TeachersFirst - Featured Sites: Week of Jun 28, 2020
Here are this week's features. Clicking the tags in the description area of each listing will present a list of other resources with this topic. | Click here to return to the Featured Sites Archive
GradesK to 5
In the ClassroomDiscover and share the many free resources available on PBS Kids. Show clips on your interactive whiteboard, or with your projector, then have students complete an accompanying activity. With younger students, use FlipGrid, reviewed here, as a video response platform for students to share how they would use what they learned by watching the videos or using the interactives. Alternatively, you might try using Synth, reviewed here; Synth is an extremely easy to use tool for creating short audio and video soundbites and automatically pieces together soundbites into threads to share as podcasts. PBS Kids is perfect for sharing with parents. Include a link to activities on your class website along with suggestions on how to use activities at home.
Grades5 to 12
In the ClassroomDemonstrate the basic concepts of the challenge on your interactive whiteboard or projector. Then allow students to play on their own on the whiteboard or classroom computers, keeping a log of their actions and results. Enhance learning by having students share interactions from the game in comic form using ToonyTool, reviewed here. Ask students to use ToonyTool to create a conversation with the game's character trying to persuade an anti-Federalist or another opponent on the virtues of the Constitution. Use the game as inspiration for students to extend their learning by creating their own history game using Scratch, reviewed here. For ideas and inspiration, use the search feature in Scratch to find examples of history games created by other users.
Grades4 to 12
In the ClassroomShare a link to this site on your classroom computers for students to use as a geography center. Use the locations contained within the game as a starting point for student research projects. Allow students to choose from different locations for their project using a polling tool like Dotstorming, reviewed here. Dotstorming allows participants to add comments, use this option to let students sign up for their choice of location. Encourage collaboration between groups of students by using Padlet, reviewed here, to correlate a list of links and resources to use. Create a column for each country or location being studied and ask students to share resources as they find them. As students begin to gather facts and information, help organize their thinking by asking them to create infographics using Canva Infographic Maker, reviewed here. Provide a list of topics to include such as population, main imports and exports, climate, etc. Instead of a typical written report, ask students to tell the story of their chosen location using Google My Maps, reviewed here. Google My Maps is more than a map-making tool; it includes features that allow you to add images, videos, and more to take viewers on a virtual trip anywhere in the world. Once students become familiar with Google My Maps, ask them to create their own geography game by providing clues to different locations found on their map.
GradesK to 12
In the ClassroomTake advantage of the varying levels included with Blockly Games to introduce and develop coding skills with your students. After sharing the site on your interactive whiteboard, add a link to this site on classroom computers for use as a coding center. Include Blockly Games with your other coding resources using a bookmarking tool like Symbaloo, reviewed here, to share links in one single tool. As students learn about coding, enhance technology use by asking them to reflect upon their learning through blogs. Edublogs, reviewed here, is a free blogging platform developed for classroom use. Modify technology use by asking students to include screenshots of their work and discuss their problem-solving tips as they work through the different levels of coding skills. Use a screenshot tool such as Nimbus Screenshot Capture, reviewed here. As students become more proficient in using code, ask them to create their own games using Blockly, reviewed here.
GradesK to 12
This site includes advertising.
In the ClassroomTake advantage of the games offered on this site to review or introduce content in your classroom. If sharing with younger students, demonstrate on your interactive whiteboard first to show students how to avoid the advertising on the site. Share games on your class website or blogs. Instead of you creating the games, ask students to work together to create their own games for use when reviewing content. Ask students to replace pen and paper and include a link to their games as part of a blog post using Edublog, reviewed here. Take this a step further at the end of your unit and modify classroom technology use and extend student learning by having students build an explainer video of the topic using moovly, reviewed here, or another video creation tool.
GradesK to 12
In the ClassroomUse Gimkit as a formative assessment tool for all subjects. Create pretests and allow students to opt out of some introductory assignments and choose other options like research projects or multimedia presentations. If you want to share a quiz as a class, project a quiz onto your interactive whiteboard and discuss question options together. Use the data collected from student quizzes to guide instruction both individually and for whole groups. Don't forget to take advantage of already created quizzes found on the site and available to import from Quizlet! For the live game student limit, try having Gimkit at a "center" or "station" that students rotate through over a week.
GradesK to 12
In the ClassroomCreate your own games for review and classroom activities. As a final assessment, challenge students to create their own games to share with their peers. Use this collection to find the best gamification tools on the TeachersFirst site!
GradesK to 12
In the ClassroomShare these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.
GradesK to 12
In the ClassroomSave Baamboozle in your bag of tricks for a quick review of any content. Engage students by having them create games to share with the class when reviewing for quizzes and tests. Bring excitement to professional development by creating a Baamboozle with materials you are sharing. Be sure to provide a link to Baamboozle games on your class website for students to play at home.
