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Machine Learning Crash Course - Google
Grades
11 to 12tag(s): artificial intelligence (169), careers (140), machines (15)
In the Classroom
Use the video lessons to introduce students to key AI and machine learning concepts, such as data patterns, algorithms, and ethical considerations. Follow up with group discussions about how these technologies impact their daily lives and society. Have students work through the interactive TensorFlow exercises to build simple machine-learning models, such as image or text classifiers. This activity can be tailored for advanced students or after-school coding clubs. Collaborate with math or science teachers to explore how machine learning concepts align with probability, statistics, or scientific research.You must be registered and logged in to add items to your favorites.
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HungerMap Live - World Food Programme
Grades
6 to 12tag(s): climate (82), climate change (94), cross cultural understanding (170), environment (246), maps (215), nutrition (137), STEM (287), sustainability (45)
In the Classroom
This interactive map is helpful for many purposes, including engaging students in exploring food security globally and serving as a research tool for in-depth studies of hunger and poverty worldwide. Access this map when studying specific nations or continents to highlight areas of conflict, climate issues, and poverty. Incorporate this map into your lessons that relate to Sustainable Development Goals (SDGs), find additional resources at TeachersFirst Resources Related to Sustainable Development Goals (SDGs), reviewed here. After allowing students time to explore the map on their own, use the link to the map to create a quiz in Quizizz, reviewed here or share the quiz with students to use as a guide for exploring the available information.Add your comments below (available only to members) | Become a Member
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Build Your Future - Google
Grades
11 to 12tag(s): careers (140), engineering (127), interviews (17), scientists (63), STEM (287)
In the Classroom
Organize a career exploration day where students browse the scholarships on the website and research careers in technology. Conduct a workshop to teach students how to write compelling scholarship essays. Use the application guidelines on the website to create mock applications, helping students practice writing about their goals and achievements. Use the scholarships as a framework for a goal-setting lesson. Students can identify a scholarship that aligns with their interests and develop a plan to achieve the necessary skills and experience to qualify.Add your comments below (available only to members) | Become a Member
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Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (9), artificial intelligence (169), creativity (86), disabilities (31), STEM (287)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Add your comments below (available only to members) | Become a Member
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XStockvideo - XStockVideo
Grades
5 to 12tag(s): creating media (13), video (264)
In the Classroom
Students can download footage of animals or pets to create a "capture that activity," in which they create what the character is saying. For nature or landscapes, students can generate adjective lists to describe what they are seeing. Finally, students can use the multiple footage to create a story.Add your comments below (available only to members) | Become a Member
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MIT App Inventor - MIT App Inventor
Grades
6 to 12tag(s): coding (85), computers (109), inventors and inventions (80)
In the Classroom
Students can challenge themselves to create apps and have other students test them out. When creating their apps, students can make a video of themselves sharing the app, how they created the app or a sales pitch about their app using Adobe Express Video Maker reviewed here or the Free Online Screen Recorder, reviewed here. Students can create a rubric on how to judge apps. Finally, students can participate in the activities on the site itself.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (169), gifted (66), puzzles (144)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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50 Ideas to Teach about Flight and Aviation - Fizzics Education
Grades
1 to 10This site includes advertising.
In the Classroom
Have students make a timeline of the milestone events in flight using a resource like Timelinely, reviewed here or Time Graphics Timeline Maker, reviewed here. Take upper elementary and older students on a virtual field trip to the National Air and Space Museum, reviewed here and have them make a journal on their "trip" using Book Creator, reviewed here or Google Slides, reviewed here. Students can research an early flight pioneer and write a report on them. Have students complete one or more of the STEM activities listed on the website to learn about flight physics.Add your comments below (available only to members) | Become a Member
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Buckingham Palace- Virtual Tour - The Royal Household
Grades
4 to 12tag(s): architecture (74), art history (93), england (52)
In the Classroom
Use Google My Maps, reviewed here, or other mapping tools for students to create a digital map marking significant landmarks in London, including Buckingham Palace, the Houses of Parliament, and the Tower of London. They can briefly describe each landmark's historical significance and how they relate to British history and culture. Students can research significant events in the history of the British monarchy, including key moments related to Buckingham Palace. They can create a timeline using a free resource such as Timeline Infographic Templates, reviewed here that highlights these events and incorporates visuals, such as pictures of important royal ceremonies past and present at the palace. Have students focus on the architectural style and artworks found within Buckingham Palace. They can research the different architectural elements and select specific artworks to analyze. Present these findings to the class in a digital slideshow using Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Prague Castle- Virtual Tour - Office of the President of the Czech Republic
Grades
5 to 12This site includes advertising.
tag(s): architecture (74), europe (82), virtual field trips (119)
In the Classroom
Provide students with a list of key features or artifacts to find within the virtual tour (ex., St. Vitus Cathedral, Golden Lane, royal throne). As they navigate, they mark off each item and write a short description or draw a quick sketch of each. This helps them become familiar with significant aspects of Prague Castle in an interactive way. Try the AI site, Scribble Diffusion, reviewed here, that will turn students' sketches into refined drawings. After learning about Prague Castle's role in Czech political history, students can research other European historical castles with political significance. Students imagine themselves as visitors (or historical figures) from a particular historical period and write a journal entry describing a day spent at the castle. Students can research key historical events associated with Prague Castle, creating a timeline that showcases its development from the 9th century to the modern day. They can use the virtual tour to find visuals for each period and present how these moments impacted the castle's structure or purpose using a free platform like Timeline Infographics Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Friends of Gillette Castle State Park - The Gillette Castle Friends
Grades
4 to 12This site includes advertising.
