Google

Grades
4 to 12
  
"Creatability by Google Experiments" is a collection of accessible web-based tools designed to explore creative ways of making art, music, and storytelling through technology. These...more
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"Creatability by Google Experiments" is a collection of accessible web-based tools designed to explore creative ways of making art, music, and storytelling through technology. These experiments use artificial intelligence and innovative interfaces to make creative expression more inclusive, particularly for individuals with disabilities. Tools include music-making with gestures, visual art generation through voice input, and interactive storytelling. Teachers can use these tools to inspire students in STEAM activities, foster creativity, and highlight the role of technology in breaking barriers. The website offers an engaging platform for students to experiment with new artistic and technological expression forms.

tag(s): Accessibility (11), artificial intelligence (177), creativity (86), disabilities (32), STEM (297)

In the Classroom

Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.
 
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Google Books - Google

Grades
2 to 12
Google Books is a versatile resource for educators, offering access to a vast collection of books across various subjects and grade levels. Use this resource to find supplementary materials,...more
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Google Books is a versatile resource for educators, offering access to a vast collection of books across various subjects and grade levels. Use this resource to find supplementary materials, preview textbooks, and explore diverse genres to enhance classroom instruction. The platform's search functionality and preview options make identifying content that aligns with specific lesson goals easily. However, it's important to note that while many books are free, many require purchase or limited access, which may necessitate additional budgeting or planning. Overall, Google Books is a valuable tool for enriching teaching resources with careful selection.

tag(s): book lists (167), digital reading (17), independent reading (81), literature (221), literature circles (4), novels (34)

In the Classroom

Assign students to use Google Books to explore a specific topic. Create a scavenger hunt where they must find excerpts, quotes, or facts from different books. Use a tool like GooseChase reviewed here to create a virtual scavenger hunt. Use Google Books to compare how different authors or editions cover a topic (ex., how Shakespeare is analyzed across texts). Print or use previews from Google Books as part of a reading circle. Assign each group a book or chapter and discuss themes or ideas. Assign an author and have students create a poster or presentation about their works, using Google Books previews for research.
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Coyote Story - Crow Animations

Grades
4 to 8
 
The video "Coyote Story" tells the story of Coyote discovering a group of ducks and devising a plan to trick them. This traditional Chippewa tale, shared in the Ojibwe storytelling...more
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The video "Coyote Story" tells the story of Coyote discovering a group of ducks and devising a plan to trick them. This traditional Chippewa tale, shared in the Ojibwe storytelling tradition, aims to bring Native American stories to broader audiences while preserving the rich language and cultural heritage of the Ojibwe people. If your district blocks YouTube, then the video may not be viewable.

tag(s): native americans (109), stories and storytelling (58)

In the Classroom

Have students retell the story of Coyote and the ducks using illustrations or puppets they create. Encourage them to focus on the sequence of events and the lessons learned. Challenge students to write their own Coyote story, following the traditional format using Book Creator, reviewed here or on paper. Assign students to research the Ojibwe people, focusing on their storytelling traditions, culture, and history. They can present findings as a poster or a multimedia presentation using Canva, reviewed here or Visme, reviewed here.
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Cool Kindergarten - Cool Kindergarten

Grades
K to 2
 
Cool Kindergarten offers a wealth of free site (with no advertisements or login required) that offers math and reading games, math YouTube videos, online audiobook videos, and games...more
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Cool Kindergarten offers a wealth of free site (with no advertisements or login required) that offers math and reading games, math YouTube videos, online audiobook videos, and games just for fun. The site also provides teacher notes and the Common Core Standards. Math topics include numbers, adding, subtracting, and problem-solving. Reading topics include ABCs, rhymes, letter sounds, making words, and more.

tag(s): addition (129), alphabet (53), preK (271), problem solving (233), rhymes (22), sight words (23), sounds (43), subtraction (110)

In the Classroom

Have your students watch the videos and play the various games on the website. Teachers can include the direct links in their Google Classroom or other classroom-sharing systems.
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Molly of Denali - PBS LearningMedia

Grades
K to 2
   
The PBS Learning Media "Molly of Denali" collection offers an engaging educational platform for elementary-level learners, featuring interactive lessons, videos, and games inspired...more
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The PBS Learning Media "Molly of Denali" collection offers an engaging educational platform for elementary-level learners, featuring interactive lessons, videos, and games inspired by the award-winning animated series. The collection explores topics such as cultural traditions, geography, and environmental awareness while fostering literacy, problem-solving, and social-emotional learning. Through engaging videos, games, and activities, young learners develop reading, research, and critical thinking skills, all while gaining a deeper appreciation for Alaska Native heritage and the natural world.

tag(s): alaska (21), critical thinking (127), literacy (122), native americans (109), problem solving (233), social and emotional learning (102)

