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Grouper - InCommon
Grades
K to 12tag(s): collaboration (96), Teacher Utilities (178), teaching strategies (49)
In the Classroom
Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.You must be registered and logged in to add items to your favorites.
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Glif - Spellcasters, Inc.
Grades
4 to 12tag(s): artificial intelligence (166), collaboration (96), creative writing (125), digital storytelling (155), Teacher Utilities (178)
In the Classroom
Challenge students to create a comic strip retelling a chapter from a book or illustrating a historical event. Using the comic creator, students can design characters, add dialogue, and develop scenes, fostering engagement and comprehension. Have a class create a short video summarizing a science experiment or research topic, using the video creator for editing and the music tool for a custom soundtrack. Use the AI selfies tool to have students create stylized self-portraits, then write a reflective piece about how their portrait represents their personality, goals, or interests. Students could use the character generator to design avatars for fictional characters in novels or historical figures in their studies. Students can then write essays or give presentations explaining their design choices and the characters' significance.Add your comments below (available only to members) | Become a Member
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ChatPDF - ChatPDF
Grades
6 to 12tag(s): artificial intelligence (166), Teacher Utilities (178)
In the Classroom
Upload academic articles or textbooks to quickly extract key concepts, summaries, or discussion questions for lessons. Ask AI to identify important points in the text, which can turn into quizzes, assignments, or class discussions. Professional Development is made easy by analyzing educational research papers, policy documents, or training materials. Students can upload class readings or notes to ask specific questions, clarify concepts, or summarize materials for efficient study sessions.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Coral Restoration - National Oceanic and Atmospheric Administration
Grades
6 to 12tag(s): conservation (97), ecosystems (80), florida (13), marine biology (31), virtual field trips (118)
In the Classroom
After the VR experience, have students document their virtual exploration in a journal, noting observations about coral health, marine species, and restoration techniques, or use an online tool like Webnote, reviewed here. Students could also construct 3D models of coral ecosystems using materials like clay or paper. Have students design posters, videos, or social media posts to raise awareness about coral restoration efforts. Use Canva, reviewed here templates to make the videos and social media posts.Add your comments below (available only to members) | Become a Member
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Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement
Grades
K to 12tag(s): assessment (152), firstday (22), Formative Assessment (78)
In the Classroom
Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.Add your comments below (available only to members) | Become a Member
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UK Science Teacher Alex Laney Shares Some Outstanding Do Nows - UK Science Teacher Alex Laney Shares Some Outstanding Do Nows
Grades
K to 12tag(s): classroom management (124), Teacher Utilities (178), teaching strategies (49)
In the Classroom
In the classroom, students can engage in the Do Now activities by using Canva, reviewed here to access visuals. Students can share their answers via Padlet, reviewed here or collaborative Google Slide, reviewed here. Finally, students can debate their answers and how they arrived at them.Add your comments below (available only to members) | Become a Member
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Phenomena Learning Toolkit - Kognity
Grades
8 to 12tag(s): inquiry (24), simulations (13), STEM (288)
In the Classroom
Use the NGSS-aligned digital tools and activities from the toolkit to create quick interactive warm-ups. For example, start with a data analysis exercise or a phenomenon-based question to spark curiosity and discussion. Assign students to explore NGSS-aligned investigations or case studies provided in the toolkit. Students can create solutions for sustainability challenges, incorporating NGSS practices like designing solutions and analyzing impacts. Have students use the digital simulations from the toolkit to model chemical reactions or ecosystems.Add your comments below (available only to members) | Become a Member
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All The Free Stock - Saijo George
Grades
K to 12This site includes advertising.
tag(s): creating media (12), images (261), presentations (21), video (263)
In the Classroom
Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst
Grades
K to 12Encourage students...more
Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (121), frameworks (4), professional development (404), teaching strategies (49)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Shipwreck Alley - National Oceanic and Atmospheric Administration
Grades
6 to 12This site includes advertising.
tag(s): canada (23), ecosystems (80), virtual field trips (118)
In the Classroom
Have students explore the Shipwreck Alley VR tour and keep a "Dive Journal." They can use a paper copy or make a digital journal using a tool such as Webnote, reviewed here or Class Tools, reviewed here. Assign students specific shipwrecks featured in the sanctuary and create a timeline using Timelinely, reviewed here or Time Graphics Timeline Maker, reviewed here. Complete a STEM activity on buoyancy to show how buoyancy affects underwater exploration and shipwreck survival.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Hawaiian Adventure - National Oceanic and Atmospheric Administration
Grades
4 to 12This site includes advertising.
tag(s): biodiversity (36), conservation (97), ecology (102), habitats (90), hawaii (8), marine biology (31), virtual field trips (118)
In the Classroom
Students can create an ecosystem web with string on a bulletin board or a digital one using a tool such as MindMup, reviewed here. Have discussions about what could happen if one species is removed to highlight biodiversity. Have students take notes while viewing the video using Webnotes, reviewed here or Class Tools, reviewed here. Students can create a presentation on humpback whales using Google Slides, reviewed here or Canva, reviewed here.Add your comments below (available only to members) | Become a Member
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National Geographic's Iceland's Glaciers - National Geographic's Iceland's Glaciers
Grades
3 to 12This site includes advertising.
