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Center for News Literacy - Stony Brook University

Grades
8 to 12
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The Center for News Literacy provides articles and courses to teach news literacy. Defined as learning critical thinking skills to judge the reliability and credibility of information...more
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The Center for News Literacy provides articles and courses to teach news literacy. Defined as learning critical thinking skills to judge the reliability and credibility of information received, this site serves to help students and educators learn to evaluate materials from any source. Select from the courses offered including Deconstructing a Viral Video and Who Decides What is Newsworthy? The Course Packs include PowerPoint presentations with lesson materials along with final quizzes.

tag(s): internet safety (122), journalism (68), news (259), newspapers (99)

In the Classroom

Bookmark this site to stay up to date on the latest information on news literacy. Take advantage of the free lessons and courses to include with your lessons on evaluating news and news sources. Ask students to review online news and take notes with a tool such as Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers. Ask students to create a screencast using Free Screen Recorder Online, reviewed here. In their screencast ask them to share different online articles and compare and contrast information shared by different sources. Share with parents as a resource for finding information to discuss with their student regarding the reliability of information and sources.

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A Beginner's Guide to Bitcoin & Blockchain Technology - Lisa and bitcoinfy.net

Grades
8 to 12
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This infographic provides background and facts defining bitcoin and cryptocurrencies. Scroll through to learn about the different types of cryptocurrencies, their uses, and obtaining...more
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This infographic provides background and facts defining bitcoin and cryptocurrencies. Scroll through to learn about the different types of cryptocurrencies, their uses, and obtaining and using bitcoin. In addition to the infographic, the article on this page shares additional information supporting the infographic details.

tag(s): financial literacy (109), money (184)

In the Classroom

Share this infographic with students as part of finance and economics lessons. Include this infographic and others using a bookmarking tool like Wakelet, reviewed here. Have students find and share additional websites explaining cryptocurrencies to your Wakelet. Ask students to create explainer videos describing different cryptocurrencies using Rawshorts, reviewed here. As an ongoing project, have groups of students create a weekly or monthly podcast using Podcast Generator, reviewed here, to discuss the latest economic news including cryptocurrencies.

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Fun with Robots - Katie Horne

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6 to 12
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Fun with Robots shares ideas on getting started with robotics for adults and students. Choose the links to learn more about the history of robotics, designing robots, and interacting...more
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Fun with Robots shares ideas on getting started with robotics for adults and students. Choose the links to learn more about the history of robotics, designing robots, and interacting with others through trade shows and competitions.

tag(s): robotics (25)

In the Classroom

Include this article with your other resources to use as you learn about robotics or to share with parents when discussing robotics lessons. Substituting paper and pen for technology use is easy with this site. As a start to learning about robotics, use information from this site and others to create online quizzes for students using Baamboozle, reviewed here, to pre-assess what students already know. There will be new vocabulary in this article, so you may want students to use an online tool like Wordsift, reviewed here, or Academic Word Finder, , reviewed here. Pair students for reading and have them make flashcards using Flashcard Stash, reviewed here, to quiz each other later on their new words. As students become more proficient with robotics, and modify classroom technology by having them create and share explainer videos using Biteable, reviewed here.

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MSN Kids - MSN Worldwide

Grades
K to 8
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MSN Kids features content and search features geared toward elementary and middle-school aged kids. In addition to news stories around the world of interest to kids, the site also includes...more
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MSN Kids features content and search features geared toward elementary and middle-school aged kids. In addition to news stories around the world of interest to kids, the site also includes crafts and videos that appeal to students. Use the links to different categories including animals, science and tech, and more to narrow down features. One very nice feature for classrooms is that this site does not include any advertising or sponsored content.

tag(s): bookmarks (54), cross cultural understanding (135), search engines (59)

In the Classroom

Set the home page on classroom computers to MSN Kids for students to explore and learn about current events around the world. Have students choose an article and use it as a basis for a research project. Challenge students to create an infographic using Canva, reviewed here, to share information learned from the site. After researching information using MSN Kids, ask students to create an explainer video using Biteable, reviewed here, to provide facts, background information, and discuss any topic.

