407 computer-literacy results | sort by:

21things4students - Regional Educational Media Center Association of Michigan.
Grades
6 to 9tag(s): blended learning (37), careers (156), computers (109), consumers (14), cyberbullying (40), digital citizenship (85), digital storytelling (154), evaluating sources (29), game based learning (205), internet safety (114), media literacy (109), organizational skills (88), social media (48), social networking (61), thinking skills (17), webquests (8)
In the Classroom
Use the complete curriculum or selected Quests. Assign students individual Things to complete in school or at home as part of blended learning or flipped classrooms. Have students begin with the Basics and progress through selected skills. Use parts of the site to teach a particular skill to the whole class. Have students complete their work through an electronic portfolio like bulb, reviewed here, that is not included on the site. bulb includes links to some ideas and samples on the on the K-12 page.Tests Tests Tests - teststeststests.com
Grades
K to 12This site includes advertising.
tag(s): keyboarding (28), Microsoft (80), spreadsheets (23)
In the Classroom
Make a shortcut to any activity on this site on classroom computers and use it as a center. Be sure to include this site on your class webpage for students to access both in and outside of class for further practice. Train yourself on Microsoft products using these tutorials. Share the typing activities with your students to increase their speed and accuracy.Sketchfab - Alban Denoyel, Cedric Pinson, & Pierre Antoine Passet
Grades
6 to 12tag(s): animation (64), architecture (75), planets (113), plants (146)
In the Classroom
Share some of the many 3D models such as a human heart, the White House, or monarch butterflies. Display these on an interactive whiteboard or with a projector. Share with students with advanced knowledge of gaming and 3D as a resource for sharing their own 3D models and viewing materials made by others. If your school has a computer club, share this site with its sponsor for use with students. Do you or someone on your campus have a 3D printer? Explore and find printables to download and print. If you don't have access to a 3D printer you may want to write a grant for one. See GetEd Funding, reviewed here, for grant writing.Robo Boogie - Code Club & Nesta
Grades
6 to 12tag(s): coding (85), computational thinking (40), computers (109), critical thinking (127), engineering (129), STEM (297)
In the Classroom
Demonstrate how to use this site on your interactive whiteboard or projector. Show students how to switch back and forth between Code Mode and toolbars. Ask one student to change a dance move and other students to adjust the code to match the change. After school clubs and activities can use Robo Boogie to learn to code. Use this tool with gifted students for an interesting challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Teaching London Computing Resources for Teachers - Teaching London Computing
Grades
1 to 12tag(s): computers (109), logic (161), probability (99), problem solving (233), sequences (12), STEM (297)
In the Classroom
Take advantage of the free activities and resources on the site to promote computer skills and problem solving in the classroom. Choose activities from the site to include during your school's math fair (or hold your own class math fair). Share a link to activities on your class website and encourage students to complete them and share with the class. Have students create an annotated image of their activity including text boxes, related links, and video using a tool such as Thinglink, reviewed here.Make to Learn - Society for Information Technology & Teacher Education (SITE)
Grades
6 to 12tag(s): computers (109), creativity (86), design (79)
In the Classroom
Share a link to the site for students interested in design and computers. If your school has an after-hours computer club, share this site with their leader as a resource for ideas. You may be interested in writing a grant to buy any equipment needed for digital formatting. See GetEdFunding, reviewed here.Pixar in a Box - Khan Academy and Pixar
Grades
4 to 12tag(s): animation (64), creativity (86), movies (54), STEM (297)
In the Classroom
This site is excellent for enrichment. Include it on your class webpage for students to access both in and out of class. Share the opening video for lessons, then allow students to explore and complete the videos at their own pace. Use this site for enrichment with your gifted students or students interested in art and filmmaking. Challenge students to use concepts presented in the Pixar in a Box tutorials to create their own animated films.typing.com - teaching.com
Grades
2 to 12This site includes advertising.
tag(s): game based learning (205), keyboarding (28)
In the Classroom
Use typing.com as a classroom computer center or as a computer lab activity. Challenge students to complete exercises and earn badges. Create a link to the site on your class website for students to practice at home.E.A.K. (Erase All Kittens) - Drum Roll
Grades
1 to 6tag(s): coding (85), computational thinking (40), computers (109), critical thinking (127), logic (161), problem solving (233), STEM (297)
In the Classroom
Introduce Erase All Kittens on your interactive whiteboard or projector. Allow students to explore and learn on their own at classroom computer centers or individual laptops. Provide a link to Erase All Kittens for students to access at home. Create a bulletin board for students to post achievement levels. Enhance learning by having student "coding experts" create video tutorials using Screencast-o-matic, reviewed here, and share them on a site such as TeacherTube, reviewed here.CodeHS - Jeremy Keeshin & Zach Galant
Grades
6 to 12This site includes advertising.
