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Blended Learning Planner - Yourway Learning

Grades
K to 12
 
Creating effective and engaging blended learning lessons requires time and professional knowledge. The Blended Learning Planner uses AI to increase productivity by providing ideas and...more
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Creating effective and engaging blended learning lessons requires time and professional knowledge. The Blended Learning Planner uses AI to increase productivity by providing ideas and learning activities based on your input. Start by following the steps to create a class, then add the lesson topic, length of class time, and the blended learning components to include. Use the request changes and Beans, the chatbox, to request modifications and additions to the completed plan.
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tag(s): artificial intelligence (177), blended learning (37), flipped learning (9), Teacher Utilities (198)

In the Classroom

Bookmark and save this site to use at any time to create blended learning activities throughout the year. Use the request change feature to integrate different blended learning activities. For example, ask to include flipped learning and station rotations in your lesson. Modify the activity and request additional details. If the activity consists of a learning game that requires questions or real-world problems, ask this tool to create those items and include them in the outline. Continue asking for modifications and support materials as needed until satisfied. Find additional resources for blended learning at TeachersFirst Special Topics Page: Blended Learning Resources, reviewed here.
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Learning Game Generator - Yourway Learning

Grades
K to 12
 
Create learning games with the AI-based Learning Game Generator for any topic or grade level. Begin by adding vital information, including grade level, learning outcome or objective,...more
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Create learning games with the AI-based Learning Game Generator for any topic or grade level. Begin by adding vital information, including grade level, learning outcome or objective, and the game's length. The Game Generator provides a document with instructions for playing the game, any required materials, and setup instructions. Use the provided tools to request changes to create a game that works for your classroom. Copy or download the document using the Manage Content Dropbox options when satisfied.
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tag(s): artificial intelligence (177), assessment (147), Formative Assessment (74), game based learning (205), gamification (83), Teacher Utilities (198)

In the Classroom

Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.
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Plan My Lesson Tool - Yourway Learning

Grades
K to 12
  
Planning lessons that provide engaging activities and meet curriculum standards can be challenging. The Plan My Lesson Tool uses AI to match both objectives in just a few seconds. After...more
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Planning lessons that provide engaging activities and meet curriculum standards can be challenging. The Plan My Lesson Tool uses AI to match both objectives in just a few seconds. After selecting start, complete the form by adding grade level or band, subject, and learning outcome and selecting to generate the result. After creating the document, use additional features to edit and adjust the activity to fit your needs. You can also choose sections of the document to request changes by chatting with Beans, this site's chatbot. Find options to download or export the finished document by visiting the Manage Content dropbox at the top of the page. You do need to create a free account to access this feature.

tag(s): artificial intelligence (177), professional development (385), Teacher Utilities (198)

In the Classroom

Take advantage of this lesson generation tool to create new lessons or improve your current lessons. Use this tool to generate a lesson in just a few minutes, then browse through the lesson plan to find new ideas and resources to include with your current plan. In addition to the lesson activity, plans include extension activities and additional resources to include in your planning. When writing the prompt to create a lesson, include as much information as possible to generate results that work for you. Items to include are class size, type of activities to include, and differentiation needs. Visit the archive of OK2Ask: AI for Creating Learning Objects, reviewed here to find many ideas for creating learning objects that accompany your lesson plan.
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What's So Cool About Manufacturing? - PBS LearningMedia

Grades
6 to 12
   
Making Manufacturing Cool! The "What's So Cool About Manufacturing?" lesson plan on PBS LearningMedia, provided by WQED, helps students explore careers in the manufacturing industry...more
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Making Manufacturing Cool! The "What's So Cool About Manufacturing?" lesson plan on PBS LearningMedia, provided by WQED, helps students explore careers in the manufacturing industry while building English literacy skills. This resource includes videos, discussion prompts, and activities highlighting the importance of manufacturing jobs, the required skills, and how these careers impact everyday life. It's a great way for teachers to connect career exploration with reading, writing, and critical thinking, making manufacturing an exciting and accessible topic for students.

tag(s): careers (156), literacy (122)

In the Classroom

Students can role-play manufacturing jobs such as engineer, machine operator, or quality control inspector. They can complete a hands-on assembly challenge, like building a simple paper product or organizing a production line. Students can investigate local manufacturing companies and the products they create and present what they learned using Canva Infographic Creator, reviewed here or Google Slides, reviewed here. Students can choose a manufacturing career from the lesson and research key job details, including skills, education, and salary. Students can prepare mock interview questions to learn the answers.
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WorldCat - OCLC, Inc.