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ADA Maths - Sam Powell

Grades
1 to 11
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ADA Maths is an online math textbook featuring an extensive database of math questions and responses. Choose from several different topics starting with number problems on up to calculus...more
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ADA Maths is an online math textbook featuring an extensive database of math questions and responses. Choose from several different topics starting with number problems on up to calculus and mechanics. Use the included links with each item to view the answer and link to a discussion forum. Many problems also include a step-by-step solution and video explanation. Other features allow you to see just the questions or answers, or print a set of questions.

tag(s): addition (226), angles (88), charts and graphs (203), data (157), division (159), equations (154), factoring (32), geometric shapes (172), logic (251), measurement (180), multiplication (212), negative numbers (21), number sense (99), probability (136), problem solving (293), quadratics (33), statistics (131), subtraction (188), time (138)

In the Classroom

Share this site on your class webpage or blog for students to review math concepts at home or research solutions to homework problems. Modify learning by teaching students how to discuss math problems and strategies using a video response tool like FlipGrid, reviewed here. Pose a problem for students on Flipgrid then ask them to share their solutions and strategies for solving the problem. Have students share their problem-solving strategies and math discussions through a class podcast using a tool like Buzzsprout, reviewed here. Buzzsprout offers features for scheduling podcasts for release on a specific date and time. This feature allows you and your students to create podcasts in advance, but then distribute publicly on your desired timeframe. Challenge students to create a personal database of math tips, solutions, and resources including images, videos, and text. Transform learning by using ThingLink, reviewed here, to take a picture of a math problem, then have students add video and audio discussions of the problem.
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Comments

waoh, i find this really helpful DANIEL, , Grades: 9 - 12

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Choice of Games - Choice of Games LLC

Grades
6 to 12
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions...more
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose your own adventure story). Try making games by following the directions to download the script source. Include simple commands using text options for players. This site includes tutorials to get started and add more complex commands. Explore the games archive to play games created by other users and to get inspiration for your creations.

tag(s): coding (76), creative writing (161), DAT device agnostic tool (170), gamification (82), interactive stories (31), STEM (211), writing (362)

In the Classroom

Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to modify their learning using My Simpleshow, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Redefine student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.

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Learn to Code with el Chavo - Roberto Gomez Bolanos

Grades
K to 6
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Learn to Code with el Chavo teaches basic coding concepts beginning with movement and spatial reasoning. Each of the 60 levels includes increasingly challenging activities. Use the...more
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Learn to Code with el Chavo teaches basic coding concepts beginning with movement and spatial reasoning. Each of the 60 levels includes increasingly challenging activities. Use the hints to help solve problems if needed. Choose from options to play in English or Spanish.

tag(s): coding (76), computers (102), DAT device agnostic tool (170), engineering (131), logic (251), problem solving (293), STEM (211)

In the Classroom

Use this tool to learn basic coding skills. Students will quickly catch on to this program when allowed to experiment while viewing their results. Learn to Code with el Chavo is great for differentiating for students with different abilities and learning styles. Set up a computer center for students to practice with the program and share with parents to use at home. Encourage students to go beyond game play and reflect upon their learning through use of a video response tool like FlipGrid, reviewed here. Pose a question for student response asking them to discuss difficult portions of an activity and how they solved the problem. Start another response with a question asking students to provide tips and hints for their classmates. As students become more proficient with coding use Scratch, reviewed here, in your learning centers for students to create their own games and activities. Transform learning by challenging students who are proficient to use Snap!, reviewed here, to create video tutorials using a tool like My SimpleShow, reviewed here.

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UL Xplorlabs - Underwriters Laboratories

Grades
7 to 12
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Xplorerlabs provides free STEM learning activities for middle school educators through exploration modules and hands-on learning all correlated to Next Generation Science Standards....more
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Xplorerlabs provides free STEM learning activities for middle school educators through exploration modules and hands-on learning all correlated to Next Generation Science Standards. Begin each module with a short overview of the topic then follow each step to investigate and solve through evidence-based collaboration. Each module requires one to two class periods to complete. In addition to learning modules, Xplorerlabs also includes Xtensions including additional experiments and challenges. All of the experiments on the site include student and teacher guides for download.

tag(s): electricity (95), energy (213), fire (27), fire safety (15), heat (17), problem solving (293), STEM (211)

In the Classroom

You and your students will benefit from this site's free materials to include in your science lab activities to teach content, problem-solving, and scientific investigation techniques. As students begin activities replace paper and pencil and use a digital graphic organizer such as one found at TUZZit, reviewed here, to organize questions and gather information. Upon completion of experiments, enhance learning and have students share their work using Printing Press, reviewed here, to create a one-page newspaper or brochure including images and text. At the end of your unit, have students use Biteable, reviewed here, to redefine their learning and create an explainer video sharing and demonstrating the results of their lab activities.
 This resource requires PDF reader software like Adobe Acrobat.

