Grades6 to 12
In the ClassroomSave this site to encourage students to test their skills on higher-level puzzles, using only as a last resort to find answers. Use the recent clues list for you or your students to create puzzles using the crossword generator from Class Tools, reviewed here. Have students develop puzzles to review vocabulary terms, important information from novels, or test their knowledge of historical figures. Include their puzzles on your website for students to access from home.
Grades6 to 8
In the ClassroomTake advantage of your remote teaching experience to provide students with engaging interactives and games using PhET Simulations. Copy the Wakelet template shared on the site and modify student directions to fit the activity and your learning goals. If you need quick training on the use of Flipgrid or Wakelet, use the links in this collection to view archived webinars sharing how to incorporate each of these resources into the classroom.
Grades6 to 12
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In the ClassroomThis video provides the perfect opportunity to engage students in research to prove something they have always believed - that the earth is round. Challenge students to prove that it is true through their own research (instead of just accepting what they have always been told). Begin eliciting prior knowledge from students by asking them to share their own observations of the earth. Use FlipGrid, reviewed here to post a question for students to share a video discussion of their observations of the earth and their proof that it is round or flat. Enhance learning through differentiation of activities for student research. Offer students different options for recording their findings. Options include creating infographics using Canva Infographic Maker, reviewed here, sharing annotated images made with ThingLink, reviewed here, or with a concept map created with MindMup, reviewed here. Extend student learning even further by connecting your students with experts in your community or through online options like Skype in the Classroom, reviewed here to discuss their findings and pose any remaining questions.
GradesK to 5
In the ClassroomTake advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.
GradesK to 12
tag(s): addition (217), coding (78), decimals (125), division (153), equations (152), fractions (230), functions (68), game based learning (160), geometric shapes (168), logic (229), measurement (168), multiplication (203), operations (110), probability (130), problem solving (278), pythagorean theorem (30), ratios (67), square roots (20), statistics (129), subtraction (180)
In the ClassroomPolyup is perfect for use in math classrooms in a variety of ways. Become acquainted with the free lesson plans to incorporate Polyup activities based on specific math skills. Encourage problem-solving and math exploration by including a link to Polyup on classroom computers. Instead of assigning a worksheet or other math activity for homework, ask students to spend time exploring Polyup at home. Extend and assess student learning by using FlipGrid, reviewed here, for students to provide a short video reflection on their learning activity. Optional registration allows you or your students to save progress and create your own machines.
Grades6 to 12
In the ClassroomNova Labs provide many opportunities for engaging students in authentic learning situations. Consider using this site as an introduction to any of the included topics. For example, begin your energy unit by assigning the energy lab as homework or as a flipped learning activity. Watch the introductory video together, then allow students to explore the site on their own. Use Playposit, reviewed here, extend technology use by adding questions and student responses to videos to encourage critical thinking skills. Have students share their learning after participating in the lab by annotating images using ThingLink, reviewed here. Thinglink presents a variety of levels for technology use depending on teacher requirements for the project, or even student ability; it allows for adding narration, videos, text, and links to help explain the project. Ask tech-savvy students to create their own learning games with Scratch, reviewed here, using information learned from their research.
Grades8 to 12
In the ClassroomTake advantage of these free materials to immerse students in learning about current events topics through a global lens. One important component of these lessons includes the task of completing a series of formal and informal discussions on each topic. As students identify key topics and information, enhance their learning by asking them to use Lino, reviewed here, to create digital sticky notes to share among teachers and peers. Use options within Lino to color code the sticky notes to identify the group creating the note or different concepts to address throughout the simulation. Simulations also provide background information on each topic, use this information as a starting point, then have students research each topic further on their own or in groups. Share bookmarks and resources using SearchTeam, reviewed here. In addition to sharing bookmarks, SearchTeam includes tools for adding notes and comments for all team members to use when collaborating together. Throughout your simulation activities, use FlipGrid, reviewed here, to modify learning and to pose essential questions discussed within the activity. Have students add video responses within Flipgrid to share their perspective and solutions to the different problems. As a final learning activity, provide students options for sharing their conclusions and suggestions to the simulation activities through a variety of multimedia choices. Instead of a book report or PowerPoint presentation consider asking students to create a digital book using Book Creator, reviewed here, or a multimedia presentation using Adobe Spark for Education, reviewed here. Both options offer tools for transforming students' learning to include video, images, and more to share their final conclusion and perspective on the topic included in the simulation.
