231 mind-stretchers results | sort by:
return to subject listingLittle Inventors - Little Inventors
Grades
K to 8tag(s): inventors and inventions (78), STEM (282)
In the Classroom
Have your students participate in the challenges or the open challenge. Students can run an after-school Little Inventors club, which gives teachers/adults information on how to organize the club. Finally, students can share their Little Inventors activities/ideas at a schoolwide showcase.You must be registered and logged in to add items to your favorites.
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Emily Arrow Playlist - Emily Arrow
Grades
K to 2tag(s): interactive stories (21), musical instruments (49), poetry (192), social and emotional learning (96), stories and storytelling (50)
In the Classroom
Inspired by Emily's use of the ukulele, students can build simple instruments from recycled materials and then play along with her videos. This engages students in hands-on creation, enhances their understanding of sound and music, and extends to environmental awareness. Have students pick a song from Emily's YouTube channel, write a short story or poem inspired by the song, and share it in class. Use Emily's videos for sing-along sessions. Students can learn the songs, discuss the lyrics, and explore themes. Use the videos during the day to offer brain breaks to your students.Add your comments below (available only to members) | Become a Member
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The Tumble Podcast - Lindsay Patterson and Marshall Escamilla
Grades
K to 8tag(s): animals (289), bacteria (22), birds (46), dinosaurs (41), insects (68), listening (93), molecules (44), oceans (149), planets (112), plants (148), podcasts (104), stars (70), sun (71)
In the Classroom
Bookmark and save this site to find informative podcasts. Podcasts can be an engaging way to promote interest in science topics as part of a listening center rotation or to enhance your current lessons. Enhance learning by downloading the transcript and creating a set of questions using an AI resource such as MagicSchool, reviewed here. Visit MagicSchool, select the Text Dependent Questions generator, add the requested information, and upload the PDF transcript to generate a set of comprehension questions based on the information in the podcast. Extend learning by asking students to create an infographic using free templates found in Adobe Infographic Creator, reviewed here or Canva Education Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Twin Pics - Chris Sev
Grades
4 to 12tag(s): artificial intelligence (148), descriptive writing (40), images (260), writing prompts (58)
In the Classroom
Understanding how to write effective prompts using generative AI is an important skill, and Twin Pics is an engaging way to learn how to create a short prompt to create images. Use this site as a five-minute time filler to engage students in descriptive writing activities. If students don't have individual access to the site, ask them to write a 100-character prompt, then select a random prompt to view together as a class. Use this site as a model for demonstrating how to write a prompt to create an image, then use Image Creator by Designer, reviewed here to extend learning by creating images and asking students to try to replicate your design. Use images for creative writing projects or include them with multimedia projects.Add your comments below (available only to members) | Become a Member
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Barefoot Computing - BT in partnership with Computing At School
Grades
K to 5tag(s): coding (89), collaboration (94), computational thinking (41), computers (110), logic (163), patterns (62)
In the Classroom
Take advantage of the lessons and materials on this site to introduce computer and computational skills to elementary-age students. Several activities incorporate music and art concepts; collaborate with your school's special area teachers to teach lessons found on the site. Use a portfolio tool such as Seesaw, reviewed here, to have students enhance and share their learning successes through sharing pictures of projects and written reflections on learning activities. Work together as a class to modify classroom technology by creating a digital book using WriteReader, reviewed here, to feature class learning of computer concepts.Add your comments below (available only to members) | Become a Member
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Brain Breaks for Students - TeachersFirst
Grades
K to 12In the Classroom
Find new tools to try in your classroom for brain breaks. Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Summer Specials - TeachersFirst
Grades
K to 12In the Classroom
Find new tools, activities, and more to share with your students for use during the summer break! Each review includes classroom use ideas. Read the details of each tool and find the ones that will be useful to your students.Add your comments below (available only to members) | Become a Member
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Mathematics Lessons - TedEd
Grades
K to 12tag(s): critical thinking (118), engineering (126), financial literacy (89), numbers (119), probability (97), problem solving (224), riddles (16), STEM (282)
In the Classroom
Use the activities on this site to introduce problem-solving to students through various topics and problem-solving tools. Begin by narrowing down the content to your chosen grade level to find appropriate activities. Next, consider differentiating activities by student interests and ability levels. Finally, use the option to customize lessons to create questions for different groups of students or add additional questions while still using the original video. Ask older students to use these activities as a model, then create their animated math riddles using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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Logic Games - Crazy Games
Grades
4 to 12This site includes advertising.
