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NASA - NASA

Grades
K to 12
   
NASA's official website is a rich educational resource for teachers, offering a vast collection of space-related content, lesson plans, videos, and interactive activities. Educators...more
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NASA's official website is a rich educational resource for teachers, offering a vast collection of space-related content, lesson plans, videos, and interactive activities. Educators can access STEM-focused classroom materials, student challenges, and real-time NASA mission updates to engage students in space exploration and scientific discovery. The site includes sections on astronomy, engineering, Earth science, and robotics, with resources tailored for different grade levels. Teachers can also find virtual field trips, citizen science projects, and career insights to inspire students interested in space and technology. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): moon (73), planets (113), solar system (110), space (222), stars (71), STEM (297)

In the Classroom

Challenge students to create a simple paper model of NASA's Ingenuity Mars Helicopter to explore aerodynamics and engineering. Have students create their models with a digital tool using CoSpaces, reviewed here or Tinkercad, reviewed here. They can also use these tools to design a sustainable Moon base using NASA guidelines after researching lunar environments. They can present their designs as a digital model or poster. Students can apply math skills to real-world NASA space missions, calculating rocket trajectories, planetary distances, and astronaut survival needs. Students can also take a virtual tour of the ISS, exploring astronaut life and experiments conducted in space.
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Learning Game Generator - Yourway Learning

Grades
K to 12
 
Create learning games with the AI-based Learning Game Generator for any topic or grade level. Begin by adding vital information, including grade level, learning outcome or objective,...more
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Create learning games with the AI-based Learning Game Generator for any topic or grade level. Begin by adding vital information, including grade level, learning outcome or objective, and the game's length. The Game Generator provides a document with instructions for playing the game, any required materials, and setup instructions. Use the provided tools to request changes to create a game that works for your classroom. Copy or download the document using the Manage Content Dropbox options when satisfied.
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tag(s): artificial intelligence (177), assessment (147), Formative Assessment (74), game based learning (205), gamification (83), Teacher Utilities (198)

In the Classroom

Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.
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Future Jobs: Technology Career Fields - PBS LearningMedia

Grades
6 to 12
 
The Future Jobs Video Gallery on PBS LearningMedia introduces students to careers in emerging technology fields. Through engaging videos, students explore jobs in areas like robotics,...more
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The Future Jobs Video Gallery on PBS LearningMedia introduces students to careers in emerging technology fields. Through engaging videos, students explore jobs in areas like robotics, cybersecurity, renewable energy, and digital media. Each video highlights the skills, education, and problem-solving abilities needed for these high-demand careers. This resource helps teachers spark discussions about the future of work, STEM education, and the role of technology in shaping career opportunities. It's an excellent tool for preparing students for 21st-century careers.

tag(s): careers (156), computers (109), creating media (14), energy (133), problem solving (233), robotics (24)

In the Classroom

After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.
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Yourway - Yourway Learning

Grades
K to 12
 
Yourway offers a suite of AI-generated tools for educators. Choose from many generators to create lesson plans, assessments, and classroom activities. After selecting a generator, follow...more
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Yourway offers a suite of AI-generated tools for educators. Choose from many generators to create lesson plans, assessments, and classroom activities. After selecting a generator, follow the prompt to access a form to add information such as grade level, topic or learning objective, and other directions. After the tool generates a response, you can request changes, edit the information manually, or save the document. Choose the Manage Document dropdown box to copy the document to your clipboard, save it as a PDF file, export it to Google Docs, or download your activity as a Microsoft .docx file. As you create activities, they are saved in the My Content area to revisit and reuse as needed.
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tag(s): artificial intelligence (177), assessment (147), cross cultural understanding (173), differentiation (84), rubrics (37), social and emotional learning (102), Teacher Utilities (198), vocabulary (238)

In the Classroom

Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.
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Cooling and Heating: Watt Watching - PBS Learning Media

Grades
K to 5
  
Cooling and Heating is a resource that contains activities in which students will learn about AC and heaters and the best ways to use them. In the Pay Me game, ...more
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Cooling and Heating is a resource that contains activities in which students will learn about AC and heaters and the best ways to use them. In the Pay Me game, students use fake money to understand the dollar cost of their energy habits. In the Make Your Own Ice Air Conditioner activity, students will create an air conditioner with a bowl of ice and a simple fan. The lessons align with the NGSS (Next Generation Science Standards). Resources are available to post on Google Classroom, and the link can be shared with students. In addition, the resources are available in Spanish.

