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The Flat Earth Theory Explained - BuzzFeed

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6 to 12
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Do you believe that the earth is flat? This six and a half minute YouTube video discusses the different theories proposed by different groups that the earth is flat, not ...more
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Do you believe that the earth is flat? This six and a half minute YouTube video discusses the different theories proposed by different groups that the earth is flat, not round. The announcer begins with an explanation of the Bedford Level Experiment based upon viewing a boat from the shore to explain that the earth is flat, and then moves through other examples that "flat earthers" espouse. As a final comment, the announcer challenges viewers to research the different ideas and decide for themselves if the earth is flat or round.
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tag(s): earth (226), gravity (53), tides (9)

In the Classroom

This video provides the perfect opportunity to engage students in research to prove something they have always believed - that the earth is round. Challenge students to prove that it is true through their own research (instead of just accepting what they have always been told). Begin eliciting prior knowledge from students by asking them to share their own observations of the earth. Use FlipGrid, reviewed here to post a question for students to share a video discussion of their observations of the earth and their proof that it is round or flat. Enhance learning through differentiation of activities for student research. Offer students different options for recording their findings. Options include creating infographics using Canva Infographic Creator, reviewed here, sharing annotated images made with ThingLink, reviewed here, or with a concept map created with MindMup, reviewed here. Extend student learning even further by connecting your students with experts in your community or through online options like Skype in the Classroom, reviewed here to discuss their findings and pose any remaining questions.

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The British Computer Society Classroom Resources - BT in partnership with Computing At School

Grades
K to 5
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Discover a variety of computational thinking resources for elementary students including lessons, activity sheets, PowerPoints, and downloadable classroom posters. Register for an account...more
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Discover a variety of computational thinking resources for elementary students including lessons, activity sheets, PowerPoints, and downloadable classroom posters. Register for an account using your email to access and save materials found on the site. Browse through activities by grade level or topics. Topics include programming, collaboration, logical thinking, and more. Be sure also to check out the Teacher Resources to find professional development to bring you up to date with the latest computing concepts.

tag(s): coding (76), collaboration (51), computational thinking (34), computers (101), logic (251), patterns (88)

In the Classroom

Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.

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Polyup: Mod with Math - Dr. Amir Zarkesh, Professor Yahya Tabesh, and Shaya Zarkesh

Grades
K to 12
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Polyup is a web-based math problem-solving app for grades K-12. Use Polyup in several different ways for students to explore and play with numbers. Choose Play to work with numbers...more
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Polyup is a web-based math problem-solving app for grades K-12. Use Polyup in several different ways for students to explore and play with numbers. Choose Play to work with numbers in the computational thinking playground or select from featured machines to work with specific math functions. Find options for your grade level by selecting from the lesson plans, with included learning modules, from those provided within the several different grade bands.

tag(s): addition (224), coding (76), decimals (125), division (157), equations (154), fractions (231), functions (70), game based learning (148), geometric shapes (170), logic (251), measurement (180), multiplication (210), operations (120), probability (135), problem solving (293), pythagorean theorem (34), ratios (66), square roots (21), statistics (130), subtraction (186)

In the Classroom

Polyup is perfect for use in math classrooms in a variety of ways. Become acquainted with the free lesson plans to incorporate Polyup activities based on specific math skills. Encourage problem-solving and math exploration by including a link to Polyup on classroom computers. Instead of assigning a worksheet or other math activity for homework, ask students to spend time exploring Polyup at home. Extend and assess student learning by using FlipGrid, reviewed here, for students to provide a short video reflection on their learning activity. Optional registration allows you or your students to save progress and create your own machines.

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Nova Labs - PBS

Grades
6 to 12
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Engage in authentic scientific exploration with the games and interactives offered through Nova Labs. Engage in lab topics of cybersecurity, evolution, RNA, clouds, energy, and the...more
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Engage in authentic scientific exploration with the games and interactives offered through Nova Labs. Engage in lab topics of cybersecurity, evolution, RNA, clouds, energy, and the sun. Each interactive includes a collection of videos providing background information. The site also shares educator guides specific to each lab with strategies for use.

tag(s): cells (102), critical thinking (117), energy (213), evolution (105), internet safety (121), Research (13), solar energy (39), sun (75), weather (211)

In the Classroom

Nova Labs provide many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using ThingLink, reviewed here. Thinglink presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.
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The United States Diplomacy Center - United States Department of State