Grades
K to 12
 
WorldCat is a global library catalog that allows teachers to search for books, articles, and other educational resources available in libraries worldwide. By entering a title, author,...more
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WorldCat is a global library catalog that allows teachers to search for books, articles, and other educational resources available in libraries worldwide. By entering a title, author, or keyword, educators can locate materials in nearby libraries, access digital resources, and discover new teaching materials. WorldCat is beneficial for finding hard-to-access texts, historical documents, and academic research. Teachers can use it to expand their classroom library, recommend reading materials to students, or enhance lesson plans with diverse sources.

tag(s): authors (107), book lists (167), digital reading (17), Research (87), resources (84), Teacher Utilities (198)

In the Classroom

Have students search for a specific book, author, or topic related to your curriculum using WorldCat. Ask them to find the closest library with the book and compare availability across locations. Choose a novel or historical text related to your class and find different editions or translations on WorldCat. Have the class compare publication dates, cover designs, and publishers, then discuss how these factors might affect interpretation. Provide students with a historical event or literary movement and have them use WorldCat to locate a primary source (ex., original speeches, diaries, first editions) and present their source, explaining its historical significance and how it connects to modern perspectives.
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Yourway - Yourway Learning

Grades
K to 12
 
Yourway offers a suite of AI-generated tools for educators. Choose from many generators to create lesson plans, assessments, and classroom activities. After selecting a generator, follow...more
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Yourway offers a suite of AI-generated tools for educators. Choose from many generators to create lesson plans, assessments, and classroom activities. After selecting a generator, follow the prompt to access a form to add information such as grade level, topic or learning objective, and other directions. After the tool generates a response, you can request changes, edit the information manually, or save the document. Choose the Manage Document dropdown box to copy the document to your clipboard, save it as a PDF file, export it to Google Docs, or download your activity as a Microsoft .docx file. As you create activities, they are saved in the My Content area to revisit and reuse as needed.
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tag(s): artificial intelligence (177), assessment (147), cross cultural understanding (173), differentiation (84), rubrics (37), social and emotional learning (102), Teacher Utilities (198), vocabulary (238)

In the Classroom

Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.
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MLA Digital Escape Room - John S. Bailey Library

Grades
9 to 12
The MLA Digital Escape Room, developed by the John S. Bailey Library at The American College of Greece, is an interactive online tool designed to help students master MLA citation...more
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The MLA Digital Escape Room, developed by the John S. Bailey Library at The American College of Greece, is an interactive online tool designed to help students master MLA citation style in an engaging and fun manner. Through a series of challenges, participants learn to navigate the MLA Citation Guide, distinguish between various in-text and works cited citations, and identify the components of an MLA-formatted paper. Upon completing the escape room, students receive a score and a downloadable certificate, making it an effective resource for reinforcing citation skills in the classroom.

tag(s): citations (33), digital escapes (15)

In the Classroom

Before students complete the MLA Digital Escape Room, give them a scavenger hunt worksheet with different citation challenges (such as find the correct MLA format for a book, article, or website). Prepare incorrect MLA citations and display them on the board. Students must identify errors and correct them before the teacher does. After completing the digital escape room, students could work in small groups to design their own MLA-themed escape room using Genially reviewed here or Google Forms reviewed here.
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Prove It!: A Citation Scavenger Hunt - ReadWriteThink

Grades
6 to 12
  
Take your students on a citation scavenger hunt with this engaging activity designed to enhance students' research and analytical skills. In this exercise, students are challenged to...more
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Take your students on a citation scavenger hunt with this engaging activity designed to enhance students' research and analytical skills. In this exercise, students are challenged to locate and cite textual evidence supporting specific details about characters, plot points, or themes within a text. This interactive approach reinforces the importance of backing assertions with concrete evidence and aids in developing critical thinking and comprehension abilities. Accompanying resources, such as the Citation Hunt Printout, are provided to facilitate the activity and guide students in recording their findings.

