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OK2Ask: Tech Made EZ with Genially - TeachersFirst
Grades
K to 12Want to make learning...more
Want to make learning fun and enjoyable for your students? Try Genially! Start from scratch or use a template to gamify a lesson or unit of study and easily create interactive content that your learners will want to explore. This session will show you how to make interactive images, infographics, and presentations to engage learners of all ages. As a result of this session, teachers will: 1. Discuss the basic principles of multimedia learning. 2. Explore various ways to use Genially in the classroom. 3. Plan for the instructional use of Genially. This session is appropriate for teachers at all technology levels.
tag(s): multimedia (49), presentations (22), professional development (405), student-centered (5)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.You must be registered and logged in to add items to your favorites.
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The Jerry Cans - Mamaqtuq - Making The Case
Grades
5 to 12This site includes advertising.
tag(s): cultures (166), native americans (102)
In the Classroom
Watch the video without subtitles and encourage students to guess the lyrics based on the visuals and tone of the song. Afterward, replay the video with captions enabled to reveal the actual lyrics, sparking discussions about cultural expressions, language diversity, and the importance of preserving indigenous traditions. Assign small groups to research the Inuit culture, focusing on their traditions, history, or current efforts to preserve their language and way of life. Each group can creatively present their findings, such as a skit or a short essay. After watching the video, have students create a short storyboard using a resource such as Story Maps, reviewed here or a drawing inspired by the visuals they saw. Ask them to interpret what story the video is telling and how the imagery connects to the song's mood and themes.Add your comments below (available only to members) | Become a Member
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This Photo Isn't What It Looks Like - PBS
Grades
6 to 12tag(s): media literacy (110), native americans (102), photography (120)
In the Classroom
Show the photo of Frances Densmore and Mountain Chief. Discuss the assumption that the picture represents a "dying culture." Then, ask students to write captions for the photo reflecting the spirit of Native American culture today. Assign students to research modern Blackfeet cultural practices using the video and additional sources. Create a class presentation showcasing art, music, language revitalization, or other aspects of Blackfeet life today. They can use Visme, reviewed here or Google Slides, reviewed here to present their findings. Students can create visual or written works inspired by what they learned about Mountain Chief and contemporary Blackfeet culture.Add your comments below (available only to members) | Become a Member
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Whose Land Lesson Plans - BOLD Realities
Grades
2 to 12tag(s): columbus day (8), native americans (102)
In the Classroom
After exploring the website, guide students in writing their land acknowledgment. They can reflect on what they learned about the land and its original stewards. Have students create a timeline of significant events in their region's history of Indigenous land rights. Students can accomplish this project using printed materials from the website, or create a digital timeline using Time Graphics Timeline Maker, reviewed here. Have students use the Whose Land interactive map to identify the Indigenous territories, treaties, and languages of their local area. Follow up with a class discussion or short presentation on their findings.Add your comments below (available only to members) | Become a Member
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Indigenous Peoples' Day Resources - Zinn Education Project
Grades
6 to 12tag(s): columbus day (8), native americans (102)
In the Classroom
Students can create posters, poems, or videos celebrating Indigenous cultures and contributions. Use a tool such as Canva Edu, reviewed here. They might research Indigenous art, music, or traditions and present their findings creatively. Use a lesson plan where students take on roles of Indigenous people, European settlers, or other historical figures to explore the impact of colonization. Role-playing encourages empathy and helps students understand multiple perspectives. Have students research local Indigenous history, such as tribes native to their area, and create a presentation or written report. The presentation can be completed digitally using Google Slides, reviewed here or Visme, reviewed here.Add your comments below (available only to members) | Become a Member
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Picaria: A Zuni Pueblo Math Game - National Indian Education Association
Grades
6 to 8tag(s): native americans (102), problem solving (226)
In the Classroom
After playing the game, discuss the cultural significance of Picaria and its origins in the Zuni Pueblo. Have students research other Indigenous games and share their findings with the class. They can use Google Slides, reviewed here or Canva, reviewed here to make digital presentations of their findings. In math class, analyze the strategies used in Picaria and connect them to mathematical concepts like probability, patterns, or logic. Have students write about or present the mathematical strategies they used to win. Challenge students to design their own versions of Picaria boards using geometry and measurement concepts. Host a class-wide Picaria tournament where students compete in pairs. Use a bracket system to track progress, encouraging strategic thinking and friendly competition.Add your comments below (available only to members) | Become a Member
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Expeditions Pro - Singleton Technology Limited
Grades
3 to 12tag(s): augmented reality (10), virtual field trips (119)
In the Classroom
Begin a unit with a virtual field trip using ExpeditionsPro to introduce students to a topic like ancient Egypt, space exploration, or marine biology. Allow students to explore immersive environments using AR/VR features and discuss their first impressions. Students work in small groups to design a virtual field trip based on a topic they're studying (ex., famous landmarks, ecosystems, or historical events). Using ExpeditionsPro, they add images, videos, and descriptions to create an engaging tour. Teachers can design a virtual scavenger hunt within a tour. For example, students could look for specific artifacts in a museum tour or identify types of plants in a rainforest tour.Add your comments below (available only to members) | Become a Member
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Grouper - InCommon
Grades
K to 12tag(s): collaboration (96), Teacher Utilities (178), teaching strategies (49)
In the Classroom
Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.Add your comments below (available only to members) | Become a Member
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Glif - Spellcasters, Inc.
