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Blended Learning Planner - Yourway Learning

Grades
K to 12
 
Creating effective and engaging blended learning lessons requires time and professional knowledge. The Blended Learning Planner uses AI to increase productivity by providing ideas and...more
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Creating effective and engaging blended learning lessons requires time and professional knowledge. The Blended Learning Planner uses AI to increase productivity by providing ideas and learning activities based on your input. Start by following the steps to create a class, then add the lesson topic, length of class time, and the blended learning components to include. Use the request changes and Beans, the chatbox, to request modifications and additions to the completed plan.
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tag(s): artificial intelligence (177), blended learning (37), flipped learning (9), Teacher Utilities (198)

In the Classroom

Bookmark and save this site to use at any time to create blended learning activities throughout the year. Use the request change feature to integrate different blended learning activities. For example, ask to include flipped learning and station rotations in your lesson. Modify the activity and request additional details. If the activity consists of a learning game that requires questions or real-world problems, ask this tool to create those items and include them in the outline. Continue asking for modifications and support materials as needed until satisfied. Find additional resources for blended learning at TeachersFirst Special Topics Page: Blended Learning Resources, reviewed here.
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Learning Game Generator - Yourway Learning

Grades
K to 12
 
Create learning games with the AI-based Learning Game Generator for any topic or grade level. Begin by adding vital information, including grade level, learning outcome or objective,...more
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Create learning games with the AI-based Learning Game Generator for any topic or grade level. Begin by adding vital information, including grade level, learning outcome or objective, and the game's length. The Game Generator provides a document with instructions for playing the game, any required materials, and setup instructions. Use the provided tools to request changes to create a game that works for your classroom. Copy or download the document using the Manage Content Dropbox options when satisfied.
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tag(s): artificial intelligence (177), assessment (147), Formative Assessment (74), game based learning (205), gamification (83), Teacher Utilities (198)

In the Classroom

Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.
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Math Building Lesson Plan: What's So Cool About Manufacturing? - PBS LearningMedia

Grades
6 to 12
  
The "What's So Cool About Manufacturing?" lesson plan introduces students to manufacturing careers through a hands-on activity. Hosted on WQED's educational platform, the resource provides...more
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The "What's So Cool About Manufacturing?" lesson plan introduces students to manufacturing careers through a hands-on activity. Hosted on WQED's educational platform, the resource provides a structured lesson plan where students design and build a product, helping them develop problem-solving and teamwork skills. It aligns with STEM education by exploring real-world manufacturing concepts and encouraging creativity. The lesson is designed for educators to engage students in practical learning while highlighting the importance of manufacturing in everyday life.

tag(s): careers (156), STEM (297)

In the Classroom

Divide students into small teams and assign each group a role in a mini "factory" (ex.: designers, assemblers, quality control, packaging). Provide simple materials such as Legos, paper, or craft supplies, and have them mass-produce a small item. This activity introduces the manufacturing process, teamwork, and efficiency. Give students an everyday product like a water bottle or backpack, and challenge them to redesign it to be more efficient, sustainable, or cost-effective. They must sketch their ideas on paper or a 3D model using Tinkercad reviewed here, explain their improvements, and, if possible, create a prototype. Have students experience the difference between assembly-line production and custom-made products. First, have them individually create a handmade craft (such as a greeting card). Then, set up an assembly line where each student has one specific task. Compare the time, efficiency, and quality of both methods to discuss the benefits and challenges of mass production.
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Math Test Creator - Yourway Learning

Grades
K to 12
 
Using the Math Test Creator, you can create summative assessments with the help of AI. Create an account, click Start to begin, then Create a Class. Add a class name, ...more
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Using the Math Test Creator, you can create summative assessments with the help of AI. Create an account, click Start to begin, then Create a Class. Add a class name, select an education level (early childhood through professional development), and grade to create your class. Next, complete the form by adding information about your unit, choosing the number and type of questions, and choosing to use real-life scenarios within questions. Use Beans, the chatbot, to request changes and modify content if desired. When complete, copy or download the document and use the Manage Content option at the top of the page.

tag(s): artificial intelligence (177), assessment (147), quiz (67), quizzes (90), Teacher Utilities (198)

