Grades5 to 12
In the ClassroomShare this site with students to use as they learn about vector design basics and creating games. It is also useful for a computer center activity for any student to learn about color basics and using a mouse to create shapes and objects. Ask students to create screen recordings using Free Screen Recorder Online, reviewed here, to demonstrate how to use design techniques and color harmonies to create objects to use in games or websites. Have students apply their learning by including their designs within games they create using Scratch, reviewed here.
GradesK to 9
tag(s): body systems (39), branches of government (54), business (46), communication (99), electricity (60), environment (219), financial literacy (95), human body (94), internet safety (113), marine biology (25), native americans (74), photosynthesis (24), social and emotional learning (45), social media (44), world war 1 (55)
In the ClassroomUse the activities found in WittyWe to provide instruction in content not typically covered in all curriculums. For example, assign activities related to entrepreneurship to complete during computer centers or include free lessons about the law as part of civics lessons. Share links to free lessons using Symbaloo, reviewed here, for easy access by students. Include a link to your Symbaloo on your class website for students to access at home. Supplement your current lessons with those found on WittyWe using a learning management system such as TES Teach Blendspace, reviewed here. Include the free activities from this site along with videos, quizzes, and additional articles of your choosing. When it is time for students to demonstrate learning, provide options for showing what they know using Book Creator, reviewed here, or a video creation tool like Animoto, reviewed here.
GradesK to 12
tag(s): animals (259), biomes (119), climate change (69), colors (60), diseases (70), earthquakes (42), planets (113), plants (136), seasons (31), stars (65), STEM (212), temperature (30), water (101)
In the ClassroomUse the lessons found in the Daily Do Playlists to provide valuable science lessons throughout the school year. Download and save the PDF versions to have available for use at any time. Consider saving all lessons for your grade level in Wakelet, reviewed here, to make them easy to locate. As you complete activities, use Google Jamboard, reviewed here, to enhance learning through a variety of activities. Create columns and ask students to sort information by different categories, create an exit activity and have students add sticky notes sharing their learning or add an image and ask students to label different parts of the image. Have students or groups of students share their understanding of science topics by creating digital books using Book Creator, reviewed here. Include students' research reports, have students record videos explaining the science content and add pictures of students as they complete the experiments and activities.
Grades6 to 12
In the ClassroomShare this collection with students, then allow them time to explore on their own. Be sure to point out and discuss the proper use of citations when using materials from the site. Each item includes an icon with quotation marks which includes proper citation that can be copied and pasted into your document. Ask students to compare and contrast features found within the images using Canva's 4-Circle Venn Diagram Creator, reviewed here. To extend learning, ask students to use Canva's Infographic Maker, reviewed here, to share information about the change in technology used to observe stars over time.
Grades6 to 12
In the ClassroomInclude this collection with your other resources when teaching lessons about astronomers, famous women, or scientists. Use Wakelet, reviewed here, to curate resources and share with students. As you provide time for students to explore this collection, use edpuzzle, reviewed here, with the videos to enhance learning. Add questions or comments to the videos that encourage students to focus on the importance of Cannon's work in the field of astronomy. When sharing articles that contain difficult reading selections, use Read Ahead, reviewed here, to transform the text into a Guided Reading activity that includes a focus on keywords and vocabulary found in the text.
Grades6 to 12
In the ClassroomBookmark and save this collection for use during Women's History Month or during studies of famous scientists. Be sure to show students how to use the citation link found with each resource (select the quotation mark icon) when downloading and using items from this collection. Challenge students to learn more about Leavitt by starting with a FlipGrid, reviewed here, sharing one of the plate glass images and encouraging students to speculate on what they are looking at. Include items from this collection with your other resources and share them with students on a Padlet, reviewed here. Add additional articles and videos to your Padlet for students to explore. Extend learning by asking students to conduct further research to learn about Leavitt, then share their findings using one of the presentation tools found at Adobe Spark for Education, reviewed here, such as flyers, videos, or infographics.
Grades6 to 12
In the ClassroomAdd a link on classroom computers to this collection for students to explore. Add this and other resources to a collection in Wakelet, reviewed here, and share with students. All materials found on the site are available to download, be sure to show students how to cite each resource using the quotation icon found on each item. Ask students to find biographies and collections of other astronomers, female pioneers, or interesting people from the 1800s for a research project. Create a digital class book of your biographies using Book Creator, reviewed here.
