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Aww Snap! A Snapdragon Study - Smithsonian Science Education Center
Grades
3 to 5tag(s): data (152), game based learning (215), scientific method (50)
In the Classroom
Students can use Book Creator, reviewed here to input their data from their observations. Students can use Padlet, reviewed here to post their questions and thoughts. Finally, students can Google My Maps, reviewed here to view areas that have snapdragons flowers.You must be registered and logged in to add items to your favorites.
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Mirror Room Escape - CrazyGames
Grades
4 to 12tag(s): critical thinking (140), digital escapes (25), game based learning (215), logic (158), problem solving (243), puzzles (148), STEM (331)
In the Classroom
Have students work in small groups to solve the game together, discussing strategies and sharing discoveries. Afterward, they can reflect on their problem-solving process and teamwork skills. After playing the game, students can write escape room-inspired short stories that incorporate suspense, clues, and logical problem-solving elements to engage their readers. Students can analyze the types of puzzles in the game and then create logic-based challenges using math concepts (ex., number patterns, geometry puzzles) for classmates to solve. Using Google Forms, reviewed here or Genially, reviewed here, students can design their own digital escape rooms with interactive puzzles based on a subject they are studying, such as historical events, science facts, or literary themes.Add your comments below (available only to members) | Become a Member
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Nature Guys Podcast - Bob Staggenborg
Grades
4 to 8tag(s): animals (291), conservation (104), listening (97), podcasts (137)
In the Classroom
Students can work in small groups to research and record their own short nature-themed podcast episode using Buzzsprout, reviewed here or Spotify for Podcasters, reviewed here, inspired by Nature Guys. They can script, narrate, and even add sound effects to bring their topic to life. While listening to an episode, students can take notes on interesting facts, key ideas, and new vocabulary. Afterward, they can share one thing they learned and one question they still have. After hearing about an animal or ecosystem from the podcast, students can choose a related topic to research and create a mini-presentation, poster, or digital slideshow with Canva Edu, reviewed here or Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Tami's Tower: Let's Think About Engineering - Smithsonian Science Education Center
Grades
K to 2tag(s): engineering (140), game based learning (215), geometric shapes (136), problem solving (243)
In the Classroom
Students can share observations that they had while playing the game using Padlet, reviewed here. Students can find a similar game on Scratch, reviewed here. Finally, students use Google My Maps, reviewed here to visit famous structures to compare and contrast their shapes.Add your comments below (available only to members) | Become a Member
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Welding Jobs - PBS LearningMedia
Grades
6 to 12In the Classroom
Use an online welding simulator or an interactive PBS video to introduce students to welding techniques. Have them discuss safety procedures and basic welding concepts before attempting a virtual hands-on activity. Explore the chemistry and physics of welding by conducting a simple metal conductivity or heat transfer experiment. Students can compare the reactions of different metals to heat and discuss how this applies to real-world welding. Students work in teams to design a 3D model of a welded structure (e.g., a bridge, sculpture, or vehicle frame) using materials such as cardboard, straws, or craft sticks. Students can research historical and artistic uses of welding, such as how it shaped architecture, transportation, or sculpture, and present their findings in Genially reviewed here or Sway reviewed here.Add your comments below (available only to members) | Become a Member
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House Building Activity: What's So Cool About Manufacturing? - PBS LearningMedia
Grades
6 to 12tag(s): careers (197), design (74), engineering (140), problem solving (243), STEM (331)
In the Classroom
Students can work in small teams to design and construct a mini house model using cardboard, popsicle sticks, or other craft materials, considering structural stability, material selection, and design efficiency, just as real builders do. Design the house online using Delightex (was CoSpaces) reviewed here. Have students test different building materials (paper, wood, plastic, and foam) for their strength, durability, and insulation properties, and analyze which materials would be best suited for building various parts of a house and why. Students create blueprints using paper or Tinkercad reviewed here for a simple house, considering layout, materials, and manufacturing processes.Add your comments below (available only to members) | Become a Member
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Classical Genetics Simulator - Ben Adamczyk
Grades
6 to 12tag(s): genetics (86), simulations (38)
In the Classroom