In the Classroom

After watching an episode of Molly going on an adventure, have students create maps of their neighborhood or a fictional place, labeling key landmarks and paths. Students share a family tradition or create a short story like the Alaskan Native storytelling tradition. Create a classroom challenge, like building a small bridge from classroom materials to connect to Molly's problem-solving a challenge.
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Allegory in Painting - EDSITEment

Grades
8 to 12
 
Help students understand the concept of allegory in the visual arts with this lesson plan that examines the works of artists like Thomas Cole and Caravaggio. Using thought-provoking...more
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Help students understand the concept of allegory in the visual arts with this lesson plan that examines the works of artists like Thomas Cole and Caravaggio. Using thought-provoking questions and well-organized activities, the plan guides students through the process of recognizing and interpreting allegorical images. Links to art images and supporting materials are included. Aligned to National Standards.

tag(s): art history (103), artists (85), images (263)

In the Classroom

Show students a selection of famous allegorical paintings. Have them work in pairs to identify symbols and guess their meanings before discussing them as a class. Students can use magazine clippings, drawings, or digital tools such as PhotoCollage reviewed here or Photo Joiner reviewed here to create a visual collage representing an abstract concept (ex.: justice, freedom, ambition). They present their work, explaining the symbolism they included. Challenge students to create their own allegorical paintings based on contemporary themes. They must title their work and write an artist's statement explaining the symbolism. Set up a classroom gallery of allegorical paintings (printed or digital). Students walk around, writing brief interpretations on sticky notes. Then, discuss different perspectives as a class.
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OK2Ask: Tech Made EZ with Genially - TeachersFirst

Grades
K to 12
 
This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Want to make learning
...more
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Want to make learning fun and enjoyable for your students? Try Genially! Start from scratch or use a template to gamify a lesson or unit of study and easily create interactive content that your learners will want to explore. This session will show you how to make interactive images, infographics, and presentations to engage learners of all ages. As a result of this session, teachers will: 1. Discuss the basic principles of multimedia learning. 2. Explore various ways to use Genially in the classroom. 3. Plan for the instructional use of Genially. This session is appropriate for teachers at all technology levels.

tag(s): multimedia (53), presentations (23), professional development (385), student-centered (6)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.
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Grouper - InCommon

Grades
K to 12
Grouper is an easy-to-use online tool designed to streamline the process of creating student groups for classroom activities. With a single click, teachers can generate groups of any...more
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Grouper is an easy-to-use online tool designed to streamline the process of creating student groups for classroom activities. With a single click, teachers can generate groups of any size, either randomly or based on specific attributes such as proficiency levels or leadership qualities. This flexibility allows for tailored groupings that can be saved for future use, enhancing the efficiency of small-group learning sessions. By simplifying group formation, Grouper allows educators to focus more on instruction and student engagement.

tag(s): collaboration (93), Teacher Utilities (198), teaching strategies (50)

In the Classroom

Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.
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Glif - Spellcasters, Inc.

Grades
4 to 12
 
Glif is a versatile platform that uses AI to empower creativity and simplify project creation, making it an excellent resource for teachers and students alike. Its video creators allow...more
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Glif is a versatile platform that uses AI to empower creativity and simplify project creation, making it an excellent resource for teachers and students alike. Its video creators allow students to produce professional-quality documentaries or presentations, while the comic creator enables them to design exciting visual stories with custom illustrations and dialogue. The character generator offers an exciting way to bring fictional or historical figures to life, perfect for literature or history lessons. Students can also explore self-expression through AI selfies, transforming simple photos into unique, modern artwork. For multimedia projects, the music and sound tools help compose original soundtracks and effects, enhancing storytelling and presentations. Teachers can use Glif to modernize classroom activities and foster creativity through collaborative storytelling, interactive learning projects, or digital art and music explorations. Free accounts offer 10 daily credits.

tag(s): artificial intelligence (177), collaboration (93), creative writing (124), digital storytelling (154), Teacher Utilities (198)

In the Classroom

Challenge students to create a comic strip retelling a chapter from a book or illustrating a historical event. Using the comic creator, students can design characters, add dialogue, and develop scenes, fostering engagement and comprehension. Have a class create a short video summarizing a science experiment or research topic, using the video creator for editing and the music tool for a custom soundtrack. Use the AI selfies tool to have students create stylized self-portraits, then write a reflective piece about how their portrait represents their personality, goals, or interests. Students could use the character generator to design avatars for fictional characters in novels or historical figures in their studies. Students can then write essays or give presentations explaining their design choices and the characters' significance.
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ChatPDF - ChatPDF