tag(s): careers (156), STEM (297)

In the Classroom

Students can participate in the lessons that are available on the website. Students can use Seesaw, reviewed here to share a step-by-step guide when creating their air conditioner. Another option is for students to use Padlet, reviewed here to post their questions, comments, and scores while playing the Pay Me Game.
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NASA's Visual Universe - Google

Grades
3 to 12
 
NASA's Visual Universe website, part of Google's Arts & Culture Experiments, offers an interactive and visually stunning exploration of NASA's extensive media archive. This platform...more
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NASA's Visual Universe website, part of Google's Arts & Culture Experiments, offers an interactive and visually stunning exploration of NASA's extensive media archive. This platform uses artificial intelligence designed to process large amounts of data, identify patterns, and group related content to analyze and organize over 150,000 NASA images, videos, and audio files into clusters of related content. Images of Mars rovers, audio from Apollo missions, and videos of spacewalks are organized into groups, making exploration more engaging. Teachers can guide students through activities such as exploring the visual history of space exploration, discovering thematic connections, and discussing the role of art and technology in science communication. The site is an excellent resource for integrating STEM with visual literacy and inspiring curiosity about space and innovation.

tag(s): artificial intelligence (177), space (222), STEM (297), visual literacy (3)

In the Classroom

Have students browse the website to select their favorite images and create a collage that represents their vision of space exploration. This can be done digitally using PhotoCollage reviewed here or on paper. Assign students to create a timeline of significant NASA missions or advancements, using images and videos from the site to illustrate key events. Students can use Class Tools, reviewed here Time Graphics Timeline Maker, reviewed here to created the timeline on a device. Students can keep a journal while exploring the website, noting interesting images, themes, or facts.
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Google Indoor Map - Google

Grades
3 to 12
The Google Indoor Maps platform is a valuable resource for educators and students exploring spatial awareness, geography, and technology integration. It offers detailed indoor maps...more
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The Google Indoor Maps platform is a valuable resource for educators and students exploring spatial awareness, geography, and technology integration. It offers detailed indoor maps for airports, museums, shopping malls, and universities, providing floor plans and navigation tools. Teachers can use it to help students understand mapping technology, analyze layouts of complex buildings, or plan field trips. This tool also emphasizes the real-world applications of geography and technology, fostering digital literacy and practical problem-solving skills.

tag(s): DAT device agnostic tool (147), digital literacy (6), map skills (63), maps (220), problem solving (233), virtual field trips (128)

In the Classroom

Use this platform to plan field trips or as a tool in geography and technology lessons. Challenge students to plan routes through indoor maps of airports, malls, or stadiums. Analyze how indoor maps highlight accessible routes and features in public spaces. Discuss inclusivity in design and how technology can assist people with disabilities. Provide scenarios where students must solve problems using indoor maps (ex., locate emergency exits or the nearest restroom). Introduce the technology behind indoor mapping, such as GPS, Wi-Fi, and floor-plan digitization.
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Library of Congress Research Guides - Library of Congress

Grades
4 to 12
Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides...more
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides help teachers incorporate authentic historical artifacts, government records, and literary works into their lessons, enhancing students' critical thinking and research skills. With ready-to-use teaching resources, topic guides, and bibliographies, this site supports interdisciplinary learning and provides rich content for inquiry-based projects in history, literature, civics, and more.

tag(s): african american (115), architecture (75), black history (133), branches of government (65), civil rights (209), civil war (139), conservation (102), energy (133), engineering (129), environment (252), foreign policy (13), hispanic (36), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (109), nutrition (140), photography (130), politics (118), population (51), religions (95), Research (87), sports (82), statistics (121), Teacher Utilities (198), women (150), womenchangemaker (36), womens suffrage (52)

In the Classroom

Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.
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Glider Guide - Smithsonian Science Education

Grades
K to 2
The Smithsonian Science Education Center's Glider Guide is an interactive application designed for Earth and Space Science students. It allows viewers to virtually soar above five real-world...more
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The Smithsonian Science Education Center's Glider Guide is an interactive application designed for Earth and Space Science students. It allows viewers to virtually soar above five real-world terrains in the United States, observing eleven distinct land and water features such as mountains, plains, lakes, oceans, and mesas. The app offers first-person and top-down views, enhancing spatial understanding of these features. After each flight, students can assess their knowledge through in-game evaluations. Accessible via desktop and laptop browsers, Glider Guide is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store.