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Those Amazing Engineers - Those Amazing Professions Inc

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6 to 12
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Those Amazing Engineers provides an introduction to engineering and careers in engineering through vibrant images, text, and video. Scroll through the home page to explore the many...more
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Those Amazing Engineers provides an introduction to engineering and careers in engineering through vibrant images, text, and video. Scroll through the home page to explore the many different types of engineers and follow links to learn more about each specific field. Additional links share information on workplaces, getting started in the field of engineering, and exploring options to find the type of engineering that appeals to individual interests. If your school blocks YouTube be sure to look at alternatives for sharing the videos on classroom computers.

tag(s): careers (148), engineering (131), STEM (211)

In the Classroom

Share this site with students as part of career exploration lessons. Instead of creating a list of sites to share with students, replace the list by saving bookmarks with Symbaloo, reviewed here, to make information easy to find and access. After researching the different engineering fields ask students to modify learning and create a web page sharing a day in the life of their chosen field. Carrd, reviewed here, is a free webpage creation tool that provides many tools for professional-looking pages. Find many other resources to encourage creativity and engineering at TeachersFirst Makerspace Resources, reviewed here.

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Expii - Expii, Inc.

Grades
6 to 12
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Expii is a free resource for learning about math and science topics creatively through video and written explanations provided by different expert contributors. Math content begins...more
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Expii is a free resource for learning about math and science topics creatively through video and written explanations provided by different expert contributors. Math content begins with pre-algebra and moves up through advanced topics. Many units also offer options for practice. Expii also encourages students and teachers to add their content. Search for topics by keyword or choose from the different math and science topics to begin learning. Use Expii without registering; however, free registration allows you to save favorites for later use. If your district blocks YouTube, then the videos may not be viewable.

tag(s): atoms (55), cells (103), charts and graphs (203), decimals (125), earth (226), electricity (95), equations (154), fractions (232), magnetism (40), molecules (48), number lines (34), number sense (99), planets (139), ratios (66), space (232), stars (71), STEM (211), sun (75), transformations (19), variables (20)

In the Classroom

Include Expii with your links for students to use at home and in class. Expii is an excellent way to provide content explanation through the voice of many different speakers, allowing the opportunity to increase student understanding. To enhance learning, ask groups of students to view lessons provided by the different contributors, then ask them to compare and contrast information by creating a concept map or Venn Diagram using Canva, reviewed here. At the end of a teaching unit, ask students to redefine what they learned using a multimedia tool like Adobe Spark in K-12, reviewed here, or Sway, reviewed here, to share their learning. Be sure to have them include their own video explanation of the content.

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Science News for Students - Society for Science and the Public

Grades
4 to 8
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Science News for Students publishes daily science articles aimed at readers 9-14 years old. Written by science experts, this site features a variety of topics geared toward preteens....more
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Science News for Students publishes daily science articles aimed at readers 9-14 years old. Written by science experts, this site features a variety of topics geared toward preteens. Each story includes highlighted "power" words including providing definitions for lesser-known vocabulary. At the end of each article, find a readability score using the Flesch-Kincaid algorithm. Browse the site's home page for the most recent posts or use the Topics link to find information sorted into categories. This site also includes a keyword search to use when looking for specific information. Some articles include YouTube videos; if your district blocks YouTube, then they may not be viewable.

tag(s): body systems (59), brain (67), careers (148), earth (226), environment (320), evolution (106), genetics (90), human body (132), space (232), STEM (211)

In the Classroom

Include a link to Science News for Students on classroom computers to include with other non-fiction reading resources for students. Have students browse through the site to find information of interest when choosing science fair or research topics. Alter students' learning by asking them to create an infographic related to a science topic using Canva Infographic Creator, reviewed here. This very easy to use tool includes drag and drop tools for easy creation of infographics using included templates or your own design. Take student research a step further and redefine their learning by having students use ThingLink, reviewed here, to upload an image related to their science research and add annotations. Thinglink offers tools for adding text, audio, video, and more to images. Weaker readers will need a reading buddy for some of the more challenging article. Classes in lower grades will want to read the articles together. A quick check on one article using Juicy Studio's Readability test, reviewed here, provided an approximate grade level of 6.5. Check articles before assigning to elementary students. You might also want to use Word Sift, reviewed here, to quickly identify important words that appear in the text.