Grades
8 to 12
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The United States Diplomacy Center shares free simulations providing hands-on exercises in dealing with complex world problems. Topics include migration, nuclear arms, global health...more
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The United States Diplomacy Center shares free simulations providing hands-on exercises in dealing with complex world problems. Topics include migration, nuclear arms, global health issues, and more. Free materials include student learning packets available in three different ability levels and videos featuring content experts. Educator materials include all information to conduct each scenario including student materials and tools for productive negotiations.

tag(s): animals (322), cross cultural understanding (134), debate (47), migration (61), nuclear energy (27), oceans (163), pollution (67), water (137)

In the Classroom

Take advantage of these free materials to immerse students in learning about current events topics through a global lens. One important component of these lessons includes the task of completing a series of formal and informal discussions on each topic. As students identify key topics and information, enhance their learning by asking them to use Lino, reviewed here, to create digital sticky notes to share among teachers and peers. Use options within Lino to color code the sticky notes to identify the group creating the note or different concepts to address throughout the simulation. Simulations also provide background information on each topic, use this information as a starting point, then have students research each topic further on their own or in groups. Share bookmarks and resources using SearchTeam, reviewed here. In addition to sharing bookmarks, SearchTeam includes tools for adding notes and comments for all team members to use when collaborating together. Throughout your simulation activities, use FlipGrid, reviewed here, to modify learning and to pose essential questions discussed within the activity. Have students add video responses within Flipgrid to share their perspective and solutions to the different problems. As a final learning activity, provide students options for sharing their conclusions and suggestions to the simulation activities through a variety of multimedia choices. Instead of a book report or PowerPoint presentation consider asking students to create a digital book using Book Creator, reviewed here, or a multimedia presentation using Adobe Spark for Education, reviewed here. Both options offer tools for transforming students' learning to include video, images, and more to share their final conclusion and perspective on the topic included in the simulation.
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Expii Solve - Expii, Inc.

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8 to 12
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Solve interactive math and science puzzles based on current events with Expii Solve. Choose from over 70 sets of questions with topics including the Super Bowl, Star Wars, holidays,...more
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Solve interactive math and science puzzles based on current events with Expii Solve. Choose from over 70 sets of questions with topics including the Super Bowl, Star Wars, holidays, and more. Each topic includes a set of five problems with each question increasing in difficulty. If you need help, use links to tutorials at the bottom of each question. Registration isn't required; however, registering allows you to track progress in completing puzzles.

tag(s): cultures (114), holidays (140), logic (251), problem solving (293)

In the Classroom

Be sure to save these puzzles for use throughout the school year. Use these problems as a substitute for your typical homework assignments. Include questions as part of math or science centers. Replace pencil and paper journals or notebooks by having students blog about their learning and understanding using Pen.io, reviewed here, Ask groups of students to work on topics together then share their results with the class. To enhance student learning and understanding, consider instituting a recurring podcast for students to share problems and discuss problem-solving strategies. Use a site such as podOmatic, reviewed here.

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WikiWhere - GitHub

Grades
8 to 12
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Test your knowledge of map-based trivia with WikiWhere. Begin with a clue to a location found somewhere on the globe, then select where you think is being described. If not ...more
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Test your knowledge of map-based trivia with WikiWhere. Begin with a clue to a location found somewhere on the globe, then select where you think is being described. If not sure, use up to two more additional hints to narrow your selection. WikiWhere provides points based on the distance between your choice and the location provided. Each round consists of five different places to find.

tag(s): maps (295), trivia (20)

In the Classroom

WikiWhere is an excellent site to use on your interactive whiteboard as a quick motivator to begin geography lessons. Share with students to play on their own, then choose a location to research for a class project. Transform learning by having students create their own trivia games using ClassTool's Arcade Game Generator, reviewed here, to share and review content with their peers. Have students use Google My Maps, reviewed here, to modify their learning and create and share virtual field trips of locations studied. Use the many features on Google My Maps to embed information from spreadsheets, add images and videos, and customize maps with icons. Take students on a virtual field trip around the world by sharing the different Google My Maps created on your class webpage.

