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Astronomical Observational Images: The Naked Eye through Current Observations - Project PHaEDRA
Grades
6 to 12tag(s): scientists (63), space (216), stars (70), STEM (288), telescopes (10)
In the Classroom
Share this collection with students, then allow them time to explore on their own. Be sure to point out and discuss the proper use of citations when using materials from the site. Each item includes an icon with quotation marks which includes proper citation that can be copied and pasted into your document. Ask students to compare and contrast features found within the images using Canva's 4-Circle Venn Diagram Creator, reviewed here. To extend learning, ask students to use Canva's Infographic Maker, reviewed here, to share information about the change in technology used to observe stars over time.You must be registered and logged in to add items to your favorites.
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Annie Jump Cannon: Biographical Digital Resources - Project PHaEDRA
Grades
6 to 12tag(s): biographies (93), scientists (63), stars (70), STEM (288), women (146)
In the Classroom
Include this collection with your other resources when teaching lessons about astronomers, famous women, or scientists. Use Wakelet, reviewed here, to curate resources and videos (Youtube videos) to share with students. As you provide time for students to explore this collection, use edpuzzle, reviewed here, with the videos to enhance learning. Add questions or comments to the videos that encourage students to focus on the importance of Cannon's work in the field of astronomy. When sharing articles that contain difficult reading selections, use Read Ahead, reviewed here, to transform the text into a Guided Reading activity that includes a focus on keywords and vocabulary found in the text.Add your comments below (available only to members) | Become a Member
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The Science of Henrietta Swan Leavitt - Project PHaEDRA
Grades
6 to 12tag(s): computers (109), scientists (63), STEM (288), women (146)
In the Classroom
Bookmark and save this collection for use during Women's History Month or during studies of famous scientists. Be sure to show students how to use the citation link found with each resource (select the quotation mark icon) when downloading and using items from this collection. Challenge students to learn more about Leavitt by starting with a Gravity, reviewed here video. Gravity is a video response tool. Use Gravity to record video or create screen recordings to share. Share one of the plate glass images and encouraging students to speculate on what they are looking at. Include items from this collection with your other resources and share them with students on a Padlet, reviewed here. Add additional articles and videos to your Padlet for students to explore. Extend learning by asking students to conduct further research to learn about Leavitt, then share their findings using one of the presentation tools found at Adobe Creative Cloud Express for Education, reviewed here, such as flyers, videos, or infographics.Add your comments below (available only to members) | Become a Member
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Williamina Fleming: Discoveries and Biographical Resources - Project PHaEDRA
Grades
6 to 12tag(s): 1800s (75), biographies (93), stars (70), STEM (288), women (146)
In the Classroom
Add a link on classroom computers to this collection for students to explore. Add this and other resources to a collection in Wakelet, reviewed here, and share with students. All materials found on the site are available to download, be sure to show students how to cite each resource using the quotation icon found on each item. Ask students to find biographies and collections of other astronomers, female pioneers, or interesting people from the 1800s for a research project. Create a digital class book of your biographies using Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Adobe Education Khan + Create Activities - Adobe Education and Khan Academy
Grades
K to 12tag(s): branches of government (64), cells (83), digital storytelling (153), environment (246), genetics (81), geometric shapes (135), grammar (137), landmarks (22), map skills (59), molecules (43), multiplication (122), Online Learning (36), parts of speech (38), Problem Based Learning (12), problem solving (228), Project Based Learning (23), Research (84), social and emotional learning (96), STEM (288), stories and storytelling (58)
In the Classroom