tag(s): landforms (39), simulations (19)

In the Classroom

Before using the Glider Guide, introduce students to different landforms (mountains, valleys, lakes, and rivers). Provide them with a landform checklist and have them predict where they might see each feature. As they explore the app, they can check off the landforms they encounter. After exploring various terrains in Glider Guide, students can choose one location and create a travel brochure on paper or using a Canva, reviewed here showcasing the land and water features. They include illustrations, fun facts, and why someone should "visit" that area. Students can use clay, sand, or other materials to build 3D models of landforms they saw in the Glider Guide. Students can explain how these features were formed and present their models to the class.
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PhET Interactive Simulations - University of Colorado

Grades
K to 12
The PhET Interactive Simulations website, developed by the University of Colorado Boulder, offers free, research-based interactive simulations for teaching science and mathematics....more
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The PhET Interactive Simulations website, developed by the University of Colorado Boulder, offers free, research-based interactive simulations for teaching science and mathematics. These engaging simulations allow students to explore concepts in physics, chemistry, biology, earth science, and math through hands-on virtual experiments. These PhET simulations are designed for elementary through college-level learners, and support inquiry-based learning and can be used for whole-class demonstrations, small-group activities, or independent exploration. The simulations are HTML5-based, making them accessible on desktops, tablets, and mobile devices without additional software. This resource is an excellent tool for reinforcing key STEM concepts in an interactive and visually engaging way.

tag(s): acids and bases (9), area (53), atoms (45), charts and graphs (171), electricity (62), fractions (160), friction (10), functions (52), gravity (43), light (56), magnetism (38), matter (47), molecules (44), ph (3), probability (99), quadratics (27), simple machines (19), simulations (19), sound (73), space (222), STEM (297)

In the Classroom

Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.
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Explore Art & Science with Getty Education - Getty Museum

Grades
K to 5
   
The Getty Education website's "Explore Art & Science with Getty Education" resource explores the fascinating intersection of art and science, offering educators a wealth of tools to...more
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The Getty Education website's "Explore Art & Science with Getty Education" resource explores the fascinating intersection of art and science, offering educators a wealth of tools to bring this interdisciplinary approach into their classrooms. This section features lesson plans, videos, and interactive activities that highlight how artists incorporate scientific ideas and technologies into their work, from studying light and color to using advanced materials and processes. The resources are designed for elementary educators and support STEAM education by encouraging students to think critically and creatively about how art and science shape the world around them.

tag(s): colors (64), light (56), STEM (297)

In the Classroom

Have students create art using light and shadow. Provide objects, flashlights, and paper, and let students manipulate shadows to design abstract or realistic images. Discuss the scientific principles of light and how artists use it to create depth and emotion. Explore the science of materials by having students create art using chemical reactions, such as making paintings with vinegar and baking soda or experimenting with oxidation on metal. Encourage students to create artworks representing invisible scientific concepts, such as sound waves, gravity, or magnetic fields. Use materials like wire, string, or digital tools to visualize these unseen forces artistically. Discuss how contemporary artists use technology like 3D printing or digital software. Challenge students to create a tech-inspired art piece, such as creating a digital collage with Photo Collage, reviewed here.
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Machine Learning Crash Course - Google

Grades
11 to 12
 
The Google Machine Learning Crash Course is a free, comprehensive resource designed to introduce educators and learners to machine learning (ML) fundamentals. It offers engaging video...more
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The Google Machine Learning Crash Course is a free, comprehensive resource designed to introduce educators and learners to machine learning (ML) fundamentals. It offers engaging video lessons, practical exercises, and real-world case studies to help users understand core ML concepts, such as supervised learning, neural networks, and fairness in AI. With interactive coding examples in TensorFlow, the course provides hands-on experience, making complex topics more accessible. It is Ideal for teachers looking to integrate emerging technologies into their curriculum or to enhance their own understanding, this resource requires no prior ML experience and is an excellent starting point for exploring artificial intelligence in the classroom. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (177), careers (156), machines (17)