Students can use CGS to simulate monohybrid and dihybrid crosses, predicting offspring traits using Punnett squares before running the simulation. They can compare their predicted ratios with actual results and discuss any variations. Have students receive a set of unknown parent organisms and determine the inheritance pattern of a specific trait (e.g., dominant/recessive, incomplete dominance) by analyzing the results of simulated breeding experiments on their offspring. Students research a human genetic disorder, such as cystic fibrosis or sickle cell anemia, and then use CGS to model its inheritance pattern. They could create a family pedigree chart using Canva Edu, reviewed here or a mapping tool such as MindMup, reviewed here and explain how the disorder is passed down through generations.Add your comments below (available only to members) | Become a Member
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Storm Smart - Smithsonian Science Education
Grades
K to 3tag(s): hurricanes (34), simulations (38), tornadoes (15), weather (163)
In the Classroom
Before using Storm Smart, have students work in small groups to sort picture cards into two categories: "Safe During a Storm" (ex., staying indoors, having an emergency kit) and "Not Safe During a Storm" (ex., standing under a tree during lightning). Discuss their choices and introduce the simulation. After learning about different storms in Storm Smart, students can create a safety poster for one type of severe weather, such as a tornado or a hurricane. They should include at least three safety tips and illustrations to help their classmates prepare. Students can work together to design a storm preparedness plan for their school or neighborhood. Next, have students discuss where to seek shelter, what supplies are needed, and how families can stay informed during severe weather.Add your comments below (available only to members) | Become a Member
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Penguin Protection - Smithsonian Science Education
Grades
K to 3tag(s): animals (291), simulations (38)
In the Classroom
Before using the simulation, students could participate in a role-playing game where they act as penguin parents protecting their "egg" (a small ball or beanbag) from environmental dangers (ex., wind, cold, predators). This introduces them to the challenges penguins face in the context of Penguin Protection. After exploring the simulation, students can create a diorama of a rockhopper penguin habitat using a shoebox or a digital tool such as Tinkercad, reviewed here. Students can identify and label important features, such as nesting areas, food sources, and predators. Students imagine they are rockhopper penguins and write a short story about their journey raising a chick. They describe challenges like finding food, staying warm, and avoiding predators.Add your comments below (available only to members) | Become a Member
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Sunlight on the National Mall - Smithsonian Science Education
Grades
K to 2tag(s): seasons (55), simulations (38), sun (83)
In the Classroom
On a sunny day, take students outside to stand in one spot and trace their shadows with chalk at different times. They compare their real-life observations to how shadows change in Sunlight on the National Mall. If outdoor observations aren't possible, they can use a lamp and a pencil on paper to create a mini sundial. Students can use a flashlight and a small object (like a toy or cup) to model how the Sun's changing position affects shadows. Have students predict and test how a shadow changes when the light source moves, connecting their discoveries to the simulation's observations of sunlight and shadows at different times of the day. Students can explore how sunlight varies in different locations, comparing the Sun's path on the National Mall to other locations (ex., the Arctic Circle vs. the equator). Students can research and present why some places experience nearly 24 hours of daylight or darkness during certain times of the year. They can use Google Slides, reviewed here to make a presentation. The teacher can create a template to make it easier for young learners.Add your comments below (available only to members) | Become a Member
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Game Center - Smithsonian Science Education
Grades
K to 8tag(s): engineering (140), habitats (100), nutrition (138), plants (148), simulations (38), STEM (331)
In the Classroom
After playing a game (ex., Tami's Tower or Showbiz Safari), have students create a strategy guide or review for future players. They summarize the game's goal, identify the most effective strategies, and explain how the game relates to real-world STEM concepts. Turn game-based learning into a classroom competition! Students can track their progress and discuss different problem-solving approaches. Create a leaderboard not just for high scores but also for most creative solutions, best teamwork, or most improved player. Challenge students to design their own educational STEM game based on the concepts they have learned. They can sketch a game board, write rules, or create a simple digital prototype. Have students research real-world applications of the game's concepts. For example, after playing Tami's Tower (engineering), students can explore famous bridges or buildings and discuss how engineers solve design challenges. They can present their findings through posters, slide presentations using Google Slides, reviewed here, or models. Students can make a 3D model online using Tinkercad, reviewed here or CoSpaces. reviewed here.Add your comments below (available only to members) | Become a Member
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Build-a-Fish - PBS LearningMedia
Grades
3 to 8tag(s): adaptations (15), evolution (86), habitats (100), marine biology (33), reefs (8), simulations (38)
In the Classroom