Bookmark this excellent site to use as a resource for finding and developing lessons for both in-person and online learning. Lessons found on this site includes links to videos and articles found on the Khan Academy website, use bookmarking and collaborative resources such as Symbaloo EDU, reviewed here, or Padlet, reviewed here, to share the Khan Academy links along with other helpful resources for students. Use a word cloud tool like WordClouds, reviewed here, to motivate and encourage students to think about the topics shared at the beginning of your activities. If you prefer to use additional multimedia resources in addition to the Adobe products shared in the lessons, browse through the TeachersFirst Edge Tools, reviewed here, to find additional tools for creating videos, webpages, collaboration, and much more.Add your comments below (available only to members) | Become a Member
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Earth School - TEDEd
Grades
3 to 12tag(s): agriculture (47), climate (82), climate change (94), design (78), forests (29), oceans (147), recycling (45), remote learning (54), solar energy (34), STEM (288), Teacher Utilities (183), water (101)
In the Classroom
Bookmark this site as a resource for science and nature lessons to supplement current materials in your classroom. Because lessons were created for use in remote learning situations, they are perfect for including during elearning or digital learning days. Create an account and customize lessons to personalize activities to fit your curriculum and students. For example, customize lessons easily to change discussion questions to adapt to student abilities, then share the differentiated lessons to different groups of students. Extend learning by adding links to additional activities such as asking students to write a short blog post using edublogs, reviewed here, or create a cartoon based on the activity's content using ToonyTool, reviewed here. Extend learning for all students using Spotify for Podcastors, reviewed here. Begin by creating a discussion question, then share the topic with students. An idea would be to have small groups of students hold a podcast "conversation" about the topic.Add your comments below (available only to members) | Become a Member
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World's Largest Lesson - Project Everyone
Grades
K to 12tag(s): cross cultural understanding (172), earth (184), energy (131), engineering (127), environment (246), inequalities (25), maps (215), STEM (288), substitutes (25), sustainability (45)
In the Classroom
Discover the many free educational resources found on this site to include with your lessons about global cultures, the environment, health, and technology. Use the activities and lessons found on the World's Largest Lesson to engage students in understanding and processing information related to serious global issues. Have students use a collaborative whiteboard tool such as FigJam, reviewed here, to brainstorm solutions to problems using the sticky note feature or to create mind maps and flow charts to organize further research. Enhance learning by asking students to create an interactive, choose your own adventure story using StoryLab, reviewed here. Ask students to use information learned from their lessons to create a story that tells what happens if the earth continues on its current course vs. what happens when suggested changes are implemented.Add your comments below (available only to members) | Become a Member
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MIT Full STEAM Ahead - MIT
Grades
3 to 12tag(s): design (78), diseases (67), earth (184), engineering (127), game based learning (187), inventors and inventions (80), makerspace (40), sounds (43), space (216), STEM (288)
In the Classroom
As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.Add your comments below (available only to members) | Become a Member
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Animagraffs - Jacob O'Neal
Grades
6 to 12tag(s): animals (295), animation (65), eyes (5), financial literacy (91), infographics (56), machines (15), STEM (288)
In the Classroom
Share the animated graphs from this site as an introduction to learning units. Provide students time to explore the animation independently, then ask them to share interesting information learned. Use Answer Garden, reviewed here, to gather student responses and share ideas as a group. The animations found on this site are perfect to include in a blended learning space such as Curipod, reviewed here. Include videos, articles, and animations to provide a digital learning unit for your students. Use the animations as a model for students to create their own infographics using Canva Infographic Maker, reviewed here. Ask students to pay attention to what makes each infographic interesting, focusing on the graphic design, type of content, and use of graphs and images.Add your comments below (available only to members) | Become a Member