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Open Explorer - National Geographic

Grades
6 to 12
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Open Explorer is a digital field journal sharing community stories of global exploration, science, and storytelling. The site offers a variety of ways to explore content. Choose from...more
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Open Explorer is a digital field journal sharing community stories of global exploration, science, and storytelling. The site offers a variety of ways to explore content. Choose from map locations or popular and recent explorations. Additional filters allow you to narrow choices to selected types of investigations including air, land, sea, urban, or backyard. Each research project includes a map and is set on a timeline for viewers to follow the progress of the journey. Although registration is not necessary to use the site, it allows you to monitor the ongoing activities of chosen explorations. The videos reside on YouTube. If your district blocks YouTube, they may not be viewable.

tag(s): animals (323), descriptive writing (41), habitats (112), journals (21), scientific method (68), scientists (71), writing (362)

In the Classroom

This site isn't just for science teachers! Use these journals for non-fiction reading in language arts classrooms or as examples of journal writing. Explore features around the globe in social studies class as part of your geography lessons. In science class, use this site as part of your lessons on animals, habitats, or scientific inquiry. Use this site as a model for science research projects. Complete the entire project digitally beginning with an online notetaking tool such as ReadWriteThink's Notetaker, reviewed here. Notetaker allows students to organize and plan research projects with their different outline formats. During the revision portion of the project, use PeerGrade, reviewed here, for students to share their writing, extend their learning, and receive constructive feedback from classmates. For the final presentation redefine learning, by using a multimedia tool like Sway, reviewed here, to create a presentation including video, images, text, and other research information.

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Makerspace for Education - Trish Roffey

Grades
K to 12
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Makerspace for Education provides information and resources for incorporating makerspaces into the classroom for educators new to makerspaces and "makerspace maniacs" like the author....more
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Makerspace for Education provides information and resources for incorporating makerspaces into the classroom for educators new to makerspaces and "makerspace maniacs" like the author. This site takes you from the basics of the makerspace pedagogical framework through materials and tutorials for using makerspaces in the classroom. Use the links at the top of each page to find makerspace lessons and challenges, view videos to understand the constructs of makerspaces, and learn more about the different materials used in makerspaces. Videos reside on YouTube. If your district blocks YouTube, they may not be viewable.

tag(s): coding (76), makerspace (26), professional development (189), robotics (25)

In the Classroom

Both experienced and newbies to makerspaces should bookmark this site as an excellent resource for developing makerspaces. If new to makerspaces, consider using this site similar to a book study group with your peers. Break the site into different portions beginning with the Why Makerspace? section to learn about constructive ideology and the benefits of makerspaces. Work together to build a database of makerspace resources including professional development information and lesson ideas. Share these resources using Padlet, reviewed here. Padlet offers tools for collaborating and organizing information, use the column feature to organize resources by topics such as professional development, lesson ideas, videos, and makerspace blogs. As you use makerspaces, don't forget to share student successes and struggles as part of the learning process. Have students create a weekly or monthly podcast using Buzzsprout, reviewed here, to enhance their learning. Buzzsprout makes it easy to record podcasts in advance, then publish them on your desired time and date. Use FlipGrid, reviewed here, as a video response tool to have students modify their learning and share ideas and problem-solving methods with you and their classmates.
 This resource requires PDF reader software like Adobe Acrobat.