In the ClassroomUse Quizlet Live to introduce new topics or content, or as a review before testing. Quizlet Live would be an excellent tool for the start of the year to help students get to know each other, or use throughout the year to have students work with different students in cooperative learning activities.
Grades3 to 12
In the ClassroomUse GooseChase in your classroom as part of your project based learning activities. Assign a series of activities to groups for completion. Differentiate projects based on student interest and ability. Use one of the many educational games already in the library to see great examples of how to use GooseChase for any subject area. GooseChase would be an excellent addition to staff meetings. Have participants locate information on websites, textbooks, or throughout your school as part of professional development. Create a GooseChase for students as part of a nature walk outside of your school, ask younger students to find different geometric shapes, or have students draw pictures of main characters in books as part of a GooseChase mission.
Includes an education-only area for teachers and students
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
Requires download/installation of software
GradesK to 12
Don't miss the memes that are displayed when students answer a question; these are sure to be a hit with students. You can also customize your Quizizz by creating your own Memes. Use images of the school mascot, students pets, or favorite game characters to create a set of ten or more memes. Click the My Memes from the top menu, then the plus symbol. You are now ready to start. Be sure to Click "Start Game" after students have entered the code. Send the game link to students (or other teachers to use with their classes) by email, website, or social media. Set time limits of 30 seconds to 5 minutes for students to answer each question. This allows more time for more complex questions. Students earn points for speed and accuracy. Unlike other sites, both teacher and students can see the questions, answers, and the leader board throughout the quiz. Most other tools require the teacher to project the answers and leader board on a whiteboard. The leader board can be turned OFF in this tool as well. And, what is the best part of this tool? Two separate classes can play together using this tool. Quizziz works on any web enabled device including smartphones and tablets, and has an iOS app.
You can now email student reports to parents (even send the student reports to multiple/all parents at once), the main navigation bar has moved from the top to the left, and there is a search bar that you can access on all pages, and now you can search both your quizzes and your reports. Quizizz is now available in Spanish and will soon be adding other languages. Don't miss their new Jungle theme with music, backgrounds, and GIFs... oh my!
In the ClassroomAs with other similar tools, Quizizz is a formative assessment tool that is best used to obtain information about how the class as a whole is doing in understanding content material. Use Quizizz when asking questions that require a reading of a passage or longer time to answer questions. Be sure to set the time limit to the upper reaches of 5 minutes. Students can use code names or numerical screen names for anonymity if desired. Create pretests to offer to gifted students to "test out" of already learned material. Students can easily see the choices and choose answers using a browser on a laptop or any device. Make it a class challenge! Use this tool at the start of a new chapter or unit. Students can see who is at the top of the leaderboard during the play and can even ask questions while going through the quiz. Use this tool often to obtain a snapshot of each student's understanding of content. Print individual student reports for use during parent conferences and IEP meetings. As with other tools where there is a leader board, it is helpful to have a collaborative environment where competition is not the goal, instead working together and improving is important.
Great way to conduct formative assessments that students love! Its got a great quiz creation interface and many useful customization options too.Deepak, , Grades: 0 - 12
GradesK to 12
In the ClassroomThis is a powerful formative assessment tool that is also fun! Create pretests to offer to gifted students to "test out" of already learned material. Students can easily see the choices and choose answers using a browser on a laptop or any device. Make it a class challenge! Use this tool at the start of a new chapter or unit. Project your quiz to the entire classroom using a whiteboard or projector. Students can easily see the choices and choose answers using a browser on a laptop or any device. Use the Team choice when reviewing for a unit test. Students can see who is at the top of the leaderboard during the play and can even ask questions while going through the quiz. Use this tool often to obtain a snapshot of each student's understanding of content.
What makes a good web tool? In my opinion, a web tool should be two things. They should be easy to look at, and easy to use. When you use these tools you need to be able to see clearly what a site does and the purpose it serves. Not only do you need to be able to see what you are doing, but do it easily. If it takes students more effort and energy to use a web tool or website, they will stop using it. You have to be able to keep the attention of the user. Beyond that an education tool needs a few additional items. Education tools need to be fun and interactive to continuously grab the attention of students. Students should have fun when using the site/tool.Ad, , Grades: 0 - 12
Kahoot fits all the above criteria. Not only is it fun and easy for students to use, but easy for teachers to set up and use for students. Kahoot is a fun quiz tool that teachers can use to build discussions, polls, and quizzes for the classroom. Students can then log into the quiz using smartphones, tablets, or computers. The tool is designed for students and works for students. Kahoot is well thought out, and well executed. This tool really brings the learning experience to students who are so familiar with technology.