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Makerspace for Education - Trish Roffey

Grades
K to 12
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Makerspace for Education provides information and resources for incorporating makerspaces into the classroom for educators new to makerspaces and "makerspace maniacs" like the author....more
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Makerspace for Education provides information and resources for incorporating makerspaces into the classroom for educators new to makerspaces and "makerspace maniacs" like the author. This site takes you from the basics of the makerspace pedagogical framework through materials and tutorials for using makerspaces in the classroom. Use the links at the top of each page to find makerspace lessons and challenges, view videos to understand the constructs of makerspaces, and learn more about the different materials used in makerspaces. Videos reside on YouTube. If your district blocks YouTube, they may not be viewable.

tag(s): coding (76), makerspace (26), professional development (184), robotics (25)

In the Classroom

Both experienced and newbies to makerspaces should bookmark this site as an excellent resource for developing makerspaces. If new to makerspaces, consider using this site similar to a book study group with your peers. Break the site into different portions beginning with the Why Makerspace? section to learn about constructive ideology and the benefits of makerspaces. Work together to build a database of makerspace resources including professional development information and lesson ideas. Share these resources using Padlet, reviewed here. Padlet offers tools for collaborating and organizing information, use the column feature to organize resources by topics such as professional development, lesson ideas, videos, and makerspace blogs. As you use makerspaces, don't forget to share student successes and struggles as part of the learning process. Have students create a weekly or monthly podcast using Buzzsprout, reviewed here, to enhance their learning. Buzzsprout makes it easy to record podcasts in advance, then publish them on your desired time and date. Use FlipGrid, reviewed here, as a video response tool to have students modify their learning and share ideas and problem-solving methods with you and their classmates.
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Semantris - Google

Grades
4 to 12
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Semantris is a pair of word association games offered as a Google experiment in predicting the use of words by players. Arcade is a quick-thinking game; Write a word associated ...more
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Semantris is a pair of word association games offered as a Google experiment in predicting the use of words by players. Arcade is a quick-thinking game; Write a word associated with the shared selection to drop words to the bottom of a list as quickly as possible. Block is a slower paced game; Try to provide a short phrase to describe one of the words in the blocks to drop the blocks and prevent them from reaching the top of the page.

tag(s): game based learning (148), logic (251), puzzles (203), vocabulary (307), vocabulary development (116), word study (73)

In the Classroom

Share Semantris with students on classroom computers or devices for use as a quick word association and vocabulary building activity. Challenge students to become more proficient in "beating" Google by earning as many points as possible. For younger students, this site is an excellent way to build vocabulary skills. Have older students take this site a step further and research how machine learning works through this Google activity. Ask them to substitute a traditional report or presentation by making a video explanation tool like Biteable, reviewed here, to describe the concept of machine learning. After spending some time practicing this game, take it a step further and modify student learning by having students create their own vocabulary learning game using a tool such as Scratch, reviewed here.

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Microsoft Bing - FUN - Microsoft

Grades
4 to 12
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Bing Fun offers a selection of web-based mini games in a variety of formats like puzzles and trivia quizzes. Scroll down the page to choose from the available options including ...more
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Bing Fun offers a selection of web-based mini games in a variety of formats like puzzles and trivia quizzes. Scroll down the page to choose from the available options including quizzes on current news and geography. Most quizzes offer several options for level of difficulty, the current news quiz allows users to select quizzes for several different weeks.

tag(s): logic (251), Microsoft (66), problem solving (293), puzzles (203), trivia (20)

In the Classroom

Include Bing Fun as a link on your classroom computers and share the link on your class webpage. Have students try their skill on Sudoku and other logic puzzles to increase problem solving skills. Use the current news questions as a starting point for discussions in social studies classes. Ask students to choose one of the questions as a starting point for digging deeper into the topic. Have students share weekly podcasts discussing current topics and background information. Radionomy, reviewed here provides free podcasting tools.

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OK2Ask: Digital Differentiation with Symbaloo Learning Paths - TeachersFirst

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K to 12
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This recording of an OK2Ask online professional learning session from February 2018, opens in Adobe Connect. Differentiate your instruction with Symbaloo Learning Paths, interactive...more
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This recording of an OK2Ask online professional learning session from February 2018, opens in Adobe Connect. Differentiate your instruction with Symbaloo Learning Paths, interactive gameboard-style virtual lessons. Create pathways for students to learn at their own speed and infuse them with formative assessment questions, review material, and branching to construct personalized learning paths. Join us and learn how to create a learning path from scratch or by altering one created by another teacher. Learning paths provide real-time progress data and can include resources, articles, videos, and quizzes. Don't miss this opportunity to make learning fun and effective for all learners. Participants will: 1. Learn to create a basic Symbaloo Learning Path; 2. Understand how to use Symbaloo Learning Paths to differentiate classroom instruction; and 3. Plan for the use of Symbaloo Learning Paths in the classroom. This session is appropriate for teachers at all technology levels.