Grades3 to 12
tag(s): agriculture (44), climate (79), climate change (69), design (82), forests (26), oceans (135), recycling (44), remote learning (33), solar energy (32), STEM (212), Teacher Utilities (111), water (101)
In the ClassroomBookmark this site as a resource for science and nature lessons to supplement current materials in your classroom. Because lessons were created for use in remote learning situations, they are perfect for including during elearning or digital learning days. Create an account and customize lessons to personalize activities to fit your curriculum and students. For example, customize lessons easily to change discussion questions to adapt to student abilities, then share the differentiated lessons to different groups of students. Extend learning by adding links to additional activities such as asking students to write a short blog post using Edublogs, reviewed here or create a cartoon based on the activity's content using ToonyTool, reviewed here. Extend learning for all students using Synth's audio podcasting tool reviewed here. Begin by creating a discussion question, then share the topic with students. Students record a response that is 256 seconds or less; responses are linked together to create a shareable audio podcast.
GradesK to 12
In the ClassroomDiscover the many free educational resources found on this site to include with your lessons about global cultures, the environment, health, and technology. Use the activities and lessons found on the World's Largest Lesson to engage students in understanding and processing information related to serious global issues. Have students use a collaborative whiteboard tool such as Jamboard, reviewed here, to brainstorm solutions to problems using the sticky note feature or to create mind maps and flow charts to organize further research. Enhance learning by asking students to create an interactive, choose your own adventure story using StoryLab, reviewed here. Ask students to use information learned from their lessons to create a story that tells what happens if the earth continues on its current course vs. what happens when suggested changes are implemented.
Grades3 to 12
In the ClassroomAs students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.
Grades6 to 12
In the ClassroomShare the animated graphs from this site as an introduction to learning units. Provide students time to explore the animation independently, then ask them to share interesting information learned. Use Answer Garden, reviewed here, to gather student responses and share ideas as a group. The animations found on this site are perfect to include in a blended learning space such as TES Teach Blendspace, reviewed here. Include videos, articles, and animations to provide a digital learning unit for your students. TES Teach Blendspace also includes tools for assessment, including quizzes and student discussion areas. Use the animations as a model for students to create their own infographics using Canva Infographic Maker, reviewed here. Ask students to pay attention to what makes each infographic interesting, focusing on the graphic design, type of content, and use of graphs and images.
GradesK to 12
In the ClassroomTake advantage of these free resources to bring hands-on STEM activities into any classroom. Some of the curriculums are designed for after-school and summer programs; however, they are easily adaptable to use for in-class activities. Enhance activities by encouraging students to document and share their learning through a variety of methods. Take pictures of each activity as they progress and use a blogging tool like Edublogs, reviewed here, to share images and document the learning taking place. Have students share the story of their activity using a digital book creation tool like Book Creator, reviewed here, to explain the activity and their approach to problem-solving. For younger students, use WriteReader, reviewed here. Both options include areas for adding student writing and images; Book Creator includes additional options for creating images and adding links to outside resources. For older students, consider asking them to create explainer videos using Biteable, reviewed here.
Grades6 to 12
In the ClassroomShare these courses and tutorials with students who are interested in computer programming or as part of an after-school programming offering. Encourage students to keep notes to use as they continue along their learning path or as a reflection upon their work using Google Documents or Microsoft Word. Encourage them to include screenshots to annotate as part of their reflective process, one option is to use ThingLink, reviewed here, to annotate their image, and include links to additional resources used in the coding process. Extend learning with a final project; in addition to students sharing their completed games, ask them to create a series of tutorials for other interested students using FlexClip, reviewed here, or Rawshorts, reviewed here.
Grades7 to 12
In the ClassroomUnderstanding the past helps us plan for the future. Share this article with students who are learning about computers and computer programming. It is a bit long; divide the article into sections for groups of students to share with their peers. Ask students to create slides in PowerPoint Online, reviewed here, or Google Slides, reviewed here, then put their slides together into one presentation to share as a class. Enhance learning by asking students to research other information on the history of search engines and the Internet. Share their articles using Padlet, reviewed here, or Wakelet, reviewed here, for easy access. As a final learning project, and to extend learning, ask students to become the teacher and share their knowledge by creating explainer videos using Adobe Spark Video Creator, reviewed here, or as an interactive timeline created with Timeline JS, reviewed here.
GradesK to 12
In the ClassroomInclude this resource with your other information for use when teaching online safety and digital citizenship. Share the information with parents on your class website or through email. Use the format of this resource to your advantage by sharing the different topics bi-weekly. Embed activities found on this site on ClassTools, reviewed here. Encourage student communication with parents as you share the topics. For example, the first topic is Open Communication. Use the Drag and Drop Quiz Generator to create a quiz for parents and students to take together based upon the communication suggestions found in the article. Upon completion of the quiz, create a certificate to provide a certificate of achievement created with ClassTools.
Grades6 to 12
In the ClassroomUse this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Biteable, reviewed here. Use Biteable to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.
GradesK to 12
In the ClassroomTake advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use TES Teach Blendspace, reviewed here to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using My Simpleshow, reviewed here to use as a guide.
Grades1 to 12
The authentic nature...more
The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.
tag(s): professional development (250)