In the Classroom

Although this Math Test Creator may not replace your current assessment, it is a quick way to generate practice assessments for students to prepare for upcoming tests and quizzes. Share a link to this test creator with students and parents to use at home to create practice questions. If the original test generated by this tool doesn't fit your needs, use Beans, the site's chatbot, to ask for refinements, including adding a workspace for students or increasing the difficulty of the questions.
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Plan My Lesson Tool - Yourway Learning

Grades
K to 12
  
Planning lessons that provide engaging activities and meet curriculum standards can be challenging. The Plan My Lesson Tool uses AI to match both objectives in just a few seconds. After...more
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Planning lessons that provide engaging activities and meet curriculum standards can be challenging. The Plan My Lesson Tool uses AI to match both objectives in just a few seconds. After selecting start, complete the form by adding grade level or band, subject, and learning outcome and selecting to generate the result. After creating the document, use additional features to edit and adjust the activity to fit your needs. You can also choose sections of the document to request changes by chatting with Beans, this site's chatbot. Find options to download or export the finished document by visiting the Manage Content dropbox at the top of the page. You do need to create a free account to access this feature.

tag(s): artificial intelligence (177), professional development (385), Teacher Utilities (198)

In the Classroom

Take advantage of this lesson generation tool to create new lessons or improve your current lessons. Use this tool to generate a lesson in just a few minutes, then browse through the lesson plan to find new ideas and resources to include with your current plan. In addition to the lesson activity, plans include extension activities and additional resources to include in your planning. When writing the prompt to create a lesson, include as much information as possible to generate results that work for you. Items to include are class size, type of activities to include, and differentiation needs. Visit the archive of OK2Ask: AI for Creating Learning Objects, reviewed here to find many ideas for creating learning objects that accompany your lesson plan.
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WorldCat - OCLC, Inc.

Grades
K to 12
 
WorldCat is a global library catalog that allows teachers to search for books, articles, and other educational resources available in libraries worldwide. By entering a title, author,...more
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WorldCat is a global library catalog that allows teachers to search for books, articles, and other educational resources available in libraries worldwide. By entering a title, author, or keyword, educators can locate materials in nearby libraries, access digital resources, and discover new teaching materials. WorldCat is beneficial for finding hard-to-access texts, historical documents, and academic research. Teachers can use it to expand their classroom library, recommend reading materials to students, or enhance lesson plans with diverse sources.

tag(s): authors (107), book lists (167), digital reading (17), Research (87), resources (84), Teacher Utilities (198)

In the Classroom

Have students search for a specific book, author, or topic related to your curriculum using WorldCat. Ask them to find the closest library with the book and compare availability across locations. Choose a novel or historical text related to your class and find different editions or translations on WorldCat. Have the class compare publication dates, cover designs, and publishers, then discuss how these factors might affect interpretation. Provide students with a historical event or literary movement and have them use WorldCat to locate a primary source (ex., original speeches, diaries, first editions) and present their source, explaining its historical significance and how it connects to modern perspectives.
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Yourway - Yourway Learning

Grades
K to 12
 
Yourway offers a suite of AI-generated tools for educators. Choose from many generators to create lesson plans, assessments, and classroom activities. After selecting a generator, follow...more
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Yourway offers a suite of AI-generated tools for educators. Choose from many generators to create lesson plans, assessments, and classroom activities. After selecting a generator, follow the prompt to access a form to add information such as grade level, topic or learning objective, and other directions. After the tool generates a response, you can request changes, edit the information manually, or save the document. Choose the Manage Document dropdown box to copy the document to your clipboard, save it as a PDF file, export it to Google Docs, or download your activity as a Microsoft .docx file. As you create activities, they are saved in the My Content area to revisit and reuse as needed.
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tag(s): artificial intelligence (177), assessment (147), cross cultural understanding (173), differentiation (84), rubrics (37), social and emotional learning (102), Teacher Utilities (198), vocabulary (238)

In the Classroom

Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.
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PBS Learning Media's Banking and Finance collection - PBS Learning Media's Banking and Finance collection

Grades
K to 12
   
PBS Learning Media's Banking and Finance collection features various resources, including videos, audio, documents, lesson plans, webpages, and collections for kindergarten through...more
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PBS Learning Media's Banking and Finance collection features various resources, including videos, audio, documents, lesson plans, webpages, and collections for kindergarten through grade 12. There are thousands of resources available to search. Video topics include loan officers, federal reserve banks, financial literacy, and goods and services. Lesson plans on financial literacy, homesteading supplies, manufacturing, and more. Lesson plans include a summary, time allotted, learning objectives, preparation, procedure, and standards. Filters are available to sort by grade level, subject, resource type, length of video/audio, language, accessibility, and additional features. You can share everything in the collection via Google Classroom, a link to students, and social sharing.

