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NASA - NASA
Grades
K to 12tag(s): moon (73), planets (113), solar system (110), space (222), stars (71), STEM (297)
In the Classroom
Challenge students to create a simple paper model of NASA's Ingenuity Mars Helicopter to explore aerodynamics and engineering. Have students create their models with a digital tool using CoSpaces, reviewed here or Tinkercad, reviewed here. They can also use these tools to design a sustainable Moon base using NASA guidelines after researching lunar environments. They can present their designs as a digital model or poster. Students can apply math skills to real-world NASA space missions, calculating rocket trajectories, planetary distances, and astronaut survival needs. Students can also take a virtual tour of the ISS, exploring astronaut life and experiments conducted in space.Learning Game Generator - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (177), assessment (147), Formative Assessment (74), game based learning (205), gamification (83), Teacher Utilities (198)
In the Classroom
Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.Edge Features:
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Future Jobs: Technology Career Fields - PBS LearningMedia
Grades
6 to 12tag(s): careers (156), computers (109), creating media (14), energy (133), problem solving (233), robotics (24)
In the Classroom
After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.Yourway - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (177), assessment (147), cross cultural understanding (173), differentiation (84), rubrics (37), social and emotional learning (102), Teacher Utilities (198), vocabulary (238)
In the Classroom
Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.Cooling and Heating: Watt Watching - PBS Learning Media
Grades
K to 5In the Classroom
Students can participate in the lessons that are available on the website. Students can use Seesaw, reviewed here to share a step-by-step guide when creating their air conditioner. Another option is for students to use Padlet, reviewed here to post their questions, comments, and scores while playing the Pay Me Game.NASA's Visual Universe - Google
Grades
3 to 12tag(s): artificial intelligence (177), space (222), STEM (297), visual literacy (3)
In the Classroom
Have students browse the website to select their favorite images and create a collage that represents their vision of space exploration. This can be done digitally using PhotoCollage reviewed here or on paper. Assign students to create a timeline of significant NASA missions or advancements, using images and videos from the site to illustrate key events. Students can use Class Tools, reviewed here Time Graphics Timeline Maker, reviewed here to created the timeline on a device. Students can keep a journal while exploring the website, noting interesting images, themes, or facts.Google Indoor Map - Google
Grades
3 to 12tag(s): DAT device agnostic tool (147), digital literacy (6), map skills (63), maps (220), problem solving (233), virtual field trips (128)
In the Classroom
Use this platform to plan field trips or as a tool in geography and technology lessons. Challenge students to plan routes through indoor maps of airports, malls, or stadiums. Analyze how indoor maps highlight accessible routes and features in public spaces. Discuss inclusivity in design and how technology can assist people with disabilities. Provide scenarios where students must solve problems using indoor maps (ex., locate emergency exits or the nearest restroom). Introduce the technology behind indoor mapping, such as GPS, Wi-Fi, and floor-plan digitization.Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (115), architecture (75), black history (133), branches of government (65), civil rights (209), civil war (139), conservation (102), energy (133), engineering (129), environment (252), foreign policy (13), hispanic (36), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (109), nutrition (140), photography (130), politics (118), population (51), religions (95), Research (87), sports (82), statistics (121), Teacher Utilities (198), women (150), womenchangemaker (36), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.Glider Guide - Smithsonian Science Education
Grades
K to 2tag(s): landforms (39), simulations (19)
In the Classroom
Before using the Glider Guide, introduce students to different landforms (mountains, valleys, lakes, and rivers). Provide them with a landform checklist and have them predict where they might see each feature. As they explore the app, they can check off the landforms they encounter. After exploring various terrains in Glider Guide, students can choose one location and create a travel brochure on paper or using a Canva, reviewed here showcasing the land and water features. They include illustrations, fun facts, and why someone should "visit" that area. Students can use clay, sand, or other materials to build 3D models of landforms they saw in the Glider Guide. Students can explain how these features were formed and present their models to the class.PhET Interactive Simulations - University of Colorado
Grades
K to 12tag(s): acids and bases (9), area (53), atoms (45), charts and graphs (171), electricity (62), fractions (160), friction (10), functions (52), gravity (43), light (56), magnetism (38), matter (47), molecules (44), ph (3), probability (99), quadratics (27), simple machines (19), simulations (19), sound (73), space (222), STEM (297)
