Grades5 to 12
In the ClassroomEngineer for the Week is an excellent opportunity to provide real-world STEM learning to students. Most projects suggest a participation time of 15-20 hours and a time commitment of 15 hours by the facilitator. Share the Facilitator Checklist with parents and community members to find volunteers to support the program as an in-school activity or after-school program. Directions for the programs include different phases labeled as "prep," "sprint," and "finish." As students begin the program, use an organizational tool such as Netboard, reviewed here, to share images, resources, notes, and other information to prepare for the project. During the sprint phase, students collaborate to test and practice different ideas. Enhance student learning by asking students to share their reflections and ideas using Threadit, reviewed here. Threadit works within Chrome browsers to create short videos that allow the option to include screen sharing to demonstrate work projects from student devices. As students celebrate and share their accomplishments, further enhance learning by using Sway, reviewed here, to share and document student learning using text, images, videos, and links to research information.
GradesK to 8
In the ClassroomWhether teaching in person in a classroom, using flipped learning, or remote learning (distance learning), you are sure to find the perfect Fourth of July activity to engage your students in any subject. If you are teaching in a classroom, you may want to set up stations for students to rotate through and learn from and enjoy several activities. For remote learning, you can use Unhangout, reviewed here, to set up your stations and have students rotate through them virtually.
GradesK to 12
Welcome to the Sandpit!...more
Welcome to the Sandpit! This is the place where students design and prototype solutions to authentic problems. Using the right challenges, teachers can facilitate strategies that nurture creativity and allow students to reflect on their learning. Join us as we discuss strategies for prototyping and purposeful play as students work through the design process. As a result of this session, teachers will: 1. Understand the features of a class sandpit space; 2. Explore sandpit activities; and 3. Plan for the use of sandpit practice spaces in the classroom. This session is appropriate for teachers at all technology levels.
In the ClassroomThe archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.
Grades5 to 12
tag(s): art history (75), body systems (41), business (50), chinese (43), drawing (58), environment (218), financial literacy (94), french (71), geology (62), japanese (46), latin (20), music theory (44), narrative (13), novels (26), nutrition (131), oceans (130), OER (36), photography (127), plagiarism (30), poetry (182), psychology (65), robotics (23), romeo & juliet (8), short stories (18), sociology (23), space (204), spanish (97), STEM (226), writers workshop (33)
In the ClassroomBookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.
GradesK to 12
In the ClassroomThis site is a must-have for all Chromebook classrooms! Include a link on your Chromebooks for students to access efficiently to find tutorials, print, and manage files. Also, be sure to share this link on your class website and in newsletters to parents as a tool for them to use at home. As you use Chromebooks, evaluate difficulties encountered by students in using their computers. Ask students to create video tutorials using Free Screen Recorder Online, reviewed here, for students to watch and use to become proficient in the different features available.
In the ClassroomBookmark and save LiveGap for a variety of classroom uses. Quickly create charts and graphs to represent information found in math problems, science experiments, or any other time you gather information. Share how to represent information in different ways by changing graph styles. Ask groups of students to create different kinds of graphs, then share their work with the class to compare the visual appearance of the information and determine the best format for sharing that type of information. Include the LiveGap Editor with your other resources for students to access during computer and coding lessons. The Icon Matrix is an excellent tool for creating infographics and pictographs that provide visual representations of data. This resource may take a little more practice to understand how to personalize the icons and graphics. Consider creating a tutorial to share with your students using Screen Cast-O-Matic, reviewed here. Ask students to include charts and pictographs as part of multimedia presentations using Sway, reviewed here.
GradesK to 12
In the ClassroomSave this handy chart creation tool in your bookmarks and on student computers for various classroom uses. Enter data on the site, then demonstrate how to represent the information through multiple formats and representations. Collect data in your classroom and quickly create a graph to express it, then choose another design to share the data in another way. Share your charts by adding links or uploading images to blogs, wikis, or websites--share graphs on an interactive whiteboard or projector for better data analysis by the class. Graph results of a test, answers from students, favorite foods, fictitious budgets, class schedules, and anything applicable in your classroom. Use an informational text, and have students create a pie chart to understand how to read charts accompanying the nonfiction texts. Have cooperative learning groups create graphs to share with your class. Create quick pie charts on your interactive whiteboard whenever you count class votes or encounter other data so students "see" data visualized regularly; visual students will have another way to absorb the information. Keep the link handy on your web page for you and your students to access it quickly in or out of class.