tag(s): character education (79), critical thinking (127), plot (15), reading comprehension (149), themes (16)

In the Classroom

Divide students into small groups and give each team a set of questions related to a class text. Challenge the teams to race to find the correct textual evidence and write down the citation. Using the Citation Hunt Printout from ReadWriteThink, students can work in pairs or small groups to locate and cite textual evidence supporting character traits, themes, or key events. After completing the scavenger hunt, students can select one piece of cited evidence and write a short analytical paragraph explaining how it supports a theme or argument.
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Goblin Threat- Plagiarism Game - Lycoming College

Grades
9 to 12
The Plagiarism Game from Lycoming College's Snowden Library is an interactive online tool designed to educate students about academic integrity and proper source citation. Through...more
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The Plagiarism Game from Lycoming College's Snowden Library is an interactive online tool designed to educate students about academic integrity and proper source citation. Through engaging scenarios and quizzes, students confront "plagiarism goblins" aiming to undermine academic honesty. This game helps students understand the importance of citing sources, recognizing common knowledge, and paraphrasing correctly, thereby reinforcing essential research and writing skills.

tag(s): evaluating sources (29), plagiarism (34)

In the Classroom

Before playing the Plagiarism Game, have students work in small groups to find examples of plagiarism in real-world contexts (e.g., news stories, social media posts, or famous cases of academic dishonesty). Then, have each group present their findings and discuss how the plagiarism could have been avoided. Create a classroom escape room using Google Forms reviewed here or Genially reviewed here where students must solve citation-related puzzles to unlock the final "safe passage" to submit a research paper. Include challenges like identifying plagiarism, correcting citations, and differentiating between paraphrasing and direct quoting. After playing the game, challenge students to take a plagiarized passage and properly rewrite it using correct paraphrasing and citations.
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Monah - Monah

Grades
9 to 12
 
Monah offers lessons on the First People, including the Black Kettle and the Washita River Massacre, The Sterilization of Native American Women in Oklahoma, The Tonkawa People: A Retracing...more
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Monah offers lessons on the First People, including the Black Kettle and the Washita River Massacre, The Sterilization of Native American Women in Oklahoma, The Tonkawa People: A Retracing of Steps from Texas to Oklahoma, Choctaw Code Talkers of World War I, Quapaw Nation Food Sovereignty, and Osage Massacres and Gender Roles. Lesson plans include an introduction, materials, learning objectives, slides, quizzes, websites, primary sources, and map activities.

tag(s): native americans (109)

In the Classroom

Students can engage in the lessons presented as they are from the site. They can also take a virtual tour of the Museum of Native American History Monah Virtual Tour. Students can also compare two different groups/tribes of Native Americans. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram.
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Indigenous Rights and Controversy over Hawaii's Maunakea Telescope - Facing History & Ourselves

Grades
6 to 12
 
Facing History & Ourselves Indigenous Rights and Controversy over Hawaii's Maunakea Telescope offers a free lesson on why the Native Hawaiians opposed its construction. The lesson...more
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Facing History & Ourselves Indigenous Rights and Controversy over Hawaii's Maunakea Telescope offers a free lesson on why the Native Hawaiians opposed its construction. The lesson gives a historical context for understanding the protests against constructing the Thirty Meter Telescope on Maunakea. The site includes two activities, a handout, articles, and videos. The lesson itself is adaptable and can be shared on Google Classroom.

tag(s): hawaii (9), native americans (109), telescopes (11)

In the Classroom

Students can engage in the lesson as it is on the website. Students can create a timeline using Google Drawings, reviewed here. Students can debate these issues by providing reasons for or against them. Students can use an online debate tool like Kialo Edu reviewed here.
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Remini AI - Bending Spoons

Grades
6 to 12
 
Remini AI is a photo and video enhancement tool that uses advanced AI technology to restore old or blurry images, sharpen details, and improve resolution. The website offers a free...more
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Remini AI is a photo and video enhancement tool that uses advanced AI technology to restore old or blurry images, sharpen details, and improve resolution. The website offers a free version where you can enhance photos by watching ads, making it accessible for occasional use or small projects. This platform can be a useful resource for educational projects involving historical photos or creative presentations.
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tag(s): artificial intelligence (177), photography (130), Teacher Utilities (198)