In the Classroom

Use the video lessons to introduce students to key AI and machine learning concepts, such as data patterns, algorithms, and ethical considerations. Follow up with group discussions about how these technologies impact their daily lives and society. Have students work through the interactive TensorFlow exercises to build simple machine-learning models, such as image or text classifiers. This activity can be tailored for advanced students or after-school coding clubs. Collaborate with math or science teachers to explore how machine learning concepts align with probability, statistics, or scientific research.
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HungerMap Live - World Food Programme

Grades
6 to 12
HungerMap Live uses publicly available data to examine food security worldwide. Upon accessing the map, viewers immediately see a circle highlighting the current number of countries...more
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HungerMap Live uses publicly available data to examine food security worldwide. Upon accessing the map, viewers immediately see a circle highlighting the current number of countries with very high levels of hunger. Further exploration shows the number of conflict and climate alerts. The dropdown boxes on the map allow you to navigate to specific countries and PDF reports. You can click any circle on the map to visit that area and access in-depth data, including food security and nutrition statistics.

tag(s): climate (84), climate change (99), cross cultural understanding (173), environment (252), maps (220), nutrition (140), STEM (297), sustainability (50)

In the Classroom

This interactive map is helpful for many purposes, including engaging students in exploring food security globally and serving as a research tool for in-depth studies of hunger and poverty worldwide. Access this map when studying specific nations or continents to highlight areas of conflict, climate issues, and poverty. Incorporate this map into your lessons that relate to Sustainable Development Goals (SDGs), find additional resources at TeachersFirst Resources Related to Sustainable Development Goals (SDGs), reviewed here. After allowing students time to explore the map on their own, use the link to the map to create a quiz in Quizizz, reviewed here or share the quiz with students to use as a guide for exploring the available information.
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Build Your Future - Google

Grades
11 to 12
The "Build Your Future with Google" scholarship website offers a range of scholarship opportunities to help students pursue careers in technology and STEM-related fields. Teachers can...more
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The "Build Your Future with Google" scholarship website offers a range of scholarship opportunities to help students pursue careers in technology and STEM-related fields. Teachers can use this resource to inspire students by sharing real-world pathways to careers in tech. Educators can integrate the website into lessons about career exploration, encouraging students to research scholarships that align with their interests. It can also serve as a starting point for discussions about the skills needed in technology-driven careers and the importance of planning for higher education. Additionally, teachers can guide students in crafting strong scholarship applications, emphasizing writing skills and personal storytelling. The reference videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): careers (156), engineering (129), interviews (17), scientists (67), STEM (297)

In the Classroom

Organize a career exploration day where students browse the scholarships on the website and research careers in technology. Conduct a workshop to teach students how to write compelling scholarship essays. Use the application guidelines on the website to create mock applications, helping students practice writing about their goals and achievements. Use the scholarships as a framework for a goal-setting lesson. Students can identify a scholarship that aligns with their interests and develop a plan to achieve the necessary skills and experience to qualify.
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Creatability- Experiments with Google - Google

Grades
4 to 12
  
"Creatability by Google Experiments" is a collection of accessible web-based tools designed to explore creative ways of making art, music, and storytelling through technology. These...more
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"Creatability by Google Experiments" is a collection of accessible web-based tools designed to explore creative ways of making art, music, and storytelling through technology. These experiments use artificial intelligence and innovative interfaces to make creative expression more inclusive, particularly for individuals with disabilities. Tools include music-making with gestures, visual art generation through voice input, and interactive storytelling. Teachers can use these tools to inspire students in STEAM activities, foster creativity, and highlight the role of technology in breaking barriers. The website offers an engaging platform for students to experiment with new artistic and technological expression forms.

tag(s): Accessibility (11), artificial intelligence (177), creativity (86), disabilities (32), STEM (297)

In the Classroom

Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.
 
