498 engineering-technology results | sort by:
return to subject listingRobert H. Hines Young Inventors Program - University of New Hampshire
Grades
K to 8tag(s): inventors and inventions (77), STEM (279)
In the Classroom
Provide students with materials to prototype and test their inventions. After designing their invention, students can build and test it, iterating based on test results. A free resource such as Prototype Zone reviewed here can be used to plan their invention. Students can research famous inventors and their inventions and then present the story behind the invention. Organize an in-class Invention Fair where students present their original inventions. This activity fosters public speaking, presentation skills, and creativity.You must be registered and logged in to add items to your favorites.
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Mulitism Live Circuit Simulator - National Instruments
Grades
6 to 12This site includes advertising.
tag(s): circuits (21), electricity (62), engineering (126), simulations (12), STEM (279)
In the Classroom
Organize a challenge where students must design a circuit that meets specific criteria, such as creating a basic amplifier or a light-activated switch. Have students research a real-world electronic device and identify its key circuits. Assign students to explore different electronic components available in Multisim, such as capacitors, inductors, and diodes. After designing and simulating a circuit in Multisim, students can collect data on its performance and represent their findings on graphs and charts on a resource such as Canva Infographic Creator reviewed here.Add your comments below (available only to members) | Become a Member
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Great Buildings Online - Artifice, Inc.
Grades
3 to 12This site includes advertising.
tag(s): architecture (65)
In the Classroom
Have students create a travel brochure or poster showcasing their chosen building and its key features. Students research different architectural styles from the buildings listed and create a visual timeline that shows the evolution of architecture using a resource such as Timeline Maker reviewed here. Students can create a 3D model or drawing of the building, showing key architectural elements. After learning about various historic buildings, students design their own building using inspiration from the architectural styles and historical functions they studied.Add your comments below (available only to members) | Become a Member
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Mount Rushmore Nationall Memorial - Cyark
Grades
K to 12tag(s): jefferson (19), landmarks (20), lincoln (65), photography (118), roosevelt (15), virtual field trips (96), washington (28)
In the Classroom
Add this site to your current resources for teaching about national landmarks or enhance learning by integrating the lessons into math, science, and visual arts as real-world models of your teaching topics. Include individual resources from this site, such as the 3D explorer on a Padlet, reviewed here to share with students. Take advantage of one of Padlet's "recipes" to automatically generate a video playlist, KWL chart, or choice board that encourages students to visit and learn about Mount Rushmore virtually. Extend student learning by asking them to show what they know using Canva Infographic Creator, reviewed here to create infographics, flyers, or travel brochures using information learned from their virtual visits.Add your comments below (available only to members) | Become a Member
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Engineering - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): aeronautics (10), energy (132), engineering (126), environment (246)
In the Classroom
After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed hereto teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.Add your comments below (available only to members) | Become a Member
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Amazon Music: Behind the Beats - Amazon
Grades
6 to 12tag(s): careers (140), engineering (126), producers (7), STEM (279)
In the Classroom
Host an interactive Kahoot! quiz based on careers in music technology, engaging students in competition, and learning from the free library of games. Extend learning by having students create a simple music-themed app or website using beginner-friendly coding tools like Scratch reviewed here to combine creativity and programming. Students can also research a specific tech-related role in the music industry (e.g., sound engineer or app developer) and present their findings in small groups.Add your comments below (available only to members) | Become a Member
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Timeline- Decades of Innovation: 1790-2024 - EquipHQ
Grades
6 to 12tag(s): inventors and inventions (77), timelines (56)
In the Classroom
Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education
Grades
K to 8This site includes advertising.
tag(s): collaboration (94), makerspace (43), professional development (409), STEM (279)
In the Classroom
The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.Add your comments below (available only to members) | Become a Member
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Games - Crash Course
Grades
9 to 12This site includes advertising.