GradesK to 8
tag(s): professional development (286)
In the ClassroomBookmark and save this site as a professional development resource both personally and when learning with peers. The learning modules are beneficial even after receiving other learning opportunities to refresh and understand content in a new way. The learning modules also offer correlations to several different technology frameworks, including SAMR, TPack, and TripleE. Take advantage of these opportunities to learn more about using and incorporating frameworks to guide instruction. Learn more about the different frameworks at this Twitter Chat Archive and from the TeachersFirst Infusing Technology Blog.
GradesK to 12
In the ClassroomInclude information from this site when planning and preparing your digital citizenship lessons and curriculum. As you gather resources to include with your studies, use a curation tool like Milanote, reviewed here.
GradesK to 12
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In the ClassroomScroll to the bottom of the page with the chart to download the updated copy of the progression chart to view and understand the general guidelines for teaching digital citizenship across all grade levels. Some themes include ideas for demonstration of learning and teaching ideas. Build upon this spreadsheet by adding additional activities and resources that fit into your curriculum. Use this document as a professional development activity to help all staff understand the progression of skills across grade levels, then break it down into smaller pieces by grade levels. Using the grade-level specific portions, work together with peers to find and share resources that teach and reinforce the appropriate concepts. Consider using an collaborative tool such as ClickUp, reviewed here, to organize your work with your peers. Use ClickUp to create a schedule, to-do lists, share documents, and more. Share your completed list of resources and grade-level progressions on a spreadsheet similar to the progression chart when finished.
Grades6 to 12
In the ClassroomCoding is an excellent way to teach critical thinking and problem-solving skills. Use this site as homework, a center, or a lab setting. The site offers different learning opportunities, so differentiation is built in. Explain to students that coding is a critical skill in today's world filled with technology and will also be a valuable skill in the job market. Many jobs that will require coding do not yet exist. Put a link to this tool on your class website, blog, or wiki. Encourage advanced students to share their knowledge with peers by creating tutorials using Free Screen Recorder Online, reviewed here. Although the Draw with Code book provides ideas to use with the Hour of Code in mind, it provides many different activities for students to complete throughout the year. Use a different page weekly to try their hand at coding or share with students to complete at home.
Grades6 to 12
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In the ClassroomInclude the information and scientists named in this article as a starting point for many different classroom uses. During Black History Month, feature one of the scientists included on the list each day. Share this list with students to use as a starting point for researching influential Black leaders or learning about career options. Engage students in understanding these African-American scientists' accomplishments using Google Jamboard, reviewed here. Create a slide for each scientist, then ask students to add a sticky note with information learned about their career as they research their work and accomplishments. Ask students to create simple blogs using Telegra.ph, reviewed here. Telegra.ph is a no-fuss blog creation tool that makes it easy to create and share visually appealing blogs that include images, links, and text.
GradesK to 12
In the ClassroomTake advantage of the many videos and resources found on this site to include with your digital citizenship lessons. Engage students in learning about digital citizenship using playposit, reviewed here, to add notes, questions, and student-teacher interactions to any video. Enhance the learning experience by including these videos and your other resources into a digital lesson using Blendspace, reviewed here. Extend learning by asking students to share their learning using different technology tools. For example, have some students create a podcast using Buzzsprout, reviewed here, while others create and share video presentations made with Animoto, reviewed here.
Grades3 to 12
tag(s): architecture (63), circuits (18), dna (42), energy (127), engineering (111), forces (35), gravity (43), light (47), natural resources (37), plants (137), recycling (46), solar energy (33), sounds (44), STEM (226), water cycle (20), weather (156)
In the ClassroomThis site is a must-have for all teachers of science. Bookmark the resources found on the site to use when planning science lessons. Share the science education webinars with your peers for professional development sessions. Share the at-home lessons with parents in your classroom newsletters or updates; consider sharing a monthly activity for students to complete at home. If necessary, create travel kits for students who don't have the needed resources at home. Another option is to ask a volunteer to conduct labs and experiments with students during center time at school. Engage students using FlipGrid, reviewed here, to provide a prompt for students to respond on a video sharing the results of their experiments. Extend learning by asking students to create infographics using Canva Infographic Maker, reviewed here, to explain their understanding of the science concepts explored.