Before using the Build-a-Fish tool, show students images of various fish species and their habitats. Have them predict which body shapes, fins, or colors help the fish survive in their environment. After using the interactive tool, discuss how their predictions compare to their results. Students can create their own "Build-a-Fish" designs on paper by choosing specific adaptations such as body shape, mouth type, and fin placement. They must justify their choices based on the fish's hypothetical habitat (ex, deep ocean, coral reef, freshwater stream). Then, they can compare their designs with real-world fish species. Have students apply their understanding of adaptations to design a completely fictional aquatic creature. They can illustrate and describe how their creature's adaptations help it survive. Then, they can present their designs to the class in a "Marine Life Discovery Expo." Have students research real fish species and compare their adaptations to the choices they made in Build-a-Fish. They can create a comparison chart that shows similarities and differences, explaining how real-world environmental factors have shaped these adaptations.Add your comments below (available only to members) | Become a Member
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Whale Protection Corps - Smithsonian Science Education
Grades
2 to 5tag(s): ecosystems (92), habitats (100), oceans (144), simulations (38), whales (12)
In the Classroom
Using Google Earth, reviewed here or printed maps, have students identify locations where whale migration overlaps with major shipping routes. They can propose protective zones based on research and compare them to actual conservation areas. After playing Whale Protection Corps, have students collect data from their gameplay, such as the number of whale collisions prevented and the cost of implementing solutions. Have them create bar graphs or line charts using paper, ClassTools, reviewed here, or Canva Infographic Creator, reviewed here to compare different strategies. Discuss how data informs real-world environmental decision-making. Students can write a persuasive letter to a government official, advocating for the protection of whales. They can utilize evidence from the simulation and their research to explain why certain solutions should be implemented in real life.Add your comments below (available only to members) | Become a Member
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Coral Reef Simulation - National Geographic
Grades
6 to 12tag(s): ecosystems (92), marine biology (33), reefs (8), simulations (38)
In the Classroom
Have students use the simulation to collect fish population data from different reef sites, compare their findings, and discuss what the data reveals about biodiversity and reef health. After completing the survey, students can research real-world threats to coral reefs (ex., climate change, overfishing, pollution), connect their findings from the simulation to actual case studies, and propose solutions for reef conservation. Students can collect multiple rounds of data in the simulation and create graphs using ClassTools, reviewed here or charts to analyze population trends.Add your comments below (available only to members) | Become a Member
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Careers in Demand - PBS LearningMedia
Grades
6 to 12In the Classroom
Challenge your students to research a high-demand career from the collection and prepare a one-minute pitch about their chosen career, including job duties, required skills, and salary information. In a "speed networking" format, students can rotate and share their career pitches with classmates. Students can also choose an in-demand career and create a roadmap showing the steps to enter the field, including education, internships, or certifications. The "roadmap" can be created using an online resource such as MindMup reviewed here. In groups, have students select an in-demand industry, such as healthcare, technology, or skilled trades, and brainstorm ways to improve efficiency or solve a challenge in that field. They can present their ideas as a mini Shark Tank pitch to the class.Add your comments below (available only to members) | Become a Member
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Instructional Playlists - TeachersFirst
Grades
K to 12tag(s): teaching strategies (52)
In the Classroom
Try using instructional playlists in your classroom to give students more voice, choice, and ownership over their learning.Add your comments below (available only to members) | Become a Member
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OK2Ask: Google Sites 101: Digital Learning Spaces for Today's Classroom - TeachersFirst
Grades
K to 12Explore how to use Google Sites to create dynamic digital learning environments that extend beyond the traditional classroom! During this session, we'll examine exemplary educational websites--from classroom hubs to student portfolios--to help you identify practical applications of this tool for your specific teaching context. Learn the pedagogical principles behind designing engaging, accessible digital environments and develop a personalized plan for implementing Google Sites that aligns with your curriculum needs and student learning goals. As a result of this session, teachers will: 1. Identify effective instructional applications of Google Sites for their specific teaching context. 2. Apply digital design principles that support student engagement and accessibility. 3. Create an implementation plan aligned with curriculum goals and student needs. This session is appropriate for teachers at all technology levels.
