532 engineering-technology results | sort by:

Friends of Gillette Castle State Park - The Gillette Castle Friends
Grades
4 to 12This site includes advertising.
tag(s): architecture (84), connecticut (4), medieval (33), virtual field trips (131)
In the Classroom
After viewing the gallery, students can create their own "castle" design inspired by Gillette Castle. They can draw floor plans, include unique features like secret passages or quirky rooms, and present their designs to the class, explaining how the original structure inspired them. Students can analyze the unique architectural details shown in the gallery and research why certain design elements (Ex. medieval motifs, custom locks, stonework) were popular or unusual at the time. Inspired by Gillette Castle's mysterious atmosphere, students can write a short story set in the castle, perhaps incorporating its unique features, like hidden rooms or secret staircases, as plot elements. Students could write (and share) their short stories using Google Slides, reviewed here.Tour the White House in 360 Degrees - Tour the White House in 360 Degress
Grades
4 to 12tag(s): virtual field trips (131), white house (16)
In the Classroom
A student guide is provided in both Google Slides and PowerPoint. Inside the guide, students learn vocabulary associated with the White House, answer questions, and can access additional resources. Additionally, while taking the virtual tour, students can share their favorite part of the virtual trip and room and explain why. Students can use the virtual ruler to measure the distance and length of objects inside the White House. Finally, students can research more about the creation of the White House or former presidents of the United States.Little Inventors - Little Inventors
Grades
K to 8tag(s): inventors and inventions (81), STEM (310)
In the Classroom
Have your students participate in the challenges or the open challenge. Students can run an after-school Little Inventors club, which gives teachers/adults information on how to organize the club. Finally, students can share their Little Inventors activities/ideas at a schoolwide showcase.Pedagog.ai - Priten Shaw
Grades
3 to 12tag(s): artificial intelligence (187), computers (109), creative writing (126), critical thinking (137), digital literacy (16), editing (93), images (263), media literacy (113), persuasive writing (58), politics (118), population (51), readers theater (12), shakespeare (99), vocabulary (242), vocabulary development (95)
In the Classroom
Include Pedagog.ai as part of your resources for using AI effectively to promote engagement and increase student understanding of classroom lessons. Use the suggested prompts to find ideas for creative activities and assessments, then modify the prompt to fit the needs of your classroom and students. Use the prompts within chat tools such as ChatGPT, reviewed here and Claude, reviewed here and continue asking questions and adding suggestions for making changes until you generate information that fits your needs. Use an organizational tool like Wakelet, reviewed here to save and share your favorite prompts. For example, create a collection of prompts for each subject or class you teach or work with peers to create prompt collections for assessments, lesson ideas, and incorporating teaching strategies.Virtual Field Trip on Manufacturing the Future of Aviation - Virtual Field Trip on Manufacturing the Future of Aviation
Grades
5 to 12tag(s): aviation (41), flight (34), STEM (310), virtual field trips (131)
In the Classroom
A teacher's companion guide comes in various languages (English, Arabic, Hindi, Korean, and Spanish). The guide gives pre-, during, and post-activities that align with the Next Generation Science, Common Core Math, and Technology Literacy Standards. Activities listed in the guide include a digital collage, a graphic organizer, and a career profile handout.Robert H. Hines Young Inventors Program - University of New Hampshire
Grades
K to 8tag(s): inventors and inventions (81), STEM (310)
In the Classroom
Provide students with materials to prototype and test their inventions. After designing their invention, students can build and test it, iterating based on test results. A free resource such as Prototype Zone reviewed here can be used to plan their invention. Students can research famous inventors and their inventions and then present the story behind the invention. Organize an in-class Invention Fair where students present their original inventions. This activity fosters public speaking, presentation skills, and creativity.MultiSim Live Circuit Simulator - National Instruments
Grades
6 to 12This site includes advertising.
tag(s): circuits (19), electricity (60), engineering (137), simulations (23), STEM (310)
In the Classroom
Organize a challenge where students must design a circuit that meets specific criteria, such as creating a basic amplifier or a light-activated switch. Have students research a real-world electronic device and identify its key circuits. Assign students to explore different electronic components available in Multisim, such as capacitors, inductors, and diodes. After designing and simulating a circuit in Multisim, students can collect data on its performance and represent their findings on graphs and charts on a resource such as Canva Infographic Creator reviewed here.Great Buildings Online - Artifice, Inc.
Grades
3 to 12This site includes advertising.
tag(s): architecture (84)
In the Classroom
Have students create a travel brochure or poster showcasing their chosen building and its key features. Students research different architectural styles from the buildings listed and create a visual timeline that shows the evolution of architecture using a resource such as MyLens, reviewed here. Students can create a 3D model or drawing of the building, showing key architectural elements. After learning about various historic buildings, students design their own building using inspiration from the architectural styles and historical functions they studied.Mount Rushmore National Memorial - Cyark
Grades
K to 12tag(s): jefferson (19), landmarks (21), lincoln (67), photography (131), roosevelt (15), virtual field trips (131), washington (28)
In the Classroom
Add this site to your current resources for teaching about national landmarks or enhance learning by integrating the lessons into math, science, and visual arts as real-world models of your teaching topics. Include individual resources from this site, such as the 3D explorer on a Padlet, reviewed here to share with students. Take advantage of one of Padlet's "recipes" to automatically generate a video playlist, KWL chart, or choice board that encourages students to visit and learn about Mount Rushmore virtually. Extend student learning by asking them to show what they know using Canva Infographic Creator, reviewed here to create infographics, flyers, or travel brochures using information learned from their virtual visits.Engineering - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): aeronautics (12), energy (133), engineering (137), environment (251)
In the Classroom
After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed here to teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.Amazon Music: Careers Behind the Beats - Amazon
Grades
6 to 12tag(s): careers (182), engineering (137), producers (6), STEM (310)
In the Classroom
Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.Timeline- Decades of Innovation: 1790-2024 - EquipHQ
Grades
6 to 12tag(s): inventors and inventions (81), timelines (57)
In the Classroom
Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education
Grades
K to 8This site includes advertising.
tag(s): collaboration (94), makerspace (40), professional development (393), STEM (310)
In the Classroom
The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.Games - Crash Course
Grades
9 to 12This site includes advertising.
tag(s): augmented reality (9), sports (85)
In the Classroom
After watching an episode of Crash Course Games, students can debate which game/gaming system is the best. Enhance students' learning by having them create how-to videos, brochures, or pamphlets with Genially, reviewed here to teach the different games mentioned in the video series. Finally, students can research influential people in the gaming world.Navigating Digital Information - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (93), digital literacy (16), internet safety (116)
In the Classroom
After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.Intellectual Property - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): copyright (43), creative commons (28)
In the Classroom
After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.EquIP HQ - United States Patent and Trademark Office (USPTO)
Grades
K to 12tag(s): engineering (137), inventors and inventions (81), STEM (310)
In the Classroom
Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (87), computers (109), internet safety (116), robotics (26)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.The Crash Course - Crash Course
Grades
4 to 12tag(s): artificial intelligence (187), black history (135), branches of government (64), business (54), climate (85), computers (109), copyright (43), ecology (105), energy (133), engineering (137), human body (91), literature (221), media literacy (113), myths and legends (42), plants (148), politics (118), space (220), statistics (121), video (267), zoology (18)
In the Classroom
Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.Artificial Intelligence - Crash Course
Grades
8 to 12tag(s): artificial intelligence (187), computers (109), video (267)