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The History of Search Engines - Carl Hendy
Grades
7 to 12tag(s): computers (109), search engines (48), STEM (288)
In the Classroom
Understanding the past helps us plan for the future. Share this article with students who are learning about computers and computer programming. It is a bit long; divide the article into sections for groups of students to share with their peers. Ask students to create slides in PowerPoint Online, reviewed here, or Google Slides, reviewed here, then put their slides together into one presentation to share as a class. Enhance learning by asking students to research other information on the history of search engines and the Internet. Share their articles using Padlet, reviewed here, or Wakelet, reviewed here, for easy access. As a final learning project, and to extend learning, ask students to become the teacher and share their knowledge by creating explainer videos using Adobe Creative Cloud Express Video Maker, reviewed here, or as an interactive timeline created with Timeline JS, reviewed here.Add your comments below (available only to members) | Become a Member
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Healthy Digital Citizens: Helping Kids Stay Active & Safe in the Internet Age - Tennis Department
Grades
K to 12tag(s): cyberbullying (40), digital citizenship (85), internet safety (113)
In the Classroom
Include this resource with your other information for use when teaching online safety and digital citizenship. Share the information with parents on your class website or through email. Use the format of this resource to your advantage by sharing the different topics bi-weekly. Embed activities found on this site on ClassTools, reviewed here. Encourage student communication with parents as you share the topics. For example, the first topic is Open Communication. Use the Drag and Drop Quiz Generator to create a quiz for parents and students to take together based upon the communication suggestions found in the article. Upon completion of the quiz, use ClassTools to create a certificate to acknowledge the achievement.Add your comments below (available only to members) | Become a Member
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URF Academy - Riot Games
Grades
6 to 12tag(s): computers (109), game based learning (187), gamification (79), STEM (288)
In the Classroom
Use this curriculum as part of an after-school program or as a learning center activity. Browse through the learning materials and activities to learn about and understand the basics of game design, then use this information to develop a resource for students to evaluate online games and game software they use at home. Use Google Documents or Microsoft Word to develop a rubric for students to use when evaluating online games. As students become competent at creating and evaluating computer games, ask them to share their knowledge with others using a video explainer tool such as Adobe Express Video Maker, reviewed here. Use Adobe Express Video Maker to demonstrate and explain how to evaluate games based upon the principals provided in this curriculum.Add your comments below (available only to members) | Become a Member
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GCF Learn Free - GCF Learn Free
Grades
K to 12tag(s): business (52), careers (141), communication (129), Google (47), Microsoft (79), OER (43), Online Learning (36), spreadsheets (23)
In the Classroom
Take advantage of these free courses to brush up your computer and technology skills. Share links to specific tutorials with students for use with classroom projects. For example, share the Google Docs course with students to help them learn how to use and manage Google Drive, documents, and complete basic tasks. Be sure to share tips with parents too for their personal use. Consider sharing a section of a course each week on your website for students to learn about various tools in bite-sized pieces. For a more immersive learning experience, use Curipod, reviewed here, to create a learning path for students that includes information from this site along with YouTube videos, quizzes, and links to other learning resources. Extend student learning further by asking them to create their tutorials based on class needs. If your class is having difficulties organizing and sharing information within Google Drive, for example, ask knowledgeable students to create an explainer video using Clipchamp, reviewed here, to use as a guide.Add your comments below (available only to members) | Become a Member
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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst
Grades
1 to 12The authentic nature...more
The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.