tag(s): game based learning (181), logic (163), problem solving (224), puzzles (142)
In the Classroom
Bookmark and save this game site as a resource for logic and puzzle games to share with your students. Consider adding a puzzle of the week to your computer center activities or as an engaging at-home learning activity. Puzzles are an excellent way to strengthen math conversations in any classroom. After spending time with logic puzzles, ask students to share their thought and learning processes as they play each game. Ask students to create a screen recording demonstrating how to play the game and discussing the process. Use your device's screen recording features or an online tool such as Free Online Screen Recorder, reviewed here, to create and share recordings. Use a simple curation tool such as 3X3 Links, reviewed here, to share students' recordings and/or discussions in one easy-to-find location.Add your comments below (available only to members) | Become a Member
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Wordle - Josh Wardle
Grades
3 to 12tag(s): game based learning (181), puzzles (142), vocabulary (239)
In the Classroom
Include Wordle as part of daily classroom activities in many ways. For example, ask students to solve Wordle individually or as part of a collaborative group. Encourage students to discuss helpful strategies in solving the puzzle, such as starting words that include several vowels--experiment by beginning with the same word each day or using different daily choices. Create a daily graph that shares the results of your class's attempts in solving the daily puzzle. Data Gif Maker, reviewed here, is a very easy to use graphing tool to quickly share results. Consider making personalized Wordles based on reading vocabulary, science terms, or student names using My Wordle, reviewed here.Add your comments below (available only to members) | Become a Member
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Brain Teasers and Puzzles - Brain Easer
Grades
2 to 12tag(s): critical thinking (118), geometric shapes (135), patterns (62), Problem Based Learning (12), problem solving (224)
In the Classroom
Bookmark and save this brain teaser site to use throughout the school year. Share a problem of the week with your students to complete as homework or during a work center. Provide teasers of different levels of difficulty to differentiate and challenge your students. Enhance student learning by asking them to explain their success in solving challenges and sharing their process to find the correct solution. Use Padlet, reviewed here, to share your weekly teasers, then have students create and share a video response. This is a link to Padlet's Help section for posting video or an image. Extend learning further by creating a class book using Imagine Forest, reviewed here. Use Imagine Forest to make and share a digital book of brain teasers. Use the interactive elements to add links to audio suggestions for tackling problems or link to video solutions on the final pages of your book.Add your comments below (available only to members) | Become a Member
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Critical Thinking Resources - TeachersFirst
Grades
K to 12tag(s): critical thinking (118), media literacy (107), problem solving (224)
In the Classroom
Help your students to practice critical thinking skills using these engaging resources. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.Add your comments below (available only to members) | Become a Member
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Semantris - Google
Grades
4 to 12tag(s): game based learning (181), logic (163), puzzles (142), vocabulary (239), vocabulary development (91), word study (60)
In the Classroom
Share Semantris with students on classroom computers or devices for use as a quick word association and vocabulary building activity. Challenge students to become more proficient in "beating" Google by earning as many points as possible. For younger students, this site is an excellent way to build vocabulary skills. Have older students take this site a step further and research how machine learning works through this Google activity. Enhance learning by asking them to substitute a traditional report or presentation by making a video explanation tool like Typito, reviewed here, to describe the concept of machine learning. After spending some time practicing this game, take it a step further and extend student learning by having students create their own vocabulary learning game using a tool such as Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Microsoft Bing - FUN - Microsoft
Grades
4 to 12tag(s): logic (163), Microsoft (80), problem solving (224), puzzles (142), trivia (19)
In the Classroom
Include Bing Fun as a link on your classroom computers and share the link on your class webpage. Have students try their skill on Sudoku and other logic puzzles to increase problem solving skills. Use the current news questions as a starting point for discussions in social studies classes. Ask students to choose one of the questions as a starting point for digging deeper into the topic. Have students share weekly podcasts discussing current topics and background information. Spotify for Podcasters, reviewed here, provides free podcasting tools.Add your comments below (available only to members) | Become a Member
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Twitter Chat: Start a School Makerspace from Scratch - TeachersFirst
Grades
K to 12tag(s): makerspace (43), professional development (407), STEM (282), twitterchatarchive (175)
In the Classroom
If you are starting Makerspace, or need some new ideas, view this archive. Share this tool with your colleagues who are interested in Makerspace.Add your comments below (available only to members) | Become a Member
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Magic Gopher - Solitaire Paradise
Grades
4 to 12In the Classroom
How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try moovly, reviewed here, and share them on a site such as TeacherTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Shikaku Madness - Ganbaru Games
Grades
4 to 12tag(s): computational thinking (41), logic (163), multiplication (121), problem solving (224)
In the Classroom
Shikaku Madness is an excellent addition to classroom bookmarks for practicing multiplication, working with arrays, developing problem-solving skills, and using logic. Encourage students to work up to the next level and become an expert in Shikaku. Share a link to the site on your class website for students to access at home. Encourage Shikaku "experts" in your class to share their methods for completing each puzzle with other students. Transform learning by challenging students to create a video demonstrating their process in puzzle solving using a tool such as Free Screen Recorder Online, reviewed here, or Screencastify (Chrome app), reviewed here. Then share it using a tool like SchoolTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Game-Based Learning Resources - TeachersFirst
Grades
K to 12tag(s): coding (89), differentiation (89), game based learning (181), gamification (78), logic (163)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.Add your comments below (available only to members) | Become a Member
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Flappy Code - Code Studio
Grades
K to 12tag(s): coding (89), computational thinking (41), computers (110), critical thinking (118), game based learning (181), gamification (78), logic (163)
In the Classroom
Use Flappy Code as an interesting way to introduce coding to your class. Display Flappy Code on your interactive whiteboard or projector as you progress through the steps to code a game, then have students create and explore on their own. After school clubs and activities can use Flappy Code to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Comments
This resource would be engaging for students just learning how to code.Melissa, , Grades: 0 - 5
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Novel Engineering - The Novel Engineering Project/Tufts Center
Grades
K to 12tag(s): engineering (126), problem solving (224), STEM (282)
In the Classroom
Don't let the simple look of this site fool you; this is an excellent resource for incorporating STEM topics into your reading activities. Use ideas from this site with the literature suggested, then come up with your own ideas for any other selection of literature. If you are beginning the process of integrating technology, have students create blogs sharing their learning and understanding using Telegra.ph, reviewed here. This blog creator requires no registration. Have students or groups collect ideas and findings using Padlet, reviewed here. The Padlet application creates free online bulletin boards.Add your comments below (available only to members) | Become a Member
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