In the Classroom
Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.Explore Art & Science with Getty Education - Getty Museum
Grades
K to 5In the Classroom
Have students create art using light and shadow. Provide objects, flashlights, and paper, and let students manipulate shadows to design abstract or realistic images. Discuss the scientific principles of light and how artists use it to create depth and emotion. Explore the science of materials by having students create art using chemical reactions, such as making paintings with vinegar and baking soda or experimenting with oxidation on metal. Encourage students to create artworks representing invisible scientific concepts, such as sound waves, gravity, or magnetic fields. Use materials like wire, string, or digital tools to visualize these unseen forces artistically. Discuss how contemporary artists use technology like 3D printing or digital software. Challenge students to create a tech-inspired art piece, such as creating a digital collage with Photo Collage, reviewed here.Machine Learning Crash Course - Google
Grades
11 to 12tag(s): artificial intelligence (177), careers (156), machines (17)
In the Classroom
Use the video lessons to introduce students to key AI and machine learning concepts, such as data patterns, algorithms, and ethical considerations. Follow up with group discussions about how these technologies impact their daily lives and society. Have students work through the interactive TensorFlow exercises to build simple machine-learning models, such as image or text classifiers. This activity can be tailored for advanced students or after-school coding clubs. Collaborate with math or science teachers to explore how machine learning concepts align with probability, statistics, or scientific research.HungerMap Live - World Food Programme
Grades
6 to 12tag(s): climate (84), climate change (99), cross cultural understanding (173), environment (252), maps (220), nutrition (140), STEM (297), sustainability (50)
In the Classroom
This interactive map is helpful for many purposes, including engaging students in exploring food security globally and serving as a research tool for in-depth studies of hunger and poverty worldwide. Access this map when studying specific nations or continents to highlight areas of conflict, climate issues, and poverty. Incorporate this map into your lessons that relate to Sustainable Development Goals (SDGs), find additional resources at TeachersFirst Resources Related to Sustainable Development Goals (SDGs), reviewed here. After allowing students time to explore the map on their own, use the link to the map to create a quiz in Quizizz, reviewed here or share the quiz with students to use as a guide for exploring the available information.Build Your Future - Google
Grades
11 to 12tag(s): careers (156), engineering (129), interviews (17), scientists (67), STEM (297)
In the Classroom
Organize a career exploration day where students browse the scholarships on the website and research careers in technology. Conduct a workshop to teach students how to write compelling scholarship essays. Use the application guidelines on the website to create mock applications, helping students practice writing about their goals and achievements. Use the scholarships as a framework for a goal-setting lesson. Students can identify a scholarship that aligns with their interests and develop a plan to achieve the necessary skills and experience to qualify.Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (11), artificial intelligence (177), creativity (86), disabilities (32), STEM (297)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.XStockvideo - XStockVideo
Grades
5 to 12tag(s): creating media (14), video (266)
In the Classroom
Students can download footage of animals or pets to create a "capture that activity," in which they create what the character is saying. For nature or landscapes, students can generate adjective lists to describe what they are seeing. Finally, students can use the multiple footage to create a story.MIT App Inventor - MIT App Inventor
Grades
6 to 12tag(s): coding (85), computers (109), inventors and inventions (80)
In the Classroom
Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (177), gifted (66), puzzles (149)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Classroom Snow Day Activities - Steam Powered Family
Grades
K to 8This site includes advertising.
tag(s): crafts (64), experiments (55), snow (17), STEM (297)
In the Classroom
Have students create a snow volcano outside or with ice in the classroom. Guide them through adding baking soda and vinegar to watch the "lava" flow, using the reaction as a springboard to discuss chemical reactions and the science behind volcanoes. Challenge students to design paper snowflakes, focusing on symmetry and geometry. Discuss the structure of snowflakes, highlighting how no two are exactly alike, and explore basic geometry concepts through their creations. Have students predict and test which surface or material is best for sleds on snow and discuss concepts like friction, force, and acceleration to connect to science. Challenge students to build a structure or use materials that can insulate an ice cube to prevent it from melting. Students can experiment with various materials and then analyze which ones work best.Your First Flying Lesson - Kings Schools
Grades
4 to 8This site includes advertising.