tag(s): augmented reality (8), sports (81)
In the Classroom
After watching an episode of Crash Course Games, students can debate which game/gaming system is the best. Enhance students' learning by having them create how-to videos, brochures, or pamphlets with Genially, reviewed here to teach the different games mentioned in the video series. Finally, students can research influential people in the gaming world.Add your comments below (available only to members) | Become a Member
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Navigating Digital Information - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (89), digital literacy (2), internet safety (113)
In the Classroom
After watching an episode of Crash Course Navigating Digital Information, students can create a public service announcement using Canva Education Templates, reviewed here to teach younger students about navigating digital information. Students can host an event to share the information with senior citizens in the community to teach them about the importance of knowing who/what to trust on the internet. Finally, students can create a digital escape room with Room Escape Maker, reviewed here or choose your own adventure using StoryLab, reviewed here for others to learn about digital information accuracy.Add your comments below (available only to members) | Become a Member
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Intellectual Property - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): copyright (46), creative commons (28)
In the Classroom
After watching an episode of Crash Course Intellectual Property, students can create a public service announcement using Powtoon, reviewed here to teach younger students about intellectual property. Students can debate current intellectual property laws. Finally, students can expand their knowledge of intellectual property by researching more and sharing it via a speech, brochure, or pamphlet.Add your comments below (available only to members) | Become a Member
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EquIP HQ - United States Patent and Trademark Office (USPTO)
Grades
K to 12tag(s): engineering (126), inventors and inventions (77), STEM (279)
In the Classroom
Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.Add your comments below (available only to members) | Become a Member
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Computer Science - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): coding (90), computers (109), internet safety (113), robotics (23)
In the Classroom
Have students watch an episode on key computing topics and hold a discussion to deepen understanding. Assign coding or research projects based on lessons, like building simple algorithms or exploring historical figures in computing. Students can research famous coders and developers.Add your comments below (available only to members) | Become a Member
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The Crash Course - Crash Course
Grades
4 to 12tag(s): artificial intelligence (145), black history (130), branches of government (63), business (51), climate (83), computers (109), copyright (46), ecology (102), energy (132), engineering (126), human body (94), literature (218), media literacy (106), myths and legends (24), plants (148), politics (114), space (216), statistics (120), video (262), zoology (10)
In the Classroom
Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.Add your comments below (available only to members) | Become a Member
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Artificial Intelligence - Crash Course
Grades
8 to 12tag(s): artificial intelligence (145), computers (109), video (262)
In the Classroom
Though the videos are rated for high school and college students, you can use many of them in grades as low as eighth with a bit of adapting. Introduce the total of the videos to your class on your whiteboard. Depending on your students age group, these videos can be used whole class, as stations, or for blended or distance learning. Use Gravity, reviewed here to add questions and discussion activities within each video. Exhance learning by asking students to create blog posts using edublogs, reviewed here to discuss what students learned about AI from the video.Add your comments below (available only to members) | Become a Member
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Say What You See - Google Arts and Culture
Grades
K to 12tag(s): artificial intelligence (145), descriptive writing (40), images (260)
In the Classroom
Use this site for both you and your students to practice writing effective prompts to create AI images. Challenge students to increase their skills by awarding digital badges for completing each level. Create digital badges using Badge List, reviewed here. This site is also an excellent resource for students to practice and refine descriptive writing skills using a small number of characters. Ask students to apply those skills to a descriptive writing activity, then paste their writing into an AI image generator such as Adobe Firefly, reviewed here or Microsoft Designer, reviewed here to view the image generated based on their text.Add your comments below (available only to members) | Become a Member
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Girlstart - Girlstart
Grades
3 to 8tag(s): engineering (126), gravity (42), halloween (32), space (216), STEM (279)
In the Classroom
Take advantage of this site's activities and learning opportunities to encourage girls (and boys) to participate in STEM lessons. Each hands-on activity includes a link to add materials to an Amazon shopping list. Add these items to your Donors Choose, reviewed here wishlist to request donations to support classroom STEM lessons. Conduct activities as part of science centers or after-school programs. Engage students in learning by introducing activities through a short animated video using Adobe's Animate from Audio, reviewed here. After students complete the activity, share their projects by creating an ebook with Book Creator, reviewed here. Include pictures of projects, student audio descriptions of the design process, and links to articles sharing information about the science behind the design on each student's page to create a class STEM book.Add your comments below (available only to members) | Become a Member
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Wick Editor - Wicklets, LLC
Grades
4 to 12tag(s): animation (64), gamification (79), STEM (279)
In the Classroom
Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.Add your comments below (available only to members) | Become a Member
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The State of AI in Education [+AI Trends for 2024] - Daleska Pedriquez and Caktus
Grades
K to 12tag(s): artificial intelligence (145), parents (59), professional development (409)
In the Classroom
Include this post as part of your professional discussions about the use of AI by educators and students. Consider taking a survey of parents, students, and educators in your school or district to learn more about the use of AI locally using PollMaker, reviewed here. Select the survey creator and add questions similar to those in the blog post, or use the AI tool to generate questions for your survey. Share the results with your school community as they learn about AI and how to adapt the use of artificial intelligence in classrooms.Add your comments below (available only to members) | Become a Member
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The Power of Great Apps and Google - Google for Education
Grades
K to 12tag(s): Teacher Utilities (159)
In the Classroom
Take advantage of the many apps available for integration with Google to enhance current tech tools used in your classroom. Use the provided filters to find "just right" resources for your grade level and content and to provide support for multilingual learners.Add your comments below (available only to members) | Become a Member
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