tag(s): banks (8), careers (156), financial literacy (93)

In the Classroom

Have students watch two videos on the same topic and compare and contrast them using the Venn diagram feature on Figjam, reviewed here. Students can track the stock market for a certain time using Google Drawings, reviewed here. Students could also host a virtual question-and-answer session with someone in banking and finance.
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YouTube Kids - YouTube

Grades
K to 5
 
The YouTube Kids platform provides teachers a safe, engaging tool to incorporate kid-friendly video content into the classroom. The site offers a simplified and safer experience for...more
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The YouTube Kids platform provides teachers a safe, engaging tool to incorporate kid-friendly video content into the classroom. The site offers a simplified and safer experience for children exploring videos, with customizable parental controls and personalized student profiles. There is also a free app available. Teachers can tailor content to specific age groups (4 and under, 5-8, or 9-12), ensuring that videos align with students' developmental levels. The platform also allows educators to share relevant content directly with students, manage screen time, and block inappropriate videos when necessary. With its smaller, curated content library and protections like automated filters and human reviews, YouTube Kids offers a secure way to enrich lessons with videos while fostering responsible media consumption habits in students.
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tag(s): enrichment (13), internet safety (114), personalized learning (10), playlists (8), video (266)

In the Classroom

Teachers can select age-appropriate educational videos for science, history, or art and share them with students to supplement lessons. Create individual profiles for students and set content levels based on their age. During independent study time, allow them to explore videos that align with a specific topic or theme, such as space exploration, environmental conservation, or creative arts. Set up an interactive learning station in classrooms with tablets or computers, where students can watch teacher-approved videos related to their current lessons. Assign specific videos from YouTube Kids for students to watch at home, along with questions or activities based on the content.
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Google Indoor Map - Google

Grades
3 to 12
The Google Indoor Maps platform is a valuable resource for educators and students exploring spatial awareness, geography, and technology integration. It offers detailed indoor maps...more
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The Google Indoor Maps platform is a valuable resource for educators and students exploring spatial awareness, geography, and technology integration. It offers detailed indoor maps for airports, museums, shopping malls, and universities, providing floor plans and navigation tools. Teachers can use it to help students understand mapping technology, analyze layouts of complex buildings, or plan field trips. This tool also emphasizes the real-world applications of geography and technology, fostering digital literacy and practical problem-solving skills.

tag(s): DAT device agnostic tool (147), digital literacy (6), map skills (63), maps (220), problem solving (233), virtual field trips (128)

In the Classroom

Use this platform to plan field trips or as a tool in geography and technology lessons. Challenge students to plan routes through indoor maps of airports, malls, or stadiums. Analyze how indoor maps highlight accessible routes and features in public spaces. Discuss inclusivity in design and how technology can assist people with disabilities. Provide scenarios where students must solve problems using indoor maps (ex., locate emergency exits or the nearest restroom). Introduce the technology behind indoor mapping, such as GPS, Wi-Fi, and floor-plan digitization.
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Online Escape Room Templates - Genially

Grades
3 to 12
Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (15), game based learning (205), gamification (83), puzzles (149)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.
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Library of Congress Research Guides - Library of Congress

Grades
4 to 12
Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides...more
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides help teachers incorporate authentic historical artifacts, government records, and literary works into their lessons, enhancing students' critical thinking and research skills. With ready-to-use teaching resources, topic guides, and bibliographies, this site supports interdisciplinary learning and provides rich content for inquiry-based projects in history, literature, civics, and more.

tag(s): african american (115), architecture (75), black history (133), branches of government (65), civil rights (209), civil war (139), conservation (102), energy (133), engineering (129), environment (252), foreign policy (13), hispanic (36), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (109), nutrition (140), photography (130), politics (118), population (51), religions (95), Research (87), sports (82), statistics (121), Teacher Utilities (198), women (150), womenchangemaker (36), womens suffrage (52)

In the Classroom

Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.
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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR

Grades
K to 12
 
NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features...more
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NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features engaging audio stories, in-depth journalism, and educational content that can enhance classroom discussions and critical thinking skills. Teachers can use NPR's stories to connect lessons to real-world events, introduce students to diverse perspectives, and encourage media literacy. Additionally, NPR's student-friendly resources, such as NPR Ed and Student Podcast Challenge, provide interactive and project-based learning opportunities.