tag(s): classroom management (120), coding (85), computers (109), critical thinking (127), problem solving (233)
In the Classroom
Coding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or in a lab setting. The course is self-paced, so differentiation is easy. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki.AppInventor - Learn to Build Android Apps - David Wolber, Univ of San Francisco's Democratize Computing Lab
Grades
6 to 12In the Classroom
This site is perfect for use with any computer coding course. AppInventor has many tips and guidance for the classroom. Materials target students from middle school and higher. Work together as a class or assign as a self-paced activity. Share with students interested in learning computer coding as an excellent resource. If your school has an after-school computer club, use these training modules to encourage interested students to practice on their own. Once students get the hang of beginning programming tips, encourage them to make apps for other courses such as videos explaining photosynthesis, book readings from authors, or different genres of music and art.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
CS Unplugged - CS Education Research Group
Grades
4 to 12tag(s): computational thinking (40), computers (109), cryptography (5), data (151)
In the Classroom
Make technology understandable and available to everyone, without the need to use technology. Use CS Unplugged as one of your STEM stations/centers during science lessons. Use CS Unplugged as an excellent resource for students who want to learn about computer science on their own. CS Unplugged is a great tool to share with students considering a major in computer science in college or wondering about computer careers. If you teach computer science courses, CS Unplugged could be useful for locating review materials to share with your students.Technovation Families - Iridescent
Grades
4 to 12tag(s): aeronautics (11), computers (109), design (79), engineering (129), gifted (66), inventors and inventions (80), makerspace (40), oceans (149), problem solving (233), robotics (24), STEM (297)
In the Classroom
Be sure to take advantage of the free educator units offered with membership. Share project ideas with students as ideas for a school science or engineering fair. Share this site with students interested in exploring careers in science or engineering. Encourage students to enhance their technology use and learning by using a visual blogging tool such as Telegra.ph, reviewed here. With Telegra.ph you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links (no registration required), to document their progress while completing projects. Have gifted students choose projects from the site to complete as enrichment within different learning units.turnitin - Source Educational Evaluation Rubric (SEER) - turnitin
Grades
6 to 12tag(s): evaluating sources (29), media literacy (109), rubrics (37)
In the Classroom
Share this rubric with middle and high school students with your projector or on an interactive whiteboard. Ask students to suggest a popular site for referencing in papers and projects. Use the rubric together and evaluate the site. Break students into small groups and have them evaluate several sites. Make these sites you have already evaluated, and then have the students evaluate them until you know most students agree on what makes a Highly Creditable site compared to a Creditable or Discreditable site. At the end of the activity give a quick assessment. This way students who do not feel sure about evaluating a site have the opportunity to let you know. Consider using Quizalize, reviewed here, for a more in-depth assessment.Boomerang for Gmail - Bavdin
Grades
1 to 12This site includes advertising.
tag(s): organizational skills (88)
In the Classroom
Let Boomerrang simplify your email life. Start the beginning of school with welcoming emails to each student/family. Schedule emails with newsletters, timely events, or parent conference reminders in exactly the right time! Design unit newsletters to coincide with your lessons time periods. Schedule birthday wishes or even schedule emails to remind yourself of an important event. You will never forget to collect all responses or assignments with a reminder email. Manage daily or weekly parent reports with ease and timeliness. Share at Meet the Teacher Nights or Curriculum Chats to help parents improve organizational skills for their student.FutureLearn for Schools - FutureLearn
Grades
7 to 12tag(s): advertising (26), business (52), computers (109), creative writing (124), cultures (180), dental health (14), environment (252), financial literacy (93), gifted (66), literature (221), photography (130), politics (118), professional development (385), psychology (65)
In the Classroom
Allow gifted students to enroll in courses that interest them or that provide enrichment beyond classroom content. Share with others in your building as a resource for professional development. Explore the topics yourself for some new, engaging material to round out your own expertise. Allow students to enroll in a course that would fit into their career goals as an exploratory opportunity in that field. With older students you may want to consider requiring them to take a course with the idea that it is a model.Brain Pump - brainpump.net
Grades
6 to 12This site includes advertising.
tag(s): business (52), critical thinking (127), earth (184), financial literacy (93), fish (18), human body (93), marine biology (31), natural resources (37), plants (146), psychology (65), rivers (16), space (222), spanish (109), video (266)
In the Classroom
Use the short videos found at Brain Pump to introduce content and assess prior knowledge. Create a link to videos, or embed them, on your class website for student viewing at home. Use a video tool such as EdPuzzle, reviewed here, or ComentBubble, reviewed here, to have students answer questions, from home, on the content of the video. Back in the classroom, have students talk in small groups about any video and their questions and ideas about the topic. Have the student groups share out the important questions and thoughts with the whole class. After the class discussion, have the students write a group response, either on paper or on your class blog or wiki. Completing a group response now, could evolve into students writing journal entries at home or during class about the topic of a video. These videos make powerful writing prompts. After viewing a few videos in this manner, you may want to have older students select videos they want to watch (or you can assign them) and have the students respond.CheckiO - CheckiO
Grades
3 to 12tag(s): coding (85), critical thinking (127), problem solving (233)
In the Classroom
Allow students use a variety of different types of coding. Use this site to learn Python. Once students have used several different coding sites, discuss what they learned from the process. Brainstorm and discuss the following: What is the use of learning coding? What are the similarities and differences of the various coding platforms? Use an online interactive Two or Three-Circle Venn Diagram, reviewed here, and here, for the comparisons of the coding programs.Intel Teach Elements - Online Professional Development Courses - Intel
Grades
K to 12tag(s): professional development (385)
In the Classroom
Gain a better understanding of digital learning tools and techniques by taking Intel's professional development courses. Share with other faculty members as part of your school's professional development. Take a course together with fellow staff members and discuss content and how it works in your teaching situation.Ratatype - Typing Speed Test - Ratatype
Grades
2 to 12tag(s): keyboarding (28)