4052 science results | sort by:
return to subject listingMatch Game - EquIPHQ
Grades
6 to 12tag(s): game based learning (183), inventors and inventions (77), matching (8)
In the Classroom
Have students search for examples of trademarks, patents, or copyrights in their environment (online or in stores) for an IP Scavenger Hunt and match them to the appropriate term or definition from the game. Students can invent their own product or artwork, design a mock trademark, or apply for a patent, integrating the terms and concepts learned. Ask students to simulate roles such as inventors or lawyers in IP cases, discussing how to protect their creations through patents or copyrights. Have cooperative learning groups create a podcast explaining what they learned using a tool like Podcast Generator, reviewed here.You must be registered and logged in to add items to your favorites.
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Promo Zone - EquipHQ
Grades
5 to 12tag(s): advertising (26), inventors and inventions (77)
In the Classroom
Have students design logos and slogans for their inventions, incorporating creativity and persuasive elements. Students can script, film, and edit a short commercial for their prototype, practicing communication and marketing skills. Challenge students to create a multi-format ad campaign, including posters, social media posts, and radio ads. Students can then present their invention, focusing on how they would market it.Add your comments below (available only to members) | Become a Member
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Prototype Zone - EquipHQ
Grades
5 to 12tag(s): inventors and inventions (77), science fairs (20)
In the Classroom
Have students work in groups to brainstorm everyday problems and propose potential inventions to solve them. Using basic materials (cardboard, tape, etc.), challenge students to create a physical model of their invention. Students can present their prototypes to the class, simulating a patent pitch to highlight their invention's unique features and market potential. Students can keep an innovation journal to document their process from ideation to creation, tracking their thoughts and changes made during prototyping.Add your comments below (available only to members) | Become a Member
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OK2Ask: Transforming Assessments: Google Forms for Immediate Feedback - TeachersFirst
Grades
1 to 12In this hands-on...more
In this hands-on workshop, educators will learn how to leverage Google Forms to create dynamic, "no-fail" quizzes that provide immediate feedback and built-in remediation. Explore powerful features of Google Forms like branching logic and automated feedback that you can use to design assessments that support all learners. Leave this session equipped with the skills you need to transform your assessment practices, making them more engaging and effective. As a result of this session, teachers will: 1. Gain foundational skills for creating and customizing Google Forms for educational assessments. 2. Learn to construct quizzes that provide immediate feedback and remediation, helping students learn from mistakes in real time. 3. Explore how to use data from Google Forms to inform instructional decisions and enhance teaching strategies. This session is appropriate for teachers at all technology levels.
tag(s): feedback (12), Formative Assessment (77), Google (50), professional development (403)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Simulations - TeachersFirst
Grades
K to 12Learn how to integrate...more
Learn how to integrate learning simulations like Quandry and MissionUS into your classroom! During this engaging session, participants will learn to distinguish between simulations and learning games, explore the unique benefits of each, and discover strategies to inspire and engage students through interactive learning experiences. Whether you're new to educational simulations or looking to deepen your understanding, this free workshop offers valuable insights and practical techniques that will enhance student learning. As a result of this session, teachers will: 1. Differentiate simulations and learning games, noting their benefits. 2. Integrate simulations to meet learning objectives. 3. Reflect on ways simulations can enhance learning. This session is appropriate for teachers at all technology levels.
tag(s): professional development (403), simulations (12)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Access Mars - Google
Grades
5 to 12In the Classroom
Have students compare the features of Mars to similar landscapes on Earth (e.g., deserts, volcanoes, canyons). Students can create a side-by-side comparison chart, highlighting key similarities and differences, and present their findings to the class. This could lead to discussions about what makes a planet habitable. Based on the landscape and conditions they observe in Access Mars, have students design an experiment they want to conduct on Mars. They should consider the planet's gravity, temperature, and atmosphere. Students can create a proposal outlining their hypothesis, the materials needed, and the steps they'd take to carry out their experiment. Using Goosechase edu, reviewed here create a scavenger hunt where students must navigate Access Mars to find specific features like craters, rock formations, or the path taken by the Curiosity rover. Provide clues or a checklist, and encourage students to document their findings with screenshots and descriptions. After exploring the Martian surface, have students work in groups to design a human habitat for astronauts. They can use information about the landscape and climate conditions to brainstorm shelter designs, life-support systems, and how they would handle the harsh environment. Students can present their designs as posters or models using Desygner, reviewed here.Add your comments below (available only to members) | Become a Member
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Climate & Energy - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): climate (83), climate change (93), energy (131), fossil fuels (10)
In the Classroom
Ask students to create infographics using Piktochart AI Infographic Generator, reviewed here to visually represent climate change causes, effects, and solutions discussed in the video series. Students design a community action plan to reduce carbon emissions using knowledge from the series. Analyze recent news articles on climate change and relate them to the content from the series. Use online climate simulators to let students experiment with policy changes and predict their environmental impacts.Add your comments below (available only to members) | Become a Member
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Timeline- Decades of Innovation: 1790-2024 - EquipHQ
Grades
6 to 12tag(s): inventors and inventions (77), timelines (55)
In the Classroom
Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Trademark Zone - EquipHQ
Grades
6 to 12tag(s): advertising (26), business (52)
In the Classroom
Have students search for trademarks in their environment (e.g., packaging, cars, businesses) during a Trademark Scavenger Hunt using Googsechase edu, reviewed here. Let students design a logo and slogan for an imaginary business, focusing on uniqueness. Analyze real-world examples where trademark laws were violated and discuss outcomes.Add your comments below (available only to members) | Become a Member
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AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education
Grades
K to 8This site includes advertising.
