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Media Clips for Student Projects - TeachersFirst
Grades
K to 12tag(s): creating media (13), Research (84)
In the Classroom
Find new tools to try in your classroom to use when creating projects. Each review includes classroom use ideas. Read the details of each tool and find the ones that will make your tasks easier to manage and engage your students.You must be registered and logged in to add items to your favorites.
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Game-Based Learning for Littles - TeachersFirst
Grades
K to 4tag(s): critical thinking (122), game based learning (187), gamification (79), preK (269)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games to review content or acceleration options.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (169), gifted (66), puzzles (144)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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How to Draw a Groundhog - Ms. Haynes
Grades
K to 6In the Classroom
Students can research facts about groundhogs and Groundhog Day, then create a fact sheet or poster with both their drawings and interesting information about the holiday. Use a tool such as Canva Edu, reviewed here for students to create virtual posters. Create a Groundhog Day-themed bulletin board with students' drawings. Add fun facts and predictions for the upcoming spring season. Have students write a short prediction about whether they think the groundhog will see its shadow based on what they've learned about Groundhog Day. They can incorporate their drawings into their written predictions. You can share the predictions and drawings using a tool such as Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Groundhog Day Activities - Jennifer Findley
Grades
3 to 5This site includes advertising.
tag(s): critical thinking (122), holidays (185), puzzles (144), reading comprehension (149), writing prompts (61)
In the Classroom
Have students write a story or journal entry from the perspective of the groundhog. Have your students use a tool such as WriteReader to create and record books reviewed here. Students can sort statements about Groundhog Day into fact or opinion categories. The class can predict whether the groundhog will see its shadow and discuss the implications. There are also math puzzles and a themed reading passage with questions to gauge understanding and encourage critical thinking skills.Add your comments below (available only to members) | Become a Member
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Podcast- Adobe - Adobe
Grades
3 to 12tag(s): digital storytelling (153), multimedia (51), podcasts (103)
In the Classroom
For younger students, Adobe Podcast can be used for storytelling, oral reports, or fluency checks. Middle school students can conduct interviews, record debates, or use it for research-based assignments. Book reviews, investigative pieces, or class discussions can be recorded for older students.Add your comments below (available only to members) | Become a Member
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Emoji Finder - Graham Hicks
Grades
K to 12tag(s): artificial intelligence (169), character education (78), social and emotional learning (96), summarizing (23), Teacher Utilities (183)
In the Classroom
Students could use emojis to represent characters, emotions, or key events in stories, adding a layer of engagement in language arts or social-emotional learning. Challenge students to summarize a story, historical event, or scientific concept using only emojis. Use emojis as digital rewards or "stickers" for students who meet specific goals or demonstrate positive behaviors. Teachers could create a virtual reward board where students earn and display unique emojis for their accomplishments.Add your comments below (available only to members) | Become a Member
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Gigasheet - Gigasheet
Grades
4 to 12tag(s): artificial intelligence (169), data (151), spreadsheets (23), Teacher Utilities (183)
In the Classroom
Teachers can import large datasets of student grades, test scores, or assessment results to analyze trends over time. For teachers focusing on classroom management, Gigasheet can organize data from behavioral tracking forms or point systems. Math teachers can introduce data sets related to weather, population statistics, or sports, encouraging students to analyze real-world data. Students participating in science fairs or experiments can collect and organize data in Gigasheet.Add your comments below (available only to members) | Become a Member
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2024 Groundhog Day Activities for Elementary Student - Houghton Mifflin Harcourt
Grades
K to 5This site includes advertising.