tag(s): professional development (373), simulations (14)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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MakeCode Arcade - Microsoft
Grades
4 to 12tag(s): coding (85), computers (109), game based learning (187), Microsoft (79), STEM (288)
In the Classroom
Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using ScreenPal, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Education for the Real World - EVERFI
Grades
2 to 12tag(s): cross cultural understanding (172), financial literacy (91), game based learning (187), literacy (121), mental health (32), social and emotional learning (96), STEM (288), Teacher Utilities (183)
In the Classroom
Discover the many free resources on this site to provide individual lessons or complete learning units for your students. As students complete assignments, use the many offerings found at Class Tools, reviewed here, to enhance learning through creating timelines, completing graphic organizers, and more. For activities that include new vocabulary, use a digital game creation site such as Baamboozle, reviewed here, to review and practice new words and terms. Have students show what they know upon completion of any of the activities using Adobe Express for Education, reviewed here, to create a collage, poster, flyer, or multimedia presentation sharing their knowledge of the subject.Add your comments below (available only to members) | Become a Member
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ISTE Standards for Students - International Society for Technology in Education (ISTE)
Grades
K to 12tag(s): professional development (373)
In the Classroom
Use the ISTE Standards for Students as a guideline to using technology in your classroom. Download the printable standards for use when considering what type of technology to use, how to use it, and your expectations for learning. Incorporate the ISTE Standards into your professional development sessions within your school. Consider unpacking one standard per month during professional development learning. Use a curation tool like Wakelet, reviewed here to share resources with peers relating to incorporating the standards. Encourage your peers to share their ideas for using the standards by using Gravity, reviewed here as a conversation starter for your ongoing standards and technology discussions.Add your comments below (available only to members) | Become a Member
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Exploring by the Seat of Your Pants - Joe Grabowski
Grades
6 to 12tag(s): animal homes (57), animals (295), conservation (97), ecology (102), explorers (65), oceans (147), space (216), STEM (288), virtual field trips (119), water (101)
In the Classroom
Take advantage of these free sessions to bring real-word conservation and science lessons to your students. There are three ways for your class to enjoy the sessions. The first one is to "Tune in live! Any number of classrooms can watch the events live on YouTube and even send in some questions using the chat sidebar." The second one is "Grab a camera spot so your class can appear on the screen and interact with the speaker. We generally have 5-7 classrooms joining in this way each hangout." The third viewing choice is "Every hangout is recorded directly to YouTube, we have a growing library of past events that can be viewed by classrooms anytime on our channel." See more explanations to the viewing options by clicking the wavy red lines in the upper left corner and then click For Teachers. Begin by watching virtual field trips (viewing option 3), then expand your activities in additional sessions by signing up to participate and interact with the presenters. Prepare for student questioning by brainstorming ideas. Engage students by sharing ideas using an online bulletin board tool like Pinside, reviewed here. Save and share ideas on your class website. As students research information for your upcoming topic, enhance learning by using a collaborative bookmarking tool like Raindrop.io, reviewed here, for all students to share websites with their peers and add comments. Prepare your students further for interactions with researchers by watching videos from previous broadcasts using playposit, reviewed here, to add questions for students into the YouTube videos and encourage students to add comments discussing each issue. Most of the online tools suggested above will help students document their learning during remote or distance learning sessions.Add your comments below (available only to members) | Become a Member
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Conservation Station - Learn to Conserve
Grades
5 to 10tag(s): conservation (97), energy (131), solar energy (34), STEM (288), water (101)
In the Classroom
Use these excellent free lessons during STEM units on conservation and energy. Use free tech resources to enhance and extend learning beyond the lesson outlines. As you begin an activity, use Padlet, reviewed here, to curate and share a list of online resources for student use. Include websites, interactive activities, and other information relating to your topic. Share a note-taking tool like Webnotes, reviewed here, with your students to use to take notes or ask questions when reading online articles. They can share the URL of their notes with you as part of their ongoing discussions on the topic. If you find online articles that need additional discussion, use Fiskkit, reviewed here, to create a collaborative discussion of the material. As an ongoing activity, ask students to use Pathbrite, reviewed here, to write about the activities and include videos and pictures of their work. As a final project, ask students to become the teacher by sharing what they learned through their choice of media projects. For example, ask students to use moovly, reviewed here, to create animated explainer videos, create an interactive book using Book Creator, reviewed here, or develop a learning game using Minecraft Education Edition, reviewed here.Add your comments below (available only to members) | Become a Member
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dailySTEM - Chris Woods
Grades
K to 12In the Classroom
Take advantage of the many ideas found on this site to inspire STEM learning in your classroom and at home. Use the 77 Simple STEM Activities for Families PDF to share weekly tips on your class website for STEM ideas at home. Encourage students to share their activities by taking pictures and videos to share in school. Compile student activities into an online book using Book Creator, reviewed here. Include videos, images, and student explanations of activities in your class book. Enhance student learning by asking students to explain the STEM content behind their activities by creating an animated explanation using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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