tag(s): differentiation (52)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
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OK2Ask: Make the Most of Your TeachersFirst Membership - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session from January 2018, opens in Adobe Connect. Inspire technology integrated lessons for student learning based on web-based...more
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This recording of an OK2Ask online professional learning session from January 2018, opens in Adobe Connect. Inspire technology integrated lessons for student learning based on web-based resources. Learn about the features and benefits of your free TeachersFirst membership. This session will briefly share how to find and use resources on TeachersFirst to help you save time. Remember, it is OK2Ask questions at any time! Participants will: 1. Explore TeachersFirst membership features; 2. Identify and share resources to support classroom instruction; and 3. Prepare to use the features of TeachersFirst membership to maximize student learning. This session is appropriate for teachers at all technology levels.

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
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Puzzle Prime - Puzzle Prime

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6 to 12
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Puzzle Prime is an excellent collection of some of the best puzzles, games, and illusions on the Internet. Run by a small group of mathematicians, content is carefully selected to ...more
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Puzzle Prime is an excellent collection of some of the best puzzles, games, and illusions on the Internet. Run by a small group of mathematicians, content is carefully selected to meet their high standards. Select a puzzle by type, skill level, or topic. When ready, click the solution to find puzzle answers.

tag(s): logic (251), problem solving (293), puzzles (203)

In the Classroom

Share a link to Puzzle Prime on classroom computers and your class website for students to access on any device. Consider having a "puzzle of the week" activity for students to complete on their own or in groups using activities on this site. Ask students to demonstrate their thinking process in completing puzzles by demonstrating on an interactive whiteboard or with a projector. Take this a step further and ask student to create a video explanation using a tool like Screencastify, reviewed here, and share them on a site such as TeacherTube reviewed here. Use these puzzles as examples and encourage students to create their puzzles for others to solve. Have cooperative learning groups create podcasts sharing problem and puzzle solving tips; for this, use a site such as podOmatic, reviewed here.

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@stake - Engagement Lab Emerson College

Grades
8 to 12
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@stake is an online game for 3-5 players (all in the same room) to build creativity and empathy through small group deliberations. Set up the game following prompts on the ...more
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@stake is an online game for 3-5 players (all in the same room) to build creativity and empathy through small group deliberations. Set up the game following prompts on the site. Begin by choosing a stakeholder deck from the four options. Share the game code with players to enter the room. The game consists of three rounds of discussion and debate ending with the choice of the best idea shared from the group's deliberations.

tag(s): creativity (115), emotions (40), game based learning (148), social and emotional learning (13), social skills (26)

In the Classroom

Use this game as part of any lessons on persuasion and empathy. Use the four options from the card deck as models to create your own role play game using different situations specific to your students. For example, debate the use of mobile devices in your classroom or the ability to go off campus for lunch. This could be done easily by writing the Deciders role cards out on 3x5 cards and using a timer. If you are beginning the process of integrating technology, have students create the cards using a Google doc, reviewed here. An alternative would be to allow your "techies" and or gifted students to modify their technology use and create a game using Twine, reviewed here, or Quest, reviewed here. These two tools create text-based interactive games. Have school counselors use @stake to model non-confrontational methods for problem-solving and deliberation.

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NCTM Illuminations Numbers & Operations Resources 6th - 8th Grade - NCTM

Grades
6 to 8
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Illuminations offers this extensive library of lessons and interactives specifically for teaching the Numbers and Operations strand in 6th through 8th grade. The large variety of activities...more
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Illuminations offers this extensive library of lessons and interactives specifically for teaching the Numbers and Operations strand in 6th through 8th grade. The large variety of activities provides opportunities for learning content through many different methods including problem solving, exploration of rational numbers and proportions, and using data from sports to analyze and estimate numbers. Each lesson includes correlation to standards, assessments, and a complete instructional plan.

tag(s): area (71), estimation (47), factors (40), multiplication (210), number sense (97), numbers (192), operations (120), order of operations (40), perimeter (29), problem solving (293), ratios (66), statistics (130), time (138), venn diagrams (18), volume (52)

In the Classroom

Keep this site in your professional favorites to find supporting technology and lessons for teaching numbers and operations. As you find practice or extension ideas for student use or at home reinforcement, share specific links on your class web page or classroom computer center for students to access independently or as you assign them for needed practice. The full site is overwhelming for most parents, so share the specific areas that fit your curriculum.
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Extreme Event - Koshland Science Museum