Grades
6 to 12
ChatPDF is a versatile tool that allows users to interact with PDF documents through AI-driven chat functionality. Teachers can upload any PDF file--such as textbooks, research articles,...more
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ChatPDF is a versatile tool that allows users to interact with PDF documents through AI-driven chat functionality. Teachers can upload any PDF file--such as textbooks, research articles, lesson plans, or study guides--and ask questions to get relevant information quickly. ChatPDF provides answers in a conversational format, making it easier to analyze, summarize, and understand complex materials. This platform is beneficial for preparing lesson content, creating quizzes, or encouraging students to explore academic texts independently.

tag(s): artificial intelligence (177), Teacher Utilities (198)

In the Classroom

Upload academic articles or textbooks to quickly extract key concepts, summaries, or discussion questions for lessons. Ask AI to identify important points in the text, which can turn into quizzes, assignments, or class discussions. Professional Development is made easy by analyzing educational research papers, policy documents, or training materials. Students can upload class readings or notes to ask specific questions, clarify concepts, or summarize materials for efficient study sessions.
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Text FX - Google

Grades
5 to 12
The TextFX by Google website is a powerful AI-driven tool designed to support creative writing and language exploration in the classroom. It includes features such as an alliteration...more
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The TextFX by Google website is a powerful AI-driven tool designed to support creative writing and language exploration in the classroom. It includes features such as an alliteration generator to craft phrases with repeated initial sounds, an acronym creator to develop memorable and creative abbreviations, and a simile maker to enhance writing with vivid comparisons using "like" or "as." Additionally, it offers a rhyme finder for poetry and songwriting, a synonym suggestion tool to expand vocabulary, and a text remixing function to inspire new ideas and interpretations. These features make TextFX a versatile resource for engaging students in writing activities, enriching their language skills, and inspiring creativity through fun, interactive tasks.

tag(s): artificial intelligence (177), creative writing (124), descriptive writing (42), figurative language (17)

In the Classroom

Have your students input sentences or paragraphs into the Synonym Suggestion or Text Remixing tools and compare how the word choices change tone or meaning. Students can use the Rhyme Finder to create lyrics for a song or a rap about a classroom theme or subject. Encourage them to experiment with rhythm, wordplay, and rhyming patterns. Students can use the Simile Maker to generate creative comparisons for assigned objects or emotions and incorporate them into descriptive stories or paragraphs. Give students a topic and have them use the Acronym Creator to design acronyms that align with their topic.
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Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement

Grades
K to 12
Bell Ringers for Improved Retention and Engagement shares the value of Bell Ringers. Bell Ringers engage students in short assignments and/or assessments, review key concepts that were...more
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Bell Ringers for Improved Retention and Engagement shares the value of Bell Ringers. Bell Ringers engage students in short assignments and/or assessments, review key concepts that were previously taught, spark classroom discussion, and identify misconceptions and misunderstandings. Bell Ringers should help the information sink in; therefore, activities should engage students in new, unusual, or unexpected ways. The webpage also shares an infographic with more information, examples of Bell Ringer activities, and a YouTube video about entry tickets.

tag(s): assessment (147), firstday (22), Formative Assessment (74)

In the Classroom

Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.
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FLUF Test - Dr. Jennifer Parker

Grades
8 to 12
 
The FLUF Test for Artificial Intelligence, developed by Dr. Jennifer Parker, is an educational framework designed to help students critically evaluate AI-generated content. The website...more
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The FLUF Test for Artificial Intelligence, developed by Dr. Jennifer Parker, is an educational framework designed to help students critically evaluate AI-generated content. The website offers a step-by-step guide for identifying content that is Factually correct, Logical, Useful, and Fanfare (FLUF). This resource is particularly valuable for educators aiming to incorporate media literacy and ethical considerations about AI into their classrooms. Using the FLUF test, teachers can equip students with essential critical thinking skills to assess AI-generated outputs, fostering responsible and informed use of technology in academic and real-world contexts. If your district blocks YouTube, you may not be able to view the videos explaining the process.

tag(s): artificial intelligence (177), creating media (14), media literacy (109)

In the Classroom

Provide students with AI-generated essays or summaries on a topic and have them apply the FLUF Test to identify issues in Format, Language, Usability, and Fanfare. Assign a task requiring AI assistance, like generating a story or answering a complex question, and have students refine their initial prompts using the FLUF Test framework to improve AI responses. Students could work in groups to co-author a story with AI tools like ChatGPT, reviewed here, and apply the FLUF Test to polish their AI-generated drafts. Stories can be shared, and peers can evaluate them based on the FLUF rubric.
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All The Free Stock - Saijo George

Grades
K to 12
 
The "All the Free Stock" website is a comprehensive resource hub offering a curated collection of free stock images, videos, music, and icons. It simplifies the search for high-quality,...more
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The "All the Free Stock" website is a comprehensive resource hub offering a curated collection of free stock images, videos, music, and icons. It simplifies the search for high-quality, royalty-free media that you can use in classroom projects, presentations, and creative assignments. With a simple interface, the site provides links to various free media platforms, making it easy to find resources that enhance lesson plans or engage students visually and audibly. This tool is especially useful for teachers looking to incorporate visually appealing and professional-grade content into their educational materials without incurring additional costs.
This site includes advertising.

tag(s): creating media (14), images (263), presentations (23), video (266)

In the Classroom

Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.
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OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst

Grades
K to 12
 
This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Encourage students
...more
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This recording of an OK2Ask online professional learning session is from February 2025. You can register and immediately view the archive of the session.

Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.

tag(s): critical thinking (127), frameworks (4), professional development (385), teaching strategies (50)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.
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Teach Your Monster - The Usborne Foundation

Grades
K to 2
Teach Your Monster is an engaging educational website that helps young children develop literacy, math, and healthy eating habits through interactive games. It features Teach Your Monster...more
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Teach Your Monster is an engaging educational website that helps young children develop literacy, math, and healthy eating habits through interactive games. It features Teach Your Monster to Read (covering phonics, letter recognition, word blending, and early reading comprehension), Teach Your Monster Reading for Fun (encouraging independent reading through a story-rich adventure where players explore a magical island and complete book-themed quests), Teach Your Monster Number Skills (focused on counting, number recognition, and basic math concepts), and Teach Your Monster Adventurous Eating (promoting healthy eating habits through fun challenges). Designed by educators, the platform aligns with early learning curriculums and provides teachers with tools to track student progress. It's free to use on computers, though the app requires a purchase, making it a valuable supplement for classroom instruction.

tag(s): game based learning (205), literacy (122), phonics (51)

In the Classroom

Assign each student a notebook where they write down new words they encounter in the game. They could also make a digital notebook using WriteReader reviewed here. Create a small reading corner or station where partners can practice blending sounds and decoding words. Pair students and have them take turns reading words or sentences aloud that they learn through the game.
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Emoji Kitchen - Benjamin G. Garrison

Grades
3 to 8
The "Emoji Kitchen" webpage allows you to create unique and entertaining emoji combinations by blending two existing emojis. This playful tool encourages creativity and can be a fun...more
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The "Emoji Kitchen" webpage allows you to create unique and entertaining emoji combinations by blending two existing emojis. This playful tool encourages creativity and can be a fun addition to classroom activities. Teachers can use it to support writing prompts, visual storytelling, or lessons on symbolism and emotions. For example, students can create their emoji combinations to represent characters, themes, or moods in stories they're reading or writing. The platform is simple to use and can engage students across various grade levels while fostering creative expression and critical thinking.

tag(s): creativity (86), emotions (49), figurative language (17), narrative (16), symbols (15), themes (16), vocabulary development (94)

In the Classroom

Students can use Emoji Kitchen to create a sequence of emojis that tell a story. They can then write a short narrative based on the emojis they selected, individually or in pairs. Have students choose a theme from a text they are studying and create emojis representing the central theme or message. Students then explain how their emoji combinations symbolize the theme and support the story's meaning. After reading a passage or book, students use Emoji Kitchen to create emojis that represent new vocabulary words. Students create emoji combinations representing key characters from a story. After making their emojis, students can write a brief analysis explaining why they chose those emojis and how they reflect the character's personality, traits, or actions. Use Emoji Kitchen to represent Idioms or other forms of figurative language.
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Topmarks - TopMarks Online Ltd.

Grades
K to 2
The Topmarks Learning to Read webpage offers interactive English games designed to support early reading development for children aged 5-7. These free, engaging activities cover essential...more
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The Topmarks Learning to Read webpage offers interactive English games designed to support early reading development for children aged 5-7. These free, engaging activities cover essential literacy skills such as phonics, word recognition, spelling, and sentence building. The games are visually appealing and easy to navigate, making them ideal for classroom or at-home practice. Teachers can use this resource to reinforce foundational reading skills, differentiate instruction, and provide fun, interactive opportunities for students to practice independently or in small groups. It's an excellent tool for fostering early literacy in an engaging way.
This site includes advertising.

tag(s): game based learning (205), literacy (122), phonics (51), preK (271)

In the Classroom

After playing a phonics game on the website, create a classroom race where students identify words with specific sounds (ex., "sh" or "ch") on flashcards around the room. Students collect cards with correct sounds and earn points for their team. Use the sentence-building game from Topmarks as inspiration. Provide students with word cards (nouns, verbs, adjectives) to construct sentences in small groups. Challenge them to make their sentences longer or add descriptive words for extra points. After playing word-recognition games, set up a classroom scavenger hunt where students find objects or pictures that match words from the games. Set up classroom literacy stations that include Topmarks games on tablets or computers, a phonics-based board game, and a reading corner with decodable books. Rotate students through stations in small groups.
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