Grades8 to 12
In the ClassroomBe sure to save these puzzles for use throughout the school year. Use these problems as a substitute for your typical homework assignments. Include questions as part of math or science centers. Replace pencil and paper journals or notebooks by having students blog about their learning and understanding using Tumblr, reviewed here. Ask groups of students to work on topics together then share their results with the class. To enhance student learning and understanding, consider instituting a recurring podcast for students to share problems and discuss problem-solving strategies. Use a site such as podOmatic, reviewed here.
Grades8 to 12
In the ClassroomWikiWhere is an excellent site to use on your interactive whiteboard as a quick motivator to begin geography lessons. Share with students to play on their own, then choose a location to research for a class project. Transform learning by having students create their own trivia games using ClassTool's Arcade Game Generator, reviewed here, to share and review content with their peers. Have students use Google My Maps, reviewed here, to modify their learning and create and share virtual field trips of locations studied. Use the many features on Google My Maps to embed information from spreadsheets, add images and videos, and customize maps with icons. Take students on a virtual field trip around the world by sharing the different Google My Maps created on your class webpage.
GradesK to 12
In the ClassroomBoth experienced and newbies to makerspaces should bookmark this site as an excellent resource for developing makerspaces. If new to makerspaces, consider using this site similar to a book study group with your peers. Break the site into different portions beginning with the Why Makerspace? section to learn about constructive ideology and the benefits of makerspaces. Work together to build a database of makerspace resources including professional development information and lesson ideas. Share these resources using Padlet, reviewed here. Padlet offers tools for collaborating and organizing information, use the column feature to organize resources by topics such as professional development, lesson ideas, videos, and makerspace blogs. As you use makerspaces, don't forget to share student successes and struggles as part of the learning process. Have students create a weekly or monthly podcast using Buzzsprout, reviewed here, to enhance their learning. Buzzsprout makes it easy to record podcasts in advance, then publish them on your desired time and date. Use FlipGrid, reviewed here, as a video response tool to have students enhance their learning and share ideas and problem-solving methods with you and their classmates.
Grades4 to 12
In the ClassroomShare Semantris with students on classroom computers or devices for use as a quick word association and vocabulary building activity. Challenge students to become more proficient in "beating" Google by earning as many points as possible. For younger students, this site is an excellent way to build vocabulary skills. Have older students take this site a step further and research how machine learning works through this Google activity. Enhance learning by asking them to substitute a traditional report or presentation by making a video explanation tool like Biteable, reviewed here, to describe the concept of machine learning. After spending some time practicing this game, take it a step further and extend student learning by having students create their own vocabulary learning game using a tool such as Scratch, reviewed here.
Grades4 to 12
In the ClassroomInclude Bing Fun as a link on your classroom computers and share the link on your class webpage. Have students try their skill on Sudoku and other logic puzzles to increase problem solving skills. Use the current news questions as a starting point for discussions in social studies classes. Ask students to choose one of the questions as a starting point for digging deeper into the topic. Have students share weekly podcasts discussing current topics and background information. Radionomy, reviewed here provides free podcasting tools.
Grades6 to 12
In the ClassroomShare a link to Puzzle Prime on classroom computers and your class website for students to access on any device. Consider having a "puzzle of the week" activity for students to complete on their own or in groups using activities on this site. Ask students to demonstrate their thinking process in completing puzzles by demonstrating on an interactive whiteboard or with a projector. Take this a step further and ask student to create a video explanation using a tool like Screencastify, reviewed here, and share them on a site such as TeacherTube reviewed here. Use these puzzles as examples and encourage students to create their puzzles for others to solve. Have cooperative learning groups create podcasts sharing problem and puzzle solving tips; for this, use a site such as podOmatic, reviewed here.
Grades8 to 12
In the ClassroomUse this game as part of any lessons on persuasion and empathy. Use the four options from the card deck as models to create your own role play game using different situations specific to your students. For example, debate the use of mobile devices in your classroom or the ability to go off campus for lunch. This could be done easily by writing the Deciders role cards out on 3x5 cards and using a timer. If you are beginning the process of integrating technology, have students create the cards using a Google doc, reviewed here. An alternative would be to allow your "techies" and or gifted students to modify their technology use and create a game using Twine, reviewed here, or Quest, reviewed here. These two tools create text-based interactive games. Have school counselors use @stake to model non-confrontational methods for problem-solving and deliberation.
Grades6 to 8
tag(s): area (67), estimation (42), factors (38), multiplication (203), number sense (95), numbers (179), operations (110), order of operations (38), perimeter (28), problem solving (278), ratios (67), statistics (129), time (131), venn diagrams (20), volume (48)