Grades
4 to 12tag(s): artificial intelligence (167), collaboration (96), creative writing (125), digital storytelling (155), Teacher Utilities (178)
In the Classroom
Challenge students to create a comic strip retelling a chapter from a book or illustrating a historical event. Using the comic creator, students can design characters, add dialogue, and develop scenes, fostering engagement and comprehension. Have a class create a short video summarizing a science experiment or research topic, using the video creator for editing and the music tool for a custom soundtrack. Use the AI selfies tool to have students create stylized self-portraits, then write a reflective piece about how their portrait represents their personality, goals, or interests. Students could use the character generator to design avatars for fictional characters in novels or historical figures in their studies. Students can then write essays or give presentations explaining their design choices and the characters' significance.Add your comments below (available only to members) | Become a Member
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ChatPDF - ChatPDF
Grades
6 to 12tag(s): artificial intelligence (167), Teacher Utilities (178)
In the Classroom
Upload academic articles or textbooks to quickly extract key concepts, summaries, or discussion questions for lessons. Ask AI to identify important points in the text, which can turn into quizzes, assignments, or class discussions. Professional Development is made easy by analyzing educational research papers, policy documents, or training materials. Students can upload class readings or notes to ask specific questions, clarify concepts, or summarize materials for efficient study sessions.Add your comments below (available only to members) | Become a Member
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Text FX - Google
Grades
5 to 12tag(s): artificial intelligence (167), creative writing (125), descriptive writing (41), figurative language (17)
In the Classroom
Have your students input sentences or paragraphs into the Synonym Suggestion or Text Remixing tools and compare how the word choices change tone or meaning. Students can use the Rhyme Finder to create lyrics for a song or a rap about a classroom theme or subject. Encourage them to experiment with rhythm, wordplay, and rhyming patterns. Students can use the Simile Maker to generate creative comparisons for assigned objects or emotions and incorporate them into descriptive stories or paragraphs. Give students a topic and have them use the Acronym Creator to design acronyms that align with their topic.Add your comments below (available only to members) | Become a Member
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Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement
Grades
K to 12tag(s): assessment (152), firstday (22), Formative Assessment (78)
In the Classroom
Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.Add your comments below (available only to members) | Become a Member
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All The Free Stock - Saijo George
Grades
K to 12This site includes advertising.
tag(s): creating media (12), images (261), presentations (22), video (263)
In the Classroom
Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst
Grades
K to 12Encourage students...more
Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (121), frameworks (4), professional development (405), teaching strategies (49)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Edtomorrow's First Five - Edtomorrow's First Five
Grades
K to 12tag(s): classroom management (124), social and emotional learning (99)
In the Classroom
The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.Add your comments below (available only to members) | Become a Member
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Khan Academy Ancient Indus Valley Civilization - Khan Academy Ancient Indus Valley Civilization
Grades
4 to 10tag(s): cultures (166), egypt (48), mesopotamia (29)
In the Classroom
Challenge students to create a video using Adobe Express Video Maker reviewed here with information from each topic from the video and/or all the ancient civilizations. Students can compare and contrast the Ancient Indus Valley Civilization with other civilizations from the same time. Finally, students can debate which civilization impacted society most significantly. Students can use an online debate tool like Kialo Edu reviewed here.Add your comments below (available only to members) | Become a Member
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Ancient Indus Valley Civilization - Learni History for Kids
Grades
4 to 10tag(s): cultures (166), egypt (48), mesopotamia (29)
In the Classroom
Students could create a book using Elementari, reviewed here utilizing the information from each of the topics from the video. Students can compare and contrast the Ancient Indus Valley Civilization with other civilizations from the same time. Finally, students can debate which civilization impacted society most significantly.Add your comments below (available only to members) | Become a Member
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The Rise and Fall of History's First Empire - TED-Ed
Grades
6 to 12This site includes advertising.
tag(s): asia (105), cultures (166), mesopotamia (29)
In the Classroom
Assign students to research another ancient empire (ex., Egypt, Indus Valley, or China). In a short presentation, they can compare its achievements, government, and eventual decline with Sumer. The presentation can be made using Google Slides, reviewed here, or they can make a webpage using a tool such as Webnode, reviewed here. Have students make maps of Mesopotamia in Google My Maps, reviewed here, and locate key cities like Ur and Uruk. Discuss how geography (rivers, fertile land) influenced Sumer's development and why these features were vital to survival. Students could also use Timeline Infographic Templates, reviewed here to create a visual timeline of key events from Sumer's history based on the video. Include the development of cities, cuneiform writing, and other milestones.Add your comments below (available only to members) | Become a Member
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OK2Ask: Tech Tools Smackdown: Critical Thinking Games in the Classroom - TeachersFirst
Grades
K to 12Level up your...more
Level up your teaching with engaging digital games and puzzles that ignite critical thinking! In this workshop, we'll explore viral sensations like NYT's Wordle and Connections and hidden gems like TED's The Purring Test. Experience these tools firsthand and discover how to strategically integrate them into your lessons for maximum impact. You'll leave with a curated toolkit of engaging resources that transform problem-solving challenges into powerful learning opportunities. As a result of this session, teachers will: 1. Explore powerful digital games and tools that boost critical thinking skills. 2. Evaluate digital tools and match them with specific learning goals. 3. Design lesson plans that integrate these tools effectively. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (121), game based learning (186), professional development (405)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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The Teacher Toolkit - The Teacher Toolkid
Grades
4 to 12tag(s): assessment (152), Formative Assessment (78), social and emotional learning (99), Teacher Utilities (178), thinking skills (15)
In the Classroom
Entry tickets can be used in the classroom to set the purpose of the lesson. They allow students to write down their thoughts and organize their thinking for the lesson. Finally, entry tickets are a means for discussion in the classroom.Add your comments below (available only to members) | Become a Member
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