In the Classroom

Provide students with old, low-quality historical or family photos. Use Remini AI to restore the images and discuss the stories or history behind them or have them write a story about the photo. Have students use Remini AI to enhance famous artworks or historical photos. Compare the restored versions with the originals and discuss how AI can help preserve cultural artifacts. Incorporate Remini AI into a lesson about artificial intelligence. Explore how AI works in photo enhancement and connect it to broader discussions on AI's role in everyday life, technology, and careers.
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Online Escape Room Templates - Genially

Grades
3 to 12
Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (15), game based learning (205), gamification (83), puzzles (149)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.
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Library of Congress Research Guides - Library of Congress

Grades
4 to 12
Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides...more
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides help teachers incorporate authentic historical artifacts, government records, and literary works into their lessons, enhancing students' critical thinking and research skills. With ready-to-use teaching resources, topic guides, and bibliographies, this site supports interdisciplinary learning and provides rich content for inquiry-based projects in history, literature, civics, and more.

tag(s): african american (115), architecture (75), black history (133), branches of government (65), civil rights (209), civil war (139), conservation (102), energy (133), engineering (129), environment (252), foreign policy (13), hispanic (36), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (109), nutrition (140), photography (130), politics (118), population (51), religions (95), Research (87), sports (82), statistics (121), Teacher Utilities (198), women (150), womenchangemaker (36), womens suffrage (52)

In the Classroom

Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.
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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR

Grades
K to 12
 
NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features...more
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NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features engaging audio stories, in-depth journalism, and educational content that can enhance classroom discussions and critical thinking skills. Teachers can use NPR's stories to connect lessons to real-world events, introduce students to diverse perspectives, and encourage media literacy. Additionally, NPR's student-friendly resources, such as NPR Ed and Student Podcast Challenge, provide interactive and project-based learning opportunities.

tag(s): civil rights (209), cultures (180), journalism (74), news (229), podcasts (108), scientists (67), space (222)

In the Classroom

Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.
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Encyclopedia Britannica - Encyclopedia Britannica

Grades
K to 12
 
Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia...more
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Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia articles, biographies, timelines, images, videos, and primary sources, making it a valuable tool for classroom instruction and student research. The site includes Britannica School, which provides leveled content for different grade levels, and Britannica Kids, designed for younger learners. With its fact-checked, up-to-date content, Britannica helps educators enhance lessons, support inquiry-based learning, and promote critical thinking skills.

tag(s): biographies (94), primary sources (117), Research (87), resources (84), timelines (56)

In the Classroom

Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.
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Do Now Activity Generator - Yourway Learning

Grades
K to 12
 
The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and...more
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The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and grade level to generate activities. The Do Now generator provides students with questions based on a possible scenario. Make changes and find additional ideas by selecting the Request Change button and providing details on changes.

tag(s): artificial intelligence (177), assessment (147), classroom management (120), Formative Assessment (74), questioning (36), Teacher Utilities (198), teaching strategies (50), thinking skills (17)

In the Classroom

Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.
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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (93), digital escapes (15), game based learning (205), problem solving (233), puzzles (149)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."
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OK2Ask: Microsoft Forms Basics - TeachersFirst

Grades
1 to 12
 
This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics
...more
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This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.

tag(s): differentiation (84), Formative Assessment (74), Microsoft (80), professional development (385)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.
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Virtual Escape Room Tools - VirtualEscapeRooms.org

Grades
4 to 12
View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room...more
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View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room Timer for tracking game progress, a Random Group Generator to facilitate team assignments, a Team Name Generator to inspire creative team identities, and a Secret Agent Name Generator to add an element of intrigue to activities. Additionally, the site provides an Emoji Secret Message Maker and a Caesar Cipher Creator, enabling teachers to incorporate coded messages and puzzles into their lessons. These resources are designed to integrate seamlessly with existing curricula, fostering problem-solving skills and student collaborative learning.

tag(s): collaboration (93), digital escapes (15), game based learning (205), problem solving (233), puzzles (149)

In the Classroom

Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.
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