tag(s): crafts (62), holidays (185), stories and storytelling (58), weather (160)
In the Classroom
Students can create simple shadow experiments to explore how light and shadows work. Have them predict if they'll see a shadow based on different light sources (flashlight, sunlight, etc.) and record their observations. They can use a free tool such as Book Creator, reviewed here or WriteReader, reviewed here to create stories. They can also use these tools to write a weather journal, keeping track of the weather after Groundhog Day to see if the prediction came true. Students can make groundhog puppets using paper bags and basic craft materials. They can present a puppet show on Groundhog Day or a short skit.Add your comments below (available only to members) | Become a Member
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Fox in Socks- Seussville - Dr. Seuss Enterprises
Grades
K to 2tag(s): dr seuss (12), fluency (26), listening (93), pronunciation (34), read across america (9)
In the Classroom
Use the game to help students practice reading fluency by having them follow along with the tongue twisters and repeat the words out loud. Teachers can use this game to expand students' vocabulary by discussing new words and their meanings after each round. Students can play the game in small groups, taking turns reading the tongue twisters aloud encouraging teamwork, listening skills, and collaborative learning while having fun with language.Add your comments below (available only to members) | Become a Member
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A-Maze-ing Green Eggs and Ham - Dr. Seuss Enterprises
Grades
K to 2tag(s): characterization (19), dr seuss (12), plot (14), read across america (9), setting (5), themes (15)
In the Classroom
After reading Green Eggs and Ham, students can play the game to reinforce key story elements like the characters, setting, and plot. Use the game as a group activity where students work together to navigate the maze. This encourages teamwork and helps develop problem-solving skills as students discuss strategies for overcoming obstacles and completing the maze. Teachers can extend the lesson by asking students to write or share what they would do if they were in Sam-I-Am's shoes.Add your comments below (available only to members) | Become a Member
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How the Grinch Saved Christmas - Dr. Seuss Enterprises
Grades
K to 2tag(s): christmas (38), dr seuss (12), holidays (185), plot (14), preK (269), read across america (9)
In the Classroom
After reading How the Grinch Stole Christmas together as a class, students can use this page to explore Grinch-themed games and puzzles that reinforce the story's plot, characters, and themes. Teachers could set up activity stations where students rotate through games like puzzles, memory matching, or spot-the-difference, supporting independent practice while keeping students engaged.Add your comments below (available only to members) | Become a Member
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Mesopotamia- History For Kids - History for Kids
Grades
3 to 6This site includes advertising.
tag(s): asia (110), mesopotamia (32)
In the Classroom
Using a tool such as Timelinely, reviewed here or Time Graphics Timeline Maker, reviewed here students can use the information from the website to create a visual timeline highlighting key events and empires in Mesopotamian history, such as the rise of the Sumerians, the Akkadian Empire, and the Babylonian Empire. Students can choose one of the key inventions or innovations from Mesopotamian civilization (such as cuneiform writing, the wheel, or irrigation systems) and conduct a research project. They can build these presentations using Canva, reviewed here or Google Slides, reviewed here. After studying the website, build a quiz game to test the students knowledge using Blooket, reviewed here or Quizizz, reviewed here.Add your comments below (available only to members) | Become a Member
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What was Ancient Mesopotamia Like? - CBC Kids
Grades
4 to 7This site includes advertising.
tag(s): asia (110), mesopotamia (32)
In the Classroom
Students can write a journal entry as a Mesopotamian child using a tool such as Book Creator, reviewed here or Google Slides, reviewed here. They could describe a typical day, including farming with irrigation, attending school, or helping in the family trade. Using building blocks or recycled materials, let students design and build a miniature city inspired by Mesopotamian cities. They can work in groups to construct city features like temples, walls, irrigation canals, and markets. Challenge students to brainstorm how they might adapt or invent something new based on the ancient tools invented in Mesopotamia (ex.: wheel, plow, cuneiform). Using tablets made out of clay, students can write using cuneiform.Add your comments below (available only to members) | Become a Member
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PDF Resizer - Open Idea
Grades
K to 12This site includes advertising.
tag(s): conversions (37), Teacher Utilities (183)
In the Classroom
Merge various worksheets into a single PDF to create themed workbooks, offering students an organized and engaging resource. Have students contribute individual work (like research notes or project drafts), then combine them into a collaborative PDF to encourage teamwork and allow easy access for peer review. Split larger documents to tailor study guides for individual students, enhancing targeted support based on learning needs or chunking information for students who require it.Add your comments below (available only to members) | Become a Member
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Dr. Seuss Inspired Activities for Older Kids - There's Just One Mommy
Grades
3 to 6This site includes advertising.