GradesK to 8
In the ClassroomDownload the field guide and print copies for students to take notes and record their questions about the world around us. Submit questions to Dr. Universe to see if she will respond to your questions. Include the podcast as part of a learning or computer center in your classroom. Explore previous questions together as a class to find out answers to common questions such as "Why Do Leaves fall in the fall?" or "Why can't we breathe in space?" Include Dr. Universe's response within science lessons created using Blendspace, reviewed here. Create and share interactive self-paced lessons in Blendspace, including videos, quizzes, podcasts, and more. Have students extend learning by creating explainer videos using Biteable, reviewed here, or FlexClip, FlexClip, reviewed here of topics researched.
GradesK to 12
In the ClassroomUse Tract in various ways in any classroom to promote critical thinking skills, provide learning opportunities that meet students' interests, or provide enrichment that supports your current curriculum. Tract is excellent for use as part of Genius Hour or within a distance learning system. Help students select projects that match their interests and ability (take advantage of the project labels to find easy, medium, and advanced level learning activities). Ask students to document and share projects as part of a digital portfolio. About.me, reviewed here, is a portfolio creation site suitable for older students. For elementary students, consider sharing student projects in Seesaw, reviewed here. Add student-created work, including videos, images of completed activities, and reflection documents.
GradesK to 12
tag(s): animals (265), animation (62), augmented reality (6), biographies (88), cells (82), coding (76), digital storytelling (129), engineering (111), graphic design (49), maps (209), musical notation (35), Problem Based Learning (12), problem solving (218), robotics (23), STEM (226), sustainability (13), Teacher Utilities (123)
In the ClassroomDiscover the many ready-to-go free resources offered through Innovative Learning HQ in classroom lessons and for your professional development needs. If unsure of how to find assignments for your grade level, visit your dashboard to find recommended activities. After selecting tasks for students, use the provided modules to deliver instruction. Most activities are perfect for use in computer labs, a computer center, or a blended learning activity.
Grades2 to 12
In the ClassroomPrint this poster to display in your classroom or computer lab after discussing the information with your students. Use Padlet, reviewed here, to break down the questions found on the poster and share student findings. For example, begin by evaluating a website together as a class. Create a column on your Padlet for each question, then add students' responses in the appropriate column. As students become proficient at evaluating online resources, ask them to use Canva Infographic Maker, reviewed here, to create infographics sharing the validity of websites and online news resources based upon the questions found on the Deceptive Detective poster. Extend learning by asking students to become the instructor through the use of podcasts. Use Buzzsprout, reviewed here, to create bi-weekly or monthly student-created podcasts sharing tips for evaluating websites, how to recognize fake news sources or suggestions for useful resources for student use.
GradesK to 9
In the ClassroomEnrollment in Mensa isn't required to take advantage of the many resources found on this site for all students. Use the reading lists as a starting point for stocking your class library or a student reading list for the current school year. Encourage students to complete the reading list and return to Mensa for a free t-shirt. Incorporate the lesson plans into your existing curriculum, then differentiate learning as you adapt to student needs. For example, use the Book Review Writing lesson to help students understand the difference between reviews and reports. This lesson also includes specific information on what to have with book reports. Begin by teaching this lesson in small groups, then use Google Jamboard, reviewed here, to create a frame for each of the main topics. Enhance student learning by asking students to add sticky notes with their observations and thoughts. Have your group work together to share their book review using a simple to use blogging tool such as Telegraph, reviewed here. Extend learning further by creating a class podcast sharing book reviews created through the lesson process found on Mensa for Kids. Buzzsprout, reviewed here, is a free tool for creating and publishing podcasts that is appropriate for students of all ages. Use Buzzsprout to record and share book reviews throughout the school year.
Grades1 to 12
Computational thinking prepares students to understand how to use today's digital tools to help solve tomorrow's problems. Most teachers are already teaching elements of computational thinking without knowing it. This workshop will help participants understand the fundamental tenets of computational thinking, most notably, how this concept combines critical thinking skills with the power of computing to make decisions or find solutions. Learn how to infuse computational thinking into your classroom activities across all core content areas. As a result of this session, teachers will: 1. Learn the fundamentals of computational thinking; 2. Explore activities and resources that promote computational thinking; and 3. Plan for the use of computational thinking in the classroom. This session is appropriate for teachers at all technology levels.