Grades
8 to 12
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Extreme Event is a crisis problem-solving game for groups of 12 or more players with a minimum age of 14 years old. Facilitators set up a room and time for ...more
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Extreme Event is a crisis problem-solving game for groups of 12 or more players with a minimum age of 14 years old. Facilitators set up a room and time for participants, and games typically take about an hour to complete. Choose from three scenarios - hurricane, flood, or earthquake. Download all game materials from the site including PDF cards, sounds, and visual effects. The videos in the classroom activity section reside on YouTube. If your district blocks YouTube, the videos may not be viewable. You could always view them at home and bring them to class "on a stick" to share. Use a tool such as Freemake Video Converter, reviewed here, to download the videos from YouTube.

tag(s): critical thinking (117), earthquakes (52), floods (13), hurricanes (40), logic (251), problem solving (293)

In the Classroom

Use the materials found on Extreme Event as a hands-on lesson in problem-solving, short and long term planning, and building community. Use an online tool such as Interactive Three Circle Venn Diagram, reviewed here, to compare and contrast different strategies needed to solve problems in different crisis situations. Challenge students to create a brochure or newsletter sharing their findings. Are you integrating technology in your class? Instead of the traditional paper brochure use Lucidpress, reviewed here, or if you are more experienced use Sway, reviewed here, and create a newsletter. If you complete this activity with different classes, share results from the different games as part of your discussions on your problem-solving decisions.
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Twitter Chat: Start a School Makerspace from Scratch - TeachersFirst

Grades
K to 12
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This archived Twitter chat is from July 2016. View this archive to learn how to Start a School Makerspace from Scratch. Browse the tips and tools offered by the chat ...more
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This archived Twitter chat is from July 2016. View this archive to learn how to Start a School Makerspace from Scratch. Browse the tips and tools offered by the chat moderators and participants.

tag(s): makerspace (26), professional development (184), STEM (208), twitterchatarchive (48)

In the Classroom

If you are starting Makerspace, or need some new ideas, view this archive. Share this tool with your colleagues who are interested in Makerspace.

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Magic Gopher - British Council

Grades
4 to 12
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher...more
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher "guesses" the symbol located next to that final number.

tag(s): addition (224), riddles (16)

In the Classroom

How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try moovly, reviewed here, and share them on a site such as TeacherTube, reviewed here.
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OK2Ask: Classroom Activities to Promote Computational Thinking - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional development session from August 2017, opens in Adobe Connect. Learn how to infuse Computational Thinking into your classroom activities...more
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This recording of an OK2Ask online professional development session from August 2017, opens in Adobe Connect. Learn how to infuse Computational Thinking into your classroom activities across all core content areas. Computational Thinking prepares students to understand how to use today's digital tools to help solve tomorrow's problems. Most teachers are already teaching elements of Computational Thinking without knowing it. This workshop will help participants understand the fundamental tenets of Computational Thinking, most notably, how Computational Thinking combines critical thinking skills with the power of computing to make decisions or find solutions. Participants will learn strategies to incorporate computational thinking into classroom activities, brainstorm ideas with other educators for using those strategies in their content area, and begin planning a lesson. This session is for teachers at ALL technology comfort levels. As a result of this session, teachers will: 1. Learn the fundamentals of Computational Thinking; 2. Explore activities and resources that promote Computational Thinking; and 3. Plan for the use of Computational Thinking in the classroom.

tag(s): coding (76), computational thinking (34)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
 This resource requires Adobe Flash.

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Shikaku Madness - Ganbaru Games

Grades
4 to 12
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Shikaku Madness is a logic-based puzzle where you attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on ...more
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Shikaku Madness is a logic-based puzzle where you attempt to cover a grid with rectangles. Use the numeric clues on the grid to solve the puzzle. Tap and drag on the grid to create rectangles that don't overlap and contain the number of squares in the clue. Choose from four levels of difficulty when attempting puzzles.

tag(s): computational thinking (34), logic (251), multiplication (210), problem solving (293)

In the Classroom

Shikaku Madness is an excellent addition to classroom bookmarks for practicing multiplication, working with arrays, developing problem-solving skills, and using logic. Encourage students to work up to the next level and become an expert in Shikaku. Share a link to the site on your class website for students to access at home. Encourage Shikaku "experts" in your class to share their methods for completing each puzzle with other students. Transform learning by challenging students to create a video demonstrating their process in puzzle solving using a tool such as Screencast-o-matic, reviewed here, or Screencastify (Chrome app), reviewed here. Then share it using a tool like SchoolTube, reviewed here.

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