2765 social-studies results | sort by:

PBS's Silk Roads and Trade: The Story of China - PBS's Silk Roads and Trade: The Story of China
Grades
3 to 12tag(s): china (81)
In the Classroom
Students can continue researching the Silk Road, create a 3D diorama on the Silk Road Trade route, and investigate more about the materials that were traded during this time by studying the material itself, who created it, and to whom it was sold.Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (11), artificial intelligence (177), creativity (86), disabilities (32), STEM (297)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Coyote Story - Crow Animations
Grades
4 to 8tag(s): native americans (108), stories and storytelling (58)
In the Classroom
Have students retell the story of Coyote and the ducks using illustrations or puppets they create. Encourage them to focus on the sequence of events and the lessons learned. Challenge students to write their own Coyote story, following the traditional format using Book Creator, reviewed here or on paper. Assign students to research the Ojibwe people, focusing on their storytelling traditions, culture, and history. They can present findings as a poster or a multimedia presentation using Canva, reviewed here or Visme, reviewed here.Molly of Denali - PBS LearningMedia
Grades
K to 2tag(s): alaska (21), critical thinking (127), literacy (122), native americans (108), problem solving (233), social and emotional learning (102)
In the Classroom
After watching an episode of Molly going on an adventure, have students create maps of their neighborhood or a fictional place, labeling key landmarks and paths. Students share a family tradition or create a short story like the Alaskan Native storytelling tradition. Create a classroom challenge, like building a small bridge from classroom materials to connect to Molly's problem-solving a challenge.Khan's Ancient Indus Valley Civilization - Khan's Ancient Indus Valley Civilization
Grades
4 to 10tag(s): architecture (75), inventors and inventions (80), religions (95)
In the Classroom
In the classroom, students can answer the questions and take the quiz that is provided from the website. Students can create a clay model of the Indus Valley artifacts, architecture, or the civilization itself. Students can create a timeline using Book Creator (reviewed here). Figjam (reviewed here) , or Google Drawing (reviewed here.). Finally, students can create a pamphlet highlighting important aspects of the Ancient Indus Valley Civilization.OK2Ask: Tech Made EZ with Genially - TeachersFirst
Grades
K to 12Want to make learning...more
Want to make learning fun and enjoyable for your students? Try Genially! Start from scratch or use a template to gamify a lesson or unit of study and easily create interactive content that your learners will want to explore. This session will show you how to make interactive images, infographics, and presentations to engage learners of all ages. As a result of this session, teachers will: 1. Discuss the basic principles of multimedia learning. 2. Explore various ways to use Genially in the classroom. 3. Plan for the instructional use of Genially. This session is appropriate for teachers at all technology levels.
tag(s): multimedia (53), presentations (23), professional development (385), student-centered (6)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Whose Land Lesson Plans - BOLD Realities
Grades
2 to 12tag(s): columbus day (8), native americans (108)
In the Classroom
After exploring the website, guide students in writing their land acknowledgment. They can reflect on what they learned about the land and its original stewards. Have students create a timeline of significant events in their region's history of Indigenous land rights. Students can accomplish this project using printed materials from the website, or create a digital timeline using Time Graphics Timeline Maker, reviewed here. Have students use the Whose Land interactive map to identify the Indigenous territories, treaties, and languages of their local area. Follow up with a class discussion or short presentation on their findings.Expeditions Pro - Singleton Technology Limited
Grades
3 to 12tag(s): augmented reality (9), virtual field trips (128)
In the Classroom
Begin a unit with a virtual field trip using ExpeditionsPro to introduce students to a topic like ancient Egypt, space exploration, or marine biology. Allow students to explore immersive environments using AR/VR features and discuss their first impressions. Students work in small groups to design a virtual field trip based on a topic they're studying (ex., famous landmarks, ecosystems, or historical events). Using ExpeditionsPro, they add images, videos, and descriptions to create an engaging tour. Teachers can design a virtual scavenger hunt within a tour. For example, students could look for specific artifacts in a museum tour or identify types of plants in a rainforest tour.Grouper - InCommon
Grades
K to 12tag(s): collaboration (93), Teacher Utilities (198), teaching strategies (50)
In the Classroom
Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.Glif - Spellcasters, Inc.