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Babble Dabble Do - Ana Dziengel

Grades
K to 6
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Connect the arts and sciences through hands-on exploration with creative projects shared on Babble Dabble Do. Begin by selecting one of the four categories - art, science, engineering,...more
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Connect the arts and sciences through hands-on exploration with creative projects shared on Babble Dabble Do. Begin by selecting one of the four categories - art, science, engineering, or design for kids. Each topic includes many ideas for projects for preschoolers and up. Project ideas all include step-by-step directions with pictures, many also include videos.
This site includes advertising.

tag(s): design (89), engineering (131), makerspace (26), STEM (211)

In the Classroom

Be sure to add this to your toolbox of ideas for teaching STEAM topics and for ideas to use in classroom makerspaces. In addition to adding this site to your favorite bookmarks, consider creating a board on Pinterest, reviewed here, of sites with ideas for STEAM projects. Share the board with your peers and collaborate on adding STEAM sites as a group. Extend learning throughout and after project activities as you include student work as part of a portfolio on Seesaw, reviewed here. Seesaw offers tools for all ages of students to create digital portfolios including written or audio reflections on work. Instead of just sharing images of student creations on your Facebook page or school web page, help students enhance their learning by creating digital books using WriteReader, reviewed here, to share online for family and friends. WriteReader is a site specially created for use with younger students to share their writing and images.

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Learning with Santa Tracker - Google

Grades
K to 8
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Google for Education provides a collection of games and lesson plans tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language,...more
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Google for Education provides a collection of games and lesson plans tailor-made for the December holidays at their site for teachers. Choose from games for social studies, language, computer science, and geography. Games include topics like coding, learning other languages, and understanding maps. Further down the home page choose from lesson plans offered in several languages. Each lesson plan is offered for different grade levels and are available in PDF for easy download. Lessons also correlate to national teaching standards.

tag(s): christmas (52), coding (76), cross cultural understanding (135), cultures (115), holidays (139), map skills (77), maps (296)

In the Classroom

Add this site to your tool kit of December teaching resources. Include the games on classroom computers and add to your class website. Replace paper posters and have students share their favorite activities using an on line poster creator like Web Poster Wizard, reviewed here, or PicLits, reviewed here. After practicing coding using the games provided on this site, modify learning by challenging students to create their own game using a tool such as Scratch, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Santa's Village and Tracker - Google

Grades
K to 6
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Google's annual Santa Village features a Santa Tracker for Christmas Eve along with an advent calendar full of surprises. The calendar features change each year, past years have featured...more
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Google's annual Santa Village features a Santa Tracker for Christmas Eve along with an advent calendar full of surprises. The calendar features change each year, past years have featured holiday games and educational resources like coding games and a visit to the North Pole. Start checking this site on December 1 to find the latest goodies offered!

tag(s): christmas (52), cross cultural understanding (135), cultures (115), holidays (139), maps (296)

In the Classroom

Share a link to the Santa's Village on your class website and classroom computers. Allow students to explore and try options offered each day. Replace paper and pencil and have students share information from the daily activities on a blog using Edublog, reviewed here. Include images and videos of activities with blog posts. Use the site to introduce a unit on Holidays Around the World and for a final project modify learning and have students use Google My Maps, reviewed here, to create a virtual field trip around the world featuring some of Santa's stops.

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CodeSpark Academy for Teachers - CodeSpark

Grades
K to 5
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Teach students to code with the free, engaging activities and curriculum from CodeSpark. Available free to verified teachers and librarians, this program provides all you need to set...more
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Teach students to code with the free, engaging activities and curriculum from CodeSpark. Available free to verified teachers and librarians, this program provides all you need to set up and manage your classroom and monitor student progress. CodeSpark adds new content each month providing an ongoing resource for coding activities for your students.

tag(s): coding (76), differentiation (51), logic (251), OER (26), problem solving (293), STEM (211)

In the Classroom

Even if you aren't familiar with coding, use CodeSpark Academy as the perfect opportunity for you and your students to "get your feet wet" with coding skills. After sharing and demonstrating the site with students on your interactive board add a link to CodeSpark on student computers. If you don't have enough computers in your classroom, take advantage of the free Unplugged activities available on your Teacher Dashboard for use as a coding center. Don't forget to use this site to find ideas for your Hour of Code activities. Instead of sharing pictures of students participating in CodeSpark activities on your class newsletter, record and share videos of students engaged in problem-solving discussions and enjoying learning how to code.