tag(s): dr seuss (12), literacy (121), read across america (9), STEM (288)
In the Classroom
Encourage students to write poems in the rhyming, rhythmic style of Dr. Seuss. To get them started, provide some keywords or themes (such as friendship, adventure, or imagination). After reading The Lorax, organize a class project focused on environmental responsibility. Students can draw or write about ways to protect the environment, and then create a "community tree" display on a bulletin board. Encourage students to explore Dr. Seuss's unique vocabulary by selecting some of his playful words and phrases. Using online tools like Adobe Express for Education, reviewed here or Book Creator, reviewed here, students can create comic strips that define and illustrate each word in context. Assign a STEM challenge where students use everyday materials (such as paper, cardboard, and tape) to build a model of Whoville. Have students create a podcast about their favorite Dr. Seuss book using a tool such as Spotify for Podcasters, reviewed here or Acast, reviewed here. Students can discuss the book's themes or their favorite quotes.Add your comments below (available only to members) | Become a Member
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Lesson Plan Generator - Polymath
Grades
K to 12tag(s): artificial intelligence (169), blooms taxonomy (7), Teacher Utilities (183)
In the Classroom
The Lesson Plan Generator can produce additional activities or discussion questions that enhance engagement. Teachers can review the generated lesson and pick elements that suit their class's needs, adding variety to familiar topics. Teachers save time on lesson prep, giving them more bandwidth to focus on student engagement and classroom interactions. Teachers can maintain a consistent approach to lesson planning, incorporating essential elements like warm-ups, main activities, and assessments. This tool helps to create a predictable classroom routine that students can rely on.Add your comments below (available only to members) | Become a Member
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Auto Classmate - AI-powered Lesson Plan Generator - Logan Greenhaw
Grades
K to 12tag(s): artificial intelligence (169), Teacher Utilities (183)
In the Classroom
Auto Classmate's tools support diverse classroom needs, allowing teachers to incorporate engaging elements without extensive planning. The Lesson Plan Generator creates tailored lesson plans based on specific topics, grade levels, or student needs. The Activation and Engagement Activity Generator provides three unique engagement activities for any lesson or grade level. The "Would You Rather" Question Generator generates grade and subject-specific questions, which teachers can use as a quick warm-up activity that gets students talking and thinking in creative ways. Teachers can use it to add exciting and engaging activities that make learning fun and accessible, particularly for starting new topics or units.Add your comments below (available only to members) | Become a Member
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AI Planet - AI Planet
Grades
K to 12tag(s): artificial intelligence (169), differentiation (82), Teacher Utilities (183)
In the Classroom
Use this tool to tailor lesson plans with interactive activities that captivate student interest, such as projects, discussions, or group tasks based on their interests. It can also be helpful to create differentiated lessons or advanced materials for students ready to deepen their understanding, promoting independent study and critical thinking skills. Use this tool to refresh your lessons with new and engaging ideas.Add your comments below (available only to members) | Become a Member
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Friends of Gillette Castle State Park - The Gillette Castle Friends
Grades
4 to 12This site includes advertising.
tag(s): architecture (74), connecticut (4), medieval (33), virtual field trips (119)
In the Classroom
After viewing the gallery, students can create their own "castle" design inspired by Gillette Castle. They can draw floor plans, include unique features like secret passages or quirky rooms, and present their designs to the class, explaining how the original structure inspired them. Students can analyze the unique architectural details shown in the gallery and research why certain design elements (Ex. medieval motifs, custom locks, stonework) were popular or unusual at the time. Inspired by Gillette Castle's mysterious atmosphere, students can write a short story set in the castle, perhaps incorporating its unique features, like hidden rooms or secret staircases, as plot elements. Students could write (and share) their short stories using Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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