tag(s): glaciers (17)
In the Classroom
Students can research the history of glaciers in Iceland and the impact glaciers have on the world. Students can compare and contrast other glaciers in the world. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Finally, students can take a virtual field trip to visit glaciers in Iceland or other places.Add your comments below (available only to members) | Become a Member
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Edtomorrow's First Five - Edtomorrow's First Five
Grades
K to 12tag(s): classroom management (124), social and emotional learning (99)
In the Classroom
The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.Add your comments below (available only to members) | Become a Member
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OK2Ask: Tech Tools Smackdown: Critical Thinking Games in the Classroom - TeachersFirst
Grades
K to 12Level up your...more
Level up your teaching with engaging digital games and puzzles that ignite critical thinking! In this workshop, we'll explore viral sensations like NYT's Wordle and Connections and hidden gems like TED's The Purring Test. Experience these tools firsthand and discover how to strategically integrate them into your lessons for maximum impact. You'll leave with a curated toolkit of engaging resources that transform problem-solving challenges into powerful learning opportunities. As a result of this session, teachers will: 1. Explore powerful digital games and tools that boost critical thinking skills. 2. Evaluate digital tools and match them with specific learning goals. 3. Design lesson plans that integrate these tools effectively. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (121), game based learning (186), professional development (404)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Sea Lion Adventure - National Oceanic and Atmospheric Administration
Grades
4 to 12This site includes advertising.
tag(s): animals (295), conservation (97), ecosystems (80), habitats (90), virtual field trips (118)
In the Classroom
Have students research the marine ecosystem of the Channel Islands and create a food web that includes California sea lions, kelp, fish, and other species. Use images, string, and labels to construct a visual food web on a bulletin board or digitally using a resource such as MindMup, reviewed here. In small groups, students can use recycled materials to create a model of a sea lion's underwater habitat, including kelp forests, rocky areas, and open water. They can label parts of the model and explain how each element contributes to the sea lion's survival. Students can write a narrative from the perspective of a sea lion exploring the Channel Islands. Encourage them to include sensory details inspired by the VR experience and factual information about the species' behavior.Add your comments below (available only to members) | Become a Member
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The Teacher Toolkit - The Teacher Toolkid
Grades
4 to 12tag(s): assessment (152), Formative Assessment (78), social and emotional learning (99), Teacher Utilities (178), thinking skills (15)
In the Classroom
Entry tickets can be used in the classroom to set the purpose of the lesson. They allow students to write down their thoughts and organize their thinking for the lesson. Finally, entry tickets are a means for discussion in the classroom.Add your comments below (available only to members) | Become a Member
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Sanctuaries 360: Explore the Blue - National Oceanic and Atmospheric Administration
Grades
6 to 12This site includes advertising.
tag(s): california (16), conservation (97), ecosystems (80), florida (13), marine biology (31), michigan (5), virtual field trips (118)
In the Classroom
After analyzing maps of marine sanctuaries to understand different habitat types and their significance for marine species, students can create their own maps based on data provided in the resources. They can use a resource like Google My Maps, reviewed here. Students can make food webs after looking at species in the galleries. Use a resource such as MindMup, reviewed here to make an online version. Assign students to research a real-world issue impacting marine sanctuaries (ex., coral bleaching, overfishing, or pollution). They can create presentations suggesting solutions using Nearpod, reviewed here or Genially, reviewed here.Add your comments below (available only to members) | Become a Member
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Explore the Blue: 360 Mallows Bay Ghost Fleet - NOAA
Grades
6 to 12This site includes advertising.
tag(s): ecosystems (80), environment (246), marine biology (31), virtual field trips (118), world war 1 (79)
In the Classroom
Assign students to research one species found in or around the Ghost Fleet, examining its role in the ecosystem and how the wreckage supports its habitat. Students present findings through creative posters or short presentations using Canva, reviewed here or Google Slides or Nearpod, reviewed here. Create a timeline of the Ghost Fleet, including its World War I origins, its current ecological significance, and ongoing conservation efforts using an online tool such as Time Graphics Timeline Maker, reviewed here or Timelinely, reviewed here. Encourage students to create art or write a story inspired by the Ghost Fleet, imagining its history from the perspective of a crew member or an organism living on the wreck today.Add your comments below (available only to members) | Become a Member
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Internet Archive - Brewster Kahle
Grades
3 to 12tag(s): audio books (26), digital storytelling (155), ebooks (42), literature (219), media literacy (109), movies (54)
In the Classroom
Make a digital scavenger hunt by creating a list of questions or tasks that require students to search for answers using the Internet Archive, such as finding a historical document or an old movie clip. Encourage students to find supplementary materials, like old videos, music, or texts, to add depth to a research project or presentation on a historical or cultural topic. Use the Wayback Machine to explore how a popular website looked at different points in history. Discuss how technology and design have changed over time. Assign students to locate and analyze primary source documents, such as speeches, newspapers, or historical books, to support history or social studies lessons.Add your comments below (available only to members) | Become a Member
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Mammoths, Meet the Metaverse - National History Museums of Los Angeles County
Grades
3 to 12tag(s): augmented reality (9), ecosystems (80), museums (50)
In the Classroom
After exploring the AR animals, have students work in groups to create 3D dioramas of Ice Age ecosystems, including animals, plants, and environmental elements like glaciers or tar pits. Using tools like Google Slides, reviewed here or Canva, reviewed here, students can design a digital museum exhibit about Ice Age animals, including AR animals, facts, and interactive features. Have students interact with the AR models and share observations about the animals' features, habitats, and behaviors.Add your comments below (available only to members) | Become a Member
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