Grades
4 to 12tag(s): artificial intelligence (177), collaboration (93), creative writing (124), digital storytelling (154), Teacher Utilities (198)
In the Classroom
Challenge students to create a comic strip retelling a chapter from a book or illustrating a historical event. Using the comic creator, students can design characters, add dialogue, and develop scenes, fostering engagement and comprehension. Have a class create a short video summarizing a science experiment or research topic, using the video creator for editing and the music tool for a custom soundtrack. Use the AI selfies tool to have students create stylized self-portraits, then write a reflective piece about how their portrait represents their personality, goals, or interests. Students could use the character generator to design avatars for fictional characters in novels or historical figures in their studies. Students can then write essays or give presentations explaining their design choices and the characters' significance.Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement
Grades
K to 12tag(s): assessment (147), firstday (22), Formative Assessment (74)
In the Classroom
Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.All The Free Stock - Saijo George
Grades
K to 12This site includes advertising.
tag(s): creating media (14), images (263), presentations (23), video (266)
In the Classroom
Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst
Grades
K to 12Encourage students...more
Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (127), frameworks (4), professional development (385), teaching strategies (50)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Edtomorrow's First Five - Edtomorrow's First Five
Grades
K to 12tag(s): classroom management (120), social and emotional learning (102)
In the Classroom
The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.Khan Academy Ancient Indus Valley Civilization - Khan Academy Ancient Indus Valley Civilization
Grades
4 to 10tag(s): cultures (180), egypt (56), mesopotamia (32)
In the Classroom
Challenge students to create a video using Adobe Express Video Maker reviewed here with information from each topic from the video and/or all the ancient civilizations. Students can compare and contrast the Ancient Indus Valley Civilization with other civilizations from the same time. Finally, students can debate which civilization impacted society most significantly. Students can use an online debate tool like Kialo Edu reviewed here.Ancient Indus Valley Civilization - Learni History for Kids
Grades
4 to 10tag(s): cultures (180), egypt (56), mesopotamia (32)
In the Classroom
Students could create a book using Elementari, reviewed here utilizing the information from each of the topics from the video. Students can compare and contrast the Ancient Indus Valley Civilization with other civilizations from the same time. Finally, students can debate which civilization impacted society most significantly.OK2Ask: Tech Tools Smackdown: Critical Thinking Games in the Classroom - TeachersFirst
Grades
K to 12Level up your...more
Level up your teaching with engaging digital games and puzzles that ignite critical thinking! In this workshop, we'll explore viral sensations like NYT's Wordle and Connections and hidden gems like TED's The Purring Test. Experience these tools firsthand and discover how to strategically integrate them into your lessons for maximum impact. You'll leave with a curated toolkit of engaging resources that transform problem-solving challenges into powerful learning opportunities. As a result of this session, teachers will: 1. Explore powerful digital games and tools that boost critical thinking skills. 2. Evaluate digital tools and match them with specific learning goals. 3. Design lesson plans that integrate these tools effectively. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (127), game based learning (205), professional development (385)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.The Teacher Toolkit - The Teacher Toolkid
Grades
4 to 12tag(s): assessment (147), Formative Assessment (74), social and emotional learning (102), Teacher Utilities (198), thinking skills (17)
In the Classroom
Entry tickets can be used in the classroom to set the purpose of the lesson. They allow students to write down their thoughts and organize their thinking for the lesson. Finally, entry tickets are a means for discussion in the classroom.Internet Archive - Brewster Kahle
Grades
3 to 12tag(s): audio books (26), digital storytelling (154), ebooks (43), literature (221), media literacy (109), movies (54)