tag(s): architecture (74), connecticut (4), medieval (33), virtual field trips (119)
In the Classroom
After viewing the gallery, students can create their own "castle" design inspired by Gillette Castle. They can draw floor plans, include unique features like secret passages or quirky rooms, and present their designs to the class, explaining how the original structure inspired them. Students can analyze the unique architectural details shown in the gallery and research why certain design elements (Ex. medieval motifs, custom locks, stonework) were popular or unusual at the time. Inspired by Gillette Castle's mysterious atmosphere, students can write a short story set in the castle, perhaps incorporating its unique features, like hidden rooms or secret staircases, as plot elements. Students could write (and share) their short stories using Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Tour the White House in 360 Degrees - Tour the White House in 360 Degress
Grades
4 to 12tag(s): virtual field trips (119), white house (16)
In the Classroom
A student guide is provided in both Google Slides and PowerPoint. Inside the guide, students learn vocabulary associated with the White House, answer questions, and can access additional resources. Additionally, while taking the virtual tour, students can share their favorite part of the virtual trip and room and explain why. Students can use the virtual ruler to measure the distance and length of objects inside the White House. Finally, students can research more about the creation of the White House or former presidents of the United States.Add your comments below (available only to members) | Become a Member
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Pedagog.ai - Priten Shaw
Grades
3 to 12tag(s): artificial intelligence (169), computers (109), creative writing (124), critical thinking (120), digital literacy (4), editing (93), images (260), media literacy (107), persuasive writing (58), politics (117), population (50), readers theater (12), shakespeare (99), vocabulary (237), vocabulary development (93)
In the Classroom
Include Pedagog.ai as part of your resources for using AI effectively to promote engagement and increase student understanding of classroom lessons. Use the suggested prompts to find ideas for creative activities and assessments, then modify the prompt to fit the needs of your classroom and students. Use the prompts within chat tools such as ChatGPT, reviewed here and Claude, reviewed here and continue asking questions and adding suggestions for making changes until you generate information that fits your needs. Use an organizational tool like Wakelet, reviewed here to save and share your favorite prompts. For example, create a collection of prompts for each subject or class you teach or work with peers to create prompt collections for assessments, lesson ideas, and incorporating teaching strategies.Add your comments below (available only to members) | Become a Member
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Virtual Field Trip on Manufacturing the Future of Aviation - Virtual Field Trip on Manufacturing the Future of Aviation
Grades
5 to 12tag(s): aviation (40), flight (34), STEM (287), virtual field trips (119)
In the Classroom
A teacher's companion guide comes in various languages (English, Arabic, Hindi, Korean, and Spanish). The guide gives pre-, during, and post-activities that align with the Next Generation Science, Common Core Math, and Technology Literacy Standards. Activities listed in the guide include a digital collage, a graphic organizer, and a career profile handout.Add your comments below (available only to members) | Become a Member
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MultiSim Live Circuit Simulator - National Instruments
Grades
6 to 12This site includes advertising.
tag(s): circuits (21), electricity (62), engineering (127), simulations (14), STEM (287)
In the Classroom
Organize a challenge where students must design a circuit that meets specific criteria, such as creating a basic amplifier or a light-activated switch. Have students research a real-world electronic device and identify its key circuits. Assign students to explore different electronic components available in Multisim, such as capacitors, inductors, and diodes. After designing and simulating a circuit in Multisim, students can collect data on its performance and represent their findings on graphs and charts on a resource such as Canva Infographic Creator reviewed here.Add your comments below (available only to members) | Become a Member
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Great Buildings Online - Artifice, Inc.
Grades
3 to 12This site includes advertising.
tag(s): architecture (74)
In the Classroom
Have students create a travel brochure or poster showcasing their chosen building and its key features. Students research different architectural styles from the buildings listed and create a visual timeline that shows the evolution of architecture using a resource such as Timeline Maker reviewed here. Students can create a 3D model or drawing of the building, showing key architectural elements. After learning about various historic buildings, students design their own building using inspiration from the architectural styles and historical functions they studied.Add your comments below (available only to members) | Become a Member
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Mount Rushmore National Memorial - Cyark
Grades
K to 12tag(s): jefferson (19), landmarks (22), lincoln (66), photography (120), roosevelt (15), virtual field trips (119), washington (28)
In the Classroom
Add this site to your current resources for teaching about national landmarks or enhance learning by integrating the lessons into math, science, and visual arts as real-world models of your teaching topics. Include individual resources from this site, such as the 3D explorer on a Padlet, reviewed here to share with students. Take advantage of one of Padlet's "recipes" to automatically generate a video playlist, KWL chart, or choice board that encourages students to visit and learn about Mount Rushmore virtually. Extend student learning by asking them to show what they know using Canva Infographic Creator, reviewed here to create infographics, flyers, or travel brochures using information learned from their virtual visits.Add your comments below (available only to members) | Become a Member
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Engineering - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): aeronautics (10), energy (131), engineering (127), environment (246)
In the Classroom
After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed here to teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.Add your comments below (available only to members) | Become a Member
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Amazon Music: Careers Behind the Beats - Amazon
Grades
6 to 12tag(s): careers (140), engineering (127), producers (6), STEM (287)
In the Classroom
Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch, reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.Add your comments below (available only to members) | Become a Member
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Timeline- Decades of Innovation: 1790-2024 - EquipHQ
Grades
6 to 12tag(s): inventors and inventions (80), timelines (54)
In the Classroom
Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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