tag(s): Google (21), OK2Askarchive (71), professional development (270)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: 3 Cool Tools for Images in the Classroom - TeachersFirst
Grades
K to 12In today's digital classroom, visual literacy has become an essential skill for student success. This interactive workshop will equip educators with practical strategies for integrating high-quality, copyright-friendly images into student projects while teaching critical digital citizenship skills. You'll explore innovative tools that not only provide access to stunning visuals but also create opportunities for students to develop their creative communication skills. Discover how to design authentic learning experiences that empower students to become thoughtful content creators rather than passive content consumers. By engaging in hands-on exploration, you'll learn how to scaffold visual literacy concepts for diverse learners, implement effective copyright education, and assess student understanding of ethical image use. Join us to revolutionize how your students interact with and create visual content in your classroom! As a result of this session, teachers will: 1. Design learning experiences that incorporate copyright-friendly images to enhance student understanding and engagement. 2. Evaluate and select appropriate image tools that support curriculum goals and diverse learner needs. 3. Create scaffolded activities that develop students' visual literacy and creative communication skills. This session is appropriate for teachers at all technology levels.
tag(s): copyright (39), images (258), OK2Askarchive (71), professional development (270)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: Digital Storytelling 101: Crafting Compelling Stories from Concept to Storyboard - TeachersFirst
Grades
K to 12Unleash the power of digital storytelling in your classroom! In this hands-on workshop, you'll discover how this powerful instructional strategy amplifies student voice, deepens learning, and develops essential digital literacy skills. We'll focus on the crucial first stages of the storytelling process: ideation, research, scripting, and storyboarding. Through practical demonstrations of cutting-edge tools and collaborative activities, you'll gain the confidence to implement digital storytelling strategies that engage diverse learners, meet curriculum standards, and foster authentic learning experiences. Whether you teach science, language arts, social studies, or another subject, you'll leave with actionable strategies to help your students become masterful digital storytellers. As a result of this session, teachers will: 1. Design engaging digital storytelling projects that align with curriculum goals and support diverse learners. 2. Apply effective strategies for guiding students through ideation, research, scripting, and storyboarding. 3. Evaluate and select appropriate digital tools for the early phases of the storytelling process. This session is appropriate for teachers at all technology levels.
tag(s): digital storytelling (151), OK2Askarchive (71), professional development (270), stories and storytelling (65)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Logistics Careers - PBS LearningMedia
Grades
6 to 12tag(s): careers (197), problem solving (243), supply and demand (6), transportation (30)
In the Classroom
Students could choose a logistics-related career (ex., supply chain analyst, transportation manager, warehouse supervisor). They can create an infographic using Canva reviewed here or Visme reviewed here highlighting job responsibilities, required skills, education, and salary potential. Have students trace the journey of a common product, such as sneakers, smartphones, or groceries, from production to final delivery. They can create a timeline on paper or use an online resource such as Timelinely reviewed here or Timeline Infographic Templates reviewed here. Students can also analyze a real-world logistics challenge (ex., shipping delays, warehouse shortages, fuel costs) and, in groups, brainstorm and present creative solutions to improve efficiency.Add your comments below (available only to members) | Become a Member
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