tag(s): civil rights (209), cultures (180), journalism (74), news (229), podcasts (108), scientists (67), space (222)

In the Classroom

Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.
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Encyclopedia Britannica - Encyclopedia Britannica

Grades
K to 12
 
Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia...more
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Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia articles, biographies, timelines, images, videos, and primary sources, making it a valuable tool for classroom instruction and student research. The site includes Britannica School, which provides leveled content for different grade levels, and Britannica Kids, designed for younger learners. With its fact-checked, up-to-date content, Britannica helps educators enhance lessons, support inquiry-based learning, and promote critical thinking skills.

tag(s): biographies (94), primary sources (117), Research (87), resources (84), timelines (56)

In the Classroom

Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.
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Do Now Activity Generator - Yourway Learning

Grades
K to 12
 
The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and...more
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The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and grade level to generate activities. The Do Now generator provides students with questions based on a possible scenario. Make changes and find additional ideas by selecting the Request Change button and providing details on changes.

tag(s): artificial intelligence (177), assessment (147), classroom management (120), Formative Assessment (74), questioning (36), Teacher Utilities (198), teaching strategies (50), thinking skills (17)

In the Classroom

Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.
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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (93), digital escapes (15), game based learning (205), problem solving (233), puzzles (149)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."
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Maths Escape Room - Twinkl Educational Publishing

Grades
2 to 8
Twinkl offers a variety of math escape room resources designed to enhance student engagement through interactive problem-solving activities. These resources present students with themed...more
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Twinkl offers a variety of math escape room resources designed to enhance student engagement through interactive problem-solving activities. These resources present students with themed challenges where they must solve a series of math puzzles to "escape" or complete a mission. The activities cover various mathematical concepts and are available for different age groups, making them adaptable to diverse classroom settings. Teachers can utilize these escape room games to promote collaboration, critical thinking, and application of mathematical skills in an enjoyable and immersive environment.

tag(s): angles (52), collaboration (93), counting (60), critical thinking (127), digital escapes (15), equations (119), fractions (160), game based learning (205), negative numbers (13), numbers (120), order of operations (29), problem solving (233), puzzles (149), pythagorean theorem (19), ratios (47)

In the Classroom

Start the class with a mini escape puzzle where students solve a quick math problem to "unlock" the day's lesson. Divide the class into small teams and use a Twinkl math escape room challenge. Teams work through math puzzles, decoding clues to "escape" first. After completing a Twinkl escape room, have students design a math-based escape puzzles for their classmates, reinforcing math concepts through creative problem-solving. Connect escape room puzzles to real-world math applications, such as budgeting for a trip, measuring distances, or calculating time zones, to show students the practical use of math skills.
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OK2Ask: Microsoft Forms Basics - TeachersFirst

Grades
1 to 12
 
This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics
...more
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This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.

tag(s): differentiation (84), Formative Assessment (74), Microsoft (80), professional development (385)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.
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Rebus Generator - festisite

Grades
2 to 8
The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters....more
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters. This interactive resource supports multiple languages, including English, German, Danish, and Dutch, allowing diverse classroom applications. Teachers can input text, and the generator instantly creates a rebus puzzle, which can be customized further by using emoji characters or adding hints. Print the generated puzzles or share digitally, making them versatile for various educational activities, including digital escape rooms. Incorporating rebus puzzles into lessons can enhance students' problem-solving skills, reinforce vocabulary, and add fun to language learning.

tag(s): digital escapes (15), game based learning (205), puzzles (149)

In the Classroom

Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.
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Virtual Escape Room Tools - VirtualEscapeRooms.org

Grades
4 to 12
View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room...more
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View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room Timer for tracking game progress, a Random Group Generator to facilitate team assignments, a Team Name Generator to inspire creative team identities, and a Secret Agent Name Generator to add an element of intrigue to activities. Additionally, the site provides an Emoji Secret Message Maker and a Caesar Cipher Creator, enabling teachers to incorporate coded messages and puzzles into their lessons. These resources are designed to integrate seamlessly with existing curricula, fostering problem-solving skills and student collaborative learning.

tag(s): collaboration (93), digital escapes (15), game based learning (205), problem solving (233), puzzles (149)

In the Classroom

Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.
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