Have students share their thinking process through blogging as a reflection on their learning and include their writing, images, and video in a digital portfolio using a tool like bulb, reviewed here. As students become more proficient in coding, introduce new programs that provide additional learning opportunities such as Scratch, reviewed here. Scratch includes many different activities for creating games, stories, and animations through coding. Have student experts share their secrets for successful coding by creating video explainers with My Simpleshow, reviewed here. Add these videos to your other resources available for student access.
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Disney Hour of Code Digital Toolkit - Moana: Wayfinding with Code - Disney and Code.org

Grades
2 to 6
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure...more
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Participate in Hour of Code activities using Disney's Moana as an engaging introduction to computer science. This site includes videos, a printable toolkit, and a hands-on coding adventure geared toward students ages eight through twelve. There is information in the toolkit sharing suggestions for preparing for your Hour of Code activities including coordinating volunteers and providing the appropriate technology needed for the session.

tag(s): coding (76), STEM (211)

In the Classroom

Take advantage of these free materials to plan your Hour of Code activities for your school or classroom. Although created for Hour of Code, use these materials to create student interest in computer science at any time. Find many other coding activities and tutorials for all ability levels at Code, reviewed here. Instead of using the invitation provided in this activity, enhance learning and have students personalize and create their own flyer and invitations using Canva, reviewed here. Use Canva after your activity to send thank you notes to volunteers. Extend learning and have students share their coding stories (including successes and failures) using FlipGrid, reviewed here. Encourage students to continue to learn about coding and computer science using Scratch, reviewed here, to create their own learning games.
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Turtle Academy - TurtleAcademy

Grades
4 to 12
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience,...more
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Turtle Academy offers lessons in LOGO programming language for beginner programmers. Select the lessons link to begin and follow lesson activities. For those with some programming experience, this site allows you to select any portion of lessons as a starting point. In addition to lessons, take advantage of Turtle Academy's playground to create, share, and save programs.
This site includes advertising.

tag(s): coding (76), computers (102), logic (251), STEM (211)

In the Classroom

Share Turtle Academy with students as part of a computer coding center. The ability to select different portions of lessons makes this a great tool for both novice and experienced programmers. Ask more proficient students to become advisors to newer programmers and share their knowledge and skills. Begin using this site by demonstrating lessons and activities on an interactive whiteboard or with a projector. Modify student learning and understanding by asking them to create video explainers for different skills using a tool like Rawshorts, reviewed here, then share videos on your class website for student use at any time. Looking for other coding activities for your classroom? Find more at TeachersFirst's Coding in the Classroom special topic page.

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STEAM Art Lessons - Tricia Fuglestad

Grades
K to 8
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Do you need inspiration for art and technology-rich STEAM lessons? Take a look at the many ideas on this site created by art teacher Tricia Fuglestad. Lesson topics include ideas ...more
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Do you need inspiration for art and technology-rich STEAM lessons? Take a look at the many ideas on this site created by art teacher Tricia Fuglestad. Lesson topics include ideas based on famous works of art like Edvard Munch's The Scream and Gilbert Stuart's George Washington portrait. Each lesson consists of a link to the blog post describing the lesson, many of these also include a video overview of the activity. Editor's Note: Some links in the lessons go to a paid site to purchase lesson materials such as PowerPoints. The free lesson ideas and suggestions on this site are sufficient for creating and teaching these ideas without having to buy anything additional.

tag(s): black history (60), coding (76), creativity (115), digital storytelling (145), dr seuss (11), drawing (73), environment (320), graphic design (41), great depression (28), literacy (105), nutrition (156), photography (145), poetry (222), problem solving (293), qr codes (18), read across america (6), STEM (211), stories and storytelling (34), symmetry (49)

In the Classroom

If you feel that you are strong in the arts but not technology (or the other way around), find a teaching partner that complements your strength and work together to teach lessons from this site. Use ideas from here in your classroom makerspace. Download the browser extension, Surfmark, reviewed here, to add notes and questions as you prepare to teach lessons from this blog. Surfmark offers the ability to collaborate and share with others through the addition of written and audio notes to any web page. Use lesson activities found on this site as a replacement for traditional research projects, book reports, or written reports. Have students use a blogging tool like Edublog, reviewed here to share images and videos of their work from start to finish and to reflect upon learning. Have older students extend learning through the use of Symbaloo Learning Paths, reviewed here. Ask them to research and find additional information on the topic of your lesson and create a learning path for other students to complete. For younger students, create a Symbaloo Learning Path for students to complete as a center activity to complement your STEAM learning activities.

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