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XStockvideo - XStockVideo

Grades
5 to 12
 
Xstockvideo has free footage with web resolutions of 960x540 that you can download. Footage includes buildings/landmarks, nature/landscapes, transportation, abstract/textures, education/science,...more
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Xstockvideo has free footage with web resolutions of 960x540 that you can download. Footage includes buildings/landmarks, nature/landscapes, transportation, abstract/textures, education/science, people, animals/pets, holidays/celebrations, and technology. At times, there is a watermark on the footage.

tag(s): creating media (14), video (266)

In the Classroom

Students can download footage of animals or pets to create a "capture that activity," in which they create what the character is saying. For nature or landscapes, students can generate adjective lists to describe what they are seeing. Finally, students can use the multiple footage to create a story.
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MIT App Inventor - MIT App Inventor

Grades
6 to 12
MIT App Inventor is a free website to learn how to build fully functional apps for Android phones, iPhones, and Android/iOS tablets. Resources under the "For Educators" tab include...more
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MIT App Inventor is a free website to learn how to build fully functional apps for Android phones, iPhones, and Android/iOS tablets. Resources under the "For Educators" tab include teaching, tutorials, Hour of Code, AI with App Inventors, Data Science and Sensors, and books. The MIT App Inventor site has various activities for middle and high school students. The site tutorials allow teachers and students to navigate through difficulties and challenges with ease. In the "teach" section you will find the "Computational Thinking Curriculum" box, teachers can fill out a Google Form to gain access to the "MIT App Inventor Coolthink Computational Thinking (CTCT) Curriculum" Google Drive curriculum.

tag(s): coding (85), computers (109), inventors and inventions (80)

In the Classroom

Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.
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The Purring Test - TED

Grades
3 to 12
Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring ...more
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Looking for a quick, engaging brain break? TED's "The Purring Test" offers just that and more. Perfect for adding a playful twist to your classroom, TED's first game, The Purring Test, began with a curious question: "What would it be like to play Pictionary with an AI?" Intended to help understand different types of minds when challenged with quirky associations and unexpected twists, the outcome is usually hilarious and fun. This interactive game invites players to compete against friends and family with new puzzles daily, making it a playful addition to your classroom or a fun way to spark curiosity about AI and communication.

tag(s): artificial intelligence (177), gifted (66), puzzles (149)

In the Classroom

Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.
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Classroom Snow Day Activities - Steam Powered Family

Grades
K to 8
 
Discover a range of engaging, educational activities that keep kids learning and entertained during snow days. The activities focus on STEAM themes, featuring ideas like making snow...more
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Discover a range of engaging, educational activities that keep kids learning and entertained during snow days. The activities focus on STEAM themes, featuring ideas like making snow volcanoes, building ice sculptures, exploring physics with sledding experiments, and even creating snow art. Each activity provides a unique way for students to explore scientific principles hands-on, making it ideal for teachers who want to turn a winter day into an exciting day of learning.
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tag(s): crafts (64), experiments (55), snow (17), STEM (297)

In the Classroom

Have students create a snow volcano outside or with ice in the classroom. Guide them through adding baking soda and vinegar to watch the "lava" flow, using the reaction as a springboard to discuss chemical reactions and the science behind volcanoes. Challenge students to design paper snowflakes, focusing on symmetry and geometry. Discuss the structure of snowflakes, highlighting how no two are exactly alike, and explore basic geometry concepts through their creations. Have students predict and test which surface or material is best for sleds on snow and discuss concepts like friction, force, and acceleration to connect to science. Challenge students to build a structure or use materials that can insulate an ice cube to prevent it from melting. Students can experiment with various materials and then analyze which ones work best.
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Your First Flying Lesson - Kings Schools

Grades
4 to 8
 
The YouTube video "How Airplanes Fly: The Science Behind Flight" provides an introductory overview of the basic principles of flight, covering topics like lift, thrust, and drag in...more
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The YouTube video "How Airplanes Fly: The Science Behind Flight" provides an introductory overview of the basic principles of flight, covering topics like lift, thrust, and drag in an accessible way to students. This video can give students a foundational understanding before diving into hands-on activities or experiments. However, teachers should be aware that some schools may restrict YouTube access, so it's recommended to check availability in advance.
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tag(s): aviation (40), flight (34)

In the Classroom

Have students design, fold, and test different types of paper airplanes. Challenge them to create planes that fly the farthest, stay in the air the longest, or perform loops. This hands-on activity reinforces concepts like lift, drag, and thrust, which were introduced in the video. Supply students with materials like cardstock, paper clips, and tape to build basic gliders. Students can experiment with the design to see how wing size, shape, and weight placement affect flight. Using balloons, straws, and string, create balloon rockets to demonstrate thrust. Use an online flight simulator such as Geo-FS Flight Simulator, reviewed here to let students virtually "fly" an aircraft.
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