tag(s): collaboration (94), makerspace (43), professional development (403), STEM (287)
In the Classroom
The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.Add your comments below (available only to members) | Become a Member
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Sociology - Crash Course
Grades
9 to 12This site includes advertising.
tag(s): classification (22), cultures (163), sociology (23)
In the Classroom
After watching an episode of Crash Course Sociology students can show their understanding by debating the issue that was presented in the video. Students can conduct their own research using the concepts/ideas from the videos. Students can research a famous individual who has made an impact in society.Add your comments below (available only to members) | Become a Member
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Physics - Crash Course
Grades
9 to 12This site includes advertising.
tag(s): electricity (62), magnetism (37), motion (50), nuclear energy (20)
In the Classroom
After watching an episode of Crash Course Physics students can show their understanding by completing a laboratory experiment (if possible) based on what was learned in the video. Students can create an infographic using Free Infographic Maker, reviewed here demonstrating concept(s) taught in the video. Finally, students can flip the classroom by teaching others the information shared in the videos.Add your comments below (available only to members) | Become a Member
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Organic Chemistry - Crash Course
Grades
9 to 12This site includes advertising.
tag(s): acids and bases (8)
In the Classroom
After watching an episode of Crash Course Organic Chemistry, students can show their understanding by completing a laboratory experiment (if possible) based on what was learned in the video. Students can create an infographic with Canva Infographic Maker, reviewed here. Finally, students can flip the classroom by teaching others the information shared in the videos.Add your comments below (available only to members) | Become a Member
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History of Science - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): brain (56), computers (110), ecology (101), electricity (62), genetics (81), medieval (33), scientific method (48), scientists (62)
In the Classroom
After watching a of Crash Course History of Science episode, students can create a living museum highlighting famous scientists. Students can research more about the time that each video takes place. Students can debate which scientific "event" was the most important to shaping our world.Add your comments below (available only to members) | Become a Member
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Geography - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): countries (73), earth (184), oceans (148), rivers (15)
In the Classroom
After watching an episode of Crash Course Geography, students can create a pamphlet or brochure using Canva Education Templates, reviewed here sharing the information from the video. Additionally, each student can take a video from part 1 of the series (physical geography) and create a summary of their video to be put together into a class book. Finally, after watching a video in part 2 (human geography), students can take a virtual field trip to the area/region in the video.Add your comments below (available only to members) | Become a Member
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Biology- Spanish Edition - Crash Course
Grades
7 to 12This site includes advertising.
In the Classroom
Assign research projects where students expand on a Crash Course episode, presenting findings with additional information. After watching a lesson on a specific topic (e.g., genetics), enhance learning by having students create concept maps using Circlyapp, reviewed here to visualize relationships between ideas. Have students watch a Crash Course video and write a reflection or summary of key points. Follow this with a class discussion to reinforce understanding.Add your comments below (available only to members) | Become a Member
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Biology - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): cells (83), dna (43), ecology (101), evolution (88), genetics (81), meiosis (8), mitosis (9), photosynthesis (21), scientific method (48), species (16)
In the Classroom
Use online simulations to perform biology experiments on cell division, ecosystems, or genetics, allowing students to manipulate variables and observe outcomes. Assign students different biology topics (e.g., DNA structure, evolution) from Crash Course videos. They become "experts" and teach their peers. Students design and present a biome, incorporating species, climate, and adaptations knowledge. Set up stations with video clips, interactive quizzes, and hands-on activities for students to rotate through, deepening their understanding of complex topics.Add your comments below (available only to members) | Become a Member
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Gigafact - Gigafact - Contributors
Grades
6 to 12tag(s): media literacy (108)
In the Classroom
Introduce your class to Gigafact on your interactive whiteboard or with a projector by showing them the listings under one of the "hot" topics from the top menu bar. At the time of this review, Democracy and Elections and Immigration are "hot" topics. Have small groups use RumorGuard, reviewed here to double-check the facts presented by Gigafacts.Add your comments below (available only to members) | Become a Member
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Patent Quest - EquipHQ
Grades
5 to 12tag(s): digital citizenship (89), inventors and inventions (77), investing (8)
In the Classroom
Students explore existing patents in their area of interest, analyze how innovations have evolved, and present their findings. Have students brainstorm everyday problems and create an invention to solve them. They sketch, name, and write a short description of their invention, simulating the patent process.Add your comments below (available only to members) | Become a Member
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Dinosaurs: Activities and Lesson Plans - American Museum of Natural History
Grades
1 to 12tag(s): dinosaurs (42), fossils (41), geologic time (11), paleontology (29), timelines (55)
In the Classroom
Create a sandbox fossil dig using small dinosaur models, letting students act as paleontologists. Enhance learning by having students design trading cards with dinosaur facts using Trading Card Creator, reviewed here and trade with classmates. Build a collaborative timeline highlighting significant events. Have students craft dioramas to represent the environments where dinosaurs lived.